So would that be the same for how much damage and health they bosses have/do because I don't really intent on updating much further than 1.7.10 (my current version). I know you can summon mobs like zombies with commands(blocks) with custom damage and health but I imagine that would be a lot more confusing with these bosses.
So would that be the same for how much damage and health they bosses have/do because I don't really intent on updating much further than 1.7.10 (my current version). I know you can summon mobs like zombies with commands(blocks) with custom damage and health but I imagine that would be a lot more confusing with these bosses.
About your concern regarding that Monster dont do animations when they are being held as NPC. This is because we dont use the Vanilla model of Minecraft and instead we have our own class that which this mob do certain things. Also the AI wont work since CustomNPC overrides the AI of our Entity class which they return it as a default mob.. Well you can see really that most mobs in Custom NPC attack as default Minecraft.. So yeah until the mod author of CustomNPC will change this or contact us for a compatibility. The mod is compatible with NPC and our monster model can be load with NPC however animations and AI wont occur.
Right now i can only see the command block that works really good for our Monsters.
And for damage/health ect, do you know the spawn command for altering these? The reason I want to lower it is because the damage they deal to other mobs is insane... I set an npc's health to 500 and Tigrex's charge instantly killed him haha. And also are the spawn names for these mobs just the mob names (for example the spawn command for Tigrex would be tigrex)
And for damage/health ect, do you know the spawn command for altering these? The reason I want to lower it is because the damage they deal to other mobs is insane... I set an npc's health to 500 and Tigrex's charge instantly killed him haha. And also are the spawn names for these mobs just the mob names (for example the spawn command for Tigrex would be tigrex)
The reason why Tigrex instakill them is because of the new damage source we implement.
So, I'm officially part of the dev team, and I know this is awkward, but here goes...
Heltrato needs a few (genuine) Japanese people so he can have someone to communicate with a very famous person (which also turns out to be his idol). So, if you live in Japan, and are fluent in Japanese, just show yourself...
Oh, and as I said before, only real, legit Japanese people are allowed for this request. Any weeaboos trying to get themselves in will be severely admonished and rejected.
hi i'm playing the 1.7.10 version of this mod and i seem to be having a small issue. i made the portal to the dimension out of Los Gabel the same height and width as a nether portal and lit it with firestone but it doesn't activate. Am I doing something wrong or forgetting to do something? Any help will be appreciated
Plz add laviente and chameleos oh and plz skip 1.8 I hate 1.8 for me it's way to laggy but 1.9 is fine and 1.7.10 wierd right?oh and berserk laviente I was gonna say rathalos but your working on him any ways so yeah and plz add like a 0.1 percent chance to get a egg as a drop and spawn it so it's a pet even tho in the game there just bosses oh and the pig and huts well mushroom huts and npcs for quests sry for asking for a lot but I love monster hunter and mine craft so yeah 😄
Plz add laviente and chameleos oh and plz skip 1.8 I hate 1.8 for me it's way to laggy but 1.9 is fine and 1.7.10 wierd right?oh and berserk laviente I was gonna say rathalos but your working on him any ways so yeah and plz add like a 0.1 percent chance to get a egg as a drop and spawn it so it's a pet even tho in the game there just bosses oh and the pig and huts well mushroom huts and npcs for quests sry for asking for a lot but I love monster hunter and mine craft so yeah 😄
Chameleos would be a good idea, but I think we should hold off on Laviente for a little bit, due to how large and complex it is.
Yeah I guess your right sry for rushing to a colossal beast just as I said I love reptiles and I'm trying to get this mod really nown but still your right atleast chameleos well not yet but you get it haha what's your fave monster hunter boss/pet mines hmm Kirin and and that giant like hell size water thing it looks kinda like the berilderbeast or what ever its name is from httyd and rathalos witch I made a skin of!
Wait can I join you guys I'll be a modeller or texture artist for the mobs or weapons maybe in 2 weeks my computer broke #R.I.Pcomputer but im getting a gaming computer so yeah
Yeah I guess your right sry for rushing to a colossal beast just as I said I love reptiles and I'm trying to get this mod really nown but still your right atleast chameleos well not yet but you get it haha what's your fave monster hunter boss/pet mines hmm Kirin and and that giant like hell size water thing it looks kinda like the berilderbeast or what ever its name is from httyd and rathalos witch I made a skin of!
Wait can I join you guys I'll be a modeller or texture artist for the mobs or weapons maybe in 2 weeks my computer broke #R.I.Pcomputer but im getting a gaming computer so yeah
Eh, it's OK.
