Reika used the creative coil because it was easier for the build, in a legitimate situation, by the time you had the resources to make a fusion reactor, you should have a very good power supply already. The reactor is self sustaining and I believe(correct if I'm wrong Reika), you also get a net gain, meaning once you start the reactor, as long as you have enough tritium and deuterium, the reactor will continue working forever on its own.
Is it possible to create fully self sustaining fusion reactor? Im worried about tritium supply. To change deuterium into tritium you need neutrons. Can anybody tell me if neutrons from fusion can also be used to create tritium? And if they do, will this be changed in the future?
Yes it is possible, and I believe the neutrons can be used, but it is wise to setup a smaller reactor dedicated solely to making deuterium and tritium
You know exactly what i am talking about... please don't try to be a smart*** thank you
The coil can output to a comparator when placed on its side which is how you can build an auto-off switch for it before it hits max and explodes. This is also shown on the wiki complete with a pic. http://rotarycraft.wikia.com/wiki/Industrial_Coil
As it was said, if you right click on the coil with transducer, it shows you stored energy in MJ. If you plan to run a grinder at x amount of time at whatever speed/torque requirements, calculate in advance how many MJ you need for x amount of time running the grinder.
Also, why are you bothering with a coil at all. Make a steam engine (or a few of these if you don't have any lubricant to start with) and a gearbox and run a grinder that way. It's too essential a machine, especially early on, to run on what's essentially a battery.
I found something strange and I am wondering if this a bug or am I missing something.
I have a Gas turbine powering to friction heaters with a shaft junction in 1:1 mode splitting the power. Both of the friction heaters are receiving the same power but one won't go beyond 1400C while the other one is at 1768C.
I am getting this error on startup. It seems to involve DragonAPI's Handler having issues with MagicalCrop's 'seeddropchance'.
Pastebin: http://pastebin.com/AP0KSjcE
Reika i think you really need to re-design how the fusion reactor can be powered. otherwise is impossible to keep it running if your doing legit survival. the only way i can see to keep it going permanently (as a fusion reactor should since it runs of its own power) is to use a infinite coil.
Also, this may be a bug. If you break a toroid right next to the precharger, you can't place it back down unless you tear half of the precharger down - I'm guessing the toroid needs empty space around it and the precharger is in its way. Maybe not a bug, but a little irritating
that's a bug. knock out the solenoid hub and reform it. that should get it to recognize its there
You know exactly what i am talking about... please don't try to be a smart*** thank you
well that's freaking annoying. maybe reika will add something like a "Capacity Information Block"
No, I am not adding any machines or items to do the thinking for you.
Also, you really should be more careful about making posts that are more sensible and polite. You have already crossed the line where you and your posts will inevitably become popular entertainment reading, like these two:
Those two people above are mocked relentlessly in places like the RotaryCraft IRC channel, this thread, various other threads, and my TeamSpeak channel. I rather suspect you do not want to join them.
Also, this should be interesting:
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Dose anyone know how to make a fusion reactor self sustaining? some people on this most decide to be rude on how i need to learn more. instead of just helping out
You do need to learn more. Not only do I strongly discourage handholding, but I have designed RC in such a way that if you try building things you did not legitimately understand how to build, you will be screwed.
I've built this three times and each time the result is the same, plasma just flying out the side
I built the last one using the tokamak blueprint highlighter and everything lines up as far as I can tell.
I'm sure I'm doing something wrong, but I'm just not able to see what it is.
Here is another pic showing the level of toroids, solenoid and plasma injectors in relation to each other: http://tinypic.com/r/2j34bw7/8
I'd really appreciate any further help you can give.
What speed and torque are you giving the solenoid?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Hahaha, Its great that someone in the community assumes that they can simply put up a poll and vote for the "owner" of Rotarycraft. Nevermind something so trivial as creating the mod coming into play, no no, its a democracy here, let's just vote for "ownership" of the mod. Referring to Azanor as "thaumcraft guy" is just the icing on the cake!
The youtube exchange is almost frightening. How quickly someone can turn from pleasantries and praise while insisting you help them, to deteriorating into vulgarities and insults while demanding you fix something that is not broken. Funny, yet frightening.
