Thanks for the help thus far. By the way do you have optifine, fps+, and, or NEI. Because if you do and it still isn't acting up then my computer might just suck. Which is very likely.
I run NEI without problems, havent tried fp+, have tried optifine earlier cant remember seeing any problems, but as Zheren says, its likely, try by removing it.
I have come across what I wouldn't say is a bug, but is somewhat of a problem. I am running a 1.6.4 modpack with Flan's Mod and DecoCraft. My issue is that Flan's Mod thinks that because the DecoCraft Clay is just called clay, it can replace vanilla clay in its crafting recipes, most specifically the clay and sand mixture recipe. And I have decompiled the .class files in the mod's com/mia/props folder and can't find where the clay is given its item tag, so I can't change it. So because I can't change it, I have to kill mobs hoping for a clay drop in order to make anything Flan's Mod related. Also, I have tried to fix it from the Flan's Mod configs, and there is no way to bypass the DecoCraft clay unless it is renamed (because in a .txt file in the Flan's Mod .zip only states the crafting recipe for the c & s mixture as "ShapelessRecipe clay sand"). All I wish for is some direction as to where I could change the name of the DecoCraft clay.
Rollback Post to RevisionRollBack
You know, there are only 0010 kinds of people in the world, those who understand binary, and those who don't. If you can't figure this out in less than ten seconds, you don't understand it.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/25/2014
Posts:
62
Xbox:
dont have live
PSN:
dont have it
Member Details
Hey razzle. I was just thinking how cool it would be to use your mod in a map i'm planning on making and I was wondering if I have permission to use it. I will give you credit of course
The Meaning of Life, the Universe, and Everything.
Join Date:
12/13/2012
Posts:
130
Minecraft:
blackbladiz
PSN:
ARMY_3357
Member Details
I downloaded the mod and check up a few of the items you added in for myself, great work I have to say. I was wondering if you can add in several (but several I do not mean a few) new items.
I don't know if at all this would be possible for this mod, but if you put two glass tables together if it could "delete" one of the metal sides and legs and fuse it with the other table on it so it looks like one, bigger/longer table? If not then you could add in 3 more glass table items, those being left/right and middle (pure glass, no legs, glass only). Also can you do the same with a wooden table? Currently the texture looks as if the table is diced up into different parts when you put tables together to try and make a longer/bigger one.
As far as items go, could you add in a working armor/weapon's rack? One which you can put armor on as well as a weapons rack, one standing up with several slots and one that could be wall mounted with 2 "pegs" out of it to hold a weapon on it. (See Image Below for examples)
This following one can you do different models, one that looks like this and also one that is solid wood with pegs in it to "support the weapon up"
Also would be nice to see if they had a combo armor and weapon model where you could put armor and weapons on it from Minecraft. As well as adding in a few more weapon models (variety including different types and styles of bows and swords which include crossbows, greatswords, daggers, etc.) which can be placed in these weapon racks by right clicking them with the weapon model in hand (if possible). Also could you have models where the weapons could be laying down and/or stuck into the ground for these models? Also would like to see prop armor if you can, same set up as the weapons, can be placed on ground and also onto the armor manikin (made out of wood).
Okay, now that I'm done with that, some less complicated things I'd like to see. Decoration Anvil (better, more realistic model then the one from Minecraft), A forge...you know, the one you smelt metals, an old style Med-evil one preferably. Let's see....I think there is something else I wanted....oh yeah, a troff both for feeding animals food and water, and also one for the forge. Food one would be wooden with open sides. And that's about it comes to the new prop blocks.
What I'd like to see also is player sized "toys" of humans. Minecraft skin'd style "stuffed" people you can place around your world, different skins/textures and variety ranging from Med-evil to Western to modern day. But this is just some ideas to throw by you guys/girls. (As you can tell I really want to see some more Med-evil style props in here, reason is I'm trying to do some cool stuff and would like to use this mod for it and adding 13th Century fake NPC models would make what I'm planning on doing come more "alive").
One last and final thing (I promise...for now). Could you also work on doing more decoration blocks? I'm not talking about items and models like most of the mod has, but actual blocks for different texture decorations? Not to much diversity with normal minecraft blocks, even with texture/resource packs. So having a couple of new blocks would be amazing to work with.
I know you might be thinking of crafting recipes for these new items (if you do try and do some for them), I really don't expect that right now, It's mostly for creative style mod in my opinion. Also I know I can be a bit demanding at times so I hope that I don't scare you off or offend you by what's in this post or feel like I'm trying to force you to do anything. (Although it might just be the way I perceive what I write myself...hum....) Well anyway, to conclude this post, I'd like to thank you for both this mod, your time reading this and consideration into what I have written.
Razz, got some good news!
Remember when I asked to help out on the mod on skype (Redpanda..) but I couldn't since I owned a mac? I finally switched to windows and I can help with models and editing images! Please talk to me further on skype.
