I think there should be a TMI (TooManyItems) plugin for this that has a custom artifact maker.
I'll pester heldplayer.
With my API it should be possible, its more along the lines of interface, and how much control NEI has.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Went to test something else (3D model for my techne blocks) and Forge s itself on me. Woo!
java.lang.ClassCastException: draco18s.artifacts.block.BlockWallPlate cannot be cast to cpw.mods.fml.common.registry.BlockProxy
Yeah, whatever that error is, it totally wasn't a problem yesterday.
*Reinstalls Forge again*
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
There's 2 id's missing in the config file: invisible light block and invisible obsidian wall block. Causing conflicts.
Both of those should be in there. The only IDs that aren't declared are the obsidian plates (wall plate and invisible plate) and they're just +1 over the not-obsidian version.
Here's what I'm seeing:
block {
I:Antianti=4018
I:Antibuilder=4017
I:ArrowTrap=4004
I:ArrowTrapItemBlock=4008
I:CoverPlate=4006
I:CoverPlateItemBlock=4013
I:DeadDrop=4005 (this block is actually unused, it was a failed thing)
I:FakeBlock=4095
I:FakeBlockItemBlock=4014
I:FakeTileEntity=4015
I:FloatingBlock=4016 I:InvisBedrock=4002
I:InvisBlock=4094
I:InvisPressurePlate=4011
I:Quicksand=4007
I:SpikeBlock=4003
I:WallPressurePlate=4009 I:lightblock=4000
I:pedestal=4001
}
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Must not have been mine, then o..o
Because my invisible light block has an ID in the configs and I don't have "invisible obsidian" unless it's the "invisible obsidian pressure plate" which has its ID controlled by the InvisPressurePlate ID listing (just +1).
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Might use the plugin in a modded series for my youtube channel. Multiplayer! BTW, some items in multiplayer. Mostly the ones that say ("if you hit a mob then ______ will happen" or any artifact that shoots fire/lightning) Can you please try to fix that?
BTW, some items in multiplayer. Mostly the ones that say ("if you hit a mob then ______ will happen" or any artifact that shoots fire/lightning) Can you please try to fix that?
Problem seems to have been omitted from post. o..o;
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Could you fix the PlunderRummage plugin? It still calls on DragArti instead of Artifacts, rendering the game unplayable.
I would do it myself, but my java program would have me piece together the entire mod, which seems more intrusive than changing a string to prevent something from asking for the wrong modid.
It still calls on DragArti instead of Artifacts, rendering the game unplayable.
Point! I'll dig that code back up and fix. Another side effect of the modID change.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/15/2011
Posts:
234
Minecraft:
Adagea
Member Details
Oh good, I was just about to mention the DragArti thing, then I see it's being dealt with. It seemed to have happened when I was using the ArtiPlunder plugin, but not the main mod. I've been messing around with things all day (I mod heavily), so it's usually my fault if things break :3
Yeah, just gotta dig up the two/three classes that make up that plugin and recompile.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/15/2011
Posts:
234
Minecraft:
Adagea
Member Details
Sweet! I was skeptical about this mod when I first saw it, but it's looking really cool the more I play it. Hoarding a collection of rare artifacts is fun! Just a few questions, though:
Any plans to allow configuration of structure density? Sometimes I find quite a few in a small area, recently I can't seem to find any.
Any plans to make artifacts slot equippable? (For example, compatible with the RPG Inventory mod, or having a similar inventory page to that)
How are you? It's a pleasure to meet you.
Sweet! I was skeptical about this mod when I first saw it, but it's looking really cool the more I play it. Hoarding a collection of rare artifacts is fun! Just a few questions, though:
Any plans to allow configuration of structure density? Sometimes I find quite a few in a small area, recently I can't seem to find any.
That's already been done, really. There's a minimum distance enforced, but there's not much I can do about them being too far apart.
Any plans to make artifacts slot equippable? (For example, compatible with the RPG Inventory mod, or having a similar inventory page to that)
I had thought about it, but I don't really want to go messing with the equip slots. I'd have to look at the RPG inventory mod to see if I could tie into that.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I think the problem that Malorn posted above was the presence of super explosive artifacts that can be used for extreme griefing. Maybe an option to remove block damage from the artifacts but keep the explosions.
