Thanks for the response! Yeah, they're not. They do make a sound though as if they're attacking. I have a ton of mods installed, so I don't expect too much compatibility.
I don't get that sound, myself. I just get "Unable to play unknown soundEvent: minecraft:none" printed in the log. With 1.1.3. Is there a fix for this?
That's actually a vanilla bug. The same happens with iron golems (go stand near one and watch the log).
They should make a sound when attacking you like an iron golem does though.
Thanks for the response! Yeah, they're not. They do make a sound though as if they're attacking. I have a ton of mods installed, so I don't expect too much compatibility.
Hmm, that's quite strange. Do they move their arms too?
That's actually a vanilla bug. The same happens with iron golems (go stand near one and watch the log).
They should make a sound when attacking you like an iron golem does though.
What's the sound that's meant to be playing then? The iron golems aren't making the sound, just as you said (and printing the same message). I mainly just need the file, which it sounds like you, or at least Killerreviews, seem to have functioning; I've added sounds with the sounds.json to fix witches already, and I've done the same with the iron golems now, at least with the sounds that were in the Minecraft assets folder, though it still doesn't seem to be playing the sound that's being mentioned here (and still producing the same message). It seems to be hard to find information on this unfortunately, probably because most of the golem sounds work (unlike with the witches, though that still took a bit of searching).
Well I'm pretty sure they aren't supposed to make any sound when that message prints. It's the "living sound", looking at the code, which I don't believe iron (and clay) golems should make. You could create an empty ogg file and set that as the sound.
Personally, I will probably skip to 1.9, but when will depend entirely on what I'm doing at the time. I've kind of moved away from modding for the time being.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
We are using your Mod Unique Artifacts in our Turtlecraft SMP Private Modpack. You stated that you be notified of any modpacks with your mod. Any Questions can be send to the server owner at [email protected].
Also Here is a List of the mods we have in the pack (It even will update :D):
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
*Certainly not trying to add more useless posts to this page so that the code with will be at least enough pages back to make it obscure again...*
In all seriousness though, that's not really what I was doing. I have an actual question.
I was looking at some textures in here, and I noticed a RepairKit. I'm pretty sure it's not used in the mod, but I'm currious what the original plan for that was, and if it still has a reason to be there.
There was probably other interesting stuff in there too that I didn't see....
In all seriousness though, that's not really what I was doing. I have an actual question.
I was looking at some textures in here, and I noticed a RepairKit. I'm pretty sure it's not used in the mod, but I'm currious what the original plan for that was, and if it still has a reason to be there.
There was probably other interesting stuff in there too that I didn't see....
Oh, that was a temporary item that was taken over by manaessence.
The only other thing that might be interesting is the alternate calendar graphic.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
The lunar calendar, and the source code: Don't assume that just because the source code is visible that people can find stuff. Organizing the code so that people know where to look to find stuff is as important as writing the code so that you can read what you find. Earlier tonight, I was looking for the water-handling in Enviromine, because I wanted to see what was involved in adding support in Realistic Fluids -- I could not even find the water handling code. In general, Forge is *horrible* as so many things have inferred entry points from annotations, interfaces, or other things to the point that if you don't already know where to look you can't even figure out where the code is being called from or where the entry point is.
Could that have been written more "obtuse" to make it more secret? Sure.
Could it have been written "clearer"? Sure, in english.
Should it be documented? On the wiki? Reika doesn't want people to make spoilers for his stuff; is Draco wrong for the same thing?
If it was meant to be a rare surprise, that you find occasionally, and by experimentation find the pattern?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Thanks for the response! Yeah, they're not. They do make a sound though as if they're attacking. I have a ton of mods installed, so I don't expect too much compatibility.
That's actually a vanilla bug. The same happens with iron golems (go stand near one and watch the log).
They should make a sound when attacking you like an iron golem does though.
Hmm, that's quite strange. Do they move their arms too?
