i have been looking for something to simply remove the buff graphics from the inventory screen, i watched the intro vid on this and thought to myself "i'll still dl this even though i don't think it does what i want";)
after a few short trials where the game froze because of key conflicts i discovered this option to remove the potions graphics from the inventory, so i tried this and it works wonderfully.
only thing is though it doesn't work wonderfully in survival, only seems to work in creative, and more so in survival it break the inventory screen so that the item on the left half get pushed out of their boundings :(:(
i am trying to use ZyinsHUD-(1.8.8)-v.1.4.8 for minecraft1.8.9 so maybe that's the problem here idk, seems much more likely that there's some incompatibility with Pixelmon, the rest of the mods functions seem flawless.
is this something you'd consider fixing in future updates?
also, a note to say that now i've looked at it harder, i'm seeing the clock time is running 6:00-29:59;)
I've been stuck in 1.7 because I can't play without this mod. I will give someone ten smackaroos if they update it to 1.10. As much as I love 1.7, I'm ready to embrace 1.10 and aside from this, Carpenter's Blocks, and some of Pam's mods, I've got either replacements or updates to all my other mods...but it just doesn't feel right without Zyin's HUD.
I thank you for the effort in compiling a version for the latest version of Minecraft. I consider Zyins HUD as a critical mod to have. Unfortunately, I consider Optifine to be even more critical, and Optifine does not yet work with the version of Forge that Zyins HUD was made compatible with.
The latest recommended version of Forge is 2011, and that version works with Optifine but not Zyins HUD. Zyins HUD was made compatible with 2046, which is technically an unstable build, and does not work with Optifine.
Would it be possible to rebuild the mod to work with 2011? Otherwise we need to wait for both Optifine and Forge to update.
Since about a month now I haven't been able to play modded cause of a Java crash (not a game crash so no logs) I went through the mods I have that I suspected were the issues, I did NOT expect that there were 3 in total, furthermore, I did not expect this was one, since I never had an issue with it... Version 1.10.2-126.96.36.199 will crash Java half way through the Forge startup
The other 2 mods are WAILA and XRay-47... I suspect this might be because of an update to Java? but I have no clue... I tried all the mods individually in case you were wondering... IF you could tell me how to get the actual Java crash logs then I will get them...
I know you aren't giving a damn about older versions but I kinda think this needs a look at...
Update: the issue with the game crashing seems to coincide with the latest Nvidia drivers as told to me in a post from the other issues... I rolled back the driver and it seems to be fixed... however, running the game without these 3 mods and possible a few others in Direwolf20's and the Hermit Packs will also fix the issues with the new drivers installed...
I really love this mod, but I don't find any uses for most of the functions as I don't use them normally. One of the most extraordinary features such as the coordinate display [x y z] is very organized, as well as the direction and fps that comes along with it. I was wondering if you could separate those features and create a new mod having only the coordinates that are displayed as is, direction and fps, but also customizable as you have in your original HUD. Thanks!
1st, the Creator hasn't been on in about a year, so there's basically none, however, 2nd, there is a guy who picked up the project, HeroCC, 3rd, but, he is being very stingy with the mod and not fixing the previous versions and just focusing on the new versions of the Minecraft mod... case and point, it crashes the game for 1.10.2, I reported it and his response was basically, "I fixed that but you have to upgrade to Minecraft 1.11 to use the fix"... sooo... screw it, it is a great mod but not a necessary one that a couple other mods combined can't do... I turn off most of the AIDS anyways, and the torch aid conflicts with tools such as the shovel when playing in a land-claim server... however I have suggested to the OP Modder that a keybind to it would fix that issue...
P.S. go back one page to find the link to the 1.10 < versions... and next time, read the last few pages, 9 out of 10 times, the answer is there...