I apologize as this has probably been asked before, but: in V2 of Chromaticraft, when I hit the MMB, which is the default pick block action, another scrollbar thing comes up, presumably related to the incoming infused abilities(?), and I have to escape from this menu bar before the pick block action occurs, and I can move again. Is there (in V2/V3) or will there be a way to change this keybind in V3? I could just remap the pick block key, but that's not optimal...
That is not the problem. Somewhere it should say something related to ASM.
Actually if i run same client with same config over and over again, URLfix work sometimes.
But fix is pretty easy. "CommandableUpdateChecker.class" in "registerMod" method (that method is actually responsible for calls that increase loading time by waiting for sockets, probably ???), when u check file extension to be equal (or not equal, i didnt know source code) to "bin", i change "ifeq" (99 in bytecode) to "ifne" (9a), thats how i avoid version checking. Im sure URLfix just changing original url, thats not working good.
P.S. As usual, sorry for my bad english. I tried to explain as much as possible.
Actually if i run same client with same config over and over again, URLfix work sometimes.
But fix is pretty easy. "CommandableUpdateChecker.class" in "registerMod" method (that method is actually responsible for calls that increase loading time by waiting for sockets, probably ???), when u check file extension to be equal (or not equal, i didnt know source code) to "bin", i change "ifeq" (99 in bytecode) to "ifne" (9a), thats how i avoid version checking. Im sure URLfix just changing original url, thats not working good.
P.S. As usual, sorry for my bad english. I tried to explain as much as possible.
I do not condone disabling the version checker.
Quote from Eruantien»I apologize as this has probably been asked before, but: in V2 of Chromaticraft, when I hit the MMB, which is the default pick block action, another scrollbar thing comes up, presumably related to the incoming infused abilities(?), and I have to escape from this menu bar before the pick block action occurs, and I can move again. Is there (in V2/V3) or will there be a way to change this keybind in V3? I could just remap the pick block key, but that's not optimal...
It is configurable in V3.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
So can you please fix that without disabling version checker? Coz i cant accept 2:30 min loading of my client, instead of 50 sec, thats why i did my fix, sorry.
Hi Reika! Continuing to have fun with your mods, however much I might gripe about magnetostatics etc.
Just wanted to let you know - theres an incompatibility between Rotarycraft, NEI and Fastcraft that makes NEI not use Rotarycraft item icons, so they all look empty. Ive confirmed that its a Fastcraft problem, and I've posted it to their bug tracker, bit I figured I'd let you know it's out there.
Hi Reika! Continuing to have fun with your mods, however much I might gripe about magnetostatics etc.
Just wanted to let you know - theres an incompatibility between Rotarycraft, NEI and Fastcraft that makes NEI not use Rotarycraft item icons, so they all look empty. Ive confirmed that its a Fastcraft problem, and I've posted it to their bug tracker, bit I figured I'd let you know it's out there.
Thanks again! Your mods are a blast!
It is NEI rendering the gui on top of the items - does it only happen with FastCraft enabled?
So can you please fix that without disabling version checker? Coz i cant accept 2:30 min loading of my client, instead of 50 sec, thats why i did my fix, sorry.
As I said, check your logs for relevant errors.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Ah, sorry for the lack of detail. V2 of your mods, Fastcraft 1.9. And yes, it all works fine with Fastcraft off. Further, if I mouseover I get the correct tooltips - its just the images that aren't displaying.
Ah, sorry for the lack of detail. V2 of your mods, Fastcraft 1.9. And yes, it all works fine with Fastcraft off. Further, if I mouseover I get the correct tooltips - its just the images that aren't displaying.
Mine are blank with or without fastcraft but I'm using sphax texture pack when I get home I'll try it with and without the textures.
So this whole time I've been trying to power my AE system with a bunch of AC Electric engines, and shocked at how little each new engine feeds the hunger of my growing network.
Every time I rightclick the AE Energy Acceptor with the Transducer, It tells me that it's receiving 0 W @ 256 rad/s, but that just seems to be a display bug (since it runs), so I was discarding it as wrong info.
The Bug: Now that I have constructed the AE Network Tool, though, my power woes are partially explained: The Energy Acceptor is only taking the energy of one AC engine, despite me having 5 wired up to it (4 junctioned with shafts, and 1 direct). Even when I connect two AC Electrics directly (no shafts in between), the network only receives power from one.
So this whole time I've been trying to power my AE system with a bunch of AC Electric engines, and shocked at how little each new engine feeds the hunger of my growing network.
Every time I rightclick the AE Energy Acceptor with the Transducer, It tells me that it's receiving 0 W @ 256 rad/s, but that just seems to be a display bug (since it runs), so I was discarding it as wrong info.
The Bug: Now that I have constructed the AE Network Tool, though, my power woes are partially explained: The Energy Acceptor is only taking the energy of one AC engine, despite me having 5 wired up to it (4 junctioned with shafts, and 1 direct). Even when I connect two AC Electrics directly (no shafts in between), the network only receives power from one.
Fixed in V3?
This is not on my end.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Mine are blank with or without fastcraft but I'm using sphax texture pack when I get home I'll try it with and without the textures.
I can confirm that without fastcraft and no resource pack, the icons disappear in NEI for recipes (but only for non-vanilla machines).
As for the AE powering, it is likely that it will only accept power from one side at a time (since generally, that's how RotaryCraft operates, other than with junction boxes). If you need to split it up, I might suggest having multiple AE energy acceptors.
Apologies for the fragmented information. I'm home from work, so I can be more complete.
I'm running a modified version of DW20, using Fastcraft 1.9, Reika's mods v2, and NEI 1.0.3.62. The issue stops occurring when I unload Fastcraft, I have not engaged in any further testing yet.
