Hi, I'm running into an issue when using a hopper to input items into my backpack. For some reason the number in the backpack is less than the number going in. For my quick test case set up a chest->hopper->backpack (from behind) and in the chest put several stacks of stone, redstone dust, and obsidian in a mixed order. Hopefully the reason I'm getting this error is figured out.
Despite the minor bug (which may be a mistake on my end), thanks for the great mod. This really is a major improvement on all the backpacks mods I've played with before.
Hi, I'm running into an issue when using a hopper to input items into my backpack. For some reason the number in the backpack is less than the number going in. For my quick test case set up a chest->hopper->backpack (from behind) and in the chest put several stacks of stone, redstone dust, and obsidian in a mixed order. Hopefully the reason I'm getting this error is figured out.
Despite the minor bug (which may be a mistake on my end), thanks for the great mod. This really is a major improvement on all the backpacks mods I've played with before.
Oh dear! I'd consider that a pretty major bug.
I've updated backpacks and it should be fixed now.
Impressive response time and the fix worked flawlessly on my first tests. You've made my day.
Edit: One more question popped up when testing. How do I use a hopper to extract items from a backpack. It does not seem to happen by default when the backpack is wall-mounted above a hopper.
Impressive response time and the fix worked flawlessly on my first tests. You've made my day.
Edit: One more question popped up when testing. How do I use a hopper to extract items from a backpack. It does not seem to happen by default when the backpack is wall-mounted above a hopper.
A backpack will only output items it that it has been configured to resupply.
You can open up the collect/resupply interface by pressing 'L' while your backpack is open, click the resupply tab and add what kind of items you want the backpack to output. If you want it to output all types of items tell it to resupply Unknown Item.
I gotta admit this mod looks awesome, but the sprites for the backpacks are just aweful, I mean no offense, it's just the one thing that keeps me from downloading this mod, and I really need a mobile storage solution mod for 1.7.2.
Now that I can open the loader gui, I am having an issue setting it so I can extract. I have an enderio item conduit on the bottom (have also tried buildcraft pipes). I have the resupply set to unknown item (screenshot http://i.imgur.com/LEg4wJK.png) but it does not extract. If I set the resupply to one of the actual items in the backpack it extracts without an issue.
i just tested you mod on my server with latest build of forge ( 1076 forge ) half a time client crash :x, that didnt do that before, maybe cause of forge, maybe they change some function on coding can you check that please ^^
I am running it on our server with forge 1078 without any crashes after updating BCmod to 2.4.2
i just tested you mod on my server with latest build of forge ( 1076 forge ) half a time client crash :x, that didnt do that before, maybe cause of forge, maybe they change some function on coding can you check that please ^^
Make sure your client is running the same version of forge as your server and if it continues to crash post the crash log.
Now that I can open the loader gui, I am having an issue setting it so I can extract. I have an enderio item conduit on the bottom (have also tried buildcraft pipes). I have the resupply set to unknown item (screenshot http://i.imgur.com/LEg4wJK.png) but it does not extract. If I set the resupply to one of the actual items in the backpack it extracts without an issue.
Thanks!
Unknown Item is used internally to represent items that don't exist, such items will appear at the bottom of the item/block list and will say "This item doesn't / didn't exist" in their tooltips.
Since the item you've selected is at the bottom of the list I believe it's actually a missing item, rather than Unknown Item itself. Search for "Unknown Item" and use the one with "This is a placeholder for items that don't exist!" in its tooltip.
(I'm working on making the collect/resupply interface easier to use for version 2.5)
Unknown Item is used internally to represent items that don't exist, such items will appear at the bottom of the item/block list and will say "This item doesn't / didn't exist" in their tooltips.
Since the item you've selected is at the bottom of the list I believe it's actually a missing item, rather than Unknown Item itself. Search for "Unknown Item" and use the one with "This is a placeholder for items that don't exist!" in its tooltip.
(I'm working on making the collect/resupply interface easier to use for version 2.5)
That did it, there are 2 "Unknown Item" orange X's in the search, the "placeholder" one works as I was hoping it to. Thanks for your help!
Well some client are crashing so if you can figure out what happen
That error happened because BCMod tried to send an update to a player that didn't have a FML network dispatcher (probably a 'fake' player, like a Thaumcraft golem).
Forge 1079 fixes some problems with players that have no NetworkDispatcher, but it doesn't seem to have affected the function BCMod uses, so I've updated BCMod 2.4.2 (I can't be bothered changing the version number) to only send updates to 'real' players, hopefully that fixes the problem.
I typed something into the collection filter and my game crashed... I now can't open the collection interface any longer or it DCs me from my server.
Description: Rendering item
java.lang.NullPointerException: Rendering item
at net.minecraft.block.BlockFire.func_149691_a(BlockFire.java:416)
at net.minecraft.block.Block.func_149733_h(Block.java:581)
at net.minecraft.item.ItemBlock.func_77617_a(ItemBlock.java:42)
at net.minecraft.item.Item.func_77650_f(Item.java:438)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:115)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:399)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:540)
at brad16840.common.ContainerStackGui.drawItemStack(ContainerStackGui.java:150)
at brad16840.common.ContainerStackGui.drawSlotInventory(ContainerStackGui.java:123)
at brad16840.common.gui.BlockSelector.drawForeground(BlockSelector.java:681)
at brad16840.common.ContainerStackGui.func_146979_b(ContainerStackGui.java:377)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at brad16840.common.ContainerStackGui.func_73863_a(ContainerStackGui.java:393)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1343)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I've been using the 2.3 version of the mod and had trouble placing the backpacks on blocks. Once I updated to the 2.4 version, I could place them fine. However, I was getting a crash every time I brock the backpack off the wall in order to put it back in my inventory. The backpack would break and the item would be on the ground but if I walked towards it to pick it up, that's when the game crashed. I do not have the crash report to show you.
