Just for the record, this gradual molten sodium loss in the solar tower powerplant is still occurring. This tank in the image was full a couple of days ago.
If there is any information I can give or any tests/changes I can do, I'll be more than happy to.
I wonder, does crc have anything that gives "any" tool aoe? (eg: 3x3, 6x6+ block breaking area).
There is an enchantment that makes weapons AOE, but nothing for tools. People basically inevitably have TiC for that, making it not worth the effort to implement.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
*Technically* if someone just used your mods they would be pretty limited in ways to clear out rooms for machines n stuff.
(but then your mods are huge and it's easy to miss some blocks in it . . .)
That is exactly what happened during the whole 1.9 - 1.10 - 1.11 - early 1.12 modding progression. Many mods tried to "take over" what other mods did when they didn't progress past 1.7.10. So if you made a modpack (personal or otherwise) you had to decide which mod did X better and disable/remove the others replacements. Most came back to late 1.12 but still the other mods had all that extra "fluff" added that just made bloat.
What I like is mods that set to a specific task/job. ReactorCraft does exactly that. Deals with creating, maintaining and building reactors of all kinds.
And as Reika stated, people have TiC for that (AOE mining).
Also I'm currently testing for working fluid loss in the solar tower powerplant when the input power of the sodium heat exchanger and regular heat exchanger is always nominal (as opposed to insufficient during night cycles when powered by the secondary water-cycling solar tower powerplant), by powering the exchangers via the low pressure turbine the main powerplant is running. It produces enough excess steam to run full time through day and night cycles, so I'll keep an eye on it to see if loss of molten sodium still occurs over time.
Is it possible for an overflow error of some kind to occur if some amount of steam in steam lines is exceeded?
It is stored as an int, and I have a hard time believing that you could produce sufficient steam to cause any block in the line to exceed 2.1 billion; you would need to generate that many units of steam per block of line, which would take years or more.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Hey Reika, iv'e been making a pack, at first it was going to be for personal use, but like, i feel that ppl would enjoy it aswell. The thing is i made, some recipe changes to create a new tech tree (like using bc additions's gilded red metal ingot instead of gold in some recipes, and making the fusion reactor parts, require tritanium ingots from matter overdrive instead of HSLA steel). Iv'e been playing with your mods since 1.6.4 so i have some experience. And i would like your permission to publish it on twich. Thanks for the attention, and for the great mods u made.(sorry for bad english,not my first lenguage)
Hey Reika, iv'e been making a pack, at first it was going to be for personal use, but like, i feel that ppl would enjoy it aswell. The thing is i made, some recipe changes to create a new tech tree (like using bc additions's gilded red metal ingot instead of gold in some recipes, and making the fusion reactor parts, require tritanium ingots from matter overdrive instead of HSLA steel). Iv'e been playing with your mods since 1.6.4 so i have some experience. And i would like your permission to publish it on twich. Thanks for the attention, and for the great mods u made.(sorry for bad english,not my first lenguage)
Hey Reika, iv'e been making a pack, at first it was going to be for personal use, but like, i feel that ppl would enjoy it aswell. The thing is i made, some recipe changes to create a new tech tree (like using bc additions's gilded red metal ingot instead of gold in some recipes, and making the fusion reactor parts, require tritanium ingots from matter overdrive instead of HSLA steel). Iv'e been playing with your mods since 1.6.4 so i have some experience. And i would like your permission to publish it on twich. Thanks for the attention, and for the great mods u made.(sorry for bad english,not my first lenguage)
The first change is fine - gold is an ungated vanilla item, so replacing it with a similar one causes no balance issues. The second I am much less sure of, though that could be solved by making "tritanium" require HSLA as an ingredient. That said, fusion is so lategame that the gating of HSLA is probably insignificant, and the reactor still requires massive quantities of it elsewhere.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
It is stored as an int, and I have a hard time believing that you could produce sufficient steam to cause any block in the line to exceed 2.1 billion; you would need to generate that many units of steam per block of line, which would take years or more.
Okie, I figured it was probably an extremely high maximum value. Thankie ^^
Also so far with testing for working fluid loss with the sodium and regular heat exchangers receiving full power at all times (being powered by the turbine they're running for), I haven't observed any loss in fluid. I'll change my configuration and see if I can find out which of the two heat exchanger types is causing losses of fluid when the input power is not always sufficient.
update: so far it seems like it's the sodium heat exchanger that has the fluid loss bug when underpowered.
been away for a while. thought id fire up a new minecraft world today. been having some trouble finding a village, but finally found 1 in hopes of finding crc's "there was an attempt"....
welp i found it but its buried underneath a massive hill. ive had some CRC's structures buried under some stuff recently. any ideas on how to fix?
Just for the record, this gradual molten sodium loss in the solar tower powerplant is still occurring. This tank in the image was full a couple of days ago.
If there is any information I can give or any tests/changes I can do, I'll be more than happy to.
Add -Dfile.encoding=utf-8 to your JVM arguments.
Oh wow! That worked..? Does that mean there is something wrong with my java?
Nothing wrong with your java, more then likley you are using a certain language/s and a certain os that has issues with codepages.
You can add
permanently to your launch options. If you use MultiMC enter them into the global java settings.
I'm permanently adding
to all MC instances.
I wonder, does crc have anything that gives "any" tool aoe? (eg: 3x3, 6x6+ block breaking area).
There is an enchantment that makes weapons AOE, but nothing for tools. People basically inevitably have TiC for that, making it not worth the effort to implement.
*Technically* if someone just used your mods they would be pretty limited in ways to clear out rooms for machines n stuff.
(but then your mods are huge and it's easy to miss some blocks in it . . .)
But then that's why I always add rftools since it tends to be really good with stuff like that (*cough* builder block *cough*)
On a unrelated note: If I for some reason wanted to use the same power system thingy as electricraft, what would I need?
That is exactly what happened during the whole 1.9 - 1.10 - 1.11 - early 1.12 modding progression. Many mods tried to "take over" what other mods did when they didn't progress past 1.7.10. So if you made a modpack (personal or otherwise) you had to decide which mod did X better and disable/remove the others replacements. Most came back to late 1.12 but still the other mods had all that extra "fluff" added that just made bloat.
What I like is mods that set to a specific task/job. ReactorCraft does exactly that. Deals with creating, maintaining and building reactors of all kinds.
And as Reika stated, people have TiC for that (AOE mining).
Anyone have any advice for the Knowledge Entanglement Pedestal? https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291655-reikas-mods-tech-worldgen-civilization-and-more?page=1246#c30869
Is it possible for an overflow error of some kind to occur if some amount of steam in steam lines is exceeded?
I do have reported this issue a month ago, I didn't have an overflow issue, but it caused massive client lag
Also I'm currently testing for working fluid loss in the solar tower powerplant when the input power of the sodium heat exchanger and regular heat exchanger is always nominal (as opposed to insufficient during night cycles when powered by the secondary water-cycling solar tower powerplant), by powering the exchangers via the low pressure turbine the main powerplant is running. It produces enough excess steam to run full time through day and night cycles, so I'll keep an eye on it to see if loss of molten sodium still occurs over time.
A "tone" seems to indicate the completion sound, so it may well be working.
There is an API for consuming ElC power; your tiles would need to implement the appropriate interfaces.
It is stored as an int, and I have a hard time believing that you could produce sufficient steam to cause any block in the line to exceed 2.1 billion; you would need to generate that many units of steam per block of line, which would take years or more.
Hey Reika, iv'e been making a pack, at first it was going to be for personal use, but like, i feel that ppl would enjoy it aswell. The thing is i made, some recipe changes to create a new tech tree (like using bc additions's gilded red metal ingot instead of gold in some recipes, and making the fusion reactor parts, require tritanium ingots from matter overdrive instead of HSLA steel). Iv'e been playing with your mods since 1.6.4 so i have some experience. And i would like your permission to publish it on twich. Thanks for the attention, and for the great mods u made.(sorry for bad english,not my first lenguage)
When you make changes follow https://sites.google.com/site/reikasminecraft/modifications
Also follow https://sites.google.com/site/reikasminecraft/pack-permissions-and-rules - and as you stated you want to put the pack on Twitch/Curse you will need full permission beforehand (public pack)
The first change is fine - gold is an ungated vanilla item, so replacing it with a similar one causes no balance issues. The second I am much less sure of, though that could be solved by making "tritanium" require HSLA as an ingredient. That said, fusion is so lategame that the gating of HSLA is probably insignificant, and the reactor still requires massive quantities of it elsewhere.
Okie, I figured it was probably an extremely high maximum value. Thankie ^^
Also so far with testing for working fluid loss with the sodium and regular heat exchangers receiving full power at all times (being powered by the turbine they're running for), I haven't observed any loss in fluid. I'll change my configuration and see if I can find out which of the two heat exchanger types is causing losses of fluid when the input power is not always sufficient.
update: so far it seems like it's the sodium heat exchanger that has the fluid loss bug when underpowered.
Bleh game removed my CrC progress thrice, so I just "hacked" for max progress. "ain't nobody got time for that"
been away for a while. thought id fire up a new minecraft world today. been having some trouble finding a village, but finally found 1 in hopes of finding crc's "there was an attempt"....
welp i found it but its buried underneath a massive hill. ive had some CRC's structures buried under some stuff recently. any ideas on how to fix?