While it is true you cannot split in fractions that are not powers of 0.5, I doubt you would want to - losses would stack up due to rounding errors and you are likely to lose as much as 10% of the power. This would lead to at least one - maybe all - of the machines failing to function if you were at the minimum power to run all of them.
Well, I understand that there might be some issues with rounding, but are they really that bad in that example? The issue is that for now the most splits other than 1:1 would be bad since, for example after 7:1 split I will have 7*x torque which cannot be split further in any convenient way.
The multidirectional clutch does not accumulate energy - it sounds like you are describing the industrial coil. The multiclutch is used to take power in one side and then use redstone to control which side is the output. This is used if you have one powerplant but sometimes want to route the power into different networks.
Ah, so, that's the thing I'm asking for. Maybe I read the wrong page.
The CVT allows that, though manually, rather than with redstone.
I know, I just was thinking about automated extractor that's powered by some sort of engine, that cannot provide both speed and torque at the same moment, but some timer switches the gearbox back and forth so different stages can run in a sequence.
I seem to have some world corruption or something, but the game is crashing (client, not server) when I go too close to a chunk. Crash report here: http://pastebin.com/B7Nf6nQm running 1.6.4 any thoughts?
This is a bug I fixed two weeks ago in 1.5.2 that has not yet been ported into 1.6.4.
Well, I understand that there might be some issues with rounding, but are they really that bad in that example? The issue is that for now the most splits other than 1:1 would be bad since, for example after 7:1 split I will have 7*x torque which cannot be split further in any convenient way.
The errors would quickly stack up, especially if gearboxes are involved. Say, for example, you split a jet engine (1024Nm) 5:1 (so 1/6 one way, and 5/6 the other). 1024/6 = 170.6666. Rounding down, that is 170 Nm one way and 850 Nm the other (a total of 1020 Nm, or a loss of 4Nm (262kW)). Say you then put this through an 8:1 gearbox (speed mode). 170/8 = 21.25 -> 21 and 106.25 -> 106. We are now at 127 Nm of torque. This may seem like it has decreased, but it has in fact doubled in proportion to its magnitude. Thus we are now at a 524kW power loss.
These numbers are significant.
Also, as I said, right now if you have an engine that, say, produces 128Nm and four machines that require 32Nm each, you can power them. If I allow lossy splitting, there will be a flood of people using it and failing to power one or even all of the machines.
I do not want to have to explain to 20 people a day the basics of integer division, especially when I foresee a great deal of questions like "what's an integer?".
I know, I just was thinking about automated extractor that's powered by some sort of engine, that cannot provide both speed and torque at the same moment, but some timer switches the gearbox back and forth so different stages can run in a sequence.
A few hydrokinetics can do that, albeit slowly, with a speed-mode gearbox. Also, given its ability to greatly multiply ores, I find it appropriate that full automation is difficult. As it is, people are complaining about it being overpowered - even to the extreme of requesting it only have a 50% chance overall of one doubling (thus meaning a 1.5x multiplier), which is even worse than the TE pulverizer.
So, the speed and torque are integers. OK, got it. However in my example there're only integer division if you look closely. While I understand your point the lack of other fractions might be a nuisance for people who know what do they do.
So, the speed and torque are integers. OK, got it. However in my example there're only integer division if you look closely. While I understand your point the lack of other fractions might be a nuisance for people who know what do they do.
Dividing by three would still cause a loss. Also, I am more concerned about the people who don't know what they do. As it is, I have people PMing me with things like "how do I turn four into ate?[sic]".
Umm... Maybe I wasn't clear since with integers there shouldn't be any loss at all in that example.
Look, let's say we have a 256-Nm engine.
1) First split - 1/4. 64 Nm taken - 192 Nm left 2) Second split - 1/3. 64 Nm taken - 128 Nm left (3 is a divisor of 192)
3) Third split - 1/2. 64 Nm taken - 64 Nm left.
But I understand your point about people trying to make bad splits. If you don't want to add that I won't bug you about this any longer.
Umm... Maybe I wasn't clear since with integers there shouldn't be any loss at all in that example. Look, let's say we have a 256-Nm engine. 1) First split - 1/4. 64 Nm taken - 192 Nm left 2) Second split - 1/3. 64 Nm taken - 128 Nm left (3 is a divisor of 192) 3) Third split - 1/2. 64 Nm taken - 64 Nm left. But I understand your point about people trying to make bad splits. If you don't want to add that I won't bug you about this any longer.
Your case happens to be one where a division by three is valid, yes. But in most cases, divisions by 3, 5, 6, 7, 9, et cetera will cause significant losses.