~Female Meowstic (Current name)
I'd freak out if you ever could possibly add a little something I have in my own apartment though. Just a thought! I don't know how easy/complex it'd be, but having a few decorative items to place on walls would be awesome. For instance, I have a bronze sun sculpture in my bedroom, not enormous or anything, just hangs up on the wall. I also have two metal butterflies on the wall in my kitchen, as well as a hand made metal crescent moon Just thoughts!
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 7/9/14 12:00 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/world/World$2
at net.minecraft.world.World.func_147460_e(World.java:691)
at net.minecraft.world.World.func_147459_d(World.java:627)
at net.minecraft.world.World.func_147444_c(World.java:590)
at net.minecraft.world.World.func_147465_d(World.java:456)
at com.mia.props.ItemProps.func_77648_a(ItemProps.java:63)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:126)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:385)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:551)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:644)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 229274472 bytes (218 MB) / 535822336 bytes (511 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 3006 (168336 bytes; 0 MB) allocated, 2587 (144872 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 5 mods loaded, 5 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.9a} [Decocraft] (DecoCraft 1.7.2 V1.9a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.3.2} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.2(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 454 (25424 bytes; 0 MB) allocated, 344 (19264 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['kokomo616'/249, l='New World', x=-735.42, y=70.00, z=-2240.93]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
It would be nice to add language support in the next release (for example: en_US.lang in the proper assets folder).So as time goes by other users can add the translated versions to this mod. (for example de_DE.lang).
You should add a washer and dryer, a dishwasher, cabinents, hair dryer, small mirrors, dog cage, dog bed, picket fences, stepping stones, wishing well, sewing machine, dog bowls, dog toys, cat toys, litter box, and a cat tree thing. Sorry for all the things I just have lots of things I would love to see in this mod!!!
It would be nice to add language support in the next release (for example: en_US.lang in the proper assets folder).So as time goes by other users can add the translated versions to this mod. (for example de_DE.lang).
You should add a washer and dryer, a dishwasher, cabinents, hair dryer, small mirrors, dog cage, dog bed, picket fences, stepping stones, wishing well, sewing machine, dog bowls, dog toys, cat toys, litter box, and a cat tree thing. Sorry for all the things I just have lots of things I would love to see in this mod!!!
I really like this mod and your props and although there is a dyeable beds mod, I honestly feel like yours would be cooler... no offense to the other mod maker
Okay, but what's the recipe for the clay...? I have no idea how to set it to drop from mobs, you're so vague about it. I've spent probably half an hour looking for the clay recipe and figuring out how to change it to drop from mobs. I have the mod, I would really like to play it...I'm getting irritated.
[EDIT]
Thanks to another commenter, I figured it out. You should really add the recipe in with the other recipes and add more instruction on how to switch it to mobs. Thanks!
Okay, but what's the recipe for the clay...? I have no idea how to set it to drop from mobs, you're so vague about it. I've spent probably half an hour looking for the clay recipe and figuring out how to change it to drop from mobs. I have the mod, I would really like to play it...I'm getting irritated.
[EDIT]
Thanks to another commenter, I figured it out. You should really add the recipe in with the other recipes and add more instruction on how to switch it to mobs. Thanks!
She said back in the first post that the config file has ability to set both of those options to true/false. That's how I found out about it.
But in terms of crafting recipes - I highly recommend this mod:
I know 1.6.2 is way past bedtime
So if the last 1.10.0 version isnt compatible im okay with that, but if it is just a small fix ill be happy!
In any case, thanks for all your hard work !
Crashlog below.
/Michael
---- Minecraft Crash Report ----
// Oops.
Time: 2014-07-25 23:37
Description: Initializing game
java.lang.NoClassDefFoundError: com/mia/props/BlockProps
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: com.mia.props.BlockProps
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
Caused by: java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 96534016 bytes (92 MB) / 199938048 bytes (190 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed
props{1.10} [DecoCraft] (Decocraft_1.10.0_1.6.4.zip) Unloaded
Launched Version: 1.6.2-Forge9.10.1.871
LWJGL: 2.9.0
OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Stevian_Villagers_1.3.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I run NEI without problems, havent tried fp+, have tried optifine earlier cant remember seeing any problems, but as Zheren says, its likely, try by removing it.
Good luck !
You know, there are only 0010 kinds of people in the world, those who understand binary, and those who don't. If you can't figure this out in less than ten seconds, you don't understand it.
Thanks for reading
-The Karoler
Something I'd like to see in a future version would be a pipe/church organ.
Thanks to Razzle for a quick PM reply, for anyone else who comes looking. It's shapeless: 1 Dirt, 1 Sand, 1 Color Appropriate Dye. ^^
I don't know if at all this would be possible for this mod, but if you put two glass tables together if it could "delete" one of the metal sides and legs and fuse it with the other table on it so it looks like one, bigger/longer table? If not then you could add in 3 more glass table items, those being left/right and middle (pure glass, no legs, glass only). Also can you do the same with a wooden table? Currently the texture looks as if the table is diced up into different parts when you put tables together to try and make a longer/bigger one.
