It wasnt tier one before I upgraded my structure around it. It had been working fine. I just crafted the crystal repeaters, diamond blocks, etc to upgrade it then it stopped working. I also have been using the same casting table. Thanks!
EDIT:
https://imgur.com/a/nL31NZ9 I slowly built the structure all the way up checking each time and as soon as I made the crafting complex tier it seems to have died again. Am I placing a single block wrong or something?
EDIT: yeah.... just noticed the redstone block on this iteration, it's finally working, huzzah!
Ah, I just went off the only picture I've seen the casting table GUI in, and it was at tier 1 there.
Then I guess what went wrong the first time, was that the table wasn't tier 4, yet you tried to upgrade the structure for it. The structures are actually not downwards compatible, so you can't just slap a higher structure on it and have it work as a valid structure for the lower tier that the table is at.
Hope that somewhat made sense, but I guess you got it working either way, so not like it matters too much if it didn't.
I've having some trouble getting the Knowledge Entanglement Pedestal to work.
Myself and Friend have (as far as we can tell) identical progress - same entries in the book, same colors discovered, both bring up blank fragments.
Process:
I've built the Pedestal structure. Beam of light above it stays on, which I assume means it's assembled correctly.
Friend stands on the Pedestal.
I click the Pedestal with the manipulator.
On my screen: Friend floats for a bit with a ball of light below him, before a tone plays and he's back to standing.
On his screen: Nothing happens.
We've tried having him build the Pedestal and reversing the roles, and it's the same - person activating it sees the floating animation, person standing on it sees nothing. Also tried building a second Pedestal and activating both at the same time; still nothing.
No obvious indication that our progress is now supposed to be linked, and unless we've just had the bad luck to only try to test with progresses that are on the list of "have to be done separately", it's definitely not working. (World Floor, Evil Realm, whatever the one for drawing from a pylon the first time is called, Magic Liquid, Liquid Effects, and discovering 3 different colors).
Are we missing something? Is it just broken? Is there more information I can provide that might help?
People may have already noticed that the MCF website will be archived in a bit less than a month; this means that this thread will be moved to another site, once I find a suitable replacement.
It seems so random that they've decided to archive it, when what seems like virtually all mod authors have their threads here.
I wanted to report 2 bugs in particular when playing with Reactorcraft.
First bug:
When testing my reactor, I made a mistake and it blowed up, after that happen it caused so much lag I couldn't move. I used a backup of the world, and repeated the same explosion, over and over again, obtaining the same results. I suddenly realized that the steam lines were loaded with >2,000,000 m^3 of steam. When removing the steam lines and exploding the reactor it caused no lag at all. Maybe a problem when replacing the steam lines(?)
Second bug:
The first time the reactor blew up, blocks flew all around the building. I used a world backup and repeated the explosion, almost all blocks didn't move, exceptuating slabs.
Well that's all I wanted to report. Thx for reading. I'm sorry about my english btw.
So how are you supposed to heat Thorium fuel cores? I've managed to find a grand total of 1 video guide on the reactor and its like 2 years old so I don't trust anything I see there. Not to mention that having an empty boiler just to transfer heat sounds a bit like a placeholder which it probably was 2 years ago...
I'm experimenting by just having regular fuel cores next to thorium ones but it looks like I'd need to have quite a lot of them if it even works at all.
I can show you some images of my experimental thorium reactor.
Using empty boilers and heat exchangers to heat up the thorium reactor (you can use hot CO2 or Hot Beryllium Fluoride in the heat exchanger)
The linear Fission cores provide a neutron flux (these cores are loaded with plutonium pellets). Also you can use some of the heat produced to boil ammonia
Heres the gear mechanism, showing the heat exchangers and boilers next to the thorium reactors
Finally using some of the neutrons produced to convert deuterium into tritium
Hey Whatsapp2 thanks for the images they are really helpful. So it looks like using empty boiler to pass the heat is still a thing.
You seem to have just one Thorium core, can it sustain itself? I was under the impression uranium/plutonium is only needed to kickstart the process and later thorium-turned-into-uranium-233 should sustain the reaction by itself but for that you need multiple thorium cores don't you. How effective is your reactor is it much better than just using said plutonium to produce steam "directly"?
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
I am very pleased to see all of this.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
=o That sounds amazing actually. I currently have a self-sustaining solar tower powerplant running a low pressure turbine that powers my lab and the neighborhood, but the whole system has a gigantic hit on frame rate (from 90~120 to 30~35fps) so a self-sustaining option with fewer moving parts and hopefully less hit on client performance sounds very appealing.