Thanks for sharing those Reika. I'm sure that the future will bring many more amusing exchanges...
Hahaha, Its great that someone in the community assumes that they can simply put up a poll and vote for the "owner" of Rotarycraft. Nevermind something so trivial as creating the mod coming into play, no no, its a democracy here, let's just vote for "ownership" of the mod. Referring to Azanor as "thaumcraft guy" is just the icing on the cake!
The youtube exchange is almost frightening. How quickly someone can turn from pleasantries and praise while insisting you help them, to deteriorating into vulgarities and insults while demanding you fix something that is not broken. Funny, yet frightening.
Thanks for sharing those Reika. I'm sure that the future will bring many more amusing exchanges...
I will. They are popular and I quite enjoy it when they happen.
hey reika you are a genius and i appreciate your work man.
my question - how to enable steam conversion without using railcraft? had an idea to use big reactors and the steam output of it on your mod but i dont have railcraft. is it possible to enable it manually somehow?
at first i did ask for help politey. and the response i got was to go and learn how to use the mod... i say that's a rude author then
What kind of response were you expecting? Me to tell you how to place each and every block, then take it when you inevitably come back here whining when half of it explodes or melts?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Find and/or remove whatever is overwriting the overworld with a "hell"-type world provider.
I dont know of anything that does that I had it working fine on my server then I had to wipe it and reinstall, so copied the world in after it was reinstalled.
I just wanted to know... how do i make it self sustaining? is that so hard to just answer?
One of the most interesting features of Rotarycrafty and it's addons (in my opinion at least) is figuring out how various systems work together. The amount of detail and thought that goes into the interaction between various machines and their mechanics is fun to explore and tinker with and occasionally mess up with appropriate consequences. The functionality you are looking for (and were looking for a few pages ago) IS in game and it's there for you to figure out rather than simply being the responsibility of a magical block that you craft, place and then forget about. Why would you even want to rob yourself of the experience of figuring it out yourself? Multiple people have confirmed for you that it is in fact possible. You have your start point and you have your end point. Now just figure out how to connect them.
My recipes are hardcoded to use my steel, so this is a bad idea.
To clarify, I wasn't talking about steel specifically, as I'm pretty sure he wants to use ALL of your ingots' textures (copper, tin, etc.) for ALL of those respective metals. But yes, I do see your point with the steel.
yeah well its my choice if i want rob the experience for myself not yours. so just tell me. how do i make the fusion reactor self sustaining.
You're missing the point - the reason nobody will give you a straight answer (besides your thickheaded rudeness) is simply because there IS no straight answer! It's completely up to you how to power everything, how to supply everything required and move it around to everywhere it needs to be, how to handle the power output once you get it going, etc. If you can't even think of a few POSSIBLE systems that MIGHT work and just give them a go in a creative test world to see for sure, then honestly I'm not so sure you should be messing around with these mods in the first place. Instead of complaining about how Reika makes his mods "too hard," consider properly TRYING to understand the various concepts involved and experimenting around ON YOUR OWN. Oh, and if you don't like it and/or don't understand it, even after giving it a fair and honest EFFORT, nobody is stopping you from simply NOT messing with it, or, for that matter, just WALKING AWAY from the mods altogether. However, the more you keep up with this maddeningly inconsiderate and closed-minded attitude of yours, the more we, especially Reika himself, will get frustrated, eventually enough so that we will simply walk away from YOU.
People don't just say "All the tools you need are there, now put them together until you find something that works".
There are lots of resources for redstone. Lots of "sample tested designs". Whole section of the forum for people to post questions or share working ideas -- or even to share non-working ideas for feedback. People posting lots of "how to deal with the quasi-connectivity" issues. Testing/debugging/fixing of designs to make them better.
Want a minecraft implementation of a J/K flip-flop? You can look it up. Want ideas on how to deal with clocks and timing? It's there. Need ideas on the various trade-offs of different dropper towers, and when to use a glass elevator instead? All there.
Many different ideas, all sorts of tradeoffs and improvements: all discussed openly, freely.
Some people want to improve what's there. Some people want to use what's there. Some people want to out-do someone else in bigger and more complex "just because". Some people want to show off. And some people want to learn from others, quickly, instead of from scratch, slowly. Because some people have more time for redstone learning than others do.
