A Backpack was upgraded after having been used as an unupgraded backpack inside a quantum backpack. It was then put back into the quantum chest and accessed from the quantum backpack, and... the bag appears to be out of sync with the server. I'm going to try restarting the client and see if that fixes things, but simply disconnecting from the server and reconnecting does not seem to fix anything.
Backpacks Version: 1.12.2-3.5.7
Edit: Restarting the client did not change anything. Breaking and replacing the Quantum Chest itself fixed the issue. So something about the Quantum Chest itself is not correctly syncing with the bag inside when a smaller bag was placed inside previously.
This should also be fixed in 3.5.8, as should the issue with auto-collect firing when typing in the chat window.
would it be possible to add a config option for the item used to make quantum copies of a backpack? so that for example I could change it from an ender eye to nether star if I wanted.
Edit: another suggestion I just thought of is limiting the amount of new backpacks to a specified number instead of just one, and any new backpacks made after the limit will be a copy randomly picked from their existing backpacks.
On the server i'm running through ServerMiner. We have an issue that voids items when they try to auto restock from the backpacks. So for example If I have a grappling hook from the "Grappling Hook Mod" in my hand and in the backpack. Then I use up the grapple in my hand it will void the one in the backpack as well. It's also happened with pipes from Thermal Foundation and Enderpearls. It's happened to multiple people with any size backpack it seems. Any Ideas what the problem could be? Thanks for any help.
(bit new to fourms so hope did the spoiler for the mod list corretly and am asking this to the right place.)