Also Reika do you happen to know why my powerplant has such a heavy hit on client performance when it's in view? If you'd like I can take screenshots so you can see what all it entails.
My world got corrupted, and now there's a lot server lag (FPS are ok). At least I can take pictures of my sodium reactor setup.
The reactor is 7 block width, 7 blocks large and 5 blocks tall, surrounded by neutron reflectors, this is to improve the efficiency
(Actual Reactor building)
(Steam production: The reactor was running for 8-10 hours irl and it produced 3.4Million m^3 of steam, only with normal boilers)
Because the Reactor produces 550ºC when fully operational, it requires a Ton of water, ammonia and sodium, that's why I used the mod "Pressure Pipes" to do the job (4 boiler pillars near the center are loaded with Ammonia, 4 boiler pillars near the corner are loaded with water [THE EXTRA 4 PILLARS NEAR THE CORNER ARE USED ONLY IN EMERGENCY EVENTS, SHOULD NOT BE LOADED WITH LIQUID, OTHERWISE REACTOR WILL BE "POISONED", MEANING IT WON'T GENERATE ENOUGH HEAT]
(Used the mod "Applied Energistics" to store the nuclear waste and plutonium pellets...yes this sodium reactor is also a breeder reactor)
Hot sodium is used in Heat exchangers to boil Ammonia, producing another 500k m^3 of steam. The "recycled" sodium is transported with a tesseract into the machines room, then pumped back into the reactor.
Now, how the hell am I supposed to get all the ammonia, sodium and iron?... Very simple, using mining lasers [from the mod "Minefactory"], Dark pedestals [from the mod "Project E"] and Extractors [from the mod Rotarycraft]. Alternately you can use Quarrys [from mod the Buildcraft] and Tile Accelerators [from the mod Chromaticraft], but this method will destroy your world pretty fast
Notes:
Another specifications for the reactor:
-Needs 240 Fuel Pellets (recommended: Plutonium Pellets), this amount SHOULD be provided continuously to sustain a reaction
-Needs 320 Breeder Pellets, this amount SHOULD be provided continuously to sustain a reaction
-1 control rod NEEDS be inserted [used as a moderator]
-Ammonia and water NEEDS to be replaced continuously
-Nuclear Waste and Plutonium pellets CAN be extracted from below
-To shutdown a reactor, stop extracting the Nuclear Waste and pump in coolant [Water]
An emergency system MUST BE installed. If the reactor runs out of coolant, you have approximately 2:30 minutes to inject water in the boilers, apply a SCRAM event and Shutdown the reactor, unless you want dangerous levels of radiation dispersed in your world and corium flowing freely in your base.
Reactor is unstable at X > 800ºC, SCRAM system will not do anything against a runaway reaction unless boilers are loaded with water and nuclear waste is no longer pumped out
Reactor [10 minutes] Test:
-Fuel loaded before test (240 plutonium pellets, 320 breeder fuel)
-Steam lines cleared before test
-Fluid pipes and tank cleared before test
-ME system totally functional before test
-Boiler liquid loaded before test (20 boilers loaded with ammonia, 20 boilers loaded with ammonia, 5 boilers loaded with sodium)
Total Ammonia Consumed: NO DATA
Total Water Consumed: NO DATA
Total Steam Produced: 459000 m^3
Total Nuclear waste Produced: 8204 Items
Total Hot sodium Produced: 157487 mB
Total Fuel Produced: 37 Plutonium pellets
Total Fuel Consumed: 37 Breeder, 8 Plutonium
[This the Reactor Temperature, I used a OpenComputers program and Electrical Age mod to display a "fancy" graph]
Ah, I just went off the only picture I've seen the casting table GUI in, and it was at tier 1 there.
Then I guess what went wrong the first time, was that the table wasn't tier 4, yet you tried to upgrade the structure for it. The structures are actually not downwards compatible, so you can't just slap a higher structure on it and have it work as a valid structure for the lower tier that the table is at.
Hope that somewhat made sense, but I guess you got it working either way, so not like it matters too much if it didn't.
I've having some trouble getting the Knowledge Entanglement Pedestal to work.
Myself and Friend have (as far as we can tell) identical progress - same entries in the book, same colors discovered, both bring up blank fragments.
Process:
I've built the Pedestal structure. Beam of light above it stays on, which I assume means it's assembled correctly.
