I should be friends with ScotKillen? Well, he did come to this thread some time ago about TreeCapitator support for DyeTrees (which is doomed to never work, unfortunately, due to the "any log" behavior).
have terrifying flashing ingame, image changes rapidly between normal and http://clip2net.com/s/6X7CTf
i think it's compatibility issue, i have a lot of mods (v 1.5.2); here's log of loading, no errors http://pastebin.com/H4AaF81B
may be smb know the problem, pls help
So playing about with a breeder reactor and went to remove some waste(safety is for wussies!) and crashed, and kept crashing till i had my player dat deleted from the server
using v17b of the mods in combination with 1.0.9 of monster http://pastebin.com/qRRXHCeY
Love these mods, lost way too much sleep already
Edit: Also seems to happen when taking converted fuel out of the reactor
MORE edit!: can safely extract waste using item ducts,grabbing fuel out of chest does not result in the crash
Read the last few pages.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
i use liquid pipes from rotarycraft for everything except pulling the co2 out of the "Heat Exchanger". I did have a hell of a time figuring out which pipes worked where. Also for reactors RC pipes seem to work best since they seem to trickle the liquids into the heat exchanger slower than fluiducts which just insert the liquids, this trickle gives a more sustained steam creation rather than short bursts with smaller setups.
Is there any way to repair gas turbines? Because if there is not, there should be.
if there is a way try using one of the crafting components (i.e. solar mirrors are repaired with the mirror component, shafts are repaired with the shaft component, gearboxes are repaired with gears)
Okay, this is weird. I don't know why I said 32 rad/s speed mode magnetostatic engine + 3x 32x speed mode CVT's for my fractioner setup, because that is not working now. Now I had to set it to 512 rad/s and the CVT's to 16-8-16 speed mode. Weird... I could've sworn I had it the other way before. Whatever the case, it seems like every single machine needs at least 1 nM torque to work. Very odd...
Jlp1528 try multiplying with 0 lol
512 * 0 = 0
512 * 1 = 512
It's not because it needs torque it needs power and if you have no torque simply no power that's how the mod works
I know math. What I'm saying is, I think it has to do with code. I have had some C programming classes, and I could never forget the trouble I had with non-whole numbers whenever I forgot to use float instead of int. I'm guessing that whether it's a bug or just a clever use of code behavior, it has to do with that.
Okay, this is weird. I don't know why I said 32 rad/s speed mode magnetostatic engine + 3x 32x speed mode CVT's for my fractioner setup, because that is not working now. Now I had to set it to 512 rad/s and the CVT's to 16-8-16 speed mode. Weird... I could've sworn I had it the other way before. Whatever the case, it seems like every single machine needs at least 1 nM torque to work. Very odd...
I mentioned some pages ago I was able to run 4 centrifuges with only a 1024W of power because it wasn't checking for 0W, just min speed (and is now fixed). The code uses all integer math, and all machines are supposed to check for 0 power (meaning torque and speed must be at least 1).
Also note that conversion machines (RC to other mods and back) have new limits imposed on them, either as of v16 or v17. This is to prevent skipping of the 'tech tree' by using another mod's power transport system to bypass large amounts of Rotarycraft content.
Yeah, just wondered if theres like a workaround in 17b or so but guess not Hm also I noticed the smoke detector still doesnt seem to properly update redstone; or was that a v18 fix? cant remember Could it be made to power the block its attached to too? so you could slap it on the ceiling block and run redstone on the top side of the ceiling
Depleted uranium dioxide can be also used as a catalyst, e.g. for degradation of volatile organic compounds in gaseous phase, oxidation of methane to methanol, and removal of sulfur from petroleum. It has high efficiency and long-term stability when used to destroy VOCs when compared with some of the commercial catalysts, such as precious metals, TiO2, and Co3O4 catalysts. Much research is being done in this area, DU being favoured for the uranium component due to its low radioactivity.
depleted uranium carbide doesn't seem to have a use, unless you can oxidize it back into uranium dioxide. It says uranium carbide is a target material used in particle accelerators
I dunno they don't seem to have much of a use, maybe craft them into better radiation shielding blocks mixing it with graphite/silicon carbide and steel. OR you could .. you know .. add a particle accelerator...
depleted uranium carbide doesn't seem to have a use, unless you can oxidize it back into uranium dioxide. It says uranium carbide is a target material used in particle accelerators
I dunno they don't seem to have much of a use, maybe craft them into better radiation shielding blocks mixing it with graphite/silicon carbide and steel. OR you could .. you know .. add a particle accelerator...
