Found a bug: if you look at a shell storage from shell when you are morphed the player will be displayed instead of the morphed creatures, also damage indicators can see through the morphs
Is it possible to make damage indicators dont see the player but the mob you are morphed into? also is it possible to make golems attack you (if they are attackers) if you are a mob?
The Meaning of Life, the Universe, and Everything.
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EmberedOne
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Great mod! Though, I think that squids should get night vision, (For as long as you are a squid,) and I also think there should be some way of activating abilities of mobs, such as teleporting as endermen, exploding as creepers, firing fireballs as blaze, ETC. (At least, I don't think there's a way to do this. Please correct me if I'm wrong.
I have a suggestion: add a feature that makes it so when you morph to a bat (or anything that can fly maby?)you only have three inventory slots, all the others dissapear and all the items get taken on the ground, the items that go to the ground include armor, this would be one way to balance free flying in a different way then the wither thing.
*see's iChun made the mod* of course, iChun always makes great mods, when updated and when I get like 6 more dollars ill rebuy minecraft and have so many mods, it will make notch himself faint, and this will be one of them, good job iChun, keep up the great work.
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zu'u los in do keizaal, al do dov, in do pah zir, dii haal fent al pah tol kriz zey....
Can you make ridable monsters possible? For example if your a baby zombie you should be able to ride a chicken, or if your a skeleton, spiders should be your friends, and you should be able to ride them.
Doesn't work with FTB Monster. I can't change the button used to bring up the interface and when I kill mobs and check the menu wheel, nothing's there.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/26/2014
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Its a fantastic mod!!! But... I have a problem.... I have an spanish keyvoard, and the word "End" works in all excepting in the mod; I cant open the Morph menu. Can you please put an option to change it in the "Controls"????
I wish there was config to customize which creatures could use which abilities
I have my eye on this mod for my private server, but I'm kind of waiting for the same thing before I actually go ahead an install it.
The IDEA of Morphing is super awesome, but as it stands (from what I can tell) everything is just massively overpowered. What I'd love to see is stuff like, "you can morph into the bat and fly, but you get blindness that turns off for 0.5 seconds every 2-3 seconds' (a pseudo echo location thing). I'm also hoping for stuff like, "you can only use items if the thing you morphed into can normally equip items" (ie if you chose a zombie you could use your sword/pick, but if you chose bat you couldn't use/place anything)
Aside from that having something you have to unlock or research before you can learn to morph into certain things would be awesome. Like at the start of the game you can only "learn" Zombies, and then through research (something like ArsMagica's talent system or Thaumcraft's research system) you can increase your "knowledge", which would allow you to learn to morph into new things.
That would be a very easy way to make some creatures (like bats, squid, etc.) be more mid-to-end-game only.
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Follow me on twitter @charlotte_c_b for updates! You can also find me in irc.esper.net as Ilandria
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I have my eye on this mod for my private server, but I'm kind of waiting for the same thing before I actually go ahead an install it.
The IDEA of Morphing is super awesome, but as it stands (from what I can tell) everything is just massively overpowered. What I'd love to see is stuff like, "you can morph into the bat and fly, but you get blindness that turns off for 0.5 seconds every 2-3 seconds' (a pseudo echo location thing). I'm also hoping for stuff like, "you can only use items if the thing you morphed into can normally equip items" (ie if you chose a zombie you could use your sword/pick, but if you chose bat you couldn't use/place anything)
Aside from that having something you have to unlock or research before you can learn to morph into certain things would be awesome. Like at the start of the game you can only "learn" Zombies, and then through research (something like ArsMagica's talent system or Thaumcraft's research system) you can increase your "knowledge", which would allow you to learn to morph into new things.
That would be a very easy way to make some creatures (like bats, squid, etc.) be more mid-to-end-game only.
I agree completely and even sent iChun a suggestion about how to better balance the mod. Although you also had some great ideas.
PS:I love Villagers and Endermen
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I have my eye on this mod for my private server, but I'm kind of waiting for the same thing before I actually go ahead an install it.
The IDEA of Morphing is super awesome, but as it stands (from what I can tell) everything is just massively overpowered. What I'd love to see is stuff like, "you can morph into the bat and fly, but you get blindness that turns off for 0.5 seconds every 2-3 seconds' (a pseudo echo location thing). I'm also hoping for stuff like, "you can only use items if the thing you morphed into can normally equip items" (ie if you chose a zombie you could use your sword/pick, but if you chose bat you couldn't use/place anything)
Aside from that having something you have to unlock or research before you can learn to morph into certain things would be awesome. Like at the start of the game you can only "learn" Zombies, and then through research (something like ArsMagica's talent system or Thaumcraft's research system) you can increase your "knowledge", which would allow you to learn to morph into new things.
That would be a very easy way to make some creatures (like bats, squid, etc.) be more mid-to-end-game only.
Follow me on twitter @charlotte_c_b for updates! You can also find me in irc.esper.net as Ilandria
Development of my mods is made possible by Full Effect Hosting
I agree completely and even sent iChun a suggestion about how to better balance the mod. Although you also had some great ideas.
http://fingersmeller.wix.com/millennials
As long as its all configurable, should be good