I consider the slight design restrictions an acceptable tradeoff for limiting mistakes from those less informed.
Loving the look of some of these mods, RotaryCraft in particular looks fantastic. I had just a question about it after watching the latest mod spotlight I could find on youtube (for mc 1.5.1). I noticed that you need lots of steel, how well does this integrate with RailCraft and the blast furnaces in that, does it also integrate/work well with other tech mods such as IC2, Buildcraft, Applied Energistics, Forestry... etc?
Also, I think DireWolf20 would be really interested in this and he does some really awesome mod spotlights, the only reason I haven't used this mod yet is because I hadn't heard of it, but maybe Dire might be able to help with that?
It does integrate/work well with IC2 BuildCraft and AE.
Reika, I have a bug report, when you break a dye sapling it turns into the one with the least metadata in you inventory ex. I have purple and red saplings in my inventory, I brake a placed purple sapling, it becomes red, you are using
@Override
public int damageDropped (int meta)
{
return meta;
}
Loving the look of some of these mods, RotaryCraft in particular looks fantastic. I had just a question about it after watching the latest mod spotlight I could find on youtube (for mc 1.5.1). I noticed that you need lots of steel, how well does this integrate with RailCraft and the blast furnaces in that, does it also integrate/work well with other tech mods such as IC2, Buildcraft, Applied Energistics, Forestry... etc?
My steel is not interchangeable, as it is so much easier to make. RailCraft/OreDict steel can be made into mine, however, with one machine. As for inter-mod compatibility, I have quite a lot - too much to list here - but special compatibility with BuildCraft (power conversion), RailCraft (steam generation), and AppliedEnergistics (an ME Controller can take shaft power directly).
Also, I think DireWolf20 would be really interested in this and he does some really awesome mod spotlights, the only reason I haven't used this mod yet is because I hadn't heard of it, but maybe Dire might be able to help with that?
Sorry, one final note, after downloading and installing, I was a tiny bit confused with the handbook. I wasn't really sure what the '+' and '-' buttons do, whether it moves to the next section or the next page? I think you need page numbers or something in the corners, but that's just my constructive criticism. On the other hand, the 3D models look SO GOOD.
Clicking +/- moves between pages, while clicking the tabs selects them.
Reika, I have a bug report, when you break a dye sapling it turns into the one with the least metadata in you inventory ex. I have purple and red saplings in my inventory, I brake a placed purple sapling, it becomes red, you are using
@Override public int damageDropped (int meta) { return meta; }
on 1.6.4 with forge 919 and rotary craft. in worktable large dupe bug with shift+right click.
This was fixed three weeks ago, but again, not yet uploaded.
Also, a preview of the new liquid system:
Each reservoir now holds 64 buckets. They can take any Forge Liquid (including mine) and can be placed horizontally adjacent - in any shape or size - to form "vats", whose capacity is the sum of the parts. The purple/black liquid is BC fuel (missing texture).
A 4096-bucket vat.
You can walk/fall into the centers of vats (any piece not on an edge) and can be affected by the liquid inside.
Nice!
I hope, that missing texture thing is just temporary :3
Also, I suggest to add Nausea for Ethanol vat effect. Y'know people may have that because of ethanol
Nice!
I hope, that missing texture thing is just temporary :3
Also, I suggest to add Nausea for Ethanol vat effect. Y'know people may have that because of ethanol
The missing texture is a result of using a decompiled BC. As for ethanol nausea, I like that.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Ah, so with regular BC that would be all right?
Also, maybe it's also a good idea to make fuel vats combustable. :3
For example, if temperature is too high it starts to burn and consume fuel from the vat. Maybe that's too much, though.
And can you please check the woodcutter again? I tested that in 1.5.2, too and it didn't cut down the tree, too. It was right in front of the cutter and cutter left two wooden blocks. Power - Gasoline engine with no gearboxes.
Your case happens to be one where a division by three is valid, yes. But in most cases, divisions by 3, 5, 6, 7, 9, et cetera will cause significant losses.
I consider the slight design restrictions an acceptable tradeoff for limiting mistakes from those less informed.
Um...you do realize how much I hate IRC as a form of discussion, right?
i know lol but thats why im managing the channel for you lol
Ah, so, let's wait for that then :3
Well, I understand that there might be some issues with rounding, but are they really that bad in that example? The issue is that for now the most splits other than 1:1 would be bad since, for example after 7:1 split I will have 7*x torque which cannot be split further in any convenient way.
Ah, so, that's the thing I'm asking for. Maybe I read the wrong page.