As far as items go, could you add in a working armor/weapon's rack? One which you can put armor on as well as a weapons rack, one standing up with several slots and one that could be wall mounted with 2 "pegs" out of it to hold a weapon on it. (See Image Below for examples)
This following one can you do different models, one that looks like this and also one that is solid wood with pegs in it to "support the weapon up"
Also would be nice to see if they had a combo armor and weapon model where you could put armor and weapons on it from Minecraft. As well as adding in a few more weapon models (variety including different types and styles of bows and swords which include crossbows, greatswords, daggers, etc.) which can be placed in these weapon racks by right clicking them with the weapon model in hand (if possible). Also could you have models where the weapons could be laying down and/or stuck into the ground for these models? Also would like to see prop armor if you can, same set up as the weapons, can be placed on ground and also onto the armor manikin (made out of wood).
Okay, now that I'm done with that, some less complicated things I'd like to see. Decoration Anvil (better, more realistic model then the one from Minecraft), A forge...you know, the one you smelt metals, an old style Med-evil one preferably. Let's see....I think there is something else I wanted....oh yeah, a troff both for feeding animals food and water, and also one for the forge. Food one would be wooden with open sides. And that's about it comes to the new prop blocks.
What I'd like to see also is player sized "toys" of humans. Minecraft skin'd style "stuffed" people you can place around your world, different skins/textures and variety ranging from Med-evil to Western to modern day. But this is just some ideas to throw by you guys/girls. (As you can tell I really want to see some more Med-evil style props in here, reason is I'm trying to do some cool stuff and would like to use this mod for it and adding 13th Century fake NPC models would make what I'm planning on doing come more "alive").
One last and final thing (I promise...for now). Could you also work on doing more decoration blocks? I'm not talking about items and models like most of the mod has, but actual blocks for different texture decorations? Not to much diversity with normal minecraft blocks, even with texture/resource packs. So having a couple of new blocks would be amazing to work with.
I know you might be thinking of crafting recipes for these new items (if you do try and do some for them), I really don't expect that right now, It's mostly for creative style mod in my opinion. Also I know I can be a bit demanding at times so I hope that I don't scare you off or offend you by what's in this post or feel like I'm trying to force you to do anything. (Although it might just be the way I perceive what I write myself...hum....) Well anyway, to conclude this post, I'd like to thank you for both this mod, your time reading this and consideration into what I have written.
Remember when I asked to help out on the mod on skype (Redpanda..) but I couldn't since I owned a mac? I finally switched to windows and I can help with models and editing images! Please talk to me further on skype.
~Female Meowstic (Current name)
I'd freak out if you ever could possibly add a little something I have in my own apartment though. Just a thought! I don't know how easy/complex it'd be, but having a few decorative items to place on walls would be awesome. For instance, I have a bronze sun sculpture in my bedroom, not enormous or anything, just hangs up on the wall. I also have two metal butterflies on the wall in my kitchen, as well as a hand made metal crescent moon Just thoughts!
Keep up the amazing work XD
Put your spoiler here.
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 7/9/14 12:00 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/world/World$2
at net.minecraft.world.World.func_147460_e(World.java:691)
at net.minecraft.world.World.func_147459_d(World.java:627)
at net.minecraft.world.World.func_147444_c(World.java:590)
at net.minecraft.world.World.func_147465_d(World.java:456)
at com.mia.props.ItemProps.func_77648_a(ItemProps.java:63)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:126)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:385)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:551)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:644)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 229274472 bytes (218 MB) / 535822336 bytes (511 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 3006 (168336 bytes; 0 MB) allocated, 2587 (144872 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 5 mods loaded, 5 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.9a} [Decocraft] (DecoCraft 1.7.2 V1.9a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.3.2} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.2(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 454 (25424 bytes; 0 MB) allocated, 344 (19264 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['kokomo616'/249, l='New World', x=-735.42, y=70.00, z=-2240.93]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Just my 2 cents
I will definitely give these suggestions a go
I really like this mod and your props and although there is a dyeable beds mod, I honestly feel like yours would be cooler... no offense to the other mod maker
Thank you!
[EDIT]
Thanks to another commenter, I figured it out. You should really add the recipe in with the other recipes and add more instruction on how to switch it to mobs. Thanks!
She said back in the first post that the config file has ability to set both of those options to true/false. That's how I found out about it.
But in terms of crafting recipes - I highly recommend this mod:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277913-craftguide-v1-6-8-1
It allows you to look up the recipe for every single item in the game - even those added by mods. It's a lifesaver
I know 1.6.2 is way past bedtime
So if the last 1.10.0 version isnt compatible im okay with that, but if it is just a small fix ill be happy!
In any case, thanks for all your hard work !
Crashlog below.
/Michael
---- Minecraft Crash Report ----
// Oops.
Time: 2014-07-25 23:37
Description: Initializing game
java.lang.NoClassDefFoundError: com/mia/props/BlockProps
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: com.mia.props.BlockProps
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
Caused by: java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 96534016 bytes (92 MB) / 199938048 bytes (190 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed
props{1.10} [DecoCraft] (Decocraft_1.10.0_1.6.4.zip) Unloaded
Launched Version: 1.6.2-Forge9.10.1.871
LWJGL: 2.9.0
OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Stevian_Villagers_1.3.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null