Yes, this error starts today. Something changed from saturday, when I playing without any troubles. Now turn off Morph mod, waiting for update.
Upd. On GitHub, says this error because eror in new ModMobSupport.json. try to reload game, it's must be fixed already. I launch game right now correctly.
I would love a more advanced config file to be able to customize which mobs have which abilities... Right now my ghasts are not fireproof and my chocobos cannot fly or step, and would love a way to be able to change these
Let your bro kill the bat yourself, or hellbat. Spawn and kill.
Doesn't work, I didn't see him yesterday but I modified the server config for Morph to be allowed at all time, if it doesn't work that way, it means there's a serious problem with the config options of the mod...
Hello! I reviewed the website and it recommended that I post any questions here, and they'd be read eventually. I'm just installing a direwolf20 server with the mod included in it, and I'm attempting to make it so that only the server ops have access to the morph powers. In the FTP program I remove the original morph.cfg and replace it with one with the modified line of code, but whenever I restart the server to apply the changes, the .cfg file reverts.
Here's the original lines.
# Only allow these players to use the Morph skill.
# Leave blank to allow all players to use the skill.
# Formatting is as follows: <name>, <name>, <name>
# Example: Cojomax99, pahimar, ohaiiChun
S:whitelistedPlayers=
}
And I edited it to look like this
# Leave blank to allow all players to use the skill.
# Formatting is as follows: <name>, <name>, <name>
# Example: Cojomax99, pahimar, ohaiiChun
S:whitelistedPlayers=
playername1, playername2, playername3}
I haven't messed with this much before, but even closing and restarting my FTP program before a restart shows my edits in place, but as soon as the server restarts to 'apply' the changes, the document reverts to it's original form. Any help would be really appreciate, thanks for your time!
Hello! I reviewed the website and it recommended that I post any questions here, and they'd be read eventually. I'm just installing a direwolf20 server with the mod included in it, and I'm attempting to make it so that only the server ops have access to the morph powers. In the FTP program I remove the original morph.cfg and replace it with one with the modified line of code, but whenever I restart the server to apply the changes, the .cfg file reverts.
Here's the original lines.
And I edited it to look like this
I haven't messed with this much before, but even closing and restarting my FTP program before a restart shows my edits in place, but as soon as the server restarts to 'apply' the changes, the document reverts to it's original form. Any help would be really appreciate, thanks for your time!
Sometimes with FTP, you have to delete the original file from the server before uploading a new version, don't know why its like that but I had similar problems in the past. Be also aware that for some weird reasons, the Morph mod does have two cfg files, one in the config folder and one in the mods folder, I can't really tell which one is loaded on the server but make sure both have the same content...
Just a quick question, I've been using this mod with Pixelmon and I can turn into the trainers. I've noticed that you can turn into something you killed with potions, but when I kill a pixelmon with potions, I can't absorb it. Anyone have any ideas on how to get it to work with Pixelmon?
Sometimes with FTP, you have to delete the original file from the server before uploading a new version, don't know why its like that but I had similar problems in the past. Be also aware that for some weird reasons, the Morph mod does have two cfg files, one in the config folder and one in the mods folder, I can't really tell which one is loaded on the server but make sure both have the same content...
I've tried it, and while the mod in the mods folder keeps the changes, it doesn't seem to be the important one, as on a server restart, the one in the config folder always reverts the S:whitelistedPlayers=
playername1}
back to
S:whitelistedPlayers=
}
I've also checked, and made the name someone other than mine, and I still have the ability to morph.
I'm out of ideas, I'm hoping someone else could help me understand how to limit access to this mod on my server.
I've tried it, and while the mod in the mods folder keeps the changes, it doesn't seem to be the important one, as on a server restart, the one in the config folder always reverts the S:whitelistedPlayers=
playername1}
back to
S:whitelistedPlayers=
}
I've also checked, and made the name someone other than mine, and I still have the ability to morph.
