Just curious... I'm new to mods. I downloaded this today. I've got the latest version of Forge and I tried to download the latest version of Decocraft but it says it isn't compatible with 1.12 only 1.11.2. Am I doing something wrong or is there a newer version of Decocraft that I'm missing? Thanks!
Just curious... I'm new to mods. I downloaded this today. I've got the latest version of Forge and I tried to download the latest version of Decocraft but it says it isn't compatible with 1.12 only 1.11.2. Am I doing something wrong or is there a newer version of Decocraft that I'm missing? Thanks!
Which version of Forge are you trying to install to which version of Minecraft?
What about working curtains? Open/close etc. Just an idea. I have more but they all feel super random. wall masks, just decorative masks hanging on your wall. Or those Tesla balls where the electricity follows your finger. You could also do a range of themed house items like light switches and wall plugs. They don't necessarily have to do anything, but attention to small details like that can really make a nice build. etc.
Or Fridge magnets. Like how you made those Christmas lights but they are magnets you can put on a fridge door. Or a weathervane rooster for rooftops. Or the lamp from "a christmas story". Doorbells (be cool if they made a noise, but not necessary). I might have more ideas later on, but these are just some that came to me.
Rollback Post to RevisionRollBack
What if the Wicked Witch of the West had huge feet?
Me and a few friends been having some weird flickering issues and items losing color if you're far away in the latest ( or whatevers on the front post ) version of 1.7.10! It's not all furniture either, and it sometimes seems to just depend on the area it's placed in - like if it's dark, or not, I don't know. It's kinda inconsistent.
I turned the stuff to False PTRModelLib.cfg and tried it with only Decocraft, so it's not Optifine! Infact, changing some graphic stuff like the lighting / smoothness / or messing with some of the optifine options ( such as fast render or chunk loading ) fixes it temporarily sometimes. Even if it does work though, breaking and placing it down still makes it look weird.
It's not bug breaking really, but any ideas on what we can do - or anything we can offer to help? :3
You can use it on things that have multiple colors. Like beds or lamps. Just right click an object in survival mode with the wand, left click to cycle back.
Sorry, but can you add malisiscore animation (through API)? I like door animation...
Also maybe make redstone-controllable Car Park Barrier? Thanks so much
P.s.: I'm from Russia, sorry for grammar mistakes...
Quick question: I'm making a medieval modpack/adventure map, and would love to have some of the props present in the pack, but not all of them.
If your mod were open source, I'd just make a modified version with a modified assets/props/models/decopack/{date}_DecopackFull.json and cspack and distribute that with my modpack. (As is suggested here). But your mod is ARR and so you'd probably not be too happy with me distributing modified versions.
What can I do to disable a large swath (say, two thirds) of the props, preferably in a way that prevents those objects from taking space in memory entirely? (As a feature request, a config that allows you to black-list props would be super nice!)
Or, of course, if asking politely is enough to let me distribute a modified version, that'd solve everything too.
Either way, thanks for your mod! It's a favorite among some people in my server, and they insist I add it to every pack!
Quick question: I'm making a medieval modpack/adventure map, and would love to have some of the props present in the pack, but not all of them.
If your mod were open source, I'd just make a modified version with a modified assets/props/models/decopack/{date}_DecopackFull.json and cspack and distribute that with my modpack. (As is suggested here). But your mod is ARR and so you'd probably not be too happy with me distributing modified versions.
What can I do to disable a large swath (say, two thirds) of the props, preferably in a way that prevents those objects from taking space in memory entirely? (As a feature request, a config that allows you to black-list props would be super nice!)
Or, of course, if asking politely is enough to let me distribute a modified version, that'd solve everything too.
Either way, thanks for your mod! It's a favorite among some people in my server, and they insist I add it to every pack!
You can already do this,
1. Get assets/props/models/Decopack/xxxxxx_DecopackFull.json from the decocraft jar and copy it to your config directory
Hello, I have a question involving the textures, I'm currently making an animation in blender which involves me modelling a couple of the objects from other mods, decocraft included, normally I'd just pull the textures from the zipped file but I can't seem to locate the textures.
Is there a way I can extract the textures from decocraft? I'm quite a fan of decocraft and I'd hate to not be able to use decocraft objects in my animation.
Hello, I have a question involving the textures, I'm currently making an animation in blender which involves me modelling a couple of the objects from other mods, decocraft included, normally I'd just pull the textures from the zipped file but I can't seem to locate the textures.
