So this happened. Dunno what caused it, but around five mutes or so into adding your mod and starting a new world, I went to punch some wood to make a pick, hit the "c" key, and now the world is unloadable, and I say that because when I load the world, I get as far as seeing my hotbar and a black screen and then it crashes. It's not a huge deal, it's a brand new world and all, but now i'm afraid to load any other worlds. And just for good measure, I started a new world up to see if I could replicate it, and as of this post, haven't gotten the crash again.
According to that crash log, something went wrong while trying to spawn a mob. Unfortunately it doesn't have enough information for me to track down who was responsible for it, but since I don't add any custom mobs or mess with the mob spawning at all I'm pretty sure that it wasn't anything that I've done. =(
Is there any chance you could add a recipe for getting an acorn out of dirt? For those who are interested in starting on 'nude' flat worlds
Thats an interesting idea. I could see it being really exploitable though. Imagine using an automatic crafting table to convert dirt into acorns, acorns into saplings, and then turning the saplings into Forestry or MFR biofuel.
If you have villages enabled on your flat world, you would be able to find enough planks and kill enough spiders to make a sieve.
Most skyblock maps will start you out with at least one tree. It would kind of take skyblock to another level of pain if you started on a plain dirt chunk and had to craft your first sapling, so that might be fun to try. =)
According to that crash log, something went wrong while trying to spawn a mob. Unfortunately it doesn't have enough information for me to track down who was responsible for it, but since I don't add any custom mobs or mess with the mob spawning at all I'm pretty sure that it wasn't anything that I've done. =(
Well thats odd, occams razor being wrong. I'll check thaumcraft then.
was testing things out on flat world (Pam's desert craft installed) with it preset desert, no villages, stone layer deleted, set to 'moderate' difficulty.
It was just as challenging as skyblock... the lack of starting movement difficulty is more than matched by getting swarmed early by mobs, and it is entirely possible to sieve yourself some stuff. since you start with zero dirt and no 'innate cobble generator' from the skyblock map, some parts were harder. getting your first sieve is a DEFINITE challenge, and with no food available for a LONG time, if I were to start it again I might use starting pack to include a couple of loaves of bread. the cactus armor and weapons sorta saved the day a couple of times, although starvation occurs with dismaying regularity.
this made for an interesting challenge pack, all things considered... maybe my first investment should have been a fishing pole
btw- a config option for adding additional ID's for organic items capable of being composted would totally rock. even if it just assigned them a 'default value' like 12 per fill or something like that. that would automagically make it capable of being configured for a wide range of options, from magical seeds vegetables to Pam's mods.
On challenge packs I really like being able to individually tweak the configs for the best possible game experience when it is moved to a server.
I also watched Generikb's stream, and followed what he did, but I am now stuck. (first skyblock map.)
I made a crucible, made lava but have no clue as to getting the lava into my stone barrel.(also can I somehow dump the water from my wood barrel for irrigation?)
I have also sifted 8 sand blocks and 6 gravel and got nothing.
Food and wood are no longer a problem, and using string (made from spruce) and zombie flesh, I have a fair source of dirt/cobble/sand/gravel and clay (as it rains alot!) but what do I do now? (I've looked at the skyblock challenges and I don't
see how some of the are possible..)
Any use for gunpowder?
One last thing...Is the end portal there for a reason?
was testing things out on flat world (Pam's desert craft installed) with it preset desert, no villages, stone layer deleted, set to 'moderate' difficulty.
It was just as challenging as skyblock... the lack of starting movement difficulty is more than matched by getting swarmed early by mobs, and it is entirely possible to sieve yourself some stuff. since you start with zero dirt and no 'innate cobble generator' from the skyblock map, some parts were harder. getting your first sieve is a DEFINITE challenge, and with no food available for a LONG time, if I were to start it again I might use starting pack to include a couple of loaves of bread. the cactus armor and weapons sorta saved the day a couple of times, although starvation occurs with dismaying regularity.
this made for an interesting challenge pack, all things considered... maybe my first investment should have been a fishing pole
btw- a config option for adding additional ID's for organic items capable of being composted would totally rock. even if it just assigned them a 'default value' like 12 per fill or something like that. that would automagically make it capable of being configured for a wide range of options, from magical seeds vegetables to Pam's mods.
