1.7.10
Forge
Blocks
Items
Magic
Realism
Well, there was your power idea, which should in fact currently be possible (if dangerous), but the whole point of waste is that it is mostly useless and really good to get rid of.
Yeah, there's typically a risk/reward scenario in game development that gives players some reason for doing stuff, but 'yeah, lets stockpile radioactive waste' is not a typical scenario, so I'm not saying it would be easy.
on a side note, I had to MCEdit my world because i had thousands of neutron entities that had gotten 'stuck' in an unloaded chunk. is there a way to give these neutrons some (really large) lifetime value that would allow RtC to perform some cleanup without affecting the realism? I understand a neutron in real life is going to travel pretty much indefinitely in a vacuum, and really really really far in air, the problem is that being entities they enter the unloaded chunk and just stick, if that chunk isn't loaded for hours or days (or more), it crashes clients when they try and load it.
Even if it did not crash, it would immediately melt down, so either way it sucks.
They do have a finite lifetime, but it cannot be both small enough to solve this issue and large enough to allow a full-size fusion reactor.
EDIT:
Oh, it appears I was forcibly logged out of my mediafire account. It has been four years since I had to log in, so I have completely lost not only my password, but which email I registered with (and I went through something like 20 emails in the last 6 years).
Time for a new account.
No, it explodes at 1000C no matter what.
I can see how it went undetected, since when people are told "Keep this cooled or it will explode and wreck your base" they're not going to ignore it.
I get this error when trying to load the game, with only Forge, Dragon API V19b, and MeteorCraft 1.6 V19b
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: Reika/MeteorCraft/Blocks/TileEntityMeteorGun
In the mean time, I'm hoping to use those 3 mods on a private, whitelisted server for up to 10 people. I've read the rules on the main post and I think I meet the definition of a semi-private pack. I'm just running the server from home. No income involved. No changes to your mods made at all. I have no problem with any of the rules and agree to abide by them.
With thanks
I need the full log.
??
They are mentioned very clearly, and it is not exactly hard to memorize "50% per stage".
This is not possible with RC machines.
I can do this.
That "?" button is there as a convenience, not a way to get the book without crafting it. Also, rudeness earns you no consideration.
RotaryCraft is one of the most intellectual mods in existence. This is part of it.
I was not thinking of 3, 4, and 6 - you can also put a wool arch on the engine. Also, the engine running sound config does not affect other machines. The volume control does.
An engine whose shaft is disconnected still generates and wastes power. And again, intelligent power routing is not how RC power works.
Many would, and it is just going to confuse people. And it makes the rendering far more difficult.
???
This is automatically generated by code.
Then your copy is broken.
the turbines are spazzing out because of the number of block updates the steam is causing, shove a condenser above where the steam exits the turbine to catch it, destroying the steam blocks rather than letting them hit the block ceiling
EDIT: Speaking of, I just tried sending Certus Quartz through a Grinder to take advantage of that new quartz -> dust feature and got... quartz.
Can confirm, aaand log!
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 3/23/14 8:04 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: Reika/MeteorCraft/Blocks/TileEntityMeteorGun
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: Reika/MeteorCraft/Blocks/TileEntityMeteorGun
at Reika.MeteorCraft.MeteorCraft.preload(MeteorCraft.java:73)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
... 10 more
Caused by: java.lang.ClassNotFoundException: Reika.MeteorCraft.Blocks.TileEntityMeteorGun
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 37 more
Caused by: java.lang.NoClassDefFoundError: Reika/MeteorCraft/Blocks/TileEntityMeteorBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 39 more
Caused by: java.lang.ClassNotFoundException: Reika.MeteorCraft.Blocks.TileEntityMeteorBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 44 more
And in case you need the FMLClient log, here it is.
For the Now:
Does the class exist?
It already is.
EDIT: Typo.
I'm sorry, but I don't know enough about how this works to know how to answer that. This is the first time I'm playing a non-modpack instance of minecraft since 1.2.5, and back then I only used one or two mods and never had any trouble. It took me eight hours yesterday to cobble this collection of mods together and make them play nice with each other, I'm sure someone who knew more could have done it in one. If you direct me how to check for that, I can verify it immediately, I'm still in the phase of setting up ATG's config correctly, and kind of holding pattern until I can use v19b for VoidMonster, that way my pocket dimension bases will be safe, so I have internet and time.
Or if I'm being an idiot and this should be obvious, I'll get offa my @55 and do some googlin'
For the Now: