Ok, for those curious on Fusion Reactor power requirements, I have a few pieces. I recall it being less than this before, but I have lost all of my old notes, so I can't figure out the differences. This is the best I have been able to figure out on the current version:
2 Fluid Crystallizers, each at 99,217 r/s and 1 N/M of torque.
2 Refrigeration Units, each at 5,693 r/s and 8192 N/M of torque. ( This is a bit less than 100 MW, but that speed would be hard to get close, so expect over 100 MW for this. )
4 VDGs for toroid charge, each at 256 r/s and 4 N/M of torque. ( That's a single straight DC engine. )
4 VDGs for magnetic containment pipes. ( More or less depending on specific design. ) Each also with a single DC engine.
1 Solenoid at 256 r/s and 32,768 N/M of torque.
1 DPA ( more may be needed depending on design ) at 53,763 r/s and 400 N/M of torque.
Grand total amount of power needed: 123,374,546W without lubricant production for any HPTs.
EDIT: My old enemy throughput is back. Tesseracts no longer load balance, instead filling 1 source at a time. I have corrected my problem, but now I have to find the actual numbers again. It appears it will be slightly less than half of what it was. 2 RUs at full power produces excess LN2.
EDIT 2: Looks stable now. 1 less r/s, or 1 less N/M and it goes from producing excess to losing LN2.
Pretty sure that it is a troll, as surely someone cannot be that bad at English and still spell correctly. So, I have given up, unless they do speak in their native language.
Pretty sure that it is a troll, as surely someone cannot be that bad at English and still spell correctly. So, I have given up, unless they do speak in their native language.
So hard to say. It could be a troll using one of the many translators, which can get pretty bad, especially when fed the right text. Or, it could be a legit person, doing pretty much the same.
Needless to say though, yea. If they don't start posting something in a language they make more sense in, there's nothing for us to post. Their images aren't really helpful without the context, and we can't get even basic info.
That's the funniest part though. If it's a "troll", he's failing pretty bad as he's actually providing amusement instead of annoyance.
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What I don't get is why there's even an 1 TRF battery. I've never gotten to the point where I consumed millions of RF more than I produced, especially for how easy it is to produce RF..
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Idunno, top tier magnetostatics just _suck_ down the power. Even if you're running on reactorcraft, it seems that you can start tapping out that kinda power production if you're trying to do something big (digging up a world with boring machines, running a bank of extractors at Ludicrous Speed, etc)
A really big battery would be useful for if your power flow is interrupted; maybe you run out of fuel, or you miscalculate and one of your cores blows. It'll keep your base running while you fix the damage..
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I'm personally fond of the capacitor banks from EnderIO. They aren't as beefy as you really need for the late game, but in a way I think that works for them. There's something comforting about looking at a huge office-building-sized battery and knowing that bigass thing's got your back in a pinch.
I've never been a big fan of the magnetostic engine. I've always enjoyed using pure rotarycraft or reactorcraft energy (strickly shaft power) to power anything from rotarycraft. I enjoy the challenge
I've never been a big fan of the magnetostic engine. I've always enjoyed using pure rotarycraft or reactorcraft energy (strickly shaft power) to power anything from rotarycraft. I enjoy the challenge
I think the thing is, it's really difficult to effectively use the immense power of reactorcraft without turning it into RF. You'd need to make tons of shaft junctions splitting it to custom ratios, and it'd need to be planned ahead from the beginning so that the turbine's in the exact right place.... Or you could just put the multiblock RF generator on the end of your turbine(s), plug it into a tesserract, and transform it back to shaft power with tesseracts and magnetostatics (possibly paired with electricraft if you need to split the power farther) wherever you need it.
Plus, it fits in thematically. A steam, gasoline, or even a jet engine is indeed something you might use to power a single device directly in real life... But a nuclear reactor is probably going to be powering many things at once, and the way you do that is by generating electricity with it and transferring it as electricity to reach the multitude of discrete devices out there.
Looks like I've got work to do, if http://reactorcraft.wikia.com/wiki/ReactorCraft_Wiki was the right one.
