I'm wondering what I can do about spawn eggs. Lets say I wanted to add "Spawn Villager" eggs into the rare list, but keep the other eggs banned. Could I just add 383:120 into the rare list and leave 383 in the ban list?
Also, do I have to worry about items from other mods being spawned in? I have BiblioCraft, TF2, and "Light Bridges and Doors" all installed, so the only thing I would have to worry about is the "light" panels from the bridges and doors being spawned. I guess I can add that to the ban list myself though.
Here you go! You can find version 0.3.2 in Old Versions tab.
I think you misunderstood me. I already have 0.3.2 and when I posted about the mod being to OP, you said it was fixed in 0.4.1 to be configurable. But that version is for 1.7.2 and as I stated, FTB Monster is 1.6.4.
What I asked was if you could make 0.4.1 for MC 1.6.4.
Would this be possible with the coding?
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Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I think you misunderstood me. I already have 0.3.2 and when I posted about the mod being to OP, you said it was fixed in 0.4.1 to be configurable. But that version is for 1.7.2 and as I stated, FTB Monster is 1.6.4.
What I asked was if you could make 0.4.1 for MC 1.6.4.
Would this be possible with the coding?
I released new version for 1.6.4!!! 0.3.2 is new, 0.3.1 is old!
I'm wondering what I can do about spawn eggs. Lets say I wanted to add "Spawn Villager" eggs into the rare list, but keep the other eggs banned. Could I just add 383:120 into the rare list and leave 383 in the ban list?
Also, do I have to worry about items from other mods being spawned in? I have BiblioCraft, TF2, and "Light Bridges and Doors" all installed, so the only thing I would have to worry about is the "light" panels from the bridges and doors being spawned. I guess I can add that to the ban list myself though.
No, for now Magic Clover doesn't support metadata.
Items from other mods are spawned and you have to add them to banned or rare list yourself.
Having a blast with this mod (no pun intended), but I really do hope you intend to add metadata support for even more variety. (Like a piece of diamond equipment that's almost broken).
how do you change the drop rate from grass. i tried but minecraft crashed as soon as it was loaded
how do you change the drop rate from grass. i tried but minecraft crashed as soon as it was loaded
sorry for the repeat speech, it had an error while loading comment
how do you change the drop rate from grass. i tried but minecraft crashed as soon as it was loaded
how do you change the drop rate from grass. i tried but minecraft crashed as soon as it was loaded
sorry for the repeat speech, it had an error while loading comment
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: clover.common.core.MagicClover
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
plus a little more
i edited the X and Z value to 1 and it crashed
I've heard here and there that ID numbers are actually not used as often, anymore. Are you planning on updating the mod to allow the use of Unique Names in the config, as well as ID numbers?
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: clover.common.core.MagicClover
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
plus a little more
i edited the X and Z value to 1 and it crashed
What's your Minecraft version and did you downloaded mod from this topic or external website?
I've heard here and there that ID numbers are actually not used as often, anymore. Are you planning on updating the mod to allow the use of Unique Names in the config, as well as ID numbers?
Good point, I'll try to do that as soon as possible before MC 1.8
Um, the mod is 1.7.10 and as of my knowledge there isn't a 1.8 forge version yet.
I was actually referring to a few posts back when the author had said they were going to add support for Unique Names, since item IDs were going away. Since then, there hasn't been any updates, and the author hasn't said anything in a month. So I was wondering if this mod is considered "finished" or if it'll continue to be worked on.
I was actually referring to a few posts back when the author had said they were going to add support for Unique Names, since item IDs were going away. Since then, there hasn't been any updates, and the author hasn't said anything in a month. So I was wondering if this mod is considered "finished" or if it'll continue to be worked on.
Well that clears things up a bit. Some modders don't fetter with telling us what they are doing. If something is in the works then I do hope we will be informed of it but only time will tell whether this will be done or not. It does sound nice though.
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Ok, last version before MC 1.8 has been released. Update 0.5 adds a few cool new things, more about them in changelog.
Sorry about not updating and talking with you guys, but I don't have much time to work on Minecraft mods. It will probably change soon(ish)...
Also, do I have to worry about items from other mods being spawned in? I have BiblioCraft, TF2, and "Light Bridges and Doors" all installed, so the only thing I would have to worry about is the "light" panels from the bridges and doors being spawned. I guess I can add that to the ban list myself though.
I think you misunderstood me. I already have 0.3.2 and when I posted about the mod being to OP, you said it was fixed in 0.4.1 to be configurable. But that version is for 1.7.2 and as I stated, FTB Monster is 1.6.4.
What I asked was if you could make 0.4.1 for MC 1.6.4.
Would this be possible with the coding?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I released new version for 1.6.4!!! 0.3.2 is new, 0.3.1 is old!
No, for now Magic Clover doesn't support metadata.
Items from other mods are spawned and you have to add them to banned or rare list yourself.
Check out my channel! I make stupid videos you may like.
how do you change the drop rate from grass. i tried but minecraft crashed as soon as it was loaded
sorry for the repeat speech, it had an error while loading comment
Can you please send me a crash report?
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: clover.common.core.MagicClover
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
plus a little more
i edited the X and Z value to 1 and it crashed
What's your Minecraft version and did you downloaded mod from this topic or external website?
Good point, I'll try to do that as soon as possible before MC 1.8
What Minecraft, Forge and mod version are you using. Also, post a crash report.
Um, the mod is 1.7.10 and as of my knowledge there isn't a 1.8 forge version yet.
I was actually referring to a few posts back when the author had said they were going to add support for Unique Names, since item IDs were going away. Since then, there hasn't been any updates, and the author hasn't said anything in a month. So I was wondering if this mod is considered "finished" or if it'll continue to be worked on.
Well that clears things up a bit. Some modders don't fetter with telling us what they are doing. If something is in the works then I do hope we will be informed of it but only time will tell whether this will be done or not. It does sound nice though.
Sorry about not updating and talking with you guys, but I don't have much time to work on Minecraft mods. It will probably change soon(ish)...