===
Here is someone who doesn't have the time for nuclear engineering from scratch.
Now, maybe you can point him to a beginner's tutorial like http://lisimba.org/m...ctor/howto.html
Maybe someone else knows of other tutorials -- that's the only one I know of. I won't call it perfect, I won't call it the end-all, be-all.
Other people might even point to a forum where there are lots of people who ask questions about reactorcraft, such as http://forum.feed-th...?q=reactorcraft
But to dismiss someone entirely, saying "You must learn on your own, from scratch, because the mod is all about learning from the explosions left by your failures"?
===
Mean mode start:
You're missing the point - the reason nobody will give you a straight answer (besides your thickheaded rudeness) is simply because there IS no straight answer! It's completely up to you how to power everything, how to supply everything required and move it around to everywhere it needs to be, how to handle the power output once you get it going, etc.
"How do I use redstone?"
You're missing the point -- the reason no one will help you with redstone is because there is no single answer! It's up to you how to handle the logic gates, how to test for status, how to organize all the comparators and handle wire length, etc.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I am getting this error on startup. It seems to involve DragonAPI not detecting the Config of redstone arsenal.
Pastebin: http://pastebin.com/7pHa7bvW
Thanks in advance,
Dust6161
dust6161, on 28 June 2014 - 01:40 AM, said:
I am getting this error on startup. It seems to involve DragonAPI's Handler having issues with MagicalCrop's 'seeddropchance'.
Pastebin: http://pastebin.com/AP0KSjcE
Thanks in advance,
Dust6161
Apparently the handlers are out of date. - Reika (Dont know how to work all the forum things yet)
Are these outdated handlers on your end or on RedstoneArsenal/MagicalCrop's end?
You aren't wrong, but the comparison is a little bit off. Someone who has no idea how redstone works usually starts off building a simple circuit and might (probably will) seek help in how the basic components work. Makes sense. But someone who doesn't know how redstone works and wants to build a functional computer in game is going to be told to learn the basics first, right? Because trying to teach someone, even by giving them a fully functional design, how something that complicated works without them understanding the parts that make it up is pretty much futile.
The fusion reactor is pretty much the end of RC's tech progression. It's not something you should just jump into (like a complicated redstone device) but instead should work up to. A couple of pages ago he didn't even seem to understand how coils works, that would be a good place to start. I don't think anyone here, including Reika, is averse to helping people...but handholding someone who refuses to figure anything out on their own is a different story altogether.
Your turnaround example of 'how do I use redstone' would be more equivalent to someone asking how to get their dc motor to power a pump.
You aren't wrong, but the comparison is a little bit off. Someone who has no idea how redstone works usually starts off building a simple circuit and might (probably will) seek help in how the basic components work. Makes sense. But someone who doesn't know how redstone works and wants to build a functional computer in game is going to be told to learn the basics first, right? Because trying to teach someone, even by giving them a fully functional design, how something that complicated works without them understanding the parts that make it up is pretty much futile.
The fusion reactor is pretty much the end of RC's tech progression. It's not something you should just jump into (like a complicated redstone device) but instead should work up to. A couple of pages ago he didn't even seem to understand how coils works, that would be a good place to start. I don't think anyone here, including Reika, is averse to helping people...but handholding someone who refuses to figure anything out on their own is a different story altogether.
Your turnaround example of 'how do I use redstone' would be more equivalent to someone asking how to get their dc motor to power a pump.
You also forget that redstone does not normally explode or otherwise cause catastrophic damage to a large area when done incorrectly.
Kindley keep out of this. i asked him a question and its not your place to barge in
Well we kinda can't help but laugh at your simple minded tenacity on the subject. There is no one magical way to make something infinite. everyone has there own way of playing, so pull your head out of your ass, take a deep breath of fresh air and go figure out how to make the world infinite with your OWn ideas instead of leaching off of others
So I have looked but can not find a way or thing that is causing my Geostrata Crytals to do the negative effect in my overworld. Nothings different from last time, and my single player world (using the same mods as server) are fine with the crystals
The Meaning of Life, the Universe, and Everything.
Join Date:
1/28/2012
Posts:
359
Minecraft:
Kimiro
Member Details
Welp.
