Well actually I don't think you can morph into a dragon because I tried it once and it didn't work so it's not a bug you just can't morph into a dragkn
Well you can't become it because the morph mod doesn't support it and the end dragon is too complicated and crazy for you and I think 4j studios will let you turn into a dragon I hope
That happened to me too but I guess you can try to turn off your computer or Xbox and well I turned off my xbox and turn it back on and it worked and yeah try that
The Meaning of Life, the Universe, and Everything.
Location:
Sanghelios
Join Date:
7/14/2015
Posts:
95
Location:
Wellesley, MA
Minecraft:
KingTyrannos
Member Details
I noticed that while it is compatible with the Monster Hunter Frontier Craft mod, it does not use any animations from the mod, leaving the morphed creature in a single standing pose. I have already reported this issue to thier forum, and would like to do it here as well. Thanks!
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Hunt them to the last. Today we extinguish the Covenant's light forever!
Today I was playing a technic modpack (The Modded Network 2.4) and I found a glitch. Whenever I would morph into something then it would walk south east, which i encountered this glitch yesterday please help
Hey, I need help. SO I have been trying to fix my morph mod. Whenever I kill a mob, normally, I get the abilities that the mob has, whether its Flying, Floating, Fire Resistance, etc. Now, when I go to morph into a mob, the abilities aren't shown next to the mob, and I can't use any of the mob abilities. Does anyone know how to fix it. I've already gone i and changed my Morph Config. Any help would be awesome!
Here is my Config File
# Configuration file
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# These settings are related to Morph's Abilities feature.
##########################################################################################################
# Change the requirement of killing a wither to a custom mob instead
# Use the full class name of the mob to make Morph bind to the killing of that mob type.(Eg: am2.entities.EntityBattleChicken)
# Leave blank to disable.
# Needs Disable Early Game Flight set to killing the wither to work.
S:customMobToKillForFlight=
# Disable the flight ability until a player...
# 0 = Enable early game flight
# 1 = ...has reached the nether
# 2 = ...has killed the Wither
#
# Min: 0
# Max: 2
I:disableEarlyGameFlight=0
# Disable Early Game Flight Mode
# 0 = Serverwide toggle
# 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves)
#
# Min: 0
# Max: 1
I:disableEarlyGameFlightMode=0
# What abilities to disable?
# You need to use the Ability type (eg fly, witherResistance)
# Separate each disabled ability with a comma
# EG: fly,swim,sink
S:disabledAbilities=
# Hostile Ability Distance Check for Hostile Ability Mode 4
# You have to be *this* close before hostile mobs know you are not one of them.
# Default: 6
#
# Min: 0
# Max: 128
I:hostileAbilityDistanceCheck=6
# Hostile Ability Modes
# 0 = Off, hostile mobs attack you despite being morphed.
# 1 = Hostile mobs do not attack you if you are a hostile mob.
# 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
# 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
# 4 = Hostile mobs have a decreased detection range around you.
# 5 = Like 1, but a hostile mob will target you if you attacked them.
#
# Min: 0
# Max: 4
I:hostileAbilityMode=1
}
##########################################################################################################
# clientonly
#--------------------------------------------------------------------------------------------------------#
# These settings are client-only.
##########################################################################################################
clientonly {
# Allow the mod to override player hand rendering?
#
# Min: 0
# Max: 1
I:handRenderOverride=1
# As per request, render the crosshair position when in the radial menu.
#
# Min: 0
# Max: 1
I:renderCrosshairInRadialMenu=0
# Show the abilities the morph has in the GUI?
#
# Min: 0
# Max: 1
I:showAbilitiesInGui=1
# Sort the morphs in the GUI?
# 0 = Order of acquisition (Server default)
# 1 = Alphabetically (according to Operating System)
# 2 = Alphabetically, and attempt to sort grouped morphs as well
# 3 = Most recently used since connecting to the server
#
# Min: 0
# Max: 3
I:sortMorphs=0
}
##########################################################################################################
# gameplay
#--------------------------------------------------------------------------------------------------------#
# These options affect the gameplay while using the mod.
##########################################################################################################
