I see nothing, ive dug around every inch of it an i cant break the Shielding Cloak blocks, so looking closer to it tells me nothing, nor does googling it
Now obviously its, shielding//cloaking something as per its name, but what etc
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
From what I can gather, it's a "dungeon" basically. There's treasure in there. But I'm guessing you need to be further progressed in the Chromic arts to figure out your way in. I am so going to enjoy figuring this mod out
Quote from Morpheus1101jumpI see nothing, ive dug around every inch of it an i cant break the Shielding Cloak blocks, so looking closer to it tells me nothing, nor does googling it
Now obviously its, shielding//cloaking something as per its name, but what etc
There are two blocks you can actually dig through on the side, just enough to walk through. You'll like what you find.
I built the infusion ring exactly as shown in the lexicon, two levels, the right type of block/liquid everything, and then clicked in the middle of the X in the center with the appropriate item, but nothing happens.
Can anyone else reproduce/confirm/deny on chromaticraft v4c? I'm currently unable to advance because I can't get these items.
I built the infusion ring exactly as shown in the lexicon, two levels, the right type of block/liquid everything, and then clicked in the middle of the X in the center with the appropriate item, but nothing happens.
Can anyone else reproduce/confirm/deny on chromaticraft v4c? I'm currently unable to advance because I can't get these items.
'X'???
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
There's a lower layer made of 16 normal crystalline stone, above that there is an inner cross or X made of crystalline stone bricks surrounded by the liquid, and then an outer cross or X shape that contains the liquid from the outside, see attached.
I had to once again remove Reikas mods because it does not play well with other mods . Way to many errors in the console , and I am constantly coming back here begging for help that seems hard to get . Was going to add this to my mod pack , and the game does start up fine with all Reikas mods , and does not crash but my console is loaded with errors from these mods , and as such I am dropping all of Reikas mods , and adding in Gregtech to my pack .
Maybe one day i'll come back to this mod working well with other mods ! We will see.
I had to once again remove Reikas mods because it does not play well with other mods . Way to many errors in the console , and I am constantly coming back here begging for help that seems hard to get . Was going to add this to my mod pack , and the game does start up fine with all Reikas mods , and does not crash but my console is loaded with errors from these mods , and as such I am dropping all of Reikas mods , and adding in Gregtech to my pack .
Maybe one day i'll come back to this mod working well with other mods ! We will see.
Ooof. Gregtech.
Didn't think I'd hear that name anytime soon.
Let us know if Greg is still sticking his nose where it shouldn't be. AKA, messing with vanilla and IC2 recipes such as the stupid "Red Ingot" to make a simple IC2 circuit.
Thermal Expansion and associated mods have updated, including the release of Thermal Dynamics.
The new "Cryo-Stabilized Fluxduct" works great so far with Reikas mods. I also recall some people having problems directly connecting a tesseract to Magnetostatics, and at least in this latest version that is working fine. I haven't tested a Turbine Generator yet ( that stuff takes some time to build ), but will let everyone know once I've got it running.
It looks nice, but I'm having a few problems. (I test mods in Creative mode before I run a survival world with them, both to get a feel for the mod and to make sure nothing explodes when it tries to interact with another mod)
Firstly, the white (Tahara, I think?) pylons are completely whiting out my view, effectively blinding me. I get the impression that (given that Kuro doesn't affect my screen at all, and I know from Mystcraft that black is used, at times, for transparency by Minecraft) the shader code needs some more work. Also, I only had this happen once, but Firaxite failed to render the "stone" part of its texture.
Further, the Lexica isn't rendering its categories properly (I could have sworn I'd made screenshots of this, but apparently not; I'll get back to you on this). I'm betting that this is more of a mod interaction issue than a native ChromatiCraft one, but I still thought you should know.
Additionally, there's a weird "NULL!" entry in the "hints" section of the Lexica (the one pointing to Bedrock, The Twilight Forest, etc.), with some sort of sapling for an icon.
Further still, some trees in a Rainbow Forest generated mostly-eaten Cake instead of some of their leaves (like the Firaxite, this only happened once).
Lastly, I'm finding the Fragment loot rate to be incredibly scarce, especially if it's to be played on Multiplayer (I didn't see any mention of a way to duplicate "assigned" fragments).
