can you add the idea? its better cause you can add or remove fuel, (i am sure i am not the first with this idea)
I have no desire to add furnace backpacks and as I said it can already be done using hoppers. Fuel can also be automated by using a separate backpack for fuel or by using filterable pipes on the same backpack.
I used it for years before i ever found out about the Recipe editor, now i LOVE it even more
Problem tho.. well i just need help
Is there any proper documentation about using the codes in the Recipe Edit (specially for Adding custom items)
Currently im tryin to add in a new item that i can use in crafting nether stars but i want to make it very expensive so like 9 glowstone to make a "star fragment" and then use star fragments to craft another item and so on.
I figured out how to make the new items, name it and stuff
I want the item to take on the appearance of an item in thaumcraft so in NBT i have this:
{id:"Thaumcraft:ItemNugget", name:"Star Fragment", tooltip:"Incredibly condensed glowwy materials \ncombined to create the stars.\nHandle with care!"}
This makes the item look like an iron nugget, problem is the item i want it to look like has same ID as iron nugget thingy from thaumcraft but a Meta:31 afterwards....
so basically the ID is "Thaumcraft:IronNugget, Meta: 31" to get the item i want it to look like.... I've tried to have the recipe editor identify the meta data using the syntax differently i cant seem to figure out. Please help
Also, one other thing, how can i delete some of the extra custom items i added, i messed up a few times and would like to clean up my mess:)
I used it for years before i ever found out about the Recipe editor, now i LOVE it even more
Problem tho.. well i just need help
Is there any proper documentation about using the codes in the Recipe Edit (specially for Adding custom items)
Currently im tryin to add in a new item that i can use in crafting nether stars but i want to make it very expensive so like 9 glowstone to make a "star fragment" and then use star fragments to craft another item and so on.
I figured out how to make the new items, name it and stuff
I want the item to take on the appearance of an item in thaumcraft so in NBT i have this:
{id:"Thaumcraft:ItemNugget", name:"Star Fragment", tooltip:"Incredibly condensed glowwy materials \ncombined to create the stars.\nHandle with care!"}
This makes the item look like an iron nugget, problem is the item i want it to look like has same ID as iron nugget thingy from thaumcraft but a Meta:31 afterwards....
so basically the ID is "Thaumcraft:IronNugget, Meta: 31" to get the item i want it to look like.... I've tried to have the recipe editor identify the meta data using the syntax differently i cant seem to figure out. Please help
Also, one other thing, how can i delete some of the extra custom items i added, i messed up a few times and would like to clean up my mess:)
help would be super appreciated
Wow. I forgot that existed...
Adding damage:31 to the appearance tag should do what you want to do.
Documentation on custom items can be found in the spoiler tag on this page, it looks like I've renamed some of the tags since I wrote the documentation, but between the descriptions and the NBT tag helper thing you should be able to figure it out, if not just ask.
Most of the custom item functionality couldn't be updated to MC 1.8 so if you're using 1.8 or newer not everything will work.
Custom items get stored in saves\(your_world)\CustomItems.bcmod, so if you remove an item from that file it should be removed next time you log into that world.
If you want your custom items to be available for all worlds, you can copy that file into the config folder.
awesome! thanks very much I ended up figuring out that at the time of adding the new item if u want it to share the graphic of something that has a Meta: 31 then u make the type/meta of the new item 31 as well and when changing the graphic to the ID itll take on the appearance of the of the meta for that ID.
Thanks for the quick response, much appreciated, oh and im using 1.7.10, so no wurries there. Keep on the hard work man. nice to see a mod author quick respond for years and years. Dedication ::Diamonds::
oh yea, one other question b4 i start reading all the documentation. Is it possible to make custom textures for new items without adding them in with a new custom mod ( i don't have any modding experience for minecraft, but i could learn with hours and hours of effort), however would be nice if there was an easy way to have a custom item take on a custom texture... i wonder if theres a mod out there that adds a tons of pointless items just to have graphics that works well with your mod for making cool crafting components for complicated recipes
oh and another thing (sorry) lol i also noticed even after a restart some of the items i made don't show up in NEI list at all ( u can see them in the recipes tho) but they all appear as "unknown items" and a couple of items i made don't even show up there or anywheres that i know of. Any way to edit data to have this change? ..it's not a big deal either way but would be fun for others to see it that way
oh yea, one other question b4 i start reading all the documentation. Is it possible to make custom textures for new items without adding them in with a new custom mod ( i don't have any modding experience for minecraft, but i could learn with hours and hours of effort), however would be nice if there was an easy way to have a custom item take on a custom texture... i wonder if theres a mod out there that adds a tons of pointless items just to have graphics that works well with your mod for making cool crafting components for complicated recipes
oh and another thing (sorry) lol i also noticed even after a restart some of the items i made don't show up in NEI list at all ( u can see them in the recipes tho) but they all appear as "unknown items" and a couple of items i made don't even show up there or anywheres that i know of. Any way to edit data to have this change? ..it's not a big deal either way but would be fun for others to see it that way
Backpacks has placeholders for 10 custom textures (custom_icon_1.png through to custom_icon_10.png) that correspond to metadata 1 through to 10 of unknown_item.
I'll look into the NEI API and see if I can get it to understand custom items better.
o0o0o0o0o that's aweome, 10 custom items better than none awesome man ! just found the 10 pngs within the mod, I'd imagine it's as simple as editing the image to my liking as long as it keeps the same file name. Doubt i'll need more than 10 images for a good while. Thanks once again
oh and another thing (sorry) lol i also noticed even after a restart some of the items i made don't show up in NEI list at all ( u can see them in the recipes tho) but they all appear as "unknown items" and a couple of items i made don't even show up there or anywheres that i know of. Any way to edit data to have this change? ..it's not a big deal either way but would be fun for others to see it that way
It wasn't easy due to NEI not wanting to integrate with a core mod, but I managed to convince it that Backpacks! isn't a core mod.
This version adds custom items to NEI's item list and replaces NEI's default recipe handlers with versions that support custom items.
It also includes a new config option "Texture pack custom icons" that will allow more than 10 custom icons to be loaded from a custom texture pack.
wow! that's amazing, sounds great. I just finished working on the my custom item images to use with your custom_icon_#.pngs so this just add to it.
Glad i've inspired you to make a new feature. Thanks so much again! i just changed my Custom items for dorment nether sun fragments and stuff to look like my images; It's so awesome!!
can the backpack go on your back i mean not just for looks, i mean go on your back like the adventure backpack mod in 1.7.10 i am asking this because that one stays on you back when your inventory is deleted or switched
can the backpack go on your back i mean not just for looks, i mean go on your back like the adventure backpack mod in 1.7.10 i am asking this because that one stays on you back when your inventory is deleted or switched
I've added an optional /backpack command to version 3.3.2a (for 1.12.1) which creates and opens a backpack that is bound to your player.
After using the command at least once the bound backpack can be reopened by using the open backpack key. It won't show up on your back, but it will stick around when your inventory is deleted.
If your not using 1.12.1 you'll need to wait until I release version 3.3.3.
I have problems, your mod doesn't seem to even load in Minecraft 1.12.2, its just not there at all even if its in the mods folder, its like it wasn't there, I really need backpacks for my adventures right now and your mod is the only one I've seen listed for this purpose in 1.12 and newer versions, can you take a look at what could prevent the mod to load.
I have problems, your mod doesn't seem to even load in Minecraft 1.12.2, its just not there at all even if its in the mods folder, its like it wasn't there, I really need backpacks for my adventures right now and your mod is the only one I've seen listed for this purpose in 1.12 and newer versions, can you take a look at what could prevent the mod to load.
My mod is a core mod so Forge won't load it if the version isn't exactly the same. Here's a version designed for 1.12.2.
1.12.2 version, I'm in the backpack interface at the add/remove auto-collect screen and I do a ctrl+r and nothing happens. I can't get the recipe editor to come up. Forge version 2514 for 1.12.2 and this mod are the only mods I have loaded.
BTW, the link you have in the post above this is for the 1.12.1 version. Outside of the curse website I can't find a link to the 1.12.2 version in this forum
1.12.2 version, I'm in the backpack interface at the add/remove auto-collect screen and I do a ctrl+r and nothing happens. I can't get the recipe editor to come up. Forge version 2514 for 1.12.2 and this mod are the only mods I have loaded.
BTW, the link you have in the post above this is for the 1.12.1 version. Outside of the curse website I can't find a link to the 1.12.2 version in this forum
The recipe editor has been removed in the 1.12 versions as it isn't compatible with the new JSON-based recipe system.
When joined in a LAN game, I get a message that I do not have permission to open a backpack every time I try to open one. Additionally, this deletes my inventory.
I have no desire to add furnace backpacks and as I said it can already be done using hoppers. Fuel can also be automated by using a separate backpack for fuel or by using filterable pipes on the same backpack.
you give me no option, PLS PLS PLS PLS
Hey, LOVE the mod by the way!
I used it for years before i ever found out about the Recipe editor, now i LOVE it even more
Problem tho.. well i just need help
Is there any proper documentation about using the codes in the Recipe Edit (specially for Adding custom items)
Currently im tryin to add in a new item that i can use in crafting nether stars but i want to make it very expensive so like 9 glowstone to make a "star fragment" and then use star fragments to craft another item and so on.
I figured out how to make the new items, name it and stuff
I want the item to take on the appearance of an item in thaumcraft so in NBT i have this:
{id:"Thaumcraft:ItemNugget", name:"Star Fragment", tooltip:"Incredibly condensed glowwy materials \ncombined to create the stars.\nHandle with care!"}
This makes the item look like an iron nugget, problem is the item i want it to look like has same ID as iron nugget thingy from thaumcraft but a Meta:31 afterwards....
so basically the ID is "Thaumcraft:IronNugget, Meta: 31" to get the item i want it to look like.... I've tried to have the recipe editor identify the meta data using the syntax differently i cant seem to figure out. Please help
Also, one other thing, how can i delete some of the extra custom items i added, i messed up a few times and would like to clean up my mess:)
help would be super appreciated
Wow. I forgot that existed...
