Does this mod affect the time of growth on trees,crops etc and how long it takes before sheeps wool regrow?
As far as I've tested it doesn't affect those processes. Setting timescale to 100 didn't make those grow any faster, and 0.5 didn't make those grow noticeably slower.
I have noticed that some shaders for the shader mod use the world time for the motion of waving leaves/wheat/etc. (so those motions would speed up/slow down). The SEUS shaders are unaffected, though.
I remove your mod and time just stand still and sun stop moving
That's because my mod changes doDaylightCycle to false to prevent the sun from jerking around. To make the sun move again (after uninstalling my mod) you would have to type this command:
Nope. It's still here. Simply now its name is "Day 1 bug"
Please, fix it at last. I can not play with vanilla days already. And i can't play with this mod neither. Because it brokes all my time-based quests in other mods.
Although you have other projects to keep you busy I hope you can keep this mod upto date with new versions of minecraft because it just so good Me and alot of other people would be lost without it.Thank you.
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Join Date:
9/14/2013
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Minecraft:
w00tguy123
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I think I know what's going on. I'm only changing the time scale for dimension 0 on the server (since the Nether and The End don't show the sun/moon/stars).
I forgot there are mods that let you have different world dimensions which show a sky. I'll try to get this fixed today.
That's it! I can see in my code that I set time to 0 after sleeping instead of adding the time needed to get to the next day. I will fix this today.
As far as I've tested it doesn't affect those processes. Setting timescale to 100 didn't make those grow any faster, and 0.5 didn't make those grow noticeably slower.
I have noticed that some shaders for the shader mod use the world time for the motion of waving leaves/wheat/etc. (so those motions would speed up/slow down). The SEUS shaders are unaffected, though.
-1.6.4 now supported.
That's because my mod changes doDaylightCycle to false to prevent the sun from jerking around. To make the sun move again (after uninstalling my mod) you would have to type this command:
/gamerule doDaylightCycle true
You have to be opped to use commands other than /tsi (timeScaleInfo)
and it seems that its not that hard to make like some people kept saying for 2 years
Nope. It's still here. Simply now its name is "Day 1 bug"
Please, fix it at last. I can not play with vanilla days already. And i can't play with this mod neither. Because it brokes all my time-based quests in other mods.
Ok, try v1.21 it should be fixed once and for all.
Now it works perfect! Thank you very much!
is the time-based problem fixed?
I've learned how to do this, but I'm focused on other projects atm, so I might not get around to this for a while.
Please keep the mod updated for the rest of your life.
It's about time I implemented this. Try the new version.
Here's how to set separate time scales for day and night:
/timeScale <DayScale> <NightScale>
To set a scale of "1" for day and "10" for night you would type "/timeScale 1 10" or "/ts 1 10"
I forgot there are mods that let you have different world dimensions which show a sky. I'll try to get this fixed today.
w00tguy123, you could make it based on WorldProvider.hasNoSky
I program