I'm not sure if this is the right place for a bug report, but- RotaryCraft latest version (currently V29g) The shaft power bus is "making up" more devices than it is connected to. I have it connected to 61 fans, but when i look at the power bus controller it says power is being split between 13712 devices (and climbing). I've attached screenshots. if you need my logs let me know.
I'm not sure if this is the right place for a bug report, but- RotaryCraft latest version (currently V29g) The shaft power bus is "making up" more devices than it is connected to. I have it connected to 61 fans, but when i look at the power bus controller it says power is being split between 13712 devices (and climbing). I've attached screenshots. if you need my logs let me know.
Are chunks in the region being constantly unloaded and reloaded?
I'm not sure if this is the right place for a bug report, but- RotaryCraft latest version (currently V29g) The shaft power bus is "making up" more devices than it is connected to. I have it connected to 61 fans, but when i look at the power bus controller it says power is being split between 13712 devices (and climbing). I've attached screenshots. if you need my logs let me know.
Wow man how many consumers do you run?
That's how much canola I need for my early-mid-ish game, hydrokinetics and 1.5x regular turbines with HTGR (one turbine is off ~half the time). And I dont even centrifuge husks yet.
I'm now 2-for-2 on my current world of Frozen Outposts having entirely empty chests. Breaking the Pylon block at the bottom gave the usual drops, but all 11 chests in both were completely empty. I would completely believe it was caused by me generating chunks too fast and straining the generator or something though - really just found them while passing through looking for Data Towers.
Main reason for posting though; I'm hesitant to put this on your GitHub, 'cause the crash report doesn't show anything that obviously points to any of your mods, but the behavior is fairly consistent. I can make a post over there about it if you'd prefer it there. Any time I try to do a craft that involves the Casting Table drawing energy from pylons, I seem to have about a 50/50 chance of getting this crash during the process of drawing the energy. Have not seen it happen randomly from the passive draw of my Lumen Tree or Item Fabricator (the only other things connected to the network at the moment), only when trying to craft something.
I'm now 2-for-2 on my current world of Frozen Outposts having entirely empty chests. Breaking the Pylon block at the bottom gave the usual drops, but all 11 chests in both were completely empty. I would completely believe it was caused by me generating chunks too fast and straining the generator or something though - really just found them while passing through looking for Data Towers.
Main reason for posting though; I'm hesitant to put this on your GitHub, 'cause the crash report doesn't show anything that obviously points to any of your mods, but the behavior is fairly consistent. I can make a post over there about it if you'd prefer it there. Any time I try to do a craft that involves the Casting Table drawing energy from pylons, I seem to have about a 50/50 chance of getting this crash during the process of drawing the energy. Have not seen it happen randomly from the passive draw of my Lumen Tree or Item Fabricator (the only other things connected to the network at the moment), only when trying to craft something.
I'm now 2-for-2 on my current world of Frozen Outposts having entirely empty chests. Breaking the Pylon block at the bottom gave the usual drops, but all 11 chests in both were completely empty. I would completely believe it was caused by me generating chunks too fast and straining the generator or something though - really just found them while passing through looking for Data Towers.
Main reason for posting though; I'm hesitant to put this on your GitHub, 'cause the crash report doesn't show anything that obviously points to any of your mods, but the behavior is fairly consistent. I can make a post over there about it if you'd prefer it there. Any time I try to do a craft that involves the Casting Table drawing energy from pylons, I seem to have about a 50/50 chance of getting this crash during the process of drawing the energy. Have not seen it happen randomly from the passive draw of my Lumen Tree or Item Fabricator (the only other things connected to the network at the moment), only when trying to craft something.
I'm now 2-for-2 on my current world of Frozen Outposts having entirely empty chests. Breaking the Pylon block at the bottom gave the usual drops, but all 11 chests in both were completely empty. I would completely believe it was caused by me generating chunks too fast and straining the generator or something though - really just found them while passing through looking for Data Towers.
That is not how generation works - are you getting any errors regarding generation failing?
Main reason for posting though; I'm hesitant to put this on your GitHub, 'cause the crash report doesn't show anything that obviously points to any of your mods, but the behavior is fairly consistent. I can make a post over there about it if you'd prefer it there. Any time I try to do a craft that involves the Casting Table drawing energy from pylons, I seem to have about a 50/50 chance of getting this crash during the process of drawing the energy. Have not seen it happen randomly from the passive draw of my Lumen Tree or Item Fabricator (the only other things connected to the network at the moment), only when trying to craft something.
Edit: Had it happen when not trying to craft something. This happened, followed by the same crash https://pastebin.com/B4bfp0th
Those two logs are entirely unrelated things, and only the latter looks like it has anything to do with me (it is also not a crash). That looks like something went wrong calculating ley line targeting (ie the "within the block" offset some receivers like the item fab or aspect former have).
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
That is not how generation works - are you getting any errors regarding generation failing?
I've gotten a message about BURROW generation encountering an error a couple times (same error as https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/2862), but nothing for the Outpost. None that showed up in the chat log at least, and I wouldn't have the slightest clue where to start searching in the full log file.