It's been a while since I've even touched MineCraft (lol other games), let alone your mods Reika. After a quick update to the latest I decided to immediately take a good look at some of the new stuff. And I'm loving it all over again.
Funny story: I created a new world to goof around in and snagged up a RC handbook. As I'm flipping through I thought "Gee, I wonder if Reika has added some way to totally drain pipes yet. That would be in'." Lo and behold two pages later I see that sexy looking in-line pipe pump and I honestly chuckled. Good work Reika, you glorious precognizant *******.
Then of course I cracked open ReactorCraft and skimmed through the pages - and I had to lay down for 5 minute because HOLY CRAP you added the high-pressure turbine dealio (did I suggest that? I feel like I did. Either way, I emitted a sound usually reserved for pre-teen girls at a concert). Staggering costs aside - hot damn am I happy to see that.
One tutorial in spanish (and a jury-rigged "reactor" [really just an infinite reservoir of hot CO2 connected to some exchangers]) later, I had a working, totally maxed-out high-pressure turbine. Of course, due to my designs I was actually producing more steam than I knew what to do with, but not enough extra to produce another one of the monstrous turbines. So I slapped a steam grate and a full normal turbine on the main steam line (to avoid a possible steam explosion) and went to work experimenting with my new 8 gigawatt toy.
Unfortunately, that's where the fun really ends, as after testing to see how long it would take to blow up an industrial coil (hint: Not long at all) at the end of a bedrock shaft line, I decided to remove the shaft and play a little closer to the turbine itself (testing how mobs react to it, the power of fans. All sort of weird stuff.) But as I broke the second-to-last of the bedrock shafts my game crashed out. When I started it back up, the turbine had partially reverted to the unfinished blocks (but still showing the completed and working turbine overlayed - see screenshot) before crashing out a second time. So naturally... I came here to provide you with a crash log and some screenshots of the bizzare frankenturbine.
In true KimiTech R&D form, one crash log in a regulation spoiler.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
java.lang.ClassCastException: Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamGrate cannot be cast to Reika.ReactorCraft.TileEntities.PowerGen.TileEntityTurbineCore
at Reika.ReactorCraft.Blocks.BlockTurbineMulti.breakMultiBlock(BlockTurbineMulti.java:232)
at Reika.ReactorCraft.Base.BlockMultiBlock.func_71852_a(BlockMultiBlock.java:76)
at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:711)
at net.minecraft.world.World.func_72832_d(World.java:559)
at net.minecraft.world.World.func_94571_i(World.java:688)
at net.minecraft.block.Block.removeBlockByPlayer(Block.java:1662)
at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:277)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:311)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Reika.ReactorCraft.Blocks.BlockTurbineMulti.breakMultiBlock(BlockTurbineMulti.java:232)
at Reika.ReactorCraft.Base.BlockMultiBlock.func_71852_a(BlockMultiBlock.java:76)
at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:711)
at net.minecraft.world.World.func_72832_d(World.java:559)
at net.minecraft.world.World.func_94571_i(World.java:688)
at net.minecraft.block.Block.removeBlockByPlayer(Block.java:1662)
at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:277)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:311)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@58f91e10
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
The Frankenturbine. Breaking any block (even sandstone, shafts, the roof of a village 20 chunks away) causes the game to error out with the same crashlog as the initial (posted) one.
Another angle showing the position of the steam grate and overflow turbine. Not sure how entirely relevant but the log does mention steam grates, so that's a thing.
So yeah, apart from that one thing, I am falling in love with these mods all over again. Keep up the epic work Reika. ^^
Yes it is possible, and I believe the neutrons can be used, but it is wise to setup a smaller reactor dedicated solely to making deuterium and tritium
The coil can output to a comparator when placed on its side which is how you can build an auto-off switch for it before it hits max and explodes. This is also shown on the wiki complete with a pic. http://rotarycraft.wikia.com/wiki/Industrial_Coil
As it was said, if you right click on the coil with transducer, it shows you stored energy in MJ. If you plan to run a grinder at x amount of time at whatever speed/torque requirements, calculate in advance how many MJ you need for x amount of time running the grinder.