Friend stands on the Pedestal.
I click the Pedestal with the manipulator.
On my screen: Friend floats for a bit with a ball of light below him, before a tone plays and he's back to standing.
On his screen: Nothing happens.
We've tried having him build the Pedestal and reversing the roles, and it's the same - person activating it sees the floating animation, person standing on it sees nothing. Also tried building a second Pedestal and activating both at the same time; still nothing.
No obvious indication that our progress is now supposed to be linked, and unless we've just had the bad luck to only try to test with progresses that are on the list of "have to be done separately", it's definitely not working. (World Floor, Evil Realm, whatever the one for drawing from a pylon the first time is called, Magic Liquid, Liquid Effects, and discovering 3 different colors).
Are we missing something? Is it just broken? Is there more information I can provide that might help?
It seems so random that they've decided to archive it, when what seems like virtually all mod authors have their threads here.
Hello Reika:
I wanted to report 2 bugs in particular when playing with Reactorcraft.
First bug:
When testing my reactor, I made a mistake and it blowed up, after that happen it caused so much lag I couldn't move. I used a backup of the world, and repeated the same explosion, over and over again, obtaining the same results. I suddenly realized that the steam lines were loaded with >2,000,000 m^3 of steam. When removing the steam lines and exploding the reactor it caused no lag at all. Maybe a problem when replacing the steam lines(?)
Second bug:
The first time the reactor blew up, blocks flew all around the building. I used a world backup and repeated the explosion, almost all blocks didn't move, exceptuating slabs.
Well that's all I wanted to report. Thx for reading. I'm sorry about my english btw.
Hello Reika:
DragonAPI is can't run properly in Thermos server and it caused the server crash
java.lang.VerifyError: Inconsistent stackmap frames at branch target 388
Exception Details:
Location:
net/minecraft/world/World.func_147465_d(IIILnet/minecraft/block/Block;II)Z @365: ifeq
Reason:
Current frame's stack size doesn't match stackmap.
Current Frame:
bci: @365
flags: { }
locals: { 'net/minecraft/world/World', integer, integer, integer, 'net/minecraft/block/Block', integer, integer, 'net/minecraft/world/chunk/Chunk', 'net/minecraft/block/Block', 'net/minecraftforge/common/util/BlockSnapshot', 'net/minecraftforge/common/util/BlockSnapshot', integer }
stack: { 'net/minecraft/world/World', integer }
Stackmap Frame:
bci: @388
flags: { }
locals: { 'net/minecraft/world/World', integer, integer, integer, 'net/minecraft/block/Block', integer, integer, 'net/minecraft/world/chunk/Chunk', 'net/minecraft/block/Block', 'net/minecraftforge/common/util/BlockSnapshot', 'net/minecraftforge/common/util/BlockSnapshot', integer }
stack: { }
Is it intended that you cannot fabricate nether quartz?
Thermos/Non Forge will never be supported by Reika. Don't even ask lol
Is it possible to stop your pendants from "leaking"?
(also kinda weird that the regen pendant heals the undead when that "should" damage them)
*edit: apparently they ain't gonna kill the forums now.
Well. this is probably the last comment in this forum, it was a pleasure being a user for almost 3 years. Well see you soon in other forum.
Lads, refer to the latest update, this forum is not closing.
Is there an official announcement of this somewhere?
https://www.minecraftforum.net/news/60728-a-new-and-exciting-beginning
So how are you supposed to heat Thorium fuel cores? I've managed to find a grand total of 1 video guide on the reactor and its like 2 years old so I don't trust anything I see there. Not to mention that having an empty boiler just to transfer heat sounds a bit like a placeholder which it probably was 2 years ago...
I'm experimenting by just having regular fuel cores next to thorium ones but it looks like I'd need to have quite a lot of them if it even works at all.
Hello CornPlanter.
I can show you some images of my experimental thorium reactor.
Using empty boilers and heat exchangers to heat up the thorium reactor (you can use hot CO2 or Hot Beryllium Fluoride in the heat exchanger)
The linear Fission cores provide a neutron flux (these cores are loaded with plutonium pellets). Also you can use some of the heat produced to boil ammonia
Heres the gear mechanism, showing the heat exchangers and boilers next to the thorium reactors
Finally using some of the neutrons produced to convert deuterium into tritium
Hey Whatsapp2 thanks for the images they are really helpful. So it looks like using empty boiler to pass the heat is still a thing.