I also have TMI, Biomes O Plenty, Twilight Forest, Damage Indicators and Mo'Creatures installed.
I've been using the 2.3 version of the mod and had trouble placing the backpacks on blocks. Once I updated to the 2.4 version, I could place them fine. However, I was getting a crash every time I brock the backpack off the wall in order to put it back in my inventory. The backpack would break and the item would be on the ground but if I walked towards it to pick it up, that's when the game crashed. I do not have the crash report to show you.
I also have TMI, Biomes O Plenty, Twilight Forest, Damage Indicators and Mo'Creatures installed.
Thanks,
Horsecrazy006
Backpacks weren't placeable until version 2.4.
It doesn't crash when I pick up a broken backpack with those mods installed (1.7.2 versions), so without a crash report I have no idea what happened (you should be able to find previous crash reports in the 'crash-reports' folder of your minecraft folder).
This mod is well worth the learning curve!
KeepOnDigging.
Okay, it will be included in the next version.
Despite the minor bug (which may be a mistake on my end), thanks for the great mod. This really is a major improvement on all the backpacks mods I've played with before.
Oh dear! I'd consider that a pretty major bug.
I've updated backpacks and it should be fixed now.
Edit: One more question popped up when testing. How do I use a hopper to extract items from a backpack. It does not seem to happen by default when the backpack is wall-mounted above a hopper.
A backpack will only output items it that it has been configured to resupply.
You can open up the collect/resupply interface by pressing 'L' while your backpack is open, click the resupply tab and add what kind of items you want the backpack to output. If you want it to output all types of items tell it to resupply Unknown Item.
I can't see a link to the 2.4.1 version in the OP.
KeepOnDigging.
The links in the OP are for the latest version, I just forgot to change the version number.
Edit: fixed
I also added the disable_backpack_nesting option to the config file
Version 1.7.2 - 2.4.1
http://pastebin.com/agrVWvHY
I've updated BCMod to version 1.7.2 - 2.4.2, it should fix that problem.
Let me know if it works.
BCMod 2.4.2 does indeed allow me to open the loader gui. Thank you very much for the speedy fix and great mod.
Thanks!
I am running it on our server with forge 1078 without any crashes after updating BCmod to 2.4.2
Make sure your client is running the same version of forge as your server and if it continues to crash post the crash log.
Unknown Item is used internally to represent items that don't exist, such items will appear at the bottom of the item/block list and will say "This item doesn't / didn't exist" in their tooltips.
Since the item you've selected is at the bottom of the list I believe it's actually a missing item, rather than Unknown Item itself. Search for "Unknown Item" and use the one with "This is a placeholder for items that don't exist!" in its tooltip.
(I'm working on making the collect/resupply interface easier to use for version 2.5)
That did it, there are 2 "Unknown Item" orange X's in the search, the "placeholder" one works as I was hoping it to. Thanks for your help!
That error happened because BCMod tried to send an update to a player that didn't have a FML network dispatcher (probably a 'fake' player, like a Thaumcraft golem).
Forge 1079 fixes some problems with players that have no NetworkDispatcher, but it doesn't seem to have affected the function BCMod uses, so I've updated BCMod 2.4.2 (I can't be bothered changing the version number) to only send updates to 'real' players, hopefully that fixes the problem.
Description: Rendering item
java.lang.NullPointerException: Rendering item
at net.minecraft.block.BlockFire.func_149691_a(BlockFire.java:416)
at net.minecraft.block.Block.func_149733_h(Block.java:581)
at net.minecraft.item.ItemBlock.func_77617_a(ItemBlock.java:42)
at net.minecraft.item.Item.func_77650_f(Item.java:438)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:115)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:399)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:540)
at brad16840.common.ContainerStackGui.drawItemStack(ContainerStackGui.java:150)
at brad16840.common.ContainerStackGui.drawSlotInventory(ContainerStackGui.java:123)
at brad16840.common.gui.BlockSelector.drawForeground(BlockSelector.java:681)
at brad16840.common.ContainerStackGui.func_146979_b(ContainerStackGui.java:377)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at brad16840.common.ContainerStackGui.func_73863_a(ContainerStackGui.java:393)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1343)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
That NullPointerException happened because the texture for 'fire' hadn't been set.
That should never happen, what other mods are you using?
I also have TMI, Biomes O Plenty, Twilight Forest, Damage Indicators and Mo'Creatures installed.
Thanks,
Horsecrazy006
Backpacks weren't placeable until version 2.4.
It doesn't crash when I pick up a broken backpack with those mods installed (1.7.2 versions), so without a crash report I have no idea what happened (you should be able to find previous crash reports in the 'crash-reports' folder of your minecraft folder).