Also, why are you bothering with a coil at all. Make a steam engine (or a few of these if you don't have any lubricant to start with) and a gearbox and run a grinder that way. It's too essential a machine, especially early on, to run on what's essentially a battery.
Are they in the same biome with the same input torque and speed?
Apparently the handlers are out of date.
My survival world is proof of otherwise.
Check the height of the solenoid and the orientation of all toroids.
You answered your own question.
Wrong.
No, I am not adding any machines or items to do the thinking for you.
Also, you really should be more careful about making posts that are more sensible and polite. You have already crossed the line where you and your posts will inevitably become popular entertainment reading, like these two:
Those two people above are mocked relentlessly in places like the RotaryCraft IRC channel, this thread, various other threads, and my TeamSpeak channel. I rather suspect you do not want to join them.
Also, this should be interesting:
It might be heat transfer between machines or some block types. Try isolating them.
You do need to learn more. Not only do I strongly discourage handholding, but I have designed RC in such a way that if you try building things you did not legitimately understand how to build, you will be screwed.
What speed and torque are you giving the solenoid?
Hahaha, Its great that someone in the community assumes that they can simply put up a poll and vote for the "owner" of Rotarycraft. Nevermind something so trivial as creating the mod coming into play, no no, its a democracy here, let's just vote for "ownership" of the mod. Referring to Azanor as "thaumcraft guy" is just the icing on the cake!
The youtube exchange is almost frightening. How quickly someone can turn from pleasantries and praise while insisting you help them, to deteriorating into vulgarities and insults while demanding you fix something that is not broken. Funny, yet frightening.
Thanks for sharing those Reika. I'm sure that the future will bring many more amusing exchanges...
I will. They are popular and I quite enjoy it when they happen.
That speed should cause the solenoid to violently fail.
my question - how to enable steam conversion without using railcraft? had an idea to use big reactors and the steam output of it on your mod but i dont have railcraft. is it possible to enable it manually somehow?
What kind of response were you expecting? Me to tell you how to place each and every block, then take it when you inevitably come back here whining when half of it explodes or melts?
I dont know of anything that does that I had it working fine on my server then I had to wipe it and reinstall, so copied the world in after it was reinstalled.
One of the most interesting features of Rotarycrafty and it's addons (in my opinion at least) is figuring out how various systems work together. The amount of detail and thought that goes into the interaction between various machines and their mechanics is fun to explore and tinker with and occasionally mess up with appropriate consequences. The functionality you are looking for (and were looking for a few pages ago) IS in game and it's there for you to figure out rather than simply being the responsibility of a magical block that you craft, place and then forget about. Why would you even want to rob yourself of the experience of figuring it out yourself? Multiple people have confirmed for you that it is in fact possible. You have your start point and you have your end point. Now just figure out how to connect them.
Why would you want to skip that?
To clarify, I wasn't talking about steel specifically, as I'm pretty sure he wants to use ALL of your ingots' textures (copper, tin, etc.) for ALL of those respective metals. But yes, I do see your point with the steel.
Great! So, can we expect another one of those "new feature" screenshots soon?
You're missing the point - the reason nobody will give you a straight answer (besides your thickheaded rudeness) is simply because there IS no straight answer! It's completely up to you how to power everything, how to supply everything required and move it around to everywhere it needs to be, how to handle the power output once you get it going, etc. If you can't even think of a few POSSIBLE systems that MIGHT work and just give them a go in a creative test world to see for sure, then honestly I'm not so sure you should be messing around with these mods in the first place. Instead of complaining about how Reika makes his mods "too hard," consider properly TRYING to understand the various concepts involved and experimenting around ON YOUR OWN. Oh, and if you don't like it and/or don't understand it, even after giving it a fair and honest EFFORT, nobody is stopping you from simply NOT messing with it, or, for that matter, just WALKING AWAY from the mods altogether. However, the more you keep up with this maddeningly inconsiderate and closed-minded attitude of yours, the more we, especially Reika himself, will get frustrated, eventually enough so that we will simply walk away from YOU.
Lets compare to redstone.
People don't just say "All the tools you need are there, now put them together until you find something that works".