I know, I just was thinking about automated extractor that's powered by some sort of engine, that cannot provide both speed and torque at the same moment, but some timer switches the gearbox back and forth so different stages can run in a sequence.
Crash report here:
http://pastebin.com/B7Nf6nQm
running 1.6.4
any thoughts?
This is a bug I fixed two weeks ago in 1.5.2 that has not yet been ported into 1.6.4.
The errors would quickly stack up, especially if gearboxes are involved. Say, for example, you split a jet engine (1024Nm) 5:1 (so 1/6 one way, and 5/6 the other). 1024/6 = 170.6666. Rounding down, that is 170 Nm one way and 850 Nm the other (a total of 1020 Nm, or a loss of 4Nm (262kW)). Say you then put this through an 8:1 gearbox (speed mode). 170/8 = 21.25 -> 21 and 106.25 -> 106. We are now at 127 Nm of torque. This may seem like it has decreased, but it has in fact doubled in proportion to its magnitude. Thus we are now at a 524kW power loss.
These numbers are significant.
Also, as I said, right now if you have an engine that, say, produces 128Nm and four machines that require 32Nm each, you can power them. If I allow lossy splitting, there will be a flood of people using it and failing to power one or even all of the machines.
I do not want to have to explain to 20 people a day the basics of integer division, especially when I foresee a great deal of questions like "what's an integer?".
A few hydrokinetics can do that, albeit slowly, with a speed-mode gearbox. Also, given its ability to greatly multiply ores, I find it appropriate that full automation is difficult. As it is, people are complaining about it being overpowered - even to the extreme of requesting it only have a 50% chance overall of one doubling (thus meaning a 1.5x multiplier), which is even worse than the TE pulverizer.
That is correct.
Beyond "hopefully soon", no. That said, it is likely to be soon (< 4 days).
Dividing by three would still cause a loss. Also, I am more concerned about the people who don't know what they do. As it is, I have people PMing me with things like "how do I turn four into ate?[sic]".
Look, let's say we have a 256-Nm engine.
1) First split - 1/4. 64 Nm taken - 192 Nm left
2) Second split - 1/3. 64 Nm taken - 128 Nm left (3 is a divisor of 192)
3) Third split - 1/2. 64 Nm taken - 64 Nm left.
But I understand your point about people trying to make bad splits. If you don't want to add that I won't bug you about this any longer.
Your case happens to be one where a division by three is valid, yes. But in most cases, divisions by 3, 5, 6, 7, 9, et cetera will cause significant losses.
I consider the slight design restrictions an acceptable tradeoff for limiting mistakes from those less informed.
Um...you do realize how much I hate IRC as a form of discussion, right?
Reika the IRC channel will help get your name out faster
It does integrate/work well with IC2 BuildCraft and AE.
Author of Thaumic Revelations, and maybe other stuff eventually.
If you look above WE KNOW its been posted already. Seriously READ THE THREAD BEFORE POSTING WE MAY KNOW ALREADY!
My steel is not interchangeable, as it is so much easier to make. RailCraft/OreDict steel can be made into mine, however, with one machine. As for inter-mod compatibility, I have quite a lot - too much to list here - but special compatibility with BuildCraft (power conversion), RailCraft (steam generation), and AppliedEnergistics (an ME Controller can take shaft power directly).
I have talked with him, and he seemed interested.
Clicking +/- moves between pages, while clicking the tabs selects them.
The 1.6.4 version does.
This was fixed but not yet uploaded.
This was fixed three weeks ago, but again, not yet uploaded.
Also, a preview of the new liquid system:
Each reservoir now holds 64 buckets. They can take any Forge Liquid (including mine) and can be placed horizontally adjacent - in any shape or size - to form "vats", whose capacity is the sum of the parts. The purple/black liquid is BC fuel (missing texture).
A 4096-bucket vat.
You can walk/fall into the centers of vats (any piece not on an edge) and can be affected by the liquid inside.
Pumps also got new renders.
Plus some special effects.
I hope, that missing texture thing is just temporary :3
Also, I suggest to add Nausea for Ethanol vat effect. Y'know people may have that because of ethanol
The missing texture is a result of using a decompiled BC. As for ethanol nausea, I like that.
Also, maybe it's also a good idea to make fuel vats combustable. :3
For example, if temperature is too high it starts to burn and consume fuel from the vat. Maybe that's too much, though.
And can you please check the woodcutter again? I tested that in 1.5.2, too and it didn't cut down the tree, too. It was right in front of the cutter and cutter left two wooden blocks. Power - Gasoline engine with no gearboxes.