They do move their arms.
What's the sound that's meant to be playing then? The iron golems aren't making the sound, just as you said (and printing the same message). I mainly just need the file, which it sounds like you, or at least Killerreviews, seem to have functioning; I've added sounds with the sounds.json to fix witches already, and I've done the same with the iron golems now, at least with the sounds that were in the Minecraft assets folder, though it still doesn't seem to be playing the sound that's being mentioned here (and still producing the same message). It seems to be hard to find information on this unfortunately, probably because most of the golem sounds work (unlike with the witches, though that still took a bit of searching).
Well I'm pretty sure they aren't supposed to make any sound when that message prints. It's the "living sound", looking at the code, which I don't believe iron (and clay) golems should make. You could create an empty ogg file and set that as the sound.
Are there any plans to update this to 1.8, or is this skipping straight to 1.9?
[Placeholder]
Personally, I will probably skip to 1.9, but when will depend entirely on what I'm doing at the time. I've kind of moved away from modding for the time being.
Hi, where can I download Artifacts-1.1.2.jar? I only see 1.1.3 in your post. Thank you!
Right here
<evil smile>
(but then, he spoiled it for me).
The Lunar calendar's only job is to show you the moon phase.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Keybounce is correct. All it does is show the current moon phase.
Which may or may not have some importance.
(Edit: I have heard that its useful if you're also using Witchery)
And as far as I know, no one's actually figured out what it is I'm referring to. And I'm having too much fun not-telling to tell.
Not sure if this is a known issue or non-issue.
I was told that artifacts that cause explosions or exploding arrows can bypass pvp protections on version 1.1.3
Here is a link to the report: https://github.com/DrasticDemise/Hubris/issues/29
Hello Draco18s,
We are using your Mod Unique Artifacts in our Turtlecraft SMP Private Modpack. You stated that you be notified of any modpacks with your mod. Any Questions can be send to the server owner at [email protected].
Also Here is a List of the mods we have in the pack (It even will update :D):
https://docs.google.com/document/d/1oEeYkleDNLHSwzBBdxYGcLA1MhcDbHmJVDSXumdFlm0/edit?usp=sharing
Thanks,
Turtlecraft SMP Modpack Creation Team
[email protected]
http://turtlecraftsmp.com
Have fun, dude.
you could have made it at least semi annoying to figure out lol
Oh come on, at least leave the code reading for someone to actually _WORK_ for, or at least put it in a spoiler tag.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Yes, the source is in fact, open. Good job.
*Clapping*
...
*More Clapping*
...
*Certainly not trying to add more useless posts to this page so that the code with will be at least enough pages back to make it obscure again...*
In all seriousness though, that's not really what I was doing. I have an actual question.
I was looking at some textures in here, and I noticed a RepairKit. I'm pretty sure it's not used in the mod, but I'm currious what the original plan for that was, and if it still has a reason to be there.
There was probably other interesting stuff in there too that I didn't see....
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Oh, that was a temporary item that was taken over by manaessence.
The only other thing that might be interesting is the alternate calendar graphic.
The lunar calendar, and the source code: Don't assume that just because the source code is visible that people can find stuff. Organizing the code so that people know where to look to find stuff is as important as writing the code so that you can read what you find. Earlier tonight, I was looking for the water-handling in Enviromine, because I wanted to see what was involved in adding support in Realistic Fluids -- I could not even find the water handling code. In general, Forge is *horrible* as so many things have inferred entry points from annotations, interfaces, or other things to the point that if you don't already know where to look you can't even figure out where the code is being called from or where the entry point is.
Could that have been written more "obtuse" to make it more secret? Sure.
Could it have been written "clearer"? Sure, in english.
Should it be documented? On the wiki? Reika doesn't want people to make spoilers for his stuff; is Draco wrong for the same thing?
If it was meant to be a rare surprise, that you find occasionally, and by experimentation find the pattern?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?