gameplay {
# Enable mod mob NBT Stripping?
# This support is mostly provided by the community and is not officially supported by the mod
# The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
#
# Min: 0
# Max: 1
I:NBTStripper=1
# Requested by SoundLogic
# Can you open the morph GUI?
#
# Min: 0
# Max: 1
I:allowMorphSelection=1
# Prevent players from acquiring these mobs as a morph.
# Leave blank to allow acquisition of all compatible mobs.
# Formatting is as follows: <class>, <class>, <class>
# Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
S:blacklistedMobs=
# These players are on the list for Black/White listing for the Morph Skill.
# Formatting is as follows: <name>, <name>, <name>
# Example: Cojomax99, pahimar, ohaiiChun
S:blackwhitelistedPlayers=
# Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
#
# Min: 0
# Max: 1
I:bossMorphs=0
# Can you sleep while morphed?
#
# Min: 0
# Max: 1
I:canSleepMorphed=0
# Can you acquire child mob morphs?
# Disabled by default due to improper morph transitions
#
# Min: 0
# Max: 1
I:childMorphs=0
# Force the player size when morphed? This will fix issues with the player boundary being 2 blocks high.
#
# Min: 0
# Max: 1
I:forceSizeWhenMorphed=1
# Will you insta-morph into a new morph acquired?
#
# Min: 0
# Max: 1
I:instaMorph=0
# Is the player list a blacklist or whitelist?
# 0 = Blacklist - Listed players cannot use the Morph Skill
# 1 = Whitelist - Listed players are the only ones who can use the Morph Skill
#
# Min: 0
# Max: 1
I:listIsBlacklist=0
# Will you lose your morphs on death?
# 0 = No
# 1 = Yes, all morphs
# 2 = Yes, the morph you're currently using
#
# Min: 0
# Max: 2
I:loseMorphsOnDeath=0
# Can you acquire player morphs?
#
# Min: 0
# Max: 1
I:playerMorphs=1
# Show the player label of a morphed player?
#
# Min: 0
# Max: 1
I:showPlayerLabel=0
# Force the mod to use the local copy of resources in the config folder?
# This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
# Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
#
# Min: 0
# Max: 1
I:useLocalResources=0
}
Hi, so I killed the ender dragon and i didnt get the morph? is that a bug lol?
Well actually I don't think you can morph into a dragon because I tried it once and it didn't work so it's not a bug you just can't morph into a dragkn
Well you can't become it because the morph mod doesn't support it and the end dragon is too complicated and crazy for you and I think 4j studios will let you turn into a dragon I hope
Are you talking to me or your computer or a Xbox 360
That happened to me too but I guess you can try to turn off your computer or Xbox and well I turned off my xbox and turn it back on and it worked and yeah try that
How to swap creatures ?
I noticed that while it is compatible with the Monster Hunter Frontier Craft mod, it does not use any animations from the mod, leaving the morphed creature in a single standing pose. I have already reported this issue to thier forum, and would like to do it here as well. Thanks!
Hunt them to the last. Today we extinguish the Covenant's light forever!
Best Mod Ever Please Make More
how do you install it
", sans-serif">really how do you install it
", sans-serif">
i can't get it it is so dumb as ****
when can it be updated to 1.8/1.9/1.10
Hello I am Puppi. I would like to have a link to "iChun Something". People have been saying you need the thing so... I WANT A LINK PLEASE!!! ♥.
- xYatarasu -
Today I was playing a technic modpack (The Modded Network 2.4) and I found a glitch. Whenever I would morph into something then it would walk south east, which i encountered this glitch yesterday please help
Hey, any users of the mod- can you show us pictures? The animals, the morphing menu, the player morphing, all the interesting stuff about the mod!
1.7.10
I have narrowed down a Living Entity Ticking Between Brewcraft and Hungry Animals. Morph Mod and More Player Models could be a problem as well.
Hungry Animals works just fine without Brewcraft, Morph, and More Player Models Mod.
I can load up all these mods on the server just fine but the client crashes with a Living Entity Tracking Error.
http://paste.ee/p/YdTH2
Come over and check out Wulf Hollow Server!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2723091-wulf-hollow-v1-0-1-custom-recipes-friendly-players
Sometimes When I Morph Like Into A Custom NPC My Model Is In The Ground I Think It Is Because It Defaults To The 2 Block Height
Also I Am In 1.7.10
Any Help?
Hey, I need help. SO I have been trying to fix my morph mod. Whenever I kill a mob, normally, I get the abilities that the mob has, whether its Flying, Floating, Fire Resistance, etc. Now, when I go to morph into a mob, the abilities aren't shown next to the mob, and I can't use any of the mob abilities. Does anyone know how to fix it. I've already gone i and changed my Morph Config. Any help would be awesome!
Here is my Config File
# Configuration file
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# These settings are related to Morph's Abilities feature.
##########################################################################################################
abilities {
# Enable abilities?
#
# Min: 0
# Max: 1
I:abilities=1
# Change the requirement of killing a wither to a custom mob instead
# Use the full class name of the mob to make Morph bind to the killing of that mob type.(Eg: am2.entities.EntityBattleChicken)
# Leave blank to disable.
# Needs Disable Early Game Flight set to killing the wither to work.
S:customMobToKillForFlight=
# Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub.
# If you would like to use the default, leave this blank.
# This also affects NBTStripper.json.
# If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/AbilitySupport.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: AbilitySupport.json) part of the link.