There are lots of resources for redstone. Lots of "sample tested designs". Whole section of the forum for people to post questions or share working ideas -- or even to share non-working ideas for feedback. People posting lots of "how to deal with the quasi-connectivity" issues. Testing/debugging/fixing of designs to make them better.
Want a minecraft implementation of a J/K flip-flop? You can look it up. Want ideas on how to deal with clocks and timing? It's there. Need ideas on the various trade-offs of different dropper towers, and when to use a glass elevator instead? All there.
Many different ideas, all sorts of tradeoffs and improvements: all discussed openly, freely.
Some people want to improve what's there. Some people want to use what's there. Some people want to out-do someone else in bigger and more complex "just because". Some people want to show off. And some people want to learn from others, quickly, instead of from scratch, slowly. Because some people have more time for redstone learning than others do.
===
Here is someone who doesn't have the time for nuclear engineering from scratch.
Now, maybe you can point him to a beginner's tutorial like http://lisimba.org/m...ctor/howto.html
Maybe someone else knows of other tutorials -- that's the only one I know of. I won't call it perfect, I won't call it the end-all, be-all.
Someone else might point to a picture, such as seen here: http://forum.feed-th...91/#post-661606
Other people might even point to a forum where there are lots of people who ask questions about reactorcraft, such as http://forum.feed-th...?q=reactorcraft
But to dismiss someone entirely, saying "You must learn on your own, from scratch, because the mod is all about learning from the explosions left by your failures"?
===
Mean mode start:
"How do I use redstone?"
You're missing the point -- the reason no one will help you with redstone is because there is no single answer! It's up to you how to handle the logic gates, how to test for status, how to organize all the comparators and handle wire length, etc.
What would you say to a response like that?
Mean mode end.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I am getting this error on startup. It seems to involve DragonAPI not detecting the Config of redstone arsenal.
Pastebin: http://pastebin.com/7pHa7bvW
Thanks in advance,
Dust6161
I am getting this error on startup. It seems to involve DragonAPI's Handler having issues with MagicalCrop's 'seeddropchance'.
Pastebin: http://pastebin.com/AP0KSjcE
Thanks in advance,
Dust6161
Are these outdated handlers on your end or on RedstoneArsenal/MagicalCrop's end?
You aren't wrong, but the comparison is a little bit off. Someone who has no idea how redstone works usually starts off building a simple circuit and might (probably will) seek help in how the basic components work. Makes sense. But someone who doesn't know how redstone works and wants to build a functional computer in game is going to be told to learn the basics first, right? Because trying to teach someone, even by giving them a fully functional design, how something that complicated works without them understanding the parts that make it up is pretty much futile.
The fusion reactor is pretty much the end of RC's tech progression. It's not something you should just jump into (like a complicated redstone device) but instead should work up to. A couple of pages ago he didn't even seem to understand how coils works, that would be a good place to start. I don't think anyone here, including Reika, is averse to helping people...but handholding someone who refuses to figure anything out on their own is a different story altogether.
Your turnaround example of 'how do I use redstone' would be more equivalent to someone asking how to get their dc motor to power a pump.
They started by learning how the mod works.
You also forget that redstone does not normally explode or otherwise cause catastrophic damage to a large area when done incorrectly.
Without RailCraft (or AtomicScience or some other mod), steam does not even exist, so there is no point.
Well we kinda can't help but laugh at your simple minded tenacity on the subject. There is no one magical way to make something infinite. everyone has there own way of playing, so pull your head out of your ass, take a deep breath of fresh air and go figure out how to make the world infinite with your OWn ideas instead of leaching off of others
It's been a while since I've even touched MineCraft (lol other games), let alone your mods Reika. After a quick update to the latest I decided to immediately take a good look at some of the new stuff. And I'm loving it all over again.
Funny story: I created a new world to goof around in and snagged up a RC handbook. As I'm flipping through I thought "Gee, I wonder if Reika has added some way to totally drain pipes yet. That would be in'." Lo and behold two pages later I see that sexy looking in-line pipe pump and I honestly chuckled. Good work Reika, you glorious precognizant *******.
Then of course I cracked open ReactorCraft and skimmed through the pages - and I had to lay down for 5 minute because HOLY CRAP you added the high-pressure turbine dealio (did I suggest that? I feel like I did. Either way, I emitted a sound usually reserved for pre-teen girls at a concert). Staggering costs aside - hot damn am I happy to see that.