On challenge packs I really like being able to individually tweak the configs for the best possible game experience when it is moved to a server.
That sounds like a really fun variant. How did you get water? Or are the desert wells not considered part of the villages?
Lots of people have asked me to include a way for people to add stuff to the sieves. A few have even outright asked me for an API so they could make expansions for my mod. I think that I will probably add an API at some point, and the config file like you want might come with that. Both of those will be post-1.7 though. I'm still waiting on the final go-ahead from the Forge guys that it's stable. Last I heard, we're still waiting on some fluids code to get updated.
I also watched Generikb's stream, and followed what he did, but I am now stuck. (first skyblock map.)
I made a crucible, made lava but have no clue as to getting the lava into my stone barrel.(also can I somehow dump the water from my wood barrel for irrigation?)
I have also sifted 8 sand blocks and 6 gravel and got nothing.
Food and wood are no longer a problem, and using string (made from spruce) and zombie flesh, I have a fair source of dirt/cobble/sand/gravel and clay (as it rains alot!) but what do I do now? (I've looked at the skyblock challenges and I don't
see how some of the are possible..)
Any use for gunpowder?
One last thing...Is the end portal there for a reason?
Okay, first you'll need to keep sifting gravel, sand or dust to get bits of ore. Put them together and smelt them to get a bucket. Thats really odd that you didn't get anything at all from sifting dust and gravel since gold and iron are actually fairly easy to get. Thats the nature of random number generators I guess...
I haven't added a specific use for gunpowder yet. Make some TNT for kicks maybe? You could make some fireworks and celebrate when you finally get a cobblestone generator running. =)
The end portal is there so that you can kill the dragon if you want to. I don't require you to go to the End to get any resources if thats what you're asking.
Make a bucket ... lot of gravel How do i get a cow will it spawn on gras ? ( or eny other animal ) Mabe porcelain dolls to craft animals ?
If you make grass more than 24 blocks away from you, animals will spawn eventually. It takes time and it will stop working if you have more than 15 animals on your island.
yeah, water was a huge problem. Not insurmountable, I eventually went down to level 20, killed a slime, used the slime, wood, and iron, to build a railcraft water tower. one bucket later and I was golden.
but without railcraft i would have been utterly hosed.
yeah, water was a huge problem. Not insurmountable, I eventually went down to level 20, killed a slime, used the slime, wood, and iron, to build a railcraft water tower. one bucket later and I was golden.
but without railcraft i would have been utterly hosed.
Oooh. Clever. I didn't know those worked at all in the desert. I learned something today. =)
well, I figure challenge maps are all about the challenge (not the danger... there's a difference)...Railcraft, in general, seems to increase the challenge, Not to mention how cool it is to have railways across the desert.
For even more challenge (Not danger... I don't care for characters dying constantly, I just like them to find challenge rewarding) I have also included steve's carts, so that the reward really feels worth it.
That's what I feel challenge maps are all about.... looking back with pleasure at the long list of accomplishments or 'ages' you have passed through. The age of wood (ex nilio), The age of ceramics (ex nilio), the age of stone (ex Nilio), the age of farming (ex nilio), The age of iron (railcraft), the age of steel (Railcraft), the age of industrialization (Open blocks), the age of electronics (steve's carts).
your mod has made possible the true progression of each age, giving it a firm structure and challenge, setting up a logical order of events, rather than simply waiting till you get a couple of hunks of gold, iron, and redstone and then plopping down 'magic ore multiplier box #1' and proceeding immediately to creative mode. I really appreciate it.
Great mod, before I was using things like other drops so you had a chance to get ores from cobble gens but this takes it to a whole new level.