Those two logs are entirely unrelated things, and only the latter looks like it has anything to do with me (it is also not a crash). That looks like something went wrong calculating ley line targeting (ie the "within the block" offset some receivers like the item fab or aspect former have).
Yeah, that's why I was hesitant to make a post on your Github about it - the behavior seemed to point to Chromaticraft being involved, but the crash log... doesn't. And I only showed the second log because it happened immediately before I was proved wrong about that "only happens when the Casting Table draws energy, not other constructs" thing.
If it makes it make any more sense, I think I found a pattern to when it happened. It seemed to be when the table was trying to draw from a depleted/empty pylon that had been inscribed with a Memory Crystal, but was the only one of it's color linked like that. Which is convoluted enough that even I feel like I'm reaching there, but... In any case, it hasn't happened since I got Power Crystals on all the pylons I'm using.
Anybody has a clue why plasma isn't going into the injector but in the exactly opposite direction instead? Containment pipe is charged, connected, injector is an assembled multiblock with holes going out into the toroid magnet ring.
Injector main block facing direction. It's facing backwards right now.
Got it, thanks! The importance of direction was mentioned in that old Reika's video now that I rewatched it. Probably missed it the first time.
Anyway it does work fine now except when there's more plasma in the toroid magnets (when 3 or all 4 injectors are on) it starts leaking badly. I am pretty sure donuts themselves are placed and facing correctly. What could be the problem? Not enough charge? Too much charge? Not enough van de graaffs? I have 4 van de graaffs total, each placed in the middle between two injectors (under 5th toroid), receiving 4 MW each. Upping to 8 MW didnt change anything.
Got it, thanks! The importance of direction was mentioned in that old Reika's video now that I rewatched it. Probably missed it the first time.
Anyway it does work fine now except when there's more plasma in the toroid magnets (when 3 or all 4 injectors are on) it starts leaking badly. I am pretty sure donuts themselves are placed and facing correctly. What could be the problem? Not enough charge? Too much charge? Not enough van de graaffs? I have 4 van de graaffs total, each placed in the middle between two injectors (under 5th toroid), receiving 4 MW each. Upping to 8 MW didnt change anything.
Double-check to make sure they're not running out of coolant?
Double-check to make sure they're not running out of coolant?
It turns out they did indeed. Solved with a bedrock pipe and a few more refrigeration units.
Now the plasma setup seems to work fine aside from a terrible lag, but unfortunately it only leads to the next problem, this time it's really wtf: neutron absorbers dont seem to share their heat with boilers. There's literally an absorber at ~250+ degrees with a couple of boilers next to it at ~6 or even -2, that's minus two. I assume they do disperse some heat somehow since they dont overheat. But the steam is not being produced, obviously. It wasnt always like this, the first few test runs did produce steam before plasma leaked all over the place and/or absorbers melted down due to not enough boilers presumably. I remember seeing boilers at 400+ degrees back then.
It turns out they did indeed. Solved with a bedrock pipe and a few more refrigeration units.
Now the plasma setup seems to work fine aside from a terrible lag, but unfortunately it only leads to the next problem, this time it's really wtf: neutron absorbers dont seem to share their heat with boilers. There's literally an absorber at ~250+ degrees with a couple of boilers next to it at ~6 or even -2, that's minus two. I assume they do disperse some heat somehow since they dont overheat. But the steam is not being produced, obviously. It wasnt always like this, the first few test runs did produce steam before plasma leaked all over the place and/or absorbers melted down due to not enough boilers presumably. I remember seeing boilers at 400+ degrees back then.
I'd check the issues github; I haven't looked into it much, so I don't know exactly what the deal is, but I know I've seen several posts about similar problems.
I'd check the issues github; I haven't looked into it much, so I don't know exactly what the deal is, but I know I've seen several posts about similar problems.
And none of them have been reproducible, even by others in the issue thread.
------------------------
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Is there a way to have one primary item only in the custom blast furnace recipe?I want to make EIO pulsating iron and with an enderpearl as primary input and iron as the main item.Do I have to completely delete the secondary and tertiary brackets?Set them null?Or delete them all together?Also there is no way to create custom recipes for the fractionator correct?Thanks in advance!
Is there a way to have one primary item only in the custom blast furnace recipe?I want to make EIO pulsating iron and with an enderpearl as primary input and iron as the main item.Do I have to completely delete the secondary and tertiary brackets?Set them null?Or delete them all together?Also there is no way to create custom recipes for the fractionator correct?Thanks in advance!
You only specify things relevant to your recipe, assuming they are not conceptually required to exist.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
my steam boilers are not working they don't make any steam or heat up
I'm not sure if this is the right place for a bug report, but- RotaryCraft latest version (currently V29g) The shaft power bus is "making up" more devices than it is connected to. I have it connected to 61 fans, but when i look at the power bus controller it says power is being split between 13712 devices (and climbing). I've attached screenshots. if you need my logs let me know.
Has the option of altering the generation seed of the Chromaticraft Dimension been removed from the cofigs ?
