The Meaning of Life, the Universe, and Everything.
Join Date:
9/23/2013
Posts:
116
Minecraft:
AiryBreath
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Update: it's no longer "more-or-less working", it's proper on 1.7.2 (with a version update and everything).
Be mindful that Patchwork Flesh items won't survive a 1.6.4 world update yet, so smelt 'em if you've got 'em!
Also, my mcmod.info file is currently broken (not sure whose fault it is yet), so when you're browsing your Mods in-game and it tells you to tell me to provide one, ignore that.
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Update: it's no longer "more-or-less working", it's proper on 1.7.2 (with a version update and everything).
Be mindful that Patchwork Flesh items won't survive a 1.6.4 world update yet, so smelt 'em if you've got 'em!
Also, my mcmod.info file is currently broken (not sure whose fault it is yet), so when you're browsing your Mods in-game and it tells you to tell me to provide one, ignore that.
Just created an updated version that fixes both of the bad things from the previous post.
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I would like to change to the 'easy' recipe, but i can't seem to find the YALSM.config file that's described. Still loving it!
(Btw, i also turned my gamma down to -0.5. Minecraft was getting boring, but not anymore! Also only leather armor)
edit: I guess the file i'm looking for is YalsmconfigurationAdapter.class. Do i edit this with eclipse or something?
YALSM works like most other Forge mods -- drop the .jar file into your .minecraft/mods folder, run the game once with it installed, then YALSM.cfg should be created in your .minecraft/config folder.
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I'm not able to get this to work. I have the 1.6.4 version and don't get any errors. The .jar is installed in the mod folder, and everything loads up fine. But the recipe doesn't work. I layout five rotten flesh in the crafting grid as shown but nothing can be made.
So I've confirmed that it's just the hard mode that isn't working. Turning the easy mode on in the config makes smelting the RF into leather directly work in the 1.6.4 version.
I'm not able to get this to work. I have the 1.6.4 version and don't get any errors. The .jar is installed in the mod folder, and everything loads up fine. But the recipe doesn't work. I layout five rotten flesh in the crafting grid as shown but nothing can be made.
So I've confirmed that it's just the hard mode that isn't working. Turning the easy mode on in the config makes smelting the RF into leather directly work in the 1.6.4 version.
Can you post a log file, please?
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The Meaning of Life, the Universe, and Everything.
Join Date:
9/23/2013
Posts:
116
Minecraft:
AiryBreath
Member Details
2.1.3 released.
Bumping the Forge version up to 10.12.0.1024 (which required fixing a mapping in airbreathercore) and now registering everything in pre-initialization.
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can you include in the configuration file the item & Block id's
would make it easier to fix id conflicts and mismatches
trying to setup a private server and can't get server and client to sync id's
thanks
For the 1.7.2 versions, you shouldn't need to configure those things. Just make sure the server and all clients are running the same version of the mod (though even that *might* be overkill).
For the 1.6.4 versions, the new item ID has been configurable using the standard Forge configuration procedure since the moment this mod introduced a new item.
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Im trying to get this mod yalsm to work while im on a server. It wont let me cook the zombie flesh and when i try to craft the patchwork leather with 5 zombie flesh it wont let me pull it out of the crafting table. any ideas how i can get it to work? my other client side mods are working but this one is not.
Im trying to get this mod yalsm to work while im on a server. It wont let me cook the zombie flesh and when i try to craft the patchwork leather with 5 zombie flesh it wont let me pull it out of the crafting table. any ideas how i can get it to work? my other client side mods are working but this one is not.
Sounds like you're trying to use this mod on a server that doesn't have it installed?
If so, that won't work. If it did, then I could write a mod that adds a crafting recipe that turns 1 dirt into 64 diamond blocks and get a significant advantage over people who haven't written such a mod.
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my other client side mods are working but this one is not.
This isn't a client-side mod.
This has to be on both sides.
Client-side mods only affect the visual display.
Anything that affects the world must be on the server; it might or might not need to be on the client. Mods that change worldgen without adding new blocks, for example, typically do not need to be on the client.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Be mindful that Patchwork Flesh items won't survive a 1.6.4 world update yet, so smelt 'em if you've got 'em!
Also, my mcmod.info file is currently broken (not sure whose fault it is yet), so when you're browsing your Mods in-game and it tells you to tell me to provide one, ignore that.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
Just created an updated version that fixes both of the bad things from the previous post.
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Best regards
YALSM works like most other Forge mods -- drop the .jar file into your .minecraft/mods folder, run the game once with it installed, then YALSM.cfg should be created in your .minecraft/config folder.
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Little help?
Can you post a log file, please?
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Log file? I said there isn't a crash...it just doesn't give me the option to make the tattered leather from zombie flesh.
ForgeModLoader-client-0.log contains important information regardless of whether or not there's a crash.
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Bumping the Forge version up to 10.12.0.1024 (which required fixing a mapping in airbreathercore) and now registering everything in pre-initialization.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
would make it easier to fix id conflicts and mismatches
trying to setup a private server and can't get server and client to sync id's
thanks
For the 1.7.2 versions, you shouldn't need to configure those things. Just make sure the server and all clients are running the same version of the mod (though even that *might* be overkill).
For the 1.6.4 versions, the new item ID has been configurable using the standard Forge configuration procedure since the moment this mod introduced a new item.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
Sounds like you're trying to use this mod on a server that doesn't have it installed?
If so, that won't work. If it did, then I could write a mod that adds a crafting recipe that turns 1 dirt into 64 diamond blocks and get a significant advantage over people who haven't written such a mod.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
This isn't a client-side mod.
This has to be on both sides.
Client-side mods only affect the visual display.
Anything that affects the world must be on the server; it might or might not need to be on the client. Mods that change worldgen without adding new blocks, for example, typically do not need to be on the client.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
http://www.minecraftforum.net/topic/2537545-anyone-want-me-to-release-my-ac1dmodz-pack-with-73-mods-in-it/#entry30238294
You need to run Minecraft once with the mod installed in order for Forge to generate the .cfg file.
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