1.7.10
Forge
Blocks
Items
Magic
Realism
Ethanol Crystals...? You can also turn them into liquid ethanol in a fluid transposer I think.
Also, I had a neat idea for the crystals. What about a big Crystal Golem you had to fight that, when it hit you, would randomly use one of the Nether effects? It would also do a lot of damage, and thus require having those pendants (or a good stock of potions). When you kill it, it drops one piece of gem armor (or the whole set), and each piece has 3-4 effects on it while also affording diamond level protection. It wouldn't be randomly spawned; I was thinking of having to create a portal using all 16 crystals, so you couldn't just summon it inside of a bedrock box and poke it to death with a bow. Gives a bit of purpose to those pendants, since there's really no challenge once you obtain them unless you have other mods, such as Twilight Forest or Blood Magic.
Funny... that made me realize something - I think 950 MW must be toward the limit of what 5 turbines like that can produce. I'd have to do some more testing myself to be sure, but I'd think about adding another turbine if I were you, cathode01...Also, what texture pack?
I will fix that.
I hate it when mods add mobs, and do not wish to do the same.
I need 10x that.
The problem is a bug in vanilla code. Here is getBlockTextureFromSide:
The "par1" is the side, from 0-6; For some reason, 2 is used for interior faces (which would mean being inside a bookshelf would see books on top and bottom, for example).
Notice, however, how the second argument, the block metadata, is hardcoded, at zero. The ReactorCraft ore block has no type at metadata zero (and thus no icon) for technical reasons, and that is why it is crashing.
Additionally, I can do little to get around it because the method is final - i.e. not overrideable.
Finally, because the metadata argument is hardcoded rather than using the real metadata, there is no way I can get it to render correctly. Even if I forcibly load a texture into the nonexistent slot, it will be the wrong texture.
Test this for me - does all wool look white from inside?
950MW is in fact the cap for one water-driven turbine. It doubles to 1.9GW for an ammonia-driven one.
Oh, wasn't aware of that. I thought you might have liked it since you made the Void Monster. Do you not like adding monsters in general, or just adding mobs to the regular mob pool? It would only be accessible with an arrangement of each crystal, so if you don't want to bother it, it won't affect you in any way.
The five turbines.
To me, it wrecks the feel of the game.
Once you start filling up the place with all the machines, it gets super annoying to have to attend to 20 different engines regarding fuel, additives, lubricant or just simple shutting on/off. Not to mention the noise.
Having one big source of energy to supplement all that later on in the game is a good incentive.
I have 47 maxed-out Borers, 8 (possibly 24+ soon) maxed-out extractors, 13 maxed-out friction heaters, 20+ maxed-out fertilizers, 10+ maxed-out vacuums, three (and soon to be 12+) maxed-out centrifuges, three (and soon to be 20+) maxed-out Van De Graaff generators, 16 maxed-out spawner controllers, a Mass Fab, a wall of TE machines, 60+ cyclic assemblers, tons of floodlights, 3+ maxed-out woodcutters, a weather controller, lots of maxed-out pneumatic item pumps, a few maxed-out RC water pumps, and more. Oh, and like half a dozen (maxed-out) heavy water pumps.
And a massive 400MJ/t ME system.
And I want more. And I want to have tons of excess for when I want to plug something else in.
I meant tons of excess power. Nothing satiates my hunger for resources. I have over 2M of most metals and just want MORE.
PS
Sneak peek of upcoming feature:
Not cheap, though:
Also, I thought I'd share my funny of the day...
Reika.RotaryCraft.API.Screwdriverable
SCREWDRIVERABLE?! WTF
It is for exactly what it sounds like.
None what so ever in the overworld.
Had a slight issue with a basic fission reactor setup for making tritium, so the area was partially radioactive (so the VDG killed me like 12 times lol); but I tested it elsewhere in the world without any success either.
Since it works in other dimensions, seems most likely to be an issue with another plugin; just wasn't sure if you knew of a possible culprit.
Is the first toroid getting charge (is there a bolt jumping to it)?
Also, I messed something up again.
First Toroid isn't receiving any charge from the VDG, no. I can place just a Toroid+VDG+Pneumatic (plus a clutch to operate from safe range... lol) elsewhere in the same world, and it won't transfer. If I go to the nether/ect (its a bungee cord server, so each world may as well be a separate server) it works properly.
Since this doesn't seem to be ringing any bells, I'll redouble efforts with server admin to see if they figured anything else new on their end to cause an issue.
I know. I just found that word funny. Also, what is this new upcoming thing? Some kind of mega-CVT?
a 256x gearbox in torque mode?
*whistle*
First, isn't the point of access transformers being able to turn finals into normal (overridable) methods?
Second, is that something that is worth pushing a fix to forge so that forge will have a proper (meta-data aware) version?
Third, how do we get our head inside a wool to test that? I've seen the insides of players, but even in creative, inside of stone, I can't see the walls of the stone.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The same way I suggested Reika test the crash bug. The irony being that the game tries to render the insides of blocks, but really all one ever sees is muddy grey because there's no *light* inside the block!
IMO the simplest solution for Reactorcraft (at least until the invariant of Blocks requiring a metadata 0 version changes) would be to add an icon for metadata 0, even though the block will never appear. Just make it point at Stone or something. If Mojang wish to make the invariant of the "Block" type be that all blocks have metadata 0 icon, that's their prerogative and it's not a bug. It's a reasonable optimisation considering the lighting situation inside solid blocks. (A more reasonable optimisation would just be to render grey for solid blocks though! just in case anyone does push a fix to Forge) If it's unintentional and someone at Mojang just didn't think of it, that's a bug. Either way, I don't thing Mojang have a bug tracking system where we could report it and find out?
Saying that, if you test with a more interesting block, you get this lovely image of sulphurous diamond!
More water.
I will load a vanilla stone texture in that slot.
No, that just edits visibility. Core mods could probably do it, but that is dangerous, extremely difficult, and pointless.
No, because I need a fix now, not in six months.
Did you not see that discussion a month or two ago?