In that case, I would suggest moving more slowly to allow worldgen to catch up.
Are chunks in the region being constantly unloaded and reloaded?
That was never an option - the seed is randomly assigned every time it is generated, and always has been.
Just a little suggestion for ChromatiCraft.
How about adding a new item, that shows how much lumen is left in the pylons you connected to your system.
For reference someting like the Interface Terminal from AE2 just for pylons and their remaining amount of lumen.
OK BYE
Wow man how many consumers do you run?
That's how much canola I need for my early-mid-ish game, hydrokinetics and 1.5x regular turbines with HTGR (one turbine is off ~half the time). And I dont even centrifuge husks yet.
I'm now 2-for-2 on my current world of Frozen Outposts having entirely empty chests. Breaking the Pylon block at the bottom gave the usual drops, but all 11 chests in both were completely empty. I would completely believe it was caused by me generating chunks too fast and straining the generator or something though - really just found them while passing through looking for Data Towers.
Main reason for posting though; I'm hesitant to put this on your GitHub, 'cause the crash report doesn't show anything that obviously points to any of your mods, but the behavior is fairly consistent. I can make a post over there about it if you'd prefer it there. Any time I try to do a craft that involves the Casting Table drawing energy from pylons, I seem to have about a 50/50 chance of getting this crash during the process of drawing the energy. Have not seen it happen randomly from the passive draw of my Lumen Tree or Item Fabricator (the only other things connected to the network at the moment), only when trying to craft something.
https://pastebin.com/Cd646ejf
Edit: Had it happen when not trying to craft something. This happened, followed by the same crash
https://pastebin.com/B4bfp0th
That is not how generation works - are you getting any errors regarding generation failing?
Those two logs are entirely unrelated things, and only the latter looks like it has anything to do with me (it is also not a crash). That looks like something went wrong calculating ley line targeting (ie the "within the block" offset some receivers like the item fab or aspect former have).
I've gotten a message about BURROW generation encountering an error a couple times (same error as https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/2862), but nothing for the Outpost. None that showed up in the chat log at least, and I wouldn't have the slightest clue where to start searching in the full log file.
Yeah, that's why I was hesitant to make a post on your Github about it - the behavior seemed to point to Chromaticraft being involved, but the crash log... doesn't. And I only showed the second log because it happened immediately before I was proved wrong about that "only happens when the Casting Table draws energy, not other constructs" thing.
If it makes it make any more sense, I think I found a pattern to when it happened. It seemed to be when the table was trying to draw from a depleted/empty pylon that had been inscribed with a Memory Crystal, but was the only one of it's color linked like that. Which is convoluted enough that even I feel like I'm reaching there, but... In any case, it hasn't happened since I got Power Crystals on all the pylons I'm using.
Anybody has a clue why plasma isn't going into the injector but in the exactly opposite direction instead? Containment pipe is charged, connected, injector is an assembled multiblock with holes going out into the toroid magnet ring.
Injector main block facing direction. It's facing backwards right now.
Advanced Rocketry and Reika's mods
Got it, thanks! The importance of direction was mentioned in that old Reika's video now that I rewatched it. Probably missed it the first time.
Anyway it does work fine now except when there's more plasma in the toroid magnets (when 3 or all 4 injectors are on) it starts leaking badly. I am pretty sure donuts themselves are placed and facing correctly. What could be the problem? Not enough charge? Too much charge? Not enough van de graaffs? I have 4 van de graaffs total, each placed in the middle between two injectors (under 5th toroid), receiving 4 MW each. Upping to 8 MW didnt change anything.
Double-check to make sure they're not running out of coolant?
It turns out they did indeed. Solved with a bedrock pipe and a few more refrigeration units.
Now the plasma setup seems to work fine aside from a terrible lag, but unfortunately it only leads to the next problem, this time it's really wtf: neutron absorbers dont seem to share their heat with boilers. There's literally an absorber at ~250+ degrees with a couple of boilers next to it at ~6 or even -2, that's minus two. I assume they do disperse some heat somehow since they dont overheat. But the steam is not being produced, obviously. It wasnt always like this, the first few test runs did produce steam before plasma leaked all over the place and/or absorbers melted down due to not enough boilers presumably. I remember seeing boilers at 400+ degrees back then.
I'd check the issues github; I haven't looked into it much, so I don't know exactly what the deal is, but I know I've seen several posts about similar problems.
And none of them have been reproducible, even by others in the issue thread.
------------------------
Is there a way to have one primary item only in the custom blast furnace recipe?I want to make EIO pulsating iron and with an enderpearl as primary input and iron as the main item.Do I have to completely delete the secondary and tertiary brackets?Set them null?Or delete them all together?Also there is no way to create custom recipes for the fractionator correct?Thanks in advance!
You only specify things relevant to your recipe, assuming they are not conceptually required to exist.
This is how I scripted it ,but the recipe won't come up in NEI when I look it up.I'm clueless to what the syntactical error is.
Here it is https://pastebin.com/8HbHE0Tf
You cannot define itemless blocks.