List of mods (in case any of these is/are an interaction issue) is as follows:
Ars Magica 1.4.0.008
AnimationAPI 1.2.4
BiblioCraft 1.8.1
BiblioWoods Forestry
Binnie's Mods 2.0 pre2
Blood Magic 1.3.0b-3
Botania r1.5 (changes too rapidly to bother with a precise version number)
Buildcraft 6.3.6
Buildcraft-Compat 6.3.1
ChromatiCraft V4c (duh)
CodeChickenCore 1.0.4.29
CraftGuide 1.6.8.1
DragonAPI V4c (also duh)
Forbidden Magic 0.552
Forestry 3.4.0.7
MagicBees 2.1.22
Mystcraft 0.11.0.00
NEIAddons 1.12.3.11
NEIIntegration 1.0.5
NotEnoughItems 1.0.3.74
Railcraft 9.5.0.0
TerrainControl (Forge-compatible Bukkit mod from when I ran a server, don't know the exact version)
Thaumcraft 4.2.3.4
Twilight Forest 2.3.2
Witchery 0.22.0
And lastly, have a couple of screenshots:
ATTACHMENTS
2015-02-19_00.28.59
2015-02-19_03.45.16
2015-02-23_00.24.16
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GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Soo, I was in creative, and I placed a tritium lamp to see how bright it was...
Needless to say, there will be no zombies spawning anytime soon.
However, the light remained after breaking the lamp, and even after logging in/out.
I even recalc'd the lighting with MCEdit. Even replaced all air blocks with wool, logged in and out and swapped the wool with air. Still the lighting remains...
So any idea's here?
EDIT: Fixed my world. Had to replace every block with id "740:15" with air.
I play on a multiplayer server and fragments drop at a reasonable rate. there are way to get them that dont require much exploration-pylons are your "friends" there, they like intelligent things.
I have found that the lexicon is still behaving in the annoying manner that requires you to be in auto gui scale for it to scroll down properly, also I notice that the fragments in the book wasnt behaving like an enderchest and syncing with all books- though i'm not sure whether it's a progress thing or not as we only really started the world.
Another thing to note with chromaticcraft is it is heavily progress based so creative tinkering will only give you a shallow overview of the mod.
I haven't had any shader issues, though i will ask have you played with thaumcraft enough to get warp? if so that may be the problem, last version had a horrible problem where the screen would black out when looking at a chromaticraft block after a warp event.
I play on a multiplayer server and fragments drop at a reasonable rate. there are way to get them that dont require much exploration-pylons are your "friends" there, they like intelligent things.
I have found that the lexicon is still behaving in the annoying manner that requires you to be in auto gui scale for it to scroll down properly, also I notice that the fragments in the book wasnt behaving like an enderchest and syncing with all books- though i'm not sure whether it's a progress thing or not as we only really started the world.
Another thing to note with chromaticcraft is it is heavily progress based so creative tinkering will only give you a shallow overview of the mod.
I haven't had any shader issues, though i will ask have you played with thaumcraft enough to get warp? if so that may be the problem, last version had a horrible problem where the screen would black out when looking at a chromaticraft block after a warp event.
So, kill myself over and over via pyloncution. Rather macabre, but then again I have Blood Magic installed...
I think I do have Auto GUI Scale on, but I'm not sure... I'll check later.
I'd say a shallow overview is (almost) all I need. Like I said, this is mostly to make sure nothing is critically wrong/incompatible.
I use the Cheat Sheet when I start up a creative world, so yes, I have built up quite a bit of Warp (thanks, Forbidden Magic!). My issue is a "whiteout", not a "blackout", but they could be related.
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GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
...I also recall some people having problems directly connecting a tesseract to Magnetostatics, and at least in this latest version that is working fine. I haven't tested a Turbine Generator yet ( that stuff takes some time to build ), but will let everyone know once I've got it running.
Tesseract directly on a Turbine Generator works fine.
Reika: I am running into an issue though. Unfortunately, it seems to cause the internal server to stop responding, but there is no crash, and nothing gets logged. So, no errors to report any specifics:( I can move around fine, place/remove blocks, time of day still changes, but I can not open chests or use commands ( such as /gamemode s or /tps, etc. )
So far, I have been able to reproduce it 100%, and it's as follows:
Obsidian chest on top of some warp itemducts. The one duct under the chest has a resonant servo, set to round robin, ignore redstone, no filtering set.
