1.7.10
Forge
Blocks
Items
Magic
Realism
OK, that means something else is editing my recipes, presumably deliberately to break them. Please list all mods and versions you have, and post a copy of your loading log (set to maximal logging).
Digital Reality Private Pack - 200+ Mods, Dedi Server
I assume by "unsupported" he meant "crash game if detected", like it does for GT.
Digital Reality Private Pack - 200+ Mods, Dedi Server
delete privat modpack
Sure, GregTech modifies a ton of recipes in vanilla Minecraft and a bunch of mods. The changes in the mods you can disable. If you don't like the changes in vanilla Minecraft, then don't install the mod. Every mod you install changed things in vanilla Minecraft, that's the essence of mods. You can not however, with any serious argument, blame GregTech for doing anything wrong since you can undo all of the changes it makes in other mods. They are completely voluntary.
Tinkers Construct on the other hand introduced an infinite resource exploit which is a really bad thing for any mod to do. They took metal blocks, from GregTech, and gave the player the ability to break those blocks in more then 9 ingots. There was no way to disable this exploit. GregTech then posted a warning telling players Tinkers Construct introduced this exploit. Still people blame GregTech for wanting to change the way Tinkers Construct handled the blocks from GregTech. Which is completely insane. Tinkers Construct broke the game, plain and simple. They did this by changing the behavior of another mod... which is what people are accusing GregTech of mainly. The difference is GregTech doesn't create exploits, it makes things harder and you can disable the changes if you so choose.
Later Tinkers Construct added code that unregistered GregTech's ore dictionary handler. Effectively this broke GregTech and can't be seen as anything else but a direct attack on GregTech. It wasn't a bug. Their "piece of mind" feature's sole purpose was to break GregTech. After this was discovered they quickly removed this code from their mod. However their attitude towards other mods hasn't changed. Their current "warning" towards Reika's mods is proof of this.
Whatever mDiyo and the other people working on Tinkers Construct may say, they are the bad guys for doing such things. And them accusing other mod(authors) of doing things that are wrong is just hilariously ironic.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Uhh... okay, how do I get my loading log? >.>
The file is called: ForgeModLoader-client-0.log and it's located in the Minecraft directory.
Open it with notepad and copy/paste the contents to a site like http://paste2.org
Then after you click the submit button it will forward you to the result.
Next copy/paste the URL from your browser into a forum post and people can see the contents of your log.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
I have the following:
High-Temperature Gas Reactors? Not really.
EDIT:
I talked with a couple mod authors:
The fire crafting glitch is apparently an ID conflict. If the recipe system cannot find an item, it loads fire.
My guess is some other mod is overwriting one of my items. Check your configs. In the meantime, I will write an overwrite tracker to disallow this, as there is no reason for any mod to overwrite my items.
Perhaps you should look up the history yourself because I think you are very wrong. Here's Greg's explanation of what happened last time Tinkers Construct attacked GregTech: http://forum.industrial-craft.net/index.php?page=Thread&threadID=9955
Also this was their reaction to people complaining about Tinkers Construct purposefully breaking GregTech.
source
They later retracted this comment and removed the breaking "piece of mind" feature from Tinkers Construct because a lot of people were unhappy with the way the Tinkers Construct devs were acting.
And now they are doing it to Reika. If they disagree with how Reika does things, that's perfectly fine. If they don't want their mod to be used along with any of Reika's mods, that's fine also and easily done by refusing to load the game if they detect Reika's mods. But the attacks and accusations they make really need to stop. They're not helping anyone by giving out a "warning" about a feature that may or may not be implemented.
We're on a forum right now. This is a place where opinions meet and people discuss their points of view. If people can't talk about these kinds of things but feel the need to attack each other, then something is very wrong.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Whoops, links fixed.
The last incident between Tinkers Construct and GregTech was about GregTech making suggestions to mod authors about following Forge's guidelines about ore dictionary names.
The result was Tinkers Construct attacking GregTech with their "piece of mind" code. They apparently take the log files and messages printed in them seriously. So I don't think it's strange to look at their warning and be worried about what they're going to do next.
I know they solved the issue. That's what I've said before. They removed the "piece of mind" code and retracted that statement. The problem is with their apparent hostile attitude towards other mods and mod authors.
Them not giving support when GregTech and Reika's mods are installed would actually be a big deal if you ask me. A lot of mod packs have those mods, they don't exist in empty space but interact with each other.
Also with excluding mods like this: which one will be next? How about NEI, or Buildcraft? It's completely ridiculous to flat out ignore people just because they use a mod you don't like which may not even be causing any problems at all.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Well, I am implementing a Van De Graff into RotaryCraft anyways (think IC2 tesla coil), but is this homopolar generator not just another way of "adding electricity"?
That means I would have to add more worldgen for it, something I do not want to do.
The ideal design is to use a sort of gridlike arrangement of fuel rods with boilers making contact with several fuel rods.
That hydrogen explosion is actually already implemented; it is why the blocks fly like sand.
This is very strange, considering I usually have trouble making a reactor produce less than a megawatt.