Ok, for those curious on Fusion Reactor power requirements, I have a few pieces. I recall it being less than this before, but I have lost all of my old notes, so I can't figure out the differences. This is the best I have been able to figure out on the current version:
2 Fluid Crystallizers, each at 99,217 r/s and 1 N/M of torque.
2 Refrigeration Units, each at 5,693 r/s and 8192 N/M of torque. ( This is a bit less than 100 MW, but that speed would be hard to get close, so expect over 100 MW for this. )
4 VDGs for toroid charge, each at 256 r/s and 4 N/M of torque. ( That's a single straight DC engine. )
4 VDGs for magnetic containment pipes. ( More or less depending on specific design. ) Each also with a single DC engine.
1 Solenoid at 256 r/s and 32,768 N/M of torque.
1 DPA ( more may be needed depending on design ) at 53,763 r/s and 400 N/M of torque.
Grand total amount of power needed: 123,374,546W without lubricant production for any HPTs.
EDIT: My old enemy throughput is back. Tesseracts no longer load balance, instead filling 1 source at a time. I have corrected my problem, but now I have to find the actual numbers again. It appears it will be slightly less than half of what it was. 2 RUs at full power produces excess LN2.
EDIT 2: Looks stable now. 1 less r/s, or 1 less N/M and it goes from producing excess to losing LN2.
Too many numbers, can't we just throw some Uranium in a box and make 2mil EU and call it a day?
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Curse PremiumSpeaking of too many of something...seen what that update checker guy has been up to?
<Sigh> It's amazing how butthurt and childish some people get when someone tries to help them, just because the answer wasn't the one they wanted.
Oh I wasn't trying to help him. Hahaha. That's only when I'm in a good mood.
"Please elaborate, and we will be more than happy to appease your inner demons."
Oh god, now I'm in a good mood haha.
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Curse PremiumWell, issue #18 is now playing language roulette...
I can't believe he posted more. I hope the laughter never ends.
"Google is love, but you lose?" Ah, truer words have never been spoken. A language barrier stops no love for Google.
Pretty sure that it is a troll, as surely someone cannot be that bad at English and still spell correctly. So, I have given up, unless they do speak in their native language.
So hard to say. It could be a troll using one of the many translators, which can get pretty bad, especially when fed the right text. Or, it could be a legit person, doing pretty much the same.
Needless to say though, yea. If they don't start posting something in a language they make more sense in, there's nothing for us to post. Their images aren't really helpful without the context, and we can't get even basic info.
That's the funniest part though. If it's a "troll", he's failing pretty bad as he's actually providing amusement instead of annoyance.
But Google is love, how could you possibly use anything else?
Well...one of them IS called babel fish, so there's that going for it:)
Maybe he just knows someone's dark past.
What I don't get is why there's even an 1 TRF battery. I've never gotten to the point where I consumed millions of RF more than I produced, especially for how easy it is to produce RF..
Idunno, top tier magnetostatics just _suck_ down the power. Even if you're running on reactorcraft, it seems that you can start tapping out that kinda power production if you're trying to do something big (digging up a world with boring machines, running a bank of extractors at Ludicrous Speed, etc)
A really big battery would be useful for if your power flow is interrupted; maybe you run out of fuel, or you miscalculate and one of your cores blows. It'll keep your base running while you fix the damage..
I'm personally fond of the capacitor banks from EnderIO. They aren't as beefy as you really need for the late game, but in a way I think that works for them. There's something comforting about looking at a huge office-building-sized battery and knowing that bigass thing's got your back in a pinch.
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Curse PremiumI've never been a big fan of the magnetostic engine. I've always enjoyed using pure rotarycraft or reactorcraft energy (strickly shaft power) to power anything from rotarycraft. I enjoy the challenge
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Curse PremiumSoartex Fanver covers ReactorCraft and RotaryCraft (their in need of an update though)
I think the thing is, it's really difficult to effectively use the immense power of reactorcraft without turning it into RF. You'd need to make tons of shaft junctions splitting it to custom ratios, and it'd need to be planned ahead from the beginning so that the turbine's in the exact right place.... Or you could just put the multiblock RF generator on the end of your turbine(s), plug it into a tesserract, and transform it back to shaft power with tesseracts and magnetostatics (possibly paired with electricraft if you need to split the power farther) wherever you need it.
Plus, it fits in thematically. A steam, gasoline, or even a jet engine is indeed something you might use to power a single device directly in real life... But a nuclear reactor is probably going to be powering many things at once, and the way you do that is by generating electricity with it and transferring it as electricity to reach the multitude of discrete devices out there.