Setting up a small server to play around with it if anyone is interested.
Server has been taken down for now. Hoping for a couple changes before continuing. A little burnt out smashing 1000's of blocks for a handful of redstone.
Gotta say this mod is a lot of fun, and I played it way to much last night. Finally got ore, made a bucket and promptly burned half my place down while building a cobble generator. Working my way through the skyblock challenges list.
My question now is animals. I built a grass platform 22 blocks away and it is 10 or so blocks long and have gotten 2 sheep to appear. Will other animals spawn or just sheep, or maybe I have to get rid of the sheep? I'd like cows for leather for bookcases.
I just got through playing for a couple of days to try this mod out. I am suitably impressed with what you've done.
The parts I really like: The barrel and the sieve. The ability to manufacture new dirt as a renewable resource, but to make it still extremely difficult (if you start with very few resources) is an interesting mechanic. In playing through the companion map, I have never used wooden tools so long and so much, not to mention the notion that a single piece of cobblestone could be considered so precious. Just simply wow, this opens up the initial build out of a traditional SkyBlock type map to a whole new level.
I am also suitably impressed with the crucible as it really fits with the same scope and feel for difficulty (obviously it can't be built right away), but as a means to create lava it is spot on. My own play through made be really appreciate that block of lava and definitely made my day when I was able to pull out that first bucket of lava making me feel like it was a well deserved reward for patent building.
What I didn't like: The silk worm. That is just way too overpowered in my opinion, and unnecessary. I can understand perhaps that it was your intention to make some items available without having to kill mobs and that a "peaceful" way of obtaining string could be found. I did try it out, but my main use of obtaining string was its use as organic matter to make more dirt as other ways of obtaining organic material seemed to go much slower. Since you can obtain string in other ways (even build a farm to fill chests full of string), it seems sort of cheating to me to even use the crook. I plan to do a Let's Play series without the crook just to demonstrate how it isn't necessary.
I would like the ability to make a cobweb from silk... either from string or some other related process. String + spider eye? There are some uses for that item, and at the moment it is impossible to make in the game.
The composting in the barrels seemed a little too quick to me, or at least I don't think it would matter if the composting took longer (say on the order of how long it takes for a potato or wheat to grow). This is a very minor nitpick for what is otherwise an amazing mechanic.
The hammer seems a bit over powered as well, at least to me. I agree that this is at least a solution to the issue, and you got spot on the general progression from cobblestone to gravel to sand to clay (in you case turning it to dust and turning dust into clay... I like that part of the mechanic).
For a general "renewable resources" type mod (where you are attempting to make non-renewable resources into something renewable), you've done a really good job. Enough so that I've also found some fun playing Minecraft that I haven't done before thanks to discovering this mod... which I guess is the main point of searching out something like this. Kudos are deserved, and thank you for making this mod and the effort you've put into coming up with these ideas.
I think he included the crook as a way to play 'peaceful skyblock'. frankly, a huge number of minecraft AND challenge players play on peaceful mode, seeing the challenge in itself more than enough without adding in random spider deaths and falls from skeleton arrows.
If you prefer to play with monsters on, more power to you, but don't try to exclude peaceful players from the fun, please.
btw- Logan? Cool, Murray here, maybe a minecon can come to slc! heaven knows we have enough players on logan, SLC, and Provo
Just going to start a Let's Play using this setup with the Companion map on my YouTube channel (www.youtube.com/kryllyk). Should get some views and should be a lot of fun. I am about 2 - 3 episodes in so my frustration in the first 2 about the time it takes has changed quite a bit. I realize now that I made a few mistakes out of the gate that slowed me down, Damn you Addictive Crook!
Anyways if anyone is following this mod and development and wants to just it out let me know. I have added a few other mods to go with it for way down in the future.
Suggestion: Maybe have the different hammers crush to different stages? Example, diamond hammer would crush cobble to dust, iron/gold would crush cobble to sand and wood/stone would crush it to gravel. This way as you progress it becomes much less of a pain to get dust. Either that or maybe some slow automatic grinding block. Not sure what you would use for power though.