This splits and goes to 4 Fuel Cores. If I place any fuel into the fuel cores manually, it's fine. However, as soon as I place a stack of fuel ( Tried Uranium and Plutonium so far. ), I see them travel through the itemducts, but they never appear to enter the fuel core. This is when everything stops.
Edit: Well that's kind of interesting. I have a creative industrial coil->bevel->DPA for my water. Redstone block to turn on the coil. If I remove the redstone block, the coil stops running. However, the bevel gear and DPA never update and keep spinning.
Also, aroma backup still seems to run. I just saw the backup message, including saying it finished. ( Will be interesting to see if this corrupted the world or something... )
Edit2: The reason I say I think it was the internal server that stopped: If I try to save and quit, it goes to the "Shutting down internal server..." screen, then MC itself stops responding.
This is what happens when I add DragonAPI, Electricraft, Reactorcraft, and Rotarycraft v4c to a Bevo's Tech Pack world. Memory leaks like crazy and after a while these bricks appear in the sky. Anyone know why?
I had to once again remove Reikas mods because it does not play well with other mods .
Works in my mod pack with no issues. The official mod count on Minecraft is at 180 for my pack. All I had to do is change some IDs. Had it in my 1.6.4 pack as well, also with no issues.
This is what happens when I add DragonAPI, Electricraft, Reactorcraft, and Rotarycraft v4c to a Bevo's Tech Pack world. Memory leaks like crazy and after a while these bricks appear in the sky. Anyone know why?
You turned on retrogen, which is marked as incomplete.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Now obviously its, shielding//cloaking something as per its name, but what etc
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
There are two blocks you can actually dig through on the side, just enough to walk through. You'll like what you find.
Redownload DragonAPI and yes.
I built the infusion ring exactly as shown in the lexicon, two levels, the right type of block/liquid everything, and then clicked in the middle of the X in the center with the appropriate item, but nothing happens.
Can anyone else reproduce/confirm/deny on chromaticraft v4c? I'm currently unable to advance because I can't get these items.
'X'???
There's a lower layer made of 16 normal crystalline stone, above that there is an inner cross or X made of crystalline stone bricks surrounded by the liquid, and then an outer cross or X shape that contains the liquid from the outside, see attached.
Maybe one day i'll come back to this mod working well with other mods ! We will see.
Ooof. Gregtech.
Didn't think I'd hear that name anytime soon.
Let us know if Greg is still sticking his nose where it shouldn't be. AKA, messing with vanilla and IC2 recipes such as the stupid "Red Ingot" to make a simple IC2 circuit.
The new "Cryo-Stabilized Fluxduct" works great so far with Reikas mods. I also recall some people having problems directly connecting a tesseract to Magnetostatics, and at least in this latest version that is working fine. I haven't tested a Turbine Generator yet ( that stuff takes some time to build ), but will let everyone know once I've got it running.
It looks nice, but I'm having a few problems. (I test mods in Creative mode before I run a survival world with them, both to get a feel for the mod and to make sure nothing explodes when it tries to interact with another mod)
Firstly, the white (Tahara, I think?) pylons are completely whiting out my view, effectively blinding me. I get the impression that (given that Kuro doesn't affect my screen at all, and I know from Mystcraft that black is used, at times, for transparency by Minecraft) the shader code needs some more work. Also, I only had this happen once, but Firaxite failed to render the "stone" part of its texture.
Further, the Lexica isn't rendering its categories properly (I could have sworn I'd made screenshots of this, but apparently not; I'll get back to you on this). I'm betting that this is more of a mod interaction issue than a native ChromatiCraft one, but I still thought you should know.
Additionally, there's a weird "NULL!" entry in the "hints" section of the Lexica (the one pointing to Bedrock, The Twilight Forest, etc.), with some sort of sapling for an icon.
Further still, some trees in a Rainbow Forest generated mostly-eaten Cake instead of some of their leaves (like the Firaxite, this only happened once).
Lastly, I'm finding the Fragment loot rate to be incredibly scarce, especially if it's to be played on Multiplayer (I didn't see any mention of a way to duplicate "assigned" fragments).
