1.7.10
Forge
Blocks
Items
Magic
Realism
Use v19b.
No, the error is because you are still using DragonAPI v19.
Yep. Just figured that out after posting. Thanks anyway though.
I made my own shader pack, by the way.
8 injector reactor by using extra injectors off to the side without toroids to shoot into main reactors toroid rings.
would that actually work or would i cause a horrible horrible accident
That is probably just a formatting error on AE's end.
Only I have this problem ?
Exaple shows Junction status just after place ( and of course can't change mode to 31:1 and 15:1 )
Also SpringBoots clears chat history when worn.
Both of these should be simple fixes.
I made a short video exploring the issue of the condensers. (Video is not monetized.)
This bug has been driving me crazy.
Currently Reactorcraft 19b
Please setup a bug reporting system somewhere besides the forums.
Sorry for bad English
This is a typo.
No, Gregtech.
Fixed.
In peticularly to Electricraft blocks
When I start the server this loops repeatedly shortly after joining.
http://pastebin.com/Qu5XFK4U
I can join the server and it will continue to run but a be it a bit laggy. When I go to break any block that has to do with Electricraft it kicks the client but you can join right back in.
I also noticed that when you break the Induction generator or the motor it gives back a black and purple block called transformer.
Loving the mods though great job Loving the accuracy. Im a machinist by day so this stuff is awesome to me! Would be cool if you could set up belt pullies to work with an input and output on the same block so you can run a shaft through it kinda how old school machine shops used to be run by large steam engines.
Keep up the great work.
Wikid
Also, how does ore generation work for RC if added to an already existing world? Can it be done and if yes, does it overwrite existing mod ores and treat them just as if they're stone?
There are no plans to update to 1.7 at this time, partly because 1.7 may be entirely skipped (1.8 is set to come out soon, and Forge may not take very long to update) and partly because as soon as I start updating, all 1.6 development (including bug fixes) stops completely and permanently, no matter how severe the issue.
Also, I do not have the time for the next several weeks to update.
There are no ores in RC.
This has been reported before, but I cannot reproduce it.
Reactorcraft is what I meant. I do use RC, Reactorcraft and Electricraft.
ReactorCraft ores behave like any other. Install it in an existing world, and you need new chunks. Remove it from a world that had it, and all ores turn to air.
I would be willing to make a ore-gen-only 1.7 version of ReactorCraft once I start updating to alleviate this issue if you like. The ore-gen is easy, and it would come a week or two (hopefully not more) before the whole mod.
Yeah that would be awesome. Everyone needs time to build up bases and settle, and it's not like we'll start building reactors until we've built everything else anyway so it'll be a while until the actual mod is used. But that way we don't need to refrain from exploring or travel very far to get new ores when we do have to do it. My alternative was to not load willight forest until ReC and RC are ready but this works even better.
Sorry for bad English