Other mods that modify NEI's behavior include NEI Addons 1.12.2.9, NEI Integration 1.0.0, and NEI Plugins Unofficial 1.1.0.11. It's not something that I've tinkered with, so it should all be the same as DW20 v1.0.2.
Apologies for the fragmented information. I'm home from work, so I can be more complete.
I'm running a modified version of DW20, using Fastcraft 1.9, Reika's mods v2, and NEI 1.0.3.62. The issue stops occurring when I unload Fastcraft, I have not engaged in any further testing yet.
Other mods that modify NEI's behavior include NEI Addons 1.12.2.9, NEI Integration 1.0.0, and NEI Plugins Unofficial 1.1.0.11. It's not something that I've tinkered with, so it should all be the same as DW20 v1.0.2.
I am not using any texture packs.
Thanks again!
Have you tried fastcraft 1.10 yet? I know it adressed some issues with shaders but not sure if it matters here?
Have you tried fastcraft 1.10 yet? I know it adressed some issues with shaders but not sure if it matters here?
Quote from Reika on page 703
Quote from daantimmer»
Sorry for re-asking but I guess it was quickly over-read because of the crash log copy-pasta directly below the above reply. ;-)
I've got some more information on reproducibility: The rendering of items through NEI stops working after actually creating an item in the worktable.
An NEI derp I added a workaround for in v3.
You may be right, smbarbour. I just re-enabled Fastcraft to do some testing, and everything seems to work fine now.
I had some issues earlier in this playthrough, where none of the items from the mod were displaying at all - grinder outputs, machine recipes, nothing. I'll track it more closely and see if I can come up with some more substantial behaviors.
Reika, I have a balance question for my own mod RFTools. I'm busy making a dimension builder in that mod (similar to Mystcraft but in a more technological way). There will not be instability in the dimensions created by RFTools but dimensions have to be maintained with power (RF). More OP dimensions will need more power. I'm trying to find a good value for very OP blocks. Like a world made out of diamond blocks. By default that should be 'just' barely possible to maintain. So to balance that correctly I'd like to compare to (for me) the biggest known RF production in modded minecraft and I think that will be your top-tier reactor.
So about how much RF/tick can one actually get out of such a reactor?
Thanks.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Actually if i run same client with same config over and over again, URLfix work sometimes.
But fix is pretty easy. "CommandableUpdateChecker.class" in "registerMod" method (that method is actually responsible for calls that increase loading time by waiting for sockets, probably ???), when u check file extension to be equal (or not equal, i didnt know source code) to "bin", i change "ifeq" (99 in bytecode) to "ifne" (9a), thats how i avoid version checking. Im sure URLfix just changing original url, thats not working good.
P.S. As usual, sorry for my bad english. I tried to explain as much as possible.
I do not condone disabling the version checker.
It is configurable in V3.
Just wanted to let you know - theres an incompatibility between Rotarycraft, NEI and Fastcraft that makes NEI not use Rotarycraft item icons, so they all look empty. Ive confirmed that its a Fastcraft problem, and I've posted it to their bug tracker, bit I figured I'd let you know it's out there.
Thanks again! Your mods are a blast!
It is NEI rendering the gui on top of the items - does it only happen with FastCraft enabled?
As I said, check your logs for relevant errors.
I tried it without fastcraft 1.9 still blank
Edit: I have generated power from this, however it is WAY weaker than the fission reactor in efficiency, power, and cost. It only looks cool at most.
Mine are blank with or without fastcraft but I'm using sphax texture pack when I get home I'll try it with and without the textures.
Every time I rightclick the AE Energy Acceptor with the Transducer, It tells me that it's receiving 0 W @ 256 rad/s, but that just seems to be a display bug (since it runs), so I was discarding it as wrong info.
The Bug: Now that I have constructed the AE Network Tool, though, my power woes are partially explained: The Energy Acceptor is only taking the energy of one AC engine, despite me having 5 wired up to it (4 junctioned with shafts, and 1 direct). Even when I connect two AC Electrics directly (no shafts in between), the network only receives power from one.
Fixed in V3?
This is not on my end.
I can confirm that without fastcraft and no resource pack, the icons disappear in NEI for recipes (but only for non-vanilla machines).
As for the AE powering, it is likely that it will only accept power from one side at a time (since generally, that's how RotaryCraft operates, other than with junction boxes). If you need to split it up, I might suggest having multiple AE energy acceptors.
I'm running a modified version of DW20, using Fastcraft 1.9, Reika's mods v2, and NEI 1.0.3.62. The issue stops occurring when I unload Fastcraft, I have not engaged in any further testing yet.
Other mods that modify NEI's behavior include NEI Addons 1.12.2.9, NEI Integration 1.0.0, and NEI Plugins Unofficial 1.1.0.11. It's not something that I've tinkered with, so it should all be the same as DW20 v1.0.2.
I am not using any texture packs.
Thanks again!
Have you tried fastcraft 1.10 yet? I know it adressed some issues with shaders but not sure if it matters here?
Quote from Reika on page 703
Quote from daantimmer »
Sorry for re-asking but I guess it was quickly over-read because of the crash log copy-pasta directly below the above reply. ;-)
I've got some more information on reproducibility: The rendering of items through NEI stops working after actually creating an item in the worktable.
An NEI derp I added a workaround for in v3.
I had some issues earlier in this playthrough, where none of the items from the mod were displaying at all - grinder outputs, machine recipes, nothing. I'll track it more closely and see if I can come up with some more substantial behaviors.
So about how much RF/tick can one actually get out of such a reactor?
Thanks.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks