Alright, just figured out how that 'personalized casting' progression works. It is a bit more obvious in hindsight, but the diagram does not really help at all.
Plus I still don't quite know what the line of runes over the diagram even represents...
It would be way more understandable if you would have stuck with the regular diagram style that shows rune placement instead of the current one, which does not show any indication of distance
I have an issue with the knowledge entanglement pedestal, I can't make it work.
I think I built it correctly, I asked my friend to click it with his wand but it does the "bad" sound and nothing else. If I shift click the pedestal with my wand, it puts him in the air for some moment and then it does the "bad" sound again (and it doesn't work, I discovered buried hollows but it didn't unlock it for him) . We have the same knowledge (I always copy the fragments for him with paper) and same progression. How is it supposed to be done ?
Thank you in advance.
edit : oh also a small question,is it still possible to build fusion reactors that produces more tritium than it uses ?
I have an issue with the knowledge entanglement pedestal, I can't make it work.
I think I built it correctly, I asked my friend to click it with his wand but it does the "bad" sound and nothing else. If I shift click the pedestal with my wand, it puts him in the air for some moment and then it does the "bad" sound again (and it doesn't work, I discovered buried hollows but it didn't unlock it for him) . We have the same knowledge (I always copy the fragments for him with paper) and same progression. How is it supposed to be done ?
Are you on v23?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I just arrived in proxima but I don't really understand the 'Portal Tuning' thing. I assume that is what I have to do to use proxima properly? Can I have some sort of hint please?
It involves placing runes in a specific pattern, in a place that they fit well.
Thanks, I was able to figure out personalized casting. In hindsight, it should have been obvious and I really appreciate your help with this. I wanted to say that I really love the mods you've created and to keep producing such amazing content. Also, I was curious about personalized casting, is the rune pattern random or fixed? And if it is random, is the rune pattern attached to the player or is it different for each player in each world? (does it change from one world to the next)
Your version of DragonAPI and thaumcraft are not playing nice with each other. The first steps in debugging this is to try with just DragonAPI and thaumcraft and to tell us the versions of the mods that you are using.
Edit: Getting that many mods to work together with out stepping on each other's toes is impossible. Try picking a smaller subset that you want to play right now and leave the rest for later.
Edit: Getting that many mods to work together with out stepping on each other's toes is impossible. Try picking a smaller subset that you want to play right now and leave the rest for later.
If by "impossible" you mean "occasionally mildly troublesome in ways that can usually be resolved with a few minutes of troubleshooting", yes.
Can I have some sort of hint for the second to last room of the light balls puzzle? I have been at this for way over an hour and it is driving me insane.
Hi, I'm experiencing issues since getting the personalized casting progression.
Firstly while I didn't have the progression I build a crystal repeater relay to my Karmir pylon, now the crystal reaper blocks in this relay are unbreakable, although the reason for that seems obvious: Chromaticraft being designed to prevent skipping progression. In addition, in an attempt to get the retroactive recognition progression I crafted new lumen repeaters with the intent to overload them. Sence placing them into the world I realized that they were indestructible too. I have no idea why this would be but this has led me to believe all repeaters placed into the world after updating to v23 will be indestructible.
In addition now when I try to cast Karmir crystal runes it consumes the resources but nothing comes out. This doesn't happen with any other rune.
One other problem I'm having is since getting personalized casting is that I've tried to continue progression with personal enchantment and recharge. After I got personalized casting I made a power crystal and added it to Zambarue pylon, but didn't get the progression. The same with the ritual alter I gave my self an ability from under energy and elements but didn't receive the progression.
My big question is if trying to progress when I shouldn't have caused my world to be corrupted and is totally broken and unplayable. Thanks.
Hi, I'm experiencing issues since getting the personalized casting progression.
Firstly while I didn't have the progression I build a crystal repeater relay to my Karmir pylon, now the crystal reaper blocks in this relay are unbreakable, although the reason for that seems obvious: Chromaticraft being designed to prevent skipping progression. In addition, in an attempt to get the retroactive recognition progression I crafted new lumen repeaters with the intent to overload them. Sence placing them into the world I realized that they were indestructible too. I have no idea why this would be but this has led me to believe all repeaters placed into the world after updating to v23 will be indestructible.
In addition now when I try to cast Karmir crystal runes it consumes the resources but nothing comes out. This doesn't happen with any other rune.
One other problem I'm having is since getting personalized casting is that I've tried to continue progression with personal enchantment and recharge. After I got personalized casting I made a power crystal and added it to Zambarue pylon, but didn't get the progression. The same with the ritual alter I gave my self an ability from under energy and elements but didn't receive the progression.
My big question is if trying to progress when I shouldn't have caused my world to be corrupted and is totally broken and unplayable. Thanks.
No, that looks like an ownership mismatch.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Quite helpful for similar machines, but not quite that helpful for adding recipes to the distiller.
Anyways, thank you Silfryi
As a side note: I've been looking in the internal code (RotaryCraft/TileEntities/Processing/TileEntityDistillery.java) and I noticed an extra value, the conversion factor. But how do you implement it in the custom recipe file?
Alright, just figured out how that 'personalized casting' progression works. It is a bit more obvious in hindsight, but the diagram does not really help at all.
Plus I still don't quite know what the line of runes over the diagram even represents...
It would be way more understandable if you would have stuck with the regular diagram style that shows rune placement instead of the current one, which does not show any indication of distance
Hi,
I have an issue with the knowledge entanglement pedestal, I can't make it work.
I think I built it correctly, I asked my friend to click it with his wand but it does the "bad" sound and nothing else. If I shift click the pedestal with my wand, it puts him in the air for some moment and then it does the "bad" sound again (and it doesn't work, I discovered buried hollows but it didn't unlock it for him) . We have the same knowledge (I always copy the fragments for him with paper) and same progression. How is it supposed to be done ?
Thank you in advance.
edit : oh also a small question,is it still possible to build fusion reactors that produces more tritium than it uses ?
Yes.
Are you on v23?
TreeClimbing has finally gone through!
https://www.curseforge.com/minecraft/mc-mods/treeclimbing
I just arrived in proxima but I don't really understand the 'Portal Tuning' thing. I assume that is what I have to do to use proxima properly? Can I have some sort of hint please?
Drop in something. Better somethings have better effects. Do it one at a time, as it counts itemstacks.
Advanced Rocketry and Reika's mods
Thanks, I was able to figure out personalized casting. In hindsight, it should have been obvious and I really appreciate your help with this. I wanted to say that I really love the mods you've created and to keep producing such amazing content. Also, I was curious about personalized casting, is the rune pattern random or fixed? And if it is random, is the rune pattern attached to the player or is it different for each player in each world? (does it change from one world to the next)
Hi,
Can you(or at least someone) please help me?
https://www.dropbox.com/s/s19n8sgpce27iyj/crash-2019-10-26_17.39.20-client.txt?dl=0
Your version of DragonAPI and thaumcraft are not playing nice with each other. The first steps in debugging this is to try with just DragonAPI and thaumcraft and to tell us the versions of the mods that you are using.
Edit: Getting that many mods to work together with out stepping on each other's toes is impossible. Try picking a smaller subset that you want to play right now and leave the rest for later.
Turn off environment sanity checking in DragonAPI.
If by "impossible" you mean "occasionally mildly troublesome in ways that can usually be resolved with a few minutes of troubleshooting", yes.
Can I have some sort of hint for the second to last room of the light balls puzzle? I have been at this for way over an hour and it is driving me insane.
I used the integration package of revolution 3, but unfortunately it didn't update, so I upgraded the latest reika myself.
Thank you very much. We're done
Hi, I'm experiencing issues since getting the personalized casting progression.
Firstly while I didn't have the progression I build a crystal repeater relay to my Karmir pylon, now the crystal reaper blocks in this relay are unbreakable, although the reason for that seems obvious: Chromaticraft being designed to prevent skipping progression. In addition, in an attempt to get the retroactive recognition progression I crafted new lumen repeaters with the intent to overload them. Sence placing them into the world I realized that they were indestructible too. I have no idea why this would be but this has led me to believe all repeaters placed into the world after updating to v23 will be indestructible.
In addition now when I try to cast Karmir crystal runes it consumes the resources but nothing comes out. This doesn't happen with any other rune.
One other problem I'm having is since getting personalized casting is that I've tried to continue progression with personal enchantment and recharge. After I got personalized casting I made a power crystal and added it to Zambarue pylon, but didn't get the progression. The same with the ritual alter I gave my self an ability from under energy and elements but didn't receive the progression.
My big question is if trying to progress when I shouldn't have caused my world to be corrupted and is totally broken and unplayable. Thanks.
Cool.
No, that looks like an ownership mismatch.
Hello everybody :D.
I need help about adding Custom recipes to RotaryCraft machines, more precisely, the "Liquid Distillery" machine.
I've been using the custom recipe configs Reika added 2 years ago.
The only thing I've made so far is saving the text file as "test.recipes_distiller" in "/config/Reika/RotaryCraft_CustomRecipes/"
An example could be very helpful to understand how it works, cause I'm a noob when editing mods n' stuff
You're using his custom LuaBlock system, so it'd look something like these: https://github.com/ReikaKalseki/RotaryCraft/tree/master/CustomRecipeExamples They're the documentation for them. Not sure if distillery recipes are implemented, though.
Advanced Rocketry and Reika's mods
Quite helpful for similar machines, but not quite that helpful for adding recipes to the distiller.
Anyways, thank you Silfryi
As a side note: I've been looking in the internal code (RotaryCraft/TileEntities/Processing/TileEntityDistillery.java) and I noticed an extra value, the conversion factor. But how do you implement it in the custom recipe file?