You can have a pulverizer running after 30min of playtime. Try that for an extractor, which also costs significantly more ressources to build. And I don't see how an RF-machine is harder to maintain than anything in RoC, at best they are equal (both need power).
Yeah, but a grinder is a lot cheaper and if you are smart about it can be setup even faster than a pulverizer. And what i mean by easier to maintain is that you can triple your ores without any power requirements, as netherrack fire is infinite. Not complaining or anything, just pointing out that RoC is not balanced the same way as other mods
I wanted to use your RF Storage Battery. Storing RF in it works fine, but I seem to miss something with the output. I just can't get any energy out of this battery..
Do I have to configurate it? Or use some special cables for it?
I've tried using the RF Transfer Cables and the Cryo-Stabilized Fluxduct (Thermal Dynamics) to send the RF's from the battery into an Energy Cube (mekanism).
Do I have to assign somehow the output? Or use some special cables for it?
I dont know why print(b.readTank(0)) prints all 3 values, and if i put it into a variable first and print this variable, it only types the first word "Water"...
It's almost as if it's returning 3 values without putting them into a table. I will look into it...
I
don´t know if i build it wrong, but i stack 3 cores and surround them
with CO2 heat exchangers(12 total) then insulate it with any material.
Put in the fuel and fill a reservoir worth of co2 in the system( too
much CO2 can ruin the reaction i think). SentinalhMC has a Howto Video(
bit outdated but shows well the setup)
I
wanted to use your RF Storage Battery. Storing RF in it works fine, but
I seem to miss something with the output. I just can't get any energy
out of this battery..
Do I have to configurate it? Or use some special cables for it?
I've
tried using the RF Transfer Cables and the Cryo-Stabilized Fluxduct
(Thermal Dynamics) to send the RF's from the battery into an Energy Cube
(mekanism).
Do I have to assign somehow the output? Or use some special cables for it?
Exactly.
Reikas mods are balanced very differently then other tech mods, the
grinder ore multipiclation for instance pretty much renders the
pulverizer/macerator useless as its cheaper and easier to maintain. Also
ore gen like nickel and platinum is a big problem for TE balance, i
think they shouldn't be interchangeable with ferrous and shiny. Never
played with ChromatiCraft so I don't know how well it's balanced, but
since it's not a tech mod I don't think it should have balance issues.
Anyway,
back to ReactorCraft I still coudn't build a small and efficient HTGR
so i tried a big and powerful one, but it didn't work either. Can
someone help me? What is wrong with this setup? http://imgur.com/o7EK4hS
The
pebble bed cores form a 5x5x3 rectangle with CO2 heat exchangers around
and steel blocks for insulation, but the reactor doesn't go past 730 C.
I
tried the same setup on the Nether and it worked fine, until i placed
water in the steam boilers and it blew up hehe. Is there anyway to cool
the boilers in the nether? cooling fins didn't work either.
Sounds
like there might be some issue with the argument to readTank. As in,
whoever wrote the interface may have decided to have you pass the index
of whatever you want to read.
So, the best advice I can give is to
see if there is some extra documentation to the readTank function, or
just start passing it numbers until it goes out of bounds, and
experimentally establishing which number corresponds with the thing
you're looking for.
You do pass the index, of the tank itself. There is no other good way to identify them.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Well you could mean a lot of things by heat dissipation, my first thought was about the steel i was using to "insulate" the CO2 heat exchangers, i changed it to ReC concrete and it didn't make a difference at all. Then a quick google search pointed me to this FTB thread http://forum.feed-the-beast.com/threads/some-questions-about-setting-up-a-htgr-from-reactorcraft.59572/. Following your advice on "How much of a logical leap is it really to just make it bigger?!" I built a massive 343 cores (7x7x7) reactor and it didn't produce any steam whatsoever. Then i changed the design back to the 3x3x5 but instead of surronding it in heat exchangers i put a single row in the middle of the reactor, and it easily powered 2 low pressure turbines. I think powering 2 LPTs with only 40 pebble bed reactors is a good trade, they are fairly cheap and aren't as risk as a normal/breeder fission reactor.
So thanks for your help, now i can have a functioning and awsome reactor powering my base instead of an array of 12 gas turbines + rotation dynamos
Uploading pictures seem a bit buggy on the forum, but here are some screenshots
EDIT: well, after building my first reactor in survival I have a couple questions: It lowers the power output by a few MWs during night time, can i do anything about it? Also, the turbines now require lubricant and a lot of it, IIRC in monster they didn't require any lube right? So i'm having trouble with canola seeds automation, MFR farms don't seem to work with them. What's the best/easier way to automate large scale lube production?