One tutorial in spanish (and a jury-rigged "reactor" [really just an infinite reservoir of hot CO2 connected to some exchangers]) later, I had a working, totally maxed-out high-pressure turbine. Of course, due to my designs I was actually producing more steam than I knew what to do with, but not enough extra to produce another one of the monstrous turbines. So I slapped a steam grate and a full normal turbine on the main steam line (to avoid a possible steam explosion) and went to work experimenting with my new 8 gigawatt toy.
Unfortunately, that's where the fun really ends, as after testing to see how long it would take to blow up an industrial coil (hint: Not long at all) at the end of a bedrock shaft line, I decided to remove the shaft and play a little closer to the turbine itself (testing how mobs react to it, the power of fans. All sort of weird stuff.) But as I broke the second-to-last of the bedrock shafts my game crashed out. When I started it back up, the turbine had partially reverted to the unfinished blocks (but still showing the completed and working turbine overlayed - see screenshot) before crashing out a second time. So naturally... I came here to provide you with a crash log and some screenshots of the bizzare frankenturbine.
In true KimiTech R&D form, one crash log in a regulation spoiler.
// Don't be sad, have a hug! <3
Time: 28/06/14 9:57 PM
Description: Ticking memory connection
java.lang.ClassCastException: Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamGrate cannot be cast to Reika.ReactorCraft.TileEntities.PowerGen.TileEntityTurbineCore
at Reika.ReactorCraft.Blocks.BlockTurbineMulti.breakMultiBlock(BlockTurbineMulti.java:232)
at Reika.ReactorCraft.Base.BlockMultiBlock.func_71852_a(BlockMultiBlock.java:76)
at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:711)
at net.minecraft.world.World.func_72832_d(World.java:559)
at net.minecraft.world.World.func_94571_i(World.java:688)
at net.minecraft.block.Block.removeBlockByPlayer(Block.java:1662)
at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:277)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:311)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Reika.ReactorCraft.Blocks.BlockTurbineMulti.breakMultiBlock(BlockTurbineMulti.java:232)
at Reika.ReactorCraft.Base.BlockMultiBlock.func_71852_a(BlockMultiBlock.java:76)
at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:711)
at net.minecraft.world.World.func_72832_d(World.java:559)
at net.minecraft.world.World.func_94571_i(World.java:688)
at net.minecraft.block.Block.removeBlockByPlayer(Block.java:1662)
at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:277)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:311)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@58f91e10
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 87424656 bytes (83 MB) / 1246232576 bytes (1188 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072m -XX:MaxPermSize=256m
AABB Pool Size: 201 (11256 bytes; 0 MB) allocated, 123 (6888 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 76 mods loaded, 76 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfiniBows{1.2.0 build 14} [Infinity Bow Fix] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.1.1} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DustModCore{v2.0} [Runic Dust Mod-Core] ([1.6.4] Runic Dust Mod Core v2.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DustDeco{v2.0} [Runic Dust Mod- Decorative Runes] ([1.6.4] Runic Dust Mod Decor Runes v2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DustDefaults{v2.0} [Runic Dust Mod- Default Runes] ([1.6.4] Runic Dust Mod Default Runes v2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] ([1.6.x]Alpha MoreEnchantments V 8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreEnchantments{0.1.3} [More Player Enchantments] ([1.6.x]Alpha MoreEnchantments V 8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifice{1.6.4R1.1.3} [Artifice] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|EE3{1.6.4R1.1.3} [Artifice Compat: EE3] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|Forestry{1.6.4R1.1.3} [Artifice Compat: Forestry] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|Vanilla{1.6.4R1.1.3} [Artifice Compat: Vanilla] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|MFR{1.6.4R1.1.3} [Artifice Compat: MFR] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|Buildcraft{1.6.4R1.1.3} [Artifice Compat: Buildcraft] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|ForgeMicroblock{1.6.4R1.1.3} [Artifice Compat: ForgeMicroblock] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|Thaumcraft{1.6.4R1.1.3} [Artifice Compat: Thaumcraft] (Artifice-1.1.3-243.