Adding damage:31 to the appearance tag should do what you want to do.
Documentation on custom items can be found in the spoiler tag on this page, it looks like I've renamed some of the tags since I wrote the documentation, but between the descriptions and the NBT tag helper thing you should be able to figure it out, if not just ask.
Most of the custom item functionality couldn't be updated to MC 1.8 so if you're using 1.8 or newer not everything will work.
Custom items get stored in saves\(your_world)\CustomItems.bcmod, so if you remove an item from that file it should be removed next time you log into that world.
If you want your custom items to be available for all worlds, you can copy that file into the config folder.
awesome! thanks very much
I ended up figuring out that at the time of adding the new item if u want it to share the graphic of something that has a Meta: 31 then u make the type/meta of the new item 31 as well and when changing the graphic to the ID itll take on the appearance of the of the meta for that ID.
Thanks for the quick response, much appreciated, oh and im using 1.7.10, so no wurries there. Keep on the hard work man. nice to see a mod author quick respond for years and years. Dedication ::Diamonds::
oh yea, one other question b4 i start reading all the documentation. Is it possible to make custom textures for new items without adding them in with a new custom mod ( i don't have any modding experience for minecraft, but i could learn with hours and hours of effort), however would be nice if there was an easy way to have a custom item take on a custom texture... i wonder if theres a mod out there that adds a tons of pointless items just to have graphics that works well with your mod for making cool crafting components for complicated recipes
oh and another thing (sorry) lol i also noticed even after a restart some of the items i made don't show up in NEI list at all ( u can see them in the recipes tho) but they all appear as "unknown items" and a couple of items i made don't even show up there or anywheres that i know of. Any way to edit data to have this change? ..it's not a big deal either way but would be fun for others to see it that way
Backpacks has placeholders for 10 custom textures (custom_icon_1.png through to custom_icon_10.png) that correspond to metadata 1 through to 10 of unknown_item.
I'll look into the NEI API and see if I can get it to understand custom items better.
o0o0o0o0o that's aweome, 10 custom items better than none
awesome man ! just found the 10 pngs within the mod, I'd imagine it's as simple as editing the image to my liking as long as it keeps the same file name. Doubt i'll need more than 10 images for a good while. Thanks once again
It wasn't easy due to NEI not wanting to integrate with a core mod, but I managed to convince it that Backpacks! isn't a core mod.
This version adds custom items to NEI's item list and replaces NEI's default recipe handlers with versions that support custom items.
It also includes a new config option "Texture pack custom icons" that will allow more than 10 custom icons to be loaded from a custom texture pack.
wow! that's amazing, sounds great. I just finished working on the my custom item images to use with your custom_icon_#.pngs so this just add to it.
Glad i've inspired you to make a new feature. Thanks so much again! i just changed my Custom items for dorment nether sun fragments and stuff to look like my images; It's so awesome!!
can the backpack go on your back i mean not just for looks, i mean go on your back like the adventure backpack mod in 1.7.10 i am asking this because that one stays on you back when your inventory is deleted or switched
I've added an optional /backpack command to version 3.3.2a (for 1.12.1) which creates and opens a backpack that is bound to your player.
After using the command at least once the bound backpack can be reopened by using the open backpack key. It won't show up on your back, but it will stick around when your inventory is deleted.
If your not using 1.12.1 you'll need to wait until I release version 3.3.3.
I have problems, your mod doesn't seem to even load in Minecraft 1.12.2, its just not there at all even if its in the mods folder, its like it wasn't there, I really need backpacks for my adventures right now and your mod is the only one I've seen listed for this purpose in 1.12 and newer versions, can you take a look at what could prevent the mod to load.
My mod is a core mod so Forge won't load it if the version isn't exactly the same.
Here's a version designed for 1.12.2.
1.12.2 version, I'm in the backpack interface at the add/remove auto-collect screen and I do a ctrl+r and nothing happens. I can't get the recipe editor to come up. Forge version 2514 for 1.12.2 and this mod are the only mods I have loaded.
BTW, the link you have in the post above this is for the 1.12.1 version. Outside of the curse website I can't find a link to the 1.12.2 version in this forum
The recipe editor has been removed in the 1.12 versions as it isn't compatible with the new JSON-based recipe system.
I just noticed that the Item resupply function is not working in 1.12.2. Problem with Forge again?
Can't get the backpacks to work with extra utilities nodes / pipes on latest 12.2 Hoppers work fine though
When joined in a LAN game, I get a message that I do not have permission to open a backpack every time I try to open one. Additionally, this deletes my inventory.
I dunno if you still support 1.7.10, but I keep getting this crash, after I tried to open a world with it.
https://www.dropbox.com/s/pibtm3szg14826x/crash-2017-11-02_15.58.12-server.txt?dl=0