Well you could mean a lot of things by heat dissipation, my first thought was about the steel i was using to "insulate" the CO2 heat exchangers, i changed it to ReC concrete and it didn't make a difference at all. Then a quick google search pointed me to this FTB thread http://forum.feed-the-beast.com/threads/some-questions-about-setting-up-a-htgr-from-reactorcraft.59572/. Following your advice on "How much of a logical leap is it really to just make it bigger?!" I built a massive 343 cores (7x7x7) reactor and it didn't produce any steam whatsoever. Then i changed the design back to the 3x3x5 but instead of surronding it in heat exchangers i put a single row in the middle of the reactor, and it easily powered 2 low pressure turbines. I think powering 2 LPTs with only 40 pebble bed reactors is a good trade, they are fairly cheap and aren't as risk as a normal/breeder fission reactor.
So thanks for your help, now i can have a functioning and awsome reactor powering my base instead of an array of 12 gas turbines + rotation dynamos
Uploading pictures seem a bit buggy on the forum, but here are some screenshots
EDIT: well, after building my first reactor in survival I have a couple questions: It lowers the power output by a few MWs during night time, can i do anything about it? Also, the turbines now require lubricant and a lot of it, IIRC in monster they didn't require any lube right? So i'm having trouble with canola seeds automation, MFR farms don't seem to work with them. What's the best/easier way to automate large scale lube production?
You have a large uniform block of heat sources, and the only heat transfer happens at the periphery.
The "Duct" is the actual block. The "Gast Duct" is the item that places it and sets the appropriate code. It would be like placing "engine" or "machine" blocks. Without their data, they crash.
Shouldn't these blocks be hidden from NEI, or at least appropriately labeled?
In lua, you can return multiple values at a time, not just one. This is different from returning a table that contains other values, since the table itself is only one variable. Lua's tables act slightly differently from java's arrays, so I can only guess that returning a java array through the CC API will automatically convert it into multiple separate values; unless you manually convert it into a lua table before returning it.
In lua, you can return multiple values at a time, not just one. This is different from returning a table that contains other values, since the table itself is only one variable. Lua's tables act slightly differently from java's arrays, so I can only guess that returning a java array through the CC API will automatically convert it into multiple separate values; unless you manually convert it into a lua table before returning it.
I only handle and have access to the Java side.
From the ComputerCraft and OpenComputers documentation:
/**
* This is called when a lua program on an attached computercraft calls peripheral.call() with
* one of the methods exposed by getMethodNames().<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
* @param computer The interface to the computercraft that is making the call. Remember that multiple
* computers can be attached to a peripheral at once.
* @param context The context of the currently running lua thread. This can be used to wait for events
* or otherwise yield.
* @param method An integer identifying which of the methods from getMethodNames() the computercraft
* wishes to call. The integer indicates the index into the getMethodNames() table
* that corresponds to the string passed into peripheral.call()
* @param arguments An array of objects, representing the arguments passed into peripheral.call().<br>
* Lua values of type "string" will be represented by Object type String.<br>
* Lua values of type "number" will be represented by Object type Double.<br>
* Lua values of type "boolean" will be represented by Object type Boolean.<br>
* Lua values of any other type will be represented by a null object.<br>
* This array will be empty if no arguments are passed.
* @return An array of objects, representing values you wish to return to the lua program.<br>
* Integers, Doubles, Floats, Strings, Booleans and null be converted to their corresponding lua type.<br>
* All other types will be converted to nil.<br>
* You may return null to indicate no values should be returned.
* @throws Exception If you throw any exception from this function, a lua error will be raised with the
* same message as your exception. Use this to throw appropriate errors if the wrong
* arguments are supplied to your method.
* @see #getMethodNames
*/
public Object[] callMethod( IComputerAccess computer, ILuaContext context, int method, Object[] arguments ) throws LuaException, InterruptedException;
/**
* Calls a method from the list provided by {@link #methods()}.
* <p/>
*
* @param method the name of the method to call.
* @param context the context from which the method is called.
* @param args the arguments to pass to the method.
* @return the result of calling the method. Same as for callbacks.
* @throws java.lang.NoSuchMethodException if there is no method with the
* specified name.
*/
Object[] invoke(String method, Context context, Arguments args) throws Exception;
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Not to contradict Reika, but this only fixed some extractor recipes, then broke others instead. AOBD is not behaving well with RoC. I had to completely disable it in my pack.
Yeah, but a grinder is a lot cheaper and if you are smart about it can be setup even faster than a pulverizer. And what i mean by easier to maintain is that you can triple your ores without any power requirements, as netherrack fire is infinite. Not complaining or anything, just pointing out that RoC is not balanced the same way as other mods
Yeah you're right, WAILA says they're from electricraft. Still, there's no reason for them to be interchangeable.