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ATG{0.9.3} [Alternate Terrain Generation] (ATG-1.6.4-0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.0.1g} [Blood Magic: Alchemical Wizardry] (Blood Magic v1.0.1g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{v2.0.2} [Carpenter's Blocks] (Carpenter's Blocks v2.0.2 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks 1.3.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dr_SideburnsCraftableChain{1.0.0} [Craftable Chainmail] (CraftableChainV1-0-1-1-6-4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CEHigherEnchanting{1.3} [CE Higher Enchanting] (CraftAndEnchant(2.14_1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CraftAndEnchant{2.14} [Craft And Enchant] (CraftAndEnchant(2.14_1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.1} [Waila] (Waila_1.5.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DragonAPI{release} [DragonAPI] (DragonAPI 1.6 v24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft 1.6 v24b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElectriCraft{beta} [ElectriCraft] (ElectriCraft 1.6 v24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage 1.4.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{1.6.8f} [ExtraCells] (ExtraCells-1.6.8f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrygrFlzr_GlowstoneWire{build 111} [Glowstone Wire] (GSWireUniversal-1.6.x-srg-b111Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HarvestCraftWaila{1.0.3} [HarvestCraft Waila Fixes] (HarvestCraftWaila-mc1.6.4-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HopperDuctMod{1.2.2} [Hopper Ducts] (HopperDuctsMod1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.4.1.702} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.702.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.2b} [JABBA] (JABBA_1.1.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Jewelrycraft{1.3.0} [Jewelrycraft] (JewelryCraft-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GetAllTheSeeds{1.6} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MelonSpawn{1.5} [Pam's Melon Spawn] (Pam's Melon Spawn 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SimpleRecipes{1.9} [Pam's Simple Recipes] (Pam's Simple Recipes 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pamtemperateplants{1.0} [Pam's TemperatePlants] (Pam's Temperate Plants 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuitaddons{@VERSION@} [Andrew's Modular Powersuits Addons] (powersuitaddons-1.6.4-877.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ReactorCraft{beta} [ReactorCraft] (ReactorCraft 1.6 v24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Safe{1.2.0} [Safe] (safe-1.6.4-1.2.0fix.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_SmallBoat{0.10.6} [SmallBoat] (smallboats.0.10.6.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_Punt{0.10.6} [Punt] (smallboats.0.10.6.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_Whitehall{0.10.6} [Whitehall] (smallboats.0.10.6.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_Hoy{0.10.6} [Hoy] (smallboats.0.10.6.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Statues{2.1.1} [Statues] (statues-1.6.4-2.1.1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StopGap{1.6} [Stop Gap] (StopGap-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TSteelworks{1.6.4-0.0.4.2-fix2} [Tinkers' Steelworks] (TSteelworks-mc1.6.4_0.0.4.2-fix2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.1.5} [TiC Tooltips] (TiCTooltips-mc1.6.4-1.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Vending{1.0.10} [Vending] (vending-1.6.4-1.0.10.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WailaHarvestability{1.0.1} [Waila Harvestability] (WailaHarvestability-mc1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
warpbook{0.0.200c} [Warp Book] (Warp-Book-1.6.4-0.0.200c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.19.2} [Witchery] (witchery-1.6.4-0.19.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xact{0.4.3} [XACT Mod] (XACT v0.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker{1.6.4-2.1.2} [MineTweaker] (zMineTweaker-1.6.4-2.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Environment seems clean, however you are using a modpack; please report it to the pack author, not us!
Ender-Quarry Relfection Code:: No problems here
Profiler Position: N/A (disabled)
Vec3 Pool Size: 18 (1008 bytes; 0 MB) allocated, 9 (504 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Kimiro'/14, l='Test World of Broken Dreams', x=511.21, y=62.10, z=-77.62]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
The Frankenturbine. Breaking any block (even sandstone, shafts, the roof of a village 20 chunks away) causes the game to error out with the same crashlog as the initial (posted) one.
Another angle showing the position of the steam grate and overflow turbine. Not sure how entirely relevant but the log does mention steam grates, so that's a thing.
So yeah, apart from that one thing, I am falling in love with these mods all over again. Keep up the epic work Reika. ^^