I think the problem that Malorn posted above was the presence of super explosive artifacts that can be used for extreme griefing. Maybe an option to remove block damage from the artifacts but keep the explosions.
I actually found his problem. But it was annoying to do so, as I had to first generate an item with the effect. I had been improperly checking to see if it was happening client side or server side.
As for explosions, those items take damage MUCH faster than other effects. IIRC it's 4 durability loss per explosion rather than the standard 1.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I can't figure out what other mods you have included. Mostly I want to know out of curiosity.
Permission granted (but I'd still like to know what you've got in there).
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
SMP bugs. when clicking on entities with the artifacts it gives errors like this. certain right click functions also bug the crap out of the server.
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/8/13 10:02 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at draco18s.artifacts.components.ComponentResistance.hitEntity(ComponentResistance.java:114)
at draco18s.artifacts.item.ItemArtifact.func_77644_a(ItemArtifact.java:203)
at net.minecraft.item.ItemStack.func_77961_a(ItemStack.java:393)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1417)
at net.minecraft.entity.player.EntityPlayerMP.func_71059_n(jv.java:200)
at net.minecraft.network.NetServerHandler.func_72507_a(NetServerHandler.java:854)
at net.minecraft.network.packet.Packet7UseEntity.func_73279_a(SourceFile:36)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 16 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at invtweaks.forge.asm.ContainerTransformer.transform(ContainerTransformer.java:116)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I am finishing off the next version either this weekend or early next week which will add about 15-20 new mods I listed in that forum (still waiting on a few permissions, although some I know I won't get I will add external links so people can easily download them themselves, I will just make the config files so they will automagically work!).
Every 'non-environmental' mod included in the pack revolves around adding more stuff to explore, more mobs to encounter, and more unique treasures/items you can locate. It restricts (but does not eliminate) automation by limiting vanilla tool creation (i.e. you can't make them, but can find them in chests) and limits high-end protections (so no making diamond armor, you have to find/take it). No matter how long you play it, it will always be dangerous, and challenging, to leave your home.
I'll pester heldplayer.
With my API it should be possible, its more along the lines of interface, and how much control NEI has.
You rock!
Thanks!
Went to test something else (3D model for my techne blocks) and Forge s itself on me. Woo!
java.lang.ClassCastException: draco18s.artifacts.block.BlockWallPlate cannot be cast to cpw.mods.fml.common.registry.BlockProxy
Yeah, whatever that error is, it totally wasn't a problem yesterday.
*Reinstalls Forge again*
Both of those should be in there. The only IDs that aren't declared are the obsidian plates (wall plate and invisible plate) and they're just +1 over the not-obsidian version.
Here's what I'm seeing:
Because my invisible light block has an ID in the configs and I don't have "invisible obsidian" unless it's the "invisible obsidian pressure plate" which has its ID controlled by the InvisPressurePlate ID listing (just +1).
Problem seems to have been omitted from post. o..o;
I would do it myself, but my java program would have me piece together the entire mod, which seems more intrusive than changing a string to prevent something from asking for the wrong modid.
Point! I'll dig that code back up and fix. Another side effect of the modID change.
Any plans to allow configuration of structure density? Sometimes I find quite a few in a small area, recently I can't seem to find any.
Any plans to make artifacts slot equippable? (For example, compatible with the RPG Inventory mod, or having a similar inventory page to that)
How are you? It's a pleasure to meet you.
That's already been done, really. There's a minimum distance enforced, but there's not much I can do about them being too far apart.
I had thought about it, but I don't really want to go messing with the equip slots. I'd have to look at the RPG inventory mod to see if I could tie into that.
I actually found his problem. But it was annoying to do so, as I had to first generate an item with the effect. I had been improperly checking to see if it was happening client side or server side.
As for explosions, those items take damage MUCH faster than other effects. IIRC it's 4 durability loss per explosion rather than the standard 1.
I am putting the finishing touches on my Exporer's Modpack and I would like to include your mod within. May I have permission, please?
I will not require assistance with bug-testing, as I have already verified it will work fine. I only need permission.
Thanks!
No, seriously, check it out. It's got content!
Permission granted (but I'd still like to know what you've got in there).