Hey Reika.
I wanted to use your RF Storage Battery. Storing RF in it works fine, but I seem to miss something with the output. I just can't get any energy out of this battery..
Do I have to configurate it? Or use some special cables for it?
I've tried using the RF Transfer Cables and the Cryo-Stabilized Fluxduct (Thermal Dynamics) to send the RF's from the battery into an Energy Cube (mekanism).
Do I have to assign somehow the output? Or use some special cables for it?
If you need any more details about it, just tell.
Batteries need a redstone signal and they output from the top
b.readTank(0)[2]
I made my own shader pack, by the way.
It's almost as if it's returning 3 values without putting them into a table. I will look into it...
EDIT: Yep, that's exactly what it's doing.
fluid,amount,maxAmount = b.readTank(0)
print(amount)
I made my own shader pack, by the way.
He OreDicts them as nickel and platinum.
That design likely no longer works.
Give it a redstone signal.
Ten minutes.
Those are ElectriCraft.
Think about heat dissipation for a second.
You do pass the index, of the tank itself. There is no other good way to identify them.
https://github.com/ReikaKalseki/DragonAPI/blob/master/ModInteract/Lua/LuaReadTank.java#L25
No problem, os.pullEvent() does the same thing. Most peripherals usually return tables though, but I guess these don't. (hint hint, reika )
I made my own shader pack, by the way.
?
I return an array.
Which makes me ask the question: you've got coolers. You've got ice makers (I believe).
Why not let someone cool the steam engines to the point that they won't go boom?
Nope. But if I have a nuke plant to toss at it, I might have enough energy to cool it.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Well you could mean a lot of things by heat dissipation, my first thought was about the steel i was using to "insulate" the CO2 heat exchangers, i changed it to ReC concrete and it didn't make a difference at all. Then a quick google search pointed me to this FTB thread http://forum.feed-the-beast.com/threads/some-questions-about-setting-up-a-htgr-from-reactorcraft.59572/. Following your advice on "How much of a logical leap is it really to just make it bigger?!" I built a massive 343 cores (7x7x7) reactor and it didn't produce any steam whatsoever. Then i changed the design back to the 3x3x5 but instead of surronding it in heat exchangers i put a single row in the middle of the reactor, and it easily powered 2 low pressure turbines. I think powering 2 LPTs with only 40 pebble bed reactors is a good trade, they are fairly cheap and aren't as risk as a normal/breeder fission reactor.
So thanks for your help, now i can have a functioning and awsome reactor powering my base instead of an array of 12 gas turbines + rotation dynamos
Uploading pictures seem a bit buggy on the forum, but here are some screenshots
EDIT: well, after building my first reactor in survival I have a couple questions: It lowers the power output by a few MWs during night time, can i do anything about it? Also, the turbines now require lubricant and a lot of it, IIRC in monster they didn't require any lube right? So i'm having trouble with canola seeds automation, MFR farms don't seem to work with them. What's the best/easier way to automate large scale lube production?
You have a large uniform block of heat sources, and the only heat transfer happens at the periphery.
You can, but then the engine will not work.
Not even close.
Shouldn't these blocks be hidden from NEI, or at least appropriately labeled?
I do hide them from NEI.
Blame TE for putting them in the Ore Dictionary then.
In lua, you can return multiple values at a time, not just one. This is different from returning a table that contains other values, since the table itself is only one variable. Lua's tables act slightly differently from java's arrays, so I can only guess that returning a java array through the CC API will automatically convert it into multiple separate values; unless you manually convert it into a lua table before returning it.
I made my own shader pack, by the way.
I only handle and have access to the Java side.
From the ComputerCraft and OpenComputers documentation:
Ok, just for double-checking's sake. The AOBD/RoC bug can be fixed by setting "B:RotaryCraft=true" to "B:RotaryCraft=false", correct?
Yes.
Not to contradict Reika, but this only fixed some extractor recipes, then broke others instead. AOBD is not behaving well with RoC. I had to completely disable it in my pack.
So, I and vcordie from IRC are making a semiprivate pack together. We would like to use these mods in it:
Rotarycraft, Reactorcraft, Electricraft, and Chromaticraft.
We agree that:
1. The users of the pack will not reupload or redistribute the pack.
2. We will not extract the mods from the pack and rehost them under any circumstances.
3. We will not, under any circumstances, disable parts of, modify, edit, or any other synonym thereof, your mods in any way.
4. We will not sell, gate behind paywalls, or in any way make money off of your mods.
5. We will not claim to have owned, created, helped with, or made any contributions to your mods in any way, shape, or form.
This sound good? ;]