I'm finding the stone processing very repetitive. Placing 128 gravel on the ground, smashing it to sand, placing 128 sand on the ground and smashing it to dust.
Also the sieve is not all that bad to use manually. Just tape down right click and go afk but if you are going to do that, a auto sieve is not all that bad of a idea if you set it to take a bit of time to process one block.
well, considering how in skyblock every 'ground' block has to be placed manually, not so sure that automating it is a great idea.
However, I know that certain mods can 'activate' the block in front of them... this (and a little config setting) allows you to make automated sifters.
How about you mod in a block that uses any 'tool' placed in the inventory on the block directly in front of it each redstone tick? this would be a one-block-wonder mod that would be truly useful.
ps. nether will generate normal do i have to change settings (which file to edit ) ? ?
I'm not saying this is the current behavior of the sieve, but in theory could could automate barrels and sieves with redstone, hoppers, and dispensers. That would imply you already have a large supply of iron to build such contraptions, which would put such automation as an end-game situation and not something you would do early on. If you are using other mods like Industrial craft, it would be up to those mods to recognize this mod and its devices, as Brigadon has suggested.
As for changing settings in this mod, look in your ".minecraft" folder under "config" and then look for the "crowley skyblock.cfg" file, which can be changed with a standard text editor. The void generation options are listed at the bottom in the file.
I'm not saying this is the current behavior of the sieve, but in theory could could automate barrels and sieves with redstone, hoppers, and dispensers. That would imply you already have a large supply of iron to build such contraptions, which would put such automation as an end-game situation and not something you would do early on. If you are using other mods like Industrial craft, it would be up to those mods to recognize this mod and its devices, as Brigadon has suggested.
As for changing settings in this mod, look in your ".minecraft" folder under "config" and then look for the "crowley skyblock.cfg" file, which can be changed with a standard text editor. The void generation options are listed at the bottom in the file.
Not sure about anything else, but the barrels can definitely be automated with hoppers
java.lang.NullPointerException
at exnihilo.blocks.models.ModelBarrelInternal.render(ModelBarrelInternal.java:35)
at exnihilo.blocks.renderers.RenderBarrel.drawBarrelContents(RenderBarrel.java:177)
at exnihilo.blocks.renderers.RenderBarrel.func_76894_a(RenderBarrel.java:43)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1115)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at exnihilo.blocks.models.ModelBarrelInternal.render(ModelBarrelInternal.java:35)
at exnihilo.blocks.renderers.RenderBarrel.drawBarrelContents(RenderBarrel.java:177)
at exnihilo.blocks.renderers.RenderBarrel.func_76894_a(RenderBarrel.java:43)
-- Tile Entity Details --
Details:
Name: tile.crowley.skyblock.barrel_stone // exnihilo.blocks.tileentities.TileEntityBarrel
Block type: ID #3000 (tile.crowley.skyblock.barrel // exnihilo.blocks.BlockBarrel)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-8,62,18), Chunk: (at 8,3,2 in -1,1; contains blocks -16,0,16 to -1,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #3000 (tile.crowley.skyblock.barrel // exnihilo.blocks.BlockBarrel)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['groovesmith'/66, l='MpServer', x=-4,81, y=63,62, z=15,45]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,-3), Chunk: (at 0,4,13 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 550476 game time, 550476 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityClientPlayerMP['groovesmith'/66, l='MpServer', x=-4,81, y=63,62, z=15,45], EntitySquid['Squid'/38462, l='MpServer', x=19,53, y=61,00, z=13,53]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:856)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 221820048 bytes (211 MB) / 484966400 bytes (462 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 1536 (86016 bytes; 0 MB) allocated, 366 (20496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 Optifine OptiFine_1.6.4_HD_U_C4 9 mods loaded, 9 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
crowley.skyblock{1.23} [Ex Nihilo] (crowley-skyblock-v1.23c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.1.935
LWJGL: 2.9.0
OpenGL: GeForce GT 720M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 507 (28392 bytes; 0 MB) allocated, 80 (4480 bytes; 0 MB) used
According to that crash log, something went wrong while trying to spawn a mob. Unfortunately it doesn't have enough information for me to track down who was responsible for it, but since I don't add any custom mobs or mess with the mob spawning at all I'm pretty sure that it wasn't anything that I've done. =(
Thats an interesting idea. I could see it being really exploitable though. Imagine using an automatic crafting table to convert dirt into acorns, acorns into saplings, and then turning the saplings into Forestry or MFR biofuel.