List of mods (in case any of these is/are an interaction issue) is as follows:
AnimationAPI 1.2.4
BiblioCraft 1.8.1
BiblioWoods Forestry
Binnie's Mods 2.0 pre2
Blood Magic 1.3.0b-3
Botania r1.5 (changes too rapidly to bother with a precise version number)
Buildcraft 6.3.6
Buildcraft-Compat 6.3.1
ChromatiCraft V4c (duh)
CodeChickenCore 1.0.4.29
CraftGuide 1.6.8.1
DragonAPI V4c (also duh)
Forbidden Magic 0.552
Forestry 3.4.0.7
MagicBees 2.1.22
Mystcraft 0.11.0.00
NEIAddons 1.12.3.11
NEIIntegration 1.0.5
NotEnoughItems 1.0.3.74
Railcraft 9.5.0.0
TerrainControl (Forge-compatible Bukkit mod from when I ran a server, don't know the exact version)
Thaumcraft 4.2.3.4
Twilight Forest 2.3.2
Witchery 0.22.0
GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check out my Metroid Door and Custom Potions!
Needless to say, there will be no zombies spawning anytime soon.
However, the light remained after breaking the lamp, and even after logging in/out.
I even recalc'd the lighting with MCEdit. Even replaced all air blocks with wool, logged in and out and swapped the wool with air. Still the lighting remains...
So any idea's here?
EDIT: Fixed my world. Had to replace every block with id "740:15" with air.
Still, how come that happened?
I have found that the lexicon is still behaving in the annoying manner that requires you to be in auto gui scale for it to scroll down properly, also I notice that the fragments in the book wasnt behaving like an enderchest and syncing with all books- though i'm not sure whether it's a progress thing or not as we only really started the world.
Another thing to note with chromaticcraft is it is heavily progress based so creative tinkering will only give you a shallow overview of the mod.
I haven't had any shader issues, though i will ask have you played with thaumcraft enough to get warp? if so that may be the problem, last version had a horrible problem where the screen would black out when looking at a chromaticraft block after a warp event.
So, kill myself over and over via pyloncution. Rather macabre, but then again I have Blood Magic installed...
I think I do have Auto GUI Scale on, but I'm not sure... I'll check later.
I'd say a shallow overview is (almost) all I need. Like I said, this is mostly to make sure nothing is critically wrong/incompatible.
I use the Cheat Sheet when I start up a creative world, so yes, I have built up quite a bit of Warp (thanks, Forbidden Magic!). My issue is a "whiteout", not a "blackout", but they could be related.
GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check out my Metroid Door and Custom Potions!
Tesseract directly on a Turbine Generator works fine.
Reika: I am running into an issue though. Unfortunately, it seems to cause the internal server to stop responding, but there is no crash, and nothing gets logged. So, no errors to report any specifics:( I can move around fine, place/remove blocks, time of day still changes, but I can not open chests or use commands ( such as /gamemode s or /tps, etc. )
So far, I have been able to reproduce it 100%, and it's as follows:
Obsidian chest on top of some warp itemducts. The one duct under the chest has a resonant servo, set to round robin, ignore redstone, no filtering set.
This splits and goes to 4 Fuel Cores. If I place any fuel into the fuel cores manually, it's fine. However, as soon as I place a stack of fuel ( Tried Uranium and Plutonium so far. ), I see them travel through the itemducts, but they never appear to enter the fuel core. This is when everything stops.
Edit: Well that's kind of interesting. I have a creative industrial coil->bevel->DPA for my water. Redstone block to turn on the coil. If I remove the redstone block, the coil stops running. However, the bevel gear and DPA never update and keep spinning.
Also, aroma backup still seems to run. I just saw the backup message, including saying it finished. ( Will be interesting to see if this corrupted the world or something... )
Edit2: The reason I say I think it was the internal server that stopped: If I try to save and quit, it goes to the "Shutting down internal server..." screen, then MC itself stops responding.
It worked, thankyou sir. I assume you tweaked something and re uploaded it?
Depends on when you downloaded it before. He hasn't touched it on github in 3 days, and even that might not have been released yet.
Works in my mod pack with no issues. The official mod count on Minecraft is at 180 for my pack. All I had to do is change some IDs. Had it in my 1.6.4 pack as well, also with no issues.
You turned on retrogen, which is marked as incomplete.