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/8/13 10:02 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at draco18s.artifacts.components.ComponentResistance.hitEntity(ComponentResistance.java:114)
at draco18s.artifacts.item.ItemArtifact.func_77644_a(ItemArtifact.java:203)
at net.minecraft.item.ItemStack.func_77961_a(ItemStack.java:393)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1417)
at net.minecraft.entity.player.EntityPlayerMP.func_71059_n(jv.java:200)
at net.minecraft.network.NetServerHandler.func_72507_a(NetServerHandler.java:854)
at net.minecraft.network.packet.Packet7UseEntity.func_73279_a(SourceFile:36)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 16 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at invtweaks.forge.asm.ContainerTransformer.transform(ContainerTransformer.java:116)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 2.6.32-042stab076.5
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 207595264 bytes (197 MB) / 531628032 bytes (507 MB) up to 3699376128 bytes (3528 MB)
JVM Flags: 26 total; -XX:+UseG1GC -XX:ThreadPriorityPolicy=42 -XX:CompileThreshold=1500 -XX:-UseGCOverheadLimit -XX:+TieredCompilation -XX:ParallelGCThreads=2 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -XX:+UnlockExperimentalVMOptions -XX:+UseAdaptiveGCBoundary -XX:PermSize=256M -XX:MaxPermSize=256M -XX:+UseGCOverheadLimit -XX:+UseBiasedLocking -Xnoclassgc -Xverify:none -XX:UseSSE=3 -XX:+UseThreadPriorities -XX:+UseLargePages -XX:+UseStringCache -XX:+OptimizeStringConcat -XX:+UseFastAccessorMethods -Xrs -XX:+UseCompressedOops -XX:+AggressiveOpts -Xmx3528M
AABB Pool Size: 3622 (202832 bytes; 0 MB) allocated, 2868 (160608 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 4, tallocated: 58
FML: MCP v8.11 FML v6.4.38.942 Minecraft Forge 9.11.1.942 41 mods loaded, 41 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.38.942} [Forge Mod Loader] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.942} [Minecraft Forge] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PlayerAPI{1.2} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.1.2} [BuildCraft] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.1.2} [BC Energy] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.3a} [Thaumcraft] (Thaumcraft4.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterstorage{0.7.1.33} [BetterStorage] (1.6.4.BetterStorage_0.7.1.33.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifacts{0.7.1} [Unique Artifacts] (Artifacts-162-071.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterDungeons{2.0} [Chocolate quest] (BetterDungeons2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.1} [BiblioCraft] (BiblioCraft[v1.5.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{1.1.3} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.3.161.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.191} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.0.5.12} [Project: Red-Core] (ProjectRedBase-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.4_1.4.7d} [Tinkers' Construct] (TConstruct_1.6.4_1.4.7d7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatability{4.0.5.12} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.0.5.12} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.0.5.12} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.0.5.12} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.0.5.12} [ProjectRed-Illumination] (ProjectRedWorld-1.6.4-4.0.5.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_SmartMoving{14.5} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.4_1.4.7d7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-24.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ZAMod{v1.9} [Zombie Awareness] (Zombie Awareness v1.9 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.1.2} [BC Builders] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.1.2} [BC Factory] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.1.2} [BC Transport] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.1.2} [BC Silicon] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.3.4} [Extra Utilities] (extrautils - 0.3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.10.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.10.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.1} [The Twilight Forest] (twilightforest-1.20.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.191} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.191} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1656 (92736 bytes; 0 MB) allocated, 1181 (66136 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['emhilradim'/142, l='world', x=235.40, y=63.00, z=1013.66]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
heres an image of the item i used.
http://i.imgur.com/Uxxhf2d.png
apparently another admin spawned in multiple items, and doing any kind of left click crashed the server.
Love your mod tho! adds so much RNG and fun to the game!
Here is the WHOLE list at present.
I am finishing off the next version either this weekend or early next week which will add about 15-20 new mods I listed in that forum (still waiting on a few permissions, although some I know I won't get I will add external links so people can easily download them themselves, I will just make the config files so they will automagically work!).
Every 'non-environmental' mod included in the pack revolves around adding more stuff to explore, more mobs to encounter, and more unique treasures/items you can locate. It restricts (but does not eliminate) automation by limiting vanilla tool creation (i.e. you can't make them, but can find them in chests) and limits high-end protections (so no making diamond armor, you have to find/take it). No matter how long you play it, it will always be dangerous, and challenging, to leave your home.
No, seriously, check it out. It's got content!