You seem to have just one Thorium core, can it sustain itself? I was under the impression uranium/plutonium is only needed to kickstart the process and later thorium-turned-into-uranium-233 should sustain the reaction by itself but for that you need multiple thorium cores don't you. How effective is your reactor is it much better than just using said plutonium to produce steam "directly"?
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
I am very pleased to see all of this.
=o That sounds amazing actually. I currently have a self-sustaining solar tower powerplant running a low pressure turbine that powers my lab and the neighborhood, but the whole system has a gigantic hit on frame rate (from 90~120 to 30~35fps) so a self-sustaining option with fewer moving parts and hopefully less hit on client performance sounds very appealing.
Also Reika do you happen to know why my powerplant has such a heavy hit on client performance when it's in view? If you'd like I can take screenshots so you can see what all it entails.
edit: for now, here's a video tour
My world got corrupted, and now there's a lot server lag (FPS are ok). At least I can take pictures of my sodium reactor setup.
The reactor is 7 block width, 7 blocks large and 5 blocks tall, surrounded by neutron reflectors, this is to improve the efficiency
(Actual Reactor building)
(Steam production: The reactor was running for 8-10 hours irl and it produced 3.4Million m^3 of steam, only with normal boilers)
Because the Reactor produces 550ºC when fully operational, it requires a Ton of water, ammonia and sodium, that's why I used the mod "Pressure Pipes" to do the job (4 boiler pillars near the center are loaded with Ammonia, 4 boiler pillars near the corner are loaded with water [THE EXTRA 4 PILLARS NEAR THE CORNER ARE USED ONLY IN EMERGENCY EVENTS, SHOULD NOT BE LOADED WITH LIQUID, OTHERWISE REACTOR WILL BE "POISONED", MEANING IT WON'T GENERATE ENOUGH HEAT]
(Used the mod "Applied Energistics" to store the nuclear waste and plutonium pellets...yes this sodium reactor is also a breeder reactor)
Hot sodium is used in Heat exchangers to boil Ammonia, producing another 500k m^3 of steam. The "recycled" sodium is transported with a tesseract into the machines room, then pumped back into the reactor.
Now, how the hell am I supposed to get all the ammonia, sodium and iron?... Very simple, using mining lasers [from the mod "Minefactory"], Dark pedestals [from the mod "Project E"] and Extractors [from the mod Rotarycraft]. Alternately you can use Quarrys [from mod the Buildcraft] and Tile Accelerators [from the mod Chromaticraft], but this method will destroy your world pretty fast
Notes:
Another specifications for the reactor:
-Needs 240 Fuel Pellets (recommended: Plutonium Pellets), this amount SHOULD be provided continuously to sustain a reaction
-Needs 320 Breeder Pellets, this amount SHOULD be provided continuously to sustain a reaction
-1 control rod NEEDS be inserted [used as a moderator]
-Ammonia and water NEEDS to be replaced continuously
-Nuclear Waste and Plutonium pellets CAN be extracted from below
-To shutdown a reactor, stop extracting the Nuclear Waste and pump in coolant [Water]
An emergency system MUST BE installed. If the reactor runs out of coolant, you have approximately 2:30 minutes to inject water in the boilers, apply a SCRAM event and Shutdown the reactor, unless you want dangerous levels of radiation dispersed in your world and corium flowing freely in your base.
Reactor is unstable at X > 800ºC, SCRAM system will not do anything against a runaway reaction unless boilers are loaded with water and nuclear waste is no longer pumped out
Reactor [10 minutes] Test:
-Fuel loaded before test (240 plutonium pellets, 320 breeder fuel)
-Steam lines cleared before test
-Fluid pipes and tank cleared before test
-ME system totally functional before test
-Boiler liquid loaded before test (20 boilers loaded with ammonia, 20 boilers loaded with ammonia, 5 boilers loaded with sodium)
Total Ammonia Consumed: NO DATA
Total Water Consumed: NO DATA
Total Steam Produced: 459000 m^3
Total Nuclear waste Produced: 8204 Items
Total Hot sodium Produced: 157487 mB
Total Fuel Produced: 37 Plutonium pellets
Total Fuel Consumed: 37 Breeder, 8 Plutonium
[This the Reactor Temperature, I used a OpenComputers program and Electrical Age mod to display a "fancy" graph]
So I am having a crash with the latest version of your mods standalone
https://pastebin.com/k0wsSMBY
This is tried with forge 1614, 1588, and 1566 with the latest java version