I'm out of ideas, I'm hoping someone else could help me understand how to limit access to this mod on my server.
That probably means that feature of the mod doesn't work at the moment, its the same for the allow fly ability after the player went into the Nether, it doesn't work...
That probably means that feature of the mod doesn't work at the moment, its the same for the allow fly ability after the player went into the Nether, it doesn't work...
Shoot, that's unfortunate. I guess I need to figure out how to at least temporarily, disable the mod on direwolf. I can't wait to put it to use, but my moderators and I don't think we can have just everyone able to transform like crazy.
Just remove it from the mods folder of your server, even if people have it in their FTB client, it won't matter, they simply won't be able to use the mod while in SMP...
I absolutely love this mod, its one of my all-time favorites, but for some reason the favorites key ( ~ ) doesn't work for me. I've tried all kinds of stuff, and there's no option to change it in the options menu ingame. I'm using Mac OSX 10.6.8, if that makes a difference. If anyone knows a solution or a way to fix this in the config file, anything, please let me know. I would love to be able to open the favorites menu and select favorite morphs. Thanks!
How to open morph favorite menu with QWERTZ keyboard?
Nvm, just changed the key code.
Ok now i got another problem, i can not fly with a flying mob. Wether its a blaze or a bat, it just doesn't work
My config file is set to 0, with which i shouldn't have to do anything other than kill such mob
Now i went to the nether, killed several withers and it still does not work.
I only can jump high. Whats up with that? I saw several streamers fly as a bat and they had no problems whatsoever
In the first part,
How do you change the key code? I'm having the same problem, I cant open the favorites menu. Can someone please help me out?
Why does lava hurt fire-proof mobs? When you're morphed as one that is
Can't tell for sure but if you're on a server, maybe the admins decided to disable the morph special abilities, I think they can choose the ones you can have like they could allow flight but disable lava/fire proof ability...
Upd. On GitHub, says this error because eror in new ModMobSupport.json. try to reload game, it's must be fixed already. I launch game right now correctly.
Let your bro kill the bat yourself, or hellbat. Spawn and kill.
Doesn't work, I didn't see him yesterday but I modified the server config for Morph to be allowed at all time, if it doesn't work that way, it means there's a serious problem with the config options of the mod...
Here's the original lines.
And I edited it to look like this
I haven't messed with this much before, but even closing and restarting my FTP program before a restart shows my edits in place, but as soon as the server restarts to 'apply' the changes, the document reverts to it's original form. Any help would be really appreciate, thanks for your time!
Sometimes with FTP, you have to delete the original file from the server before uploading a new version, don't know why its like that but I had similar problems in the past. Be also aware that for some weird reasons, the Morph mod does have two cfg files, one in the config folder and one in the mods folder, I can't really tell which one is loaded on the server but make sure both have the same content...
I've tried it, and while the mod in the mods folder keeps the changes, it doesn't seem to be the important one, as on a server restart, the one in the config folder always reverts the S:whitelistedPlayers=
playername1}
back to
S:whitelistedPlayers=
}
I've also checked, and made the name someone other than mine, and I still have the ability to morph.
I'm out of ideas, I'm hoping someone else could help me understand how to limit access to this mod on my server.
That probably means that feature of the mod doesn't work at the moment, its the same for the allow fly ability after the player went into the Nether, it doesn't work...
Shoot, that's unfortunate. I guess I need to figure out how to at least temporarily, disable the mod on direwolf. I can't wait to put it to use, but my moderators and I don't think we can have just everyone able to transform like crazy.
What happened and how can I fix it?
-doggieman789
In the first part,
How do you change the key code? I'm having the same problem, I cant open the favorites menu. Can someone please help me out?
Nope, by default, you can't do it, there's problems with large monsters like the Ender Dragon so its deactivated...
Can't tell for sure but if you're on a server, maybe the admins decided to disable the morph special abilities, I think they can choose the ones you can have like they could allow flight but disable lava/fire proof ability...