Because the real reactors use sodium. Lead nuclei are too big, and would absorb a good portion of the neutrons that otherwise would convert U238 to Pu239.
http://paste2.org/xYPExOwe
Mods are as follows:
Optifine_1.6.4_HD_C6
Minecraft Coder Pack 8.09
Forge Mod Loader 6.4.38.942
Minecraft Forge 9.11.1.942
Chemcraft Core 1.5.8
CodeChicken Core 0.9.0.6
Not Enough Items 1.6.1.5
Chicken Shed 1.1.2
bspkrsCore v5.0
CrystalWing 1.6.4.r04
Treecapitator 1.6.4.r06
Backpack 1.18.17
The Barrels Mod 3.2
BiblioCraft 1.4.1
BuildCraft 4.1.0
Colourful Portals Mod 1.2.2
Immibis Core 57.0.0
Dimensional Anchors 57.0.0
DragonAPI v6
Equivalent Exchange 3 pre2-19
Enchanting Plus 1.16.5
Ender Forest v6
LomLib 1.0.6
Equivalency 1.5.4
Exp Chest v3.1.40.--
GeoStrata v6
Gravestone 1.6.2 v5.2
iChunUtil 2.3.0
Iron Chest 5.3.14 build 512
Liquid Fuels 2.2.0
NEI Addons 1.9.0.r40
NEI Plugins 1.1.0.1
Peacefulpack 1.1.6.1
ReactorCraft v6
RotaryCraft v6
Spider Pet v6
Teleport Pipes 1.0.0
Thaumcraft 4.0.4c
Torched 2.0.0
Useful TNT v6
Balkon's WeaponMod 1.13.6
Xplosion Core 1.0.0.0
Zan's Minimap 1.0
Chemcraft Network 1.0.2
That's everything that shows up in my mod list in the game menu.
No obvious offenders in the mod list, and the logs contain nothing.
It may be an ID conflict as others have suggested. Try the new version when it comes out and let's see.
Time: 11/22/13 10:29 PM
Description: Initializing game
java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/living/LivingSpawnEvent$AllowDespawn
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getDeclaredMethods(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.gatherAnnotations(FMLModContainer.java:324)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.entity.living.LivingSpawnEvent$AllowDespawn
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getDeclaredMethods(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.gatherAnnotations(FMLModContainer.java:324)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 219076056 bytes (208 MB) / 490602496 bytes (467 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 13 mods loaded, 13 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.2.55.842} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{9.10.0.842} [Minecraft Forge] (coremods) Unloaded->Constructed
mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed
TreeCapitator{Forge 1.6.2.r04} [Treecapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r04.Universal.jar) Unloaded->Constructed
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed
LomLib{1.0.6} [LomLib] (LomLib-universal-1.0.6.jar) Unloaded->Constructed
diving{2.0.0} [Diving Gear] (DivingGear2PreRelease.jar) Unloaded->Constructed
DragonAPI{release} [DragonAPI] (DragonAPI v6 1.6.zip) Unloaded->Constructed
excessivefoods{1.6.2} [ExcessiveFoods] (ExcessiveFood V3.zip) Unloaded->Constructed
wuppy29_harderpeaceful{1.6.0} [Harder Peaceful] (Harder Peaceful 1.6.0.zip) Unloaded->Constructed
MinersDeluxe{2.2.2} [MinersDeluxe] (MinersDeluxe-v2.2.2.zip) Unloaded->Constructed
SpiderPet{beta} [Spider Pet] (SpiderPet v6 1.6.zip) Unloaded
Launched Version: 1.6.2-Forge9.10.0.842
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 4250 GL version 3.2.9606 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
1. Use spoilers or pastebin.
2. Your Forge is out of date.
If I may opine. I would say that for realism's sake not all meltdowns should actually cause an hydrogen explosion. Thee Mile Island is an example of a reactor design which was resistant to the hydrogen explosion because it was made as an PWR (Pressurized Water Reactor) which is, by definition, an NTC (Negative Temperature Coefficient) reactor.
As you probably already know (so I am stating this for those that don't), for fissil fuel to react the neutrons must be slow moving. In a PWR, the coolant (water) is also used as the moderator (slows fast moving neutrons down) so that more fissils may take place. However, as the temperature of the coolant increases pockets of steam are created, thus preventing the moderation of more and more neutrons, causing the reactions to lesson as temp increases. This is why reactor 2 on Three Mile Island only partly melted down even though it pretty much ran dry. The inside of the reactor is a ruined mess, but there was never any danger of hydrogen explosions.
On the other hand, Chernobyl was an RBMK (Reaktor Bolshoy Moshchnosti Kanalniy), or "High Power Channel-type Reactor" in English. These use water for cooling, and graphite as a moderator. This design is known as a PTC (Positive Thermal Coefficient) reactor, and as the name implies it increases its reactions as the temperature rises. Because the water was counted on for the cooling, and graphite to moderate the neutrons, reactions not only continue as the water begins to vaporize, but continue to increase. With Chernobyl, this continued until the reactor was hot enough to crack water (separate the hydrogen from the oxygen. I would say the rest is history, but what happened after (Biorobots) was an atrocity in its own right.
See 55 minutes into this documentary if you want to learn more about biorobots. Also, the entire documentary is about the Chernobyl incident and might be of interest to those reading this thread anyways.
The issue I am getting at though, is not every reactor will have the ability to reach the temp to crack water and cause a hydrogen explosion. Well designed reactors will actually start to taper down as they get hotter, although they will also damage themselves and become useless structures when that happens.
I would quit wikipedia also. It is an unreliable source. I actually got my information from an NE class I took in college. Here is a better source for information on the TMI incident.
Source: http://www.world-nuc...sland-accident/
Now, the incident at Fukushima was a special case, as the explosions would not have occurred over the natural course of the disaster except for the damage caused from outside source. Now, using Fukushima to justify such an event in ReactorCraft would be applicable if Reika plans to implelent earthquakes and tsunamis as natural disasters. On the other hand, creeper damage, and griefing endermen might be cause for this to happen.
The point is that a BWR does not run the danger over the coarse of its natural cycle to overheat and detonate a hydrogen bubble. Fukushima had damage which allowed excess oxygen into the area around the hydrogen.
Edit: I should state an adequately designed BWR does not run said risk.