Also, giant like hell size water thing that looks kinda like the "berilderbeast"?
No I havnt played in a while and I forgot most monsters I remember elder dragons and laviethans wait sry for the confusing matter the pictures to big just wright all monster hunter monsters in images
So would that be the same for how much damage and health they bosses have/do because I don't really intent on updating much further than 1.7.10 (my current version). I know you can summon mobs like zombies with commands(blocks) with custom damage and health but I imagine that would be a lot more confusing with these bosses.
About your concern regarding that Monster dont do animations when they are being held as NPC. This is because we dont use the Vanilla model of Minecraft and instead we have our own class that which this mob do certain things. Also the AI wont work since CustomNPC overrides the AI of our Entity class which they return it as a default mob.. Well you can see really that most mobs in Custom NPC attack as default Minecraft.. So yeah until the mod author of CustomNPC will change this or contact us for a compatibility. The mod is compatible with NPC and our monster model can be load with NPC however animations and AI wont occur.
Right now i can only see the command block that works really good for our Monsters.
And for damage/health ect, do you know the spawn command for altering these? The reason I want to lower it is because the damage they deal to other mobs is insane... I set an npc's health to 500 and Tigrex's charge instantly killed him haha. And also are the spawn names for these mobs just the mob names (for example the spawn command for Tigrex would be tigrex)
The reason why Tigrex instakill them is because of the new damage source we implement.
Any progress of late?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/forums/mapping-and-modding/minecraft-mods/wip-mods/2540127-1-8-heroicraft-mod-wip-looking-for-coders
http://www.minecraftforum.net/forums/mapping-and-modding/forums/mapping-and-modding/minecraft-mods/2466806-farlands-bringing-back-the-far-lands-250-downloads
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445830-wip-path-of-a-hero-superhero-mod-alpha-v0-3-2
// Everything's going to plan. No, really, that was supposed to happen. Time: 4/9/16 3:49 PM
Description: Exception in server tick loop java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at mhfc.net.common.tile.TileHunterBench.storeCustomUpdate(TileHunterBench.java:432)
at mhfc.net.common.tile.TileHunterBench.func_145841_b(TileHunterBench.java:393)
at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlockState.<init>(CraftBlockState.java:49)
at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlockState.getBlockState(CraftBlockState.java:87)
at net.minecraftforge.event.world.BlockEvent$PlaceEvent.<init>(BlockEvent.java:150)
at net.minecraftforge.event.world.BlockEvent$MultiPlaceEvent.<init>(BlockEvent.java:178)
at net.minecraftforge.event.ForgeEventFactory.onPlayerMultiBlockPlace(ForgeEventFactory.java:63)
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:599)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:164)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:498)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:853)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:245)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:1013)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:431)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:831)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:683)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.multiplayer.WorldClient
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
Caused by: java.lang.RuntimeException: Attempted to load class bjf for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
... 22 more A detailed walkthrough of the error, its code path and all known details is as follows:
--------------------------------------------------------------------------------------- -- System Details --
Details:
Minecraft Version: 1.7.10
Thermos Version: ca.tcpr:Thermos:1.7.10-1614.46
Plugins:
Disabled Plugins:
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_77, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2501650400 bytes (2385 MB) / 4294967296 bytes (4096 MB) up to 6442450944 bytes (6144 MB)
JVM Flags: 11 total; -XX:+UseG1GC -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:MetaspaceSize=1024m -XX:MaxMetaspaceSize=2048m -XX:+AggressiveOpts -XX:MaxGCPauseMillis=10 -XX:+UseStringDeduplication -Xms4G -Xmx6G -XX:hashCode=5
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 32 mods loaded, 32 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (Thermos-1.7.10-1614-46-server.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (Thermos-1.7.10-1614-46-server.jar)
UCHIJAAAA kimagine{0.2} [KImagine] (minecraft.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA dynamicswordskills{1.7.10-1.7} [Dynamic Sword Skills] (1.7.10-dynamicswordskills-1.7.jar)
UCHIJAAAA divinerpg{1.4.1.3} [DivineRPG] ([1.7.10][SMP]DivineRPG-1.4.1.3.jar)
UCHIJAAAA DC1{3.4.2.19} [KingCore] ([1.7.2+] KingCore v3.4.2.19.jar)
UCHIJAAAA EB{2.1.2.6} [Ender Book] ([1.7.2] EnderBook v2.1.2.6.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8c.jar)
UCHIJAAAA nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar)
UCHIJAAAA chococraft{4.1.5} [Clienthax's ChocoCraft] (ChocoCraft-4.1.5.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
UCHIJAAAA custom_sword{1.7.10} [Custom Sword By Kelco_K22] (custom_sword_1.7.10_V0.14.jar)
UCHIJAAAA lootablebodies{1.3.7} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.7.10-backport_1.3.7.jar)
UCHIJAAAA eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
UCHIJAAAA HardcoreEnderExpansion{1.8.5} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.5.jar)
UCHIJAAAA hearts{1.1.1} [Heart Crystal Mod] (Heart Crystal by NukeDuck [1.7.10][1.1.1].jar)
UCHIJAAAA HoloInventory{1.9.1.124} [HoloInventory] (HoloInventory-1.7.10-1.9.1.124.jar)
UCHIJAAAA InventoryPets{1.4.2} [Inventory Pets] (inventorypets-1.7.10-1.4.2-universal.jar)
UCHIJAAAA levelup{0.10} [Level Up!] (LevelUp!-0.10(1.7.10).jar)
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
UCHIJAAAA mcanm{1.0.001b_1710} [Minecraft Animated] (mcanm-1.0.001b_1710.jar)
UCHIJAAAA mhfc{0.2.501a_1.7.10} [Monster Hunter Frontier Mod] (mhfc-0.2.501a_1.7.10.jar)
UCHIJAAAA me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar)
UCHIJAAAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar)
UCHIJAAAA rwbyCraft{1.7.2} [RWBY Craft By KelcoK22] (rwby_c_1.7.10_V1.6.jar)
UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
UCHIJAAAA TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar)
UCHIJAAAA AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: bukkit
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 10; [EntityPlayerMP['kmunkee'/522, l='world', x=-895.06, y=65.00, z=-956.04](kmunkee at -895.0557197549075,65.0,-956.0366707971056)]
Is Modded: Definitely; Server brand changed to 'thermos,cauldron,craftbukkit,mcpc,kcauldron,fml,forge'
Type: Dedicated Server (map_server.txt)
So, I'm officially part of the dev team, and I know this is awkward, but here goes...
Heltrato needs a few (genuine) Japanese people so he can have someone to communicate with a very famous person (which also turns out to be his idol). So, if you live in Japan, and are fluent in Japanese, just show yourself...
Oh, and as I said before, only real, legit Japanese people are allowed for this request. Any weeaboos trying to get themselves in will be severely admonished and rejected.
Is there any way to make Barroth stop making that horrible noise without turning off all the sounds in game?
hi i'm playing the 1.7.10 version of this mod and i seem to be having a small issue. i made the portal to the dimension out of Los Gabel the same height and width as a nether portal and lit it with firestone but it doesn't activate. Am I doing something wrong or forgetting to do something? Any help will be appreciated
I don't think its in the current version.
Hello monster hunter mod :].
Plz add laviente and chameleos oh and plz skip 1.8 I hate 1.8 for me it's way to laggy but 1.9 is fine and 1.7.10 wierd right?oh and berserk laviente I was gonna say rathalos but your working on him any ways so yeah and plz add like a 0.1 percent chance to get a egg as a drop and spawn it so it's a pet even tho in the game there just bosses oh and the pig and huts well mushroom huts and npcs for quests sry for asking for a lot but I love monster hunter and mine craft so yeah 😄
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
Chameleos would be a good idea, but I think we should hold off on Laviente for a little bit, due to how large and complex it is.
Yeah I guess your right sry for rushing to a colossal beast just as I said I love reptiles and I'm trying to get this mod really nown but still your right atleast chameleos well not yet but you get it haha what's your fave monster hunter boss/pet mines hmm Kirin and and that giant like hell size water thing it looks kinda like the berilderbeast or what ever its name is from httyd and rathalos witch I made a skin of!
Wait can I join you guys I'll be a modeller or texture artist for the mobs or weapons maybe in 2 weeks my computer broke #R.I.Pcomputer but im getting a gaming computer so yeah
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
Wait when he's done Godzilla vs laviente epic!!!
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
Can you help with mod im working on any of you guys plz thxs
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
Eh, it's OK.
Also, giant like hell size water thing that looks kinda like the "berilderbeast"?
Are you talking about Ukanlos?
No I havnt played in a while and I forgot most monsters I remember elder dragons and laviethans wait sry for the confusing matter the pictures to big just wright all monster hunter monsters in images
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
You: is it ukanlos me:what how to train your dragon did you watch?!!!!
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
I've seen people compare Ukanlos to the Bewilderbeast from How To Train Your Dragon II, so that's how I guessed.