If you have villages enabled on your flat world, you would be able to find enough planks and kill enough spiders to make a sieve.
Most skyblock maps will start you out with at least one tree. It would kind of take skyblock to another level of pain if you started on a plain dirt chunk and had to craft your first sapling, so that might be fun to try. =)
Long story short, I'll think on it.
Well thats odd, occams razor being wrong. I'll check thaumcraft then.
was testing things out on flat world (Pam's desert craft installed) with it preset desert, no villages, stone layer deleted, set to 'moderate' difficulty.
It was just as challenging as skyblock... the lack of starting movement difficulty is more than matched by getting swarmed early by mobs, and it is entirely possible to sieve yourself some stuff. since you start with zero dirt and no 'innate cobble generator' from the skyblock map, some parts were harder. getting your first sieve is a DEFINITE challenge, and with no food available for a LONG time, if I were to start it again I might use starting pack to include a couple of loaves of bread. the cactus armor and weapons sorta saved the day a couple of times, although starvation occurs with dismaying regularity.
this made for an interesting challenge pack, all things considered... maybe my first investment should have been a fishing pole
btw- a config option for adding additional ID's for organic items capable of being composted would totally rock. even if it just assigned them a 'default value' like 12 per fill or something like that. that would automagically make it capable of being configured for a wide range of options, from magical seeds vegetables to Pam's mods.
On challenge packs I really like being able to individually tweak the configs for the best possible game experience when it is moved to a server.
I made a crucible, made lava but have no clue as to getting the lava into my stone barrel.(also can I somehow dump the water from my wood barrel for irrigation?)
I have also sifted 8 sand blocks and 6 gravel and got nothing.
Food and wood are no longer a problem, and using string (made from spruce) and zombie flesh, I have a fair source of dirt/cobble/sand/gravel and clay (as it rains alot!) but what do I do now? (I've looked at the skyblock challenges and I don't
see how some of the are possible..)
Any use for gunpowder?
One last thing...Is the end portal there for a reason?
That sounds like a really fun variant. How did you get water? Or are the desert wells not considered part of the villages?
Lots of people have asked me to include a way for people to add stuff to the sieves. A few have even outright asked me for an API so they could make expansions for my mod. I think that I will probably add an API at some point, and the config file like you want might come with that. Both of those will be post-1.7 though. I'm still waiting on the final go-ahead from the Forge guys that it's stable. Last I heard, we're still waiting on some fluids code to get updated.
Okay, first you'll need to keep sifting gravel, sand or dust to get bits of ore. Put them together and smelt them to get a bucket. Thats really odd that you didn't get anything at all from sifting dust and gravel since gold and iron are actually fairly easy to get. Thats the nature of random number generators I guess...
I haven't added a specific use for gunpowder yet. Make some TNT for kicks maybe? You could make some fireworks and celebrate when you finally get a cobblestone generator running. =)
The end portal is there so that you can kill the dragon if you want to. I don't require you to go to the End to get any resources if thats what you're asking.
If you make grass more than 24 blocks away from you, animals will spawn eventually. It takes time and it will stop working if you have more than 15 animals on your island.
but without railcraft i would have been utterly hosed.
Oooh. Clever. I didn't know those worked at all in the desert. I learned something today. =)
For even more challenge (Not danger... I don't care for characters dying constantly, I just like them to find challenge rewarding) I have also included steve's carts, so that the reward really feels worth it.