S:customPatchLink=
# Disable the flight ability until a player...
# 0 = Enable early game flight
# 1 = ...has reached the nether
# 2 = ...has killed the Wither
#
# Min: 0
# Max: 2
I:disableEarlyGameFlight=0
# Disable Early Game Flight Mode
# 0 = Serverwide toggle
# 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves)
#
# Min: 0
# Max: 1
I:disableEarlyGameFlightMode=0
# What abilities to disable?
# You need to use the Ability type (eg fly, witherResistance)
# Separate each disabled ability with a comma
# EG: fly,swim,sink
S:disabledAbilities=
# Hostile Ability Distance Check for Hostile Ability Mode 4
# You have to be *this* close before hostile mobs know you are not one of them.
# Default: 6
#
# Min: 0
# Max: 128
I:hostileAbilityDistanceCheck=6
# Hostile Ability Modes
# 0 = Off, hostile mobs attack you despite being morphed.
# 1 = Hostile mobs do not attack you if you are a hostile mob.
# 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
# 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
# 4 = Hostile mobs have a decreased detection range around you.
# 5 = Like 1, but a hostile mob will target you if you attacked them.
#
# Min: 0
# Max: 4
I:hostileAbilityMode=1
}
##########################################################################################################
# clientonly
#--------------------------------------------------------------------------------------------------------#
# These settings are client-only.
##########################################################################################################
clientonly {
# Allow the mod to override player hand rendering?
#
# Min: 0
# Max: 1
I:handRenderOverride=1
# As per request, render the crosshair position when in the radial menu.
#
# Min: 0
# Max: 1
I:renderCrosshairInRadialMenu=0
# Show the abilities the morph has in the GUI?
#
# Min: 0
# Max: 1
I:showAbilitiesInGui=1
# Sort the morphs in the GUI?
# 0 = Order of acquisition (Server default)
# 1 = Alphabetically (according to Operating System)
# 2 = Alphabetically, and attempt to sort grouped morphs as well
# 3 = Most recently used since connecting to the server
#
# Min: 0
# Max: 3
I:sortMorphs=0
}
##########################################################################################################
# gameplay
#--------------------------------------------------------------------------------------------------------#
# These options affect the gameplay while using the mod.
##########################################################################################################
gameplay {
# Enable mod mob NBT Stripping?
# This support is mostly provided by the community and is not officially supported by the mod
# The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
#
# Min: 0
# Max: 1
I:NBTStripper=1
# Requested by SoundLogic
# Can you open the morph GUI?
#
# Min: 0
# Max: 1
I:allowMorphSelection=1
# Prevent players from acquiring these mobs as a morph.
# Leave blank to allow acquisition of all compatible mobs.
# Formatting is as follows: <class>, <class>, <class>
# Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
S:blacklistedMobs=
# These players are on the list for Black/White listing for the Morph Skill.
# Formatting is as follows: <name>, <name>, <name>
# Example: Cojomax99, pahimar, ohaiiChun
S:blackwhitelistedPlayers=
# Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
#
# Min: 0
# Max: 1
I:bossMorphs=0
# Can you sleep while morphed?
#
# Min: 0
# Max: 1
I:canSleepMorphed=0
# Can you acquire child mob morphs?
# Disabled by default due to improper morph transitions
#
# Min: 0
# Max: 1
I:childMorphs=0
# Force the player size when morphed? This will fix issues with the player boundary being 2 blocks high.
#
# Min: 0
# Max: 1
I:forceSizeWhenMorphed=1
# Will you insta-morph into a new morph acquired?
#
# Min: 0
# Max: 1
I:instaMorph=0
# Is the player list a blacklist or whitelist?
# 0 = Blacklist - Listed players cannot use the Morph Skill
# 1 = Whitelist - Listed players are the only ones who can use the Morph Skill
#
# Min: 0
# Max: 1
I:listIsBlacklist=0
# Will you lose your morphs on death?
# 0 = No
# 1 = Yes, all morphs
# 2 = Yes, the morph you're currently using
#
# Min: 0
# Max: 2
I:loseMorphsOnDeath=0
# Can you acquire player morphs?
#
# Min: 0
# Max: 1
I:playerMorphs=1
# Show the player label of a morphed player?
#
# Min: 0
# Max: 1
I:showPlayerLabel=0
# Force the mod to use the local copy of resources in the config folder?
# This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
# Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
#
# Min: 0
# Max: 1
I:useLocalResources=0
}
is this mod work with Advent of Ascension. If not can you make it compatible?
I notice that your mod does interfere with shaders.
Shown is an image untransformed, and transformed. Is there any way to add a config or make it compatible with a shader?
(The Howling Moon (Werewolf) mod also has this effect, I have noticed. I have not tested Witchery's werewolf mode yet.)
are you gonna update it for 1.10.2?