1.7.10
Forge
Blocks
Items
Magic
Realism
Nope, no exceptions or errors. Its just starts to bog down once machines are connected to the DC motors
The odd thing is MC reports 40+ fps, but clearly you can see that performance is being impacted. Perhaps the sound is rapidly being played? The volume on them is a bit louder than usual.
I've changed the DC units out with a Magnetostatic tier 0. No lag. So this makes me think that it possibly could be something being done by the DC motors.
Is there any way to salvage completed machines and can we no longer use the pulse jet engine to turn scrap back into ingots? I've got an absurd amount of steam engines that I wouldnt mind recovering the ingredients from.
On the topic of the Magnetostatic engine, why the tiers?
Last bit. I've noticed balkons gun/weapon mod. It seems the stone gears use the same recipe as the canon ball for this mod.
Can anyone else reproduce this?
Use the worktable.
To prevent people from using nothing but magnetostatics.
For consistency, mine are not going to change.
10% of the world is made of it.
Update:
Happens in SSP and SMP
What about allowing component crafting on the worktable? Would that cause issues elsewhere or would that work as an easy fix to this and other potential recipe conflicts?
Does it have enough fuel?
...Or dig it with a shovel...
Its tiers are different.
Use magnetostatics with the conduits. Pneumatics only work with BC pipes.
https://www.dropbox.com/s/3hgnkq88lnx0i1i/2014-04-17_17.14.36.png
https://www.dropbox.com/s/wuejz8927ou6ypa/2014-04-17_17.14.34.png
Give it redstone.
two ways I know of for renewable dirt:
1: IC2 has a recipe for it (8 saplings for 2x dirt last I recall, though I don't run IC2 anymore so who knows)
2: Sludge in a sludge boiler from minefactory reloaded
one non-renewable way but one that'll generate a ton: 2x quarries, first the Ender Quarry from Extra Utilities (replaces everything with dirt). Then a normal one.
Then maybe there could be a pseudo "research system where for certain high tech stuff you must have created certain rare stuff in order to have the proper theories.
Nope, not working with either a clocked pulse, toggle, nor adding dust to the grid itself.
Here's a couple more: one is to use Ex Nihilo's composting system to turn excess wheat, apples, etc into dirt. The other (EXTREMELY OP) way is to use AetherCraft/Minor Alchemy/EE3 to transmute other stuff into dirt.
I do not like mods that do this, and the problem with it being unrealistic was more about how particle accelerators do not "make" materials for construction.
Try vanilla+RC in SSP.
I'll time my next upload. I want to say roughly an hour for a half-gig upload, but I am not certain. I don't have a limit on my total.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Ugh...you lucky duck.
This is something the big ISP's have been doing for a few years now here in America and it drives me crazy. Something like 3% of the users on the internet would be considered power users and those people are the most effected.
These caps came in because of things like Netflix etc. Pretty easy to go over the cap if you don't have a TV but use the internet instead. So they make an extra $10 or so per 50 gigs over the limit depending on the ISP.
That wouldn't even bother me if I could get a decent upload rate at a decent price.