I will look into better radiation shielding.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I should be friends with ScotKillen? Well, he did come to this thread some time ago about TreeCapitator support for DyeTrees (which is doomed to never work, unfortunately, due to the "any log" behavior).
It has a lot of worldgen, though a lot of it is overlap with other mods, so could be disabled with CoFH Core (copper, tin, nickel, silver, platnium).
I no longer support 1.5.2.
Read the last few pages.
my co2 works fine i've built a couple pebble bed reactors.
also don't use steam boilers especially cause they are cheaty, use the co2 heat exchangers
i use liquid pipes from rotarycraft for everything except pulling the co2 out of the "Heat Exchanger". I did have a hell of a time figuring out which pipes worked where. Also for reactors RC pipes seem to work best since they seem to trickle the liquids into the heat exchanger slower than fluiducts which just insert the liquids, this trickle gives a more sustained steam creation rather than short bursts with smaller setups.
if there is a way try using one of the crafting components (i.e. solar mirrors are repaired with the mirror component, shafts are repaired with the shaft component, gearboxes are repaired with gears)
512 * 0 = 0
512 * 1 = 512
It's not because it needs torque it needs power and if you have no torque simply no power
I mentioned some pages ago I was able to run 4 centrifuges with only a 1024W of power because it wasn't checking for 0W, just min speed (and is now fixed). The code uses all integer math, and all machines are supposed to check for 0 power (meaning torque and speed must be at least 1).
Also note that conversion machines (RC to other mods and back) have new limits imposed on them, either as of v16 or v17. This is to prevent skipping of the 'tech tree' by using another mod's power transport system to bypass large amounts of Rotarycraft content.
It does power that block.
Compressors and turbines.
Issue with breaking Gearboxes:
[2014-03-05 23:58:41] [INFO] [STDERR] java.lang.NullPointerException
[2014-03-05 23:58:41] [INFO] [STDERR] at Reika.RotaryCraft.Blocks.BlockGearbox.canHarvest(BlockGearbox.java:117)
[2014-03-05 23:58:41] [INFO] [STDERR] at Reika.RotaryCraft.Blocks.BlockGearbox.func_71908_a(BlockGearbox.java:96)
[2014-03-05 23:58:41] [INFO] [STDERR] at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:216)
[2014-03-05 23:58:41] [INFO] [STDERR] at net.minecraft.client.multiplayer.PlayerControllerMP.func_78759_c(PlayerControllerMP.java:303)
[2014-03-05 23:58:41] [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71399_a(Minecraft.java:1319)
[2014-03-05 23:58:42] [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1882)
[2014-03-05 23:58:42] [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
[2014-03-05 23:58:42] [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
[2014-03-05 23:58:42] [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
[2014-03-05 23:58:42] [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[2014-03-05 23:58:42] [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[2014-03-05 23:58:42] [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[2014-03-05 23:58:42] [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
[2014-03-05 23:58:42] [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
[2014-03-05 23:58:42] [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
One, how was a null gearbox obtained?
Two, why did you post in font size 6?
Right-click with the item.
No idea.
not many uses for it.
do your pellets use uranium dioxide(used in Germany) or uranium carbide(used in USA) for the fuel kernel?
quotes from here: http://en.wikipedia....Uranium_dioxide
depleted uranium carbide doesn't seem to have a use, unless you can oxidize it back into uranium dioxide. It says uranium carbide is a target material used in particle accelerators
I dunno they don't seem to have much of a use, maybe craft them into better radiation shielding blocks mixing it with graphite/silicon carbide and steel. OR you could .. you know .. add a particle accelerator...
I will look into better radiation shielding.