That's what I feel challenge maps are all about.... looking back with pleasure at the long list of accomplishments or 'ages' you have passed through. The age of wood (ex nilio), The age of ceramics (ex nilio), the age of stone (ex Nilio), the age of farming (ex nilio), The age of iron (railcraft), the age of steel (Railcraft), the age of industrialization (Open blocks), the age of electronics (steve's carts).
your mod has made possible the true progression of each age, giving it a firm structure and challenge, setting up a logical order of events, rather than simply waiting till you get a couple of hunks of gold, iron, and redstone and then plopping down 'magic ore multiplier box #1' and proceeding immediately to creative mode. I really appreciate it.
Setting up a small server to play around with it if anyone is interested.
Server has been taken down for now. Hoping for a couple changes before continuing. A little burnt out smashing 1000's of blocks for a handful of redstone.
Sorry
My question now is animals. I built a grass platform 22 blocks away and it is 10 or so blocks long and have gotten 2 sheep to appear. Will other animals spawn or just sheep, or maybe I have to get rid of the sheep? I'd like cows for leather for bookcases.
The parts I really like: The barrel and the sieve. The ability to manufacture new dirt as a renewable resource, but to make it still extremely difficult (if you start with very few resources) is an interesting mechanic. In playing through the companion map, I have never used wooden tools so long and so much, not to mention the notion that a single piece of cobblestone could be considered so precious. Just simply wow, this opens up the initial build out of a traditional SkyBlock type map to a whole new level.
I am also suitably impressed with the crucible as it really fits with the same scope and feel for difficulty (obviously it can't be built right away), but as a means to create lava it is spot on. My own play through made be really appreciate that block of lava and definitely made my day when I was able to pull out that first bucket of lava making me feel like it was a well deserved reward for patent building.
What I didn't like: The silk worm. That is just way too overpowered in my opinion, and unnecessary. I can understand perhaps that it was your intention to make some items available without having to kill mobs and that a "peaceful" way of obtaining string could be found. I did try it out, but my main use of obtaining string was its use as organic matter to make more dirt as other ways of obtaining organic material seemed to go much slower. Since you can obtain string in other ways (even build a farm to fill chests full of string), it seems sort of cheating to me to even use the crook. I plan to do a Let's Play series without the crook just to demonstrate how it isn't necessary.
I would like the ability to make a cobweb from silk... either from string or some other related process. String + spider eye? There are some uses for that item, and at the moment it is impossible to make in the game.
The composting in the barrels seemed a little too quick to me, or at least I don't think it would matter if the composting took longer (say on the order of how long it takes for a potato or wheat to grow). This is a very minor nitpick for what is otherwise an amazing mechanic.
The hammer seems a bit over powered as well, at least to me. I agree that this is at least a solution to the issue, and you got spot on the general progression from cobblestone to gravel to sand to clay (in you case turning it to dust and turning dust into clay... I like that part of the mechanic).
For a general "renewable resources" type mod (where you are attempting to make non-renewable resources into something renewable), you've done a really good job. Enough so that I've also found some fun playing Minecraft that I haven't done before thanks to discovering this mod... which I guess is the main point of searching out something like this. Kudos are deserved, and thank you for making this mod and the effort you've put into coming up with these ideas.
Version 2.1 now updated for MC 1.6.2
I think he included the crook as a way to play 'peaceful skyblock'. frankly, a huge number of minecraft AND challenge players play on peaceful mode, seeing the challenge in itself more than enough without adding in random spider deaths and falls from skeleton arrows.
If you prefer to play with monsters on, more power to you, but don't try to exclude peaceful players from the fun, please.
btw- Logan? Cool, Murray here, maybe a minecon can come to slc! heaven knows we have enough players on logan, SLC, and Provo
Just going to start a Let's Play using this setup with the Companion map on my YouTube channel (www.youtube.com/kryllyk). Should get some views and should be a lot of fun. I am about 2 - 3 episodes in so my frustration in the first 2 about the time it takes has changed quite a bit. I realize now that I made a few mistakes out of the gate that slowed me down, Damn you Addictive Crook!
Anyways if anyone is following this mod and development and wants to just it out let me know. I have added a few other mods to go with it for way down in the future.
First Episode is going up on January 23, 2014 at 10:00am MTN
www.youtube.com/kryllyk
Thank you,
Check out my YouTube Channel!
I'm finding the stone processing very repetitive. Placing 128 gravel on the ground, smashing it to sand, placing 128 sand on the ground and smashing it to dust.
Also the sieve is not all that bad to use manually. Just tape down right click and go afk but if you are going to do that, a auto sieve is not all that bad of a idea if you set it to take a bit of time to process one block.
However, I know that certain mods can 'activate' the block in front of them... this (and a little config setting) allows you to make automated sifters.
How about you mod in a block that uses any 'tool' placed in the inventory on the block directly in front of it each redstone tick? this would be a one-block-wonder mod that would be truly useful.
I'm not saying this is the current behavior of the sieve, but in theory could could automate barrels and sieves with redstone, hoppers, and dispensers. That would imply you already have a large supply of iron to build such contraptions, which would put such automation as an end-game situation and not something you would do early on. If you are using other mods like Industrial craft, it would be up to those mods to recognize this mod and its devices, as Brigadon has suggested.
As for changing settings in this mod, look in your ".minecraft" folder under "config" and then look for the "crowley skyblock.cfg" file, which can be changed with a standard text editor. The void generation options are listed at the bottom in the file.
Version 2.1 now updated for MC 1.6.2
Not sure about anything else, but the barrels can definitely be automated with hoppers
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 25-01-14 18:39
Description: Rendering Tile Entity
java.lang.NullPointerException
at exnihilo.blocks.models.ModelBarrelInternal.render(ModelBarrelInternal.java:35)
at exnihilo.blocks.renderers.RenderBarrel.drawBarrelContents(RenderBarrel.java:177)
at exnihilo.blocks.renderers.RenderBarrel.func_76894_a(RenderBarrel.java:43)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1115)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at exnihilo.blocks.models.ModelBarrelInternal.render(ModelBarrelInternal.java:35)
at exnihilo.blocks.renderers.RenderBarrel.drawBarrelContents(RenderBarrel.java:177)
at exnihilo.blocks.renderers.RenderBarrel.func_76894_a(RenderBarrel.java:43)
-- Tile Entity Details --
Details:
Name: tile.crowley.skyblock.barrel_stone // exnihilo.blocks.tileentities.TileEntityBarrel
Block type: ID #3000 (tile.crowley.skyblock.barrel // exnihilo.blocks.BlockBarrel)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-8,62,18), Chunk: (at 8,3,2 in -1,1; contains blocks -16,0,16 to -1,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #3000 (tile.crowley.skyblock.barrel // exnihilo.blocks.BlockBarrel)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['groovesmith'/66, l='MpServer', x=-4,81, y=63,62, z=15,45]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,-3), Chunk: (at 0,4,13 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 550476 game time, 550476 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityClientPlayerMP['groovesmith'/66, l='MpServer', x=-4,81, y=63,62, z=15,45], EntitySquid['Squid'/38462, l='MpServer', x=19,53, y=61,00, z=13,53]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:856)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 221820048 bytes (211 MB) / 484966400 bytes (462 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 1536 (86016 bytes; 0 MB) allocated, 366 (20496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 Optifine OptiFine_1.6.4_HD_U_C4 9 mods loaded, 9 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
crowley.skyblock{1.23} [Ex Nihilo] (crowley-skyblock-v1.23c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.1.935
LWJGL: 2.9.0
OpenGL: GeForce GT 720M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 507 (28392 bytes; 0 MB) allocated, 80 (4480 bytes; 0 MB) used