Is there a way I can extract the textures from decocraft? I'm quite a fan of decocraft and I'd hate to not be able to use decocraft objects in my animation.
Just curious... I'm new to mods. I downloaded this today. I've got the latest version of Forge and I tried to download the latest version of Decocraft but it says it isn't compatible with 1.12 only 1.11.2. Am I doing something wrong or is there a newer version of Decocraft that I'm missing? Thanks!
Which version of Forge are you trying to install to which version of Minecraft?
I am in your dreams, haunting you!
Can I have that 85%?
What about working curtains? Open/close etc. Just an idea. I have more but they all feel super random. wall masks, just decorative masks hanging on your wall. Or those Tesla balls where the electricity follows your finger. You could also do a range of themed house items like light switches and wall plugs. They don't necessarily have to do anything, but attention to small details like that can really make a nice build. etc.
Or Fridge magnets. Like how you made those Christmas lights but they are magnets you can put on a fridge door. Or a weathervane rooster for rooftops. Or the lamp from "a christmas story". Doorbells (be cool if they made a noise, but not necessary). I might have more ideas later on, but these are just some that came to me.
Me and a few friends been having some weird flickering issues and items losing color if you're far away in the latest ( or whatevers on the front post ) version of 1.7.10! It's not all furniture either, and it sometimes seems to just depend on the area it's placed in - like if it's dark, or not, I don't know. It's kinda inconsistent.
I turned the stuff to False PTRModelLib.cfg and tried it with only Decocraft, so it's not Optifine! Infact, changing some graphic stuff like the lighting / smoothness / or messing with some of the optifine options ( such as fast render or chunk loading ) fixes it temporarily sometimes. Even if it does work though, breaking and placing it down still makes it look weird.
It's not bug breaking really, but any ideas on what we can do - or anything we can offer to help? :3
Could you add cars (not usable) to help out with role play sets? Cars, Trucks,Vans, Campers, and or Rv's? Please and thank you for a beautiful mod!
Could you also make the camper real, like being able to go inside it and use it for a house? Same with the RV?
Last request-
Greek pillars! Please!
Please make the camper look like this if you can:
That is actually a really cool idea. I would like to see that added!
How do you use decowand?
You can use it on things that have multiple colors. Like beds or lamps. Just right click an object in survival mode with the wand, left click to cycle back.
Waits patiently for 1.12 =)
Sorry, but can you add malisiscore animation (through API)? I like door animation...
Also maybe make redstone-controllable Car Park Barrier? Thanks so much
P.s.: I'm from Russia, sorry for grammar mistakes...
Quick question: I'm making a medieval modpack/adventure map, and would love to have some of the props present in the pack, but not all of them.
If your mod were open source, I'd just make a modified version with a modified assets/props/models/decopack/{date}_DecopackFull.json and cspack and distribute that with my modpack. (As is suggested here). But your mod is ARR and so you'd probably not be too happy with me distributing modified versions.
What can I do to disable a large swath (say, two thirds) of the props, preferably in a way that prevents those objects from taking space in memory entirely? (As a feature request, a config that allows you to black-list props would be super nice!)
Or, of course, if asking politely is enough to let me distribute a modified version, that'd solve everything too.
Either way, thanks for your mod! It's a favorite among some people in my server, and they insist I add it to every pack!
You can already do this,
1. Get assets/props/models/Decopack/xxxxxx_DecopackFull.json from the decocraft jar and copy it to your config directory
2.rename it to decoraftModelList.json
3.remove the models you don't want from the json
Thanks a ton! You rock!
With DecoCraft 2.4.1_1.7.10 and 2.4.2_1.7.10 in the log I'm seeing...
This is using MultiMC...
Minecraft 1.7.10
LWJGL 2.9.1
Forge 10.13.4.1558-1.7.10
I Like This Mod
Hello, I have a question involving the textures, I'm currently making an animation in blender which involves me modelling a couple of the objects from other mods, decocraft included, normally I'd just pull the textures from the zipped file but I can't seem to locate the textures.
Is there a way I can extract the textures from decocraft? I'm quite a fan of decocraft and I'd hate to not be able to use decocraft objects in my animation.
https://minecraft.curseforge.com/projects/decocraft2/files/2402072#additional-files - Go to the bottom and you can find the texture pack =)
Razz I love this mod so much! But I have 1.12 so I can't play it. When will you update this mod to that version? No rush!😊
Just download forge 1.11.2. You downloaded it for 1.12. It's the exact same thing just different versions.
Thank you!!