Maybe there could be different versions for people who don't have minecraft 1.6.4?
I believe 0.3.0 (and maybe a later one) also works with 1.6.2. You can find it on iChun's site.
Due to the massive re-write of the code of minecraft, don't expect many mods to be updated to 1.7.2 any time soon.
I have a bug to report: I can't transform into most mod-add creatures. I can acquire them, just not morph into them. Examples of mods that are working are: Nether Ores, Thaumcraft, and not working: Twilight Forest.
I like this mod. I changed the black morph skin to different splotches of green so it's like I'm Ben 10 or something. I'm gonna try to change the sounds too. I don't think morphs should have drawbacks, at least not heavy ones. Morphing should be used to do things, not just be a different player model. I have mo' creatures and I morph into a bird to fly for example. If I take more damage as a bird then thats fine and makes sense as I'm a tiny bird. But at the same time a wyvern should take less damage and inflict more. You worked hard for that morph, it shouldn't be a pain to use. So if any changes happen to this mod, then I'd like them to be like that. Maybe a system of durability/strength going up or down depending on the size of the mob relative to the player model. Also walking speed should be a buff, if it isn't already. I thought I could walk and run faster as a horse but I couldn't
This is probably well known and if anyone can answer that would be wonderful. Simply put:
Where is the 'earned morphs' saved? Everyone on the server lost their morphs and I would really had to rollback the player.dat 2 hours if that is where it is saved. If the player's earned morphs are saved in morph.dat, then easy solution.
For some reason I can't fly when I change into a bat morph, or any other mob that flies. It just like hops up in the air a few block and like trys to fly but just falls down and won't fly at all. Could you help me fix this please?
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You should add a mod that adds 3 different classes. 1 is a warrior, 2 is a mage, and 3 is a healer.
The warrior has higher attack power than any other and his armor is stronger when equipped. But it takes double MP do to magic.
Mage takes less MP to do magic. But it does normal amount of damage with a sword and can only wear mage robes.
The healer can heal himself without the cost of potions, he takes normal MP to do so. But healing takes time to recharge and takes hunger. Healing magic depends on the strength. Same applies to everything else.
Add so once you get to level 100 (in your experience bar) you will become either of these 3 things depending on your class:
1: The King
2: The Magic Lord
3: The Inmortal Man (because it takes less MP to heal, does not take away hunger, and there is barely any recharge time).
Make it so you can either craft magic books or find them anywhere.
The items that are better depending on the class are:
Gandalf's Staff: Every magic that you use while holding is lowered to half of MP used.
The Knights Sword: It does 15 attack damage and comes with knockback II on it. (You can lower it).
Healer´s Staff: Doubles the power of healing magic and increases a little bit magic damage.
It is a pretty long mod, but from all your other´s I think you can do it.
Why don´t I do it you ask? I don´t know the slightest thing of making a mod. XD
Any chance you could add a config option to disable particles for the morph the player is currently using? It tends to get rather annoying when you morph into a Blaze and can't see where you're going because of the smoke.
There is a workaround - you can just set particles to minimal in the settings - but that's not the ideal solution as it removes all particles.
Okay, so i have a problem with the entity size after i morph into, say, a bat.
a bat has a 1x1x1 size and i am not able to move into spaces smaller than 2 high.
And this is wierd, cause not to long ago (about a week or 2) i was still able to enter smaller than player size spaces, but for some reason i can't now.
Morph 0.7.1 (duh)
Biomes 'O Plenty