I appear to still be losing fluid, and I wonder if it has anything to do with the odd behavior of fluid handling by the solar tower once the molten sodium fluid level drops below what looks like 15mB of fluid. I've recorded a brief video showing the behavior as shown in WAILA.
Edit: Currently testing to see if keeping the fluid levels high on both the cold and hot side eliminates the fluid loss, which should verify if the below-threshold behavior of the solar tower is the cause or not.
Edit 2: Fluid loss is still occurring, so I'm guessing it's not the low fluid behavior of the solar tower. I've also been running the system exclusively at daytime so I don't think it's the varying input power on the machinery involved in the sodium cycling either.
Edit 3: If anyone can think of any other things to test for fluid loss, do let me know and I'll test it. For now, I'm just going to be using creative portable tanks in place of my reservoirs until the issue causing the fluid loss is fixed.
Testing a configuration with a reservoir on only the cold side.
Edit 4: A small refactor with large implications, the reservoirs on cold and hot side now function purely as a "pressure relief", rather than an inline tank. This allows the total volume of fluid throughout the cold and hot side cycle to fluctuate, the excess of which going into the tank with the servos and retrievers serving effectively as pressure regulators. Probably easier to understand with the picture. Hopefully this results in no net loss of fluid - I'll find out with time.
Is there any hope for Thermal Dynamics fluiducts (such as the Superlaminar fluiduct shown in the image) connecting to steam grates so they can be used for transferring steam instead of Steam Lines?
This, especially because having steam as the forge fluid would allow for conversions to it, and for things like RailCraft boilers to produce it. This would cause severe problems as it would be allowed to spin turbines, possibly causing severe power loops and other things. The biggest problems is allowing other producers to feed ReC turbines. If you want steam to gather all in one place, use the pipe pump. When you power it, it will move all steam behind it ahead of it.
This, especially because having steam as the forge fluid would allow for conversions to it, and for things like RailCraft boilers to produce it.
The steam used by ReactorCraft turbines is already an entirely different type of steam from Railcraft steam. There's even a machine of Reika's which lowers the pressure of ReactorCraft steam to be able to function in Railcraft systems, so this is irrelevant.
The steam used by ReactorCraft turbines is already an entirely different type of steam from Railcraft steam.
Indeed it is, but as soon as the same ducts can handle them, people expect interchangeability. People already expect - really, demand - that of ethanol and lubricant as it is, and for the same reasons.
Also, new features:
------------------------------
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
People already expect - really, demand - that of ethanol and lubricant as it is, and for the same reasons.
That's kind of ridiculous, and yeah I can definitely understand not supporting it for that reason. All I wanted was to be able to use the connectivity functionality of TD fluiducts to manage my steam lines. lol
Also those screenshots always look amazing, I'm excited lol
Any updates on moving up to 1.12.2? I have read a lot of your previous comments and there was some indication you would do so when there was sufficient reason to. I am really missing your mods but I don't really want to go back to 1.7.10. Just inquiring to see if there has been enough interest to make it worth it for you to port up. Thank you for your fantastic mods.
Hello Reika
I need help about how to interact with Control Rods Individually, using OpenComputers?
I've been creating a Nuclear Power Plant since a year or so. I want to update my reactor security system, and I used OpenComputers to do the work. The thing is I'm new in coding Reactorcraft components, and I dont know how to lower only a control rod.
I think the better question should be if there is anything we can do to help Reika? Assuming, of course, he even wants to update and there is something concrete to update to. 1.12.2 is the current standard but who knows over the months it will probably take to port things forward.
Assuming, of course, he even wants to update and there is something concrete to update to.
Last I heard, the latest version(s) of minecraft have been moving far too rapidly code wise to make it feasibly worth porting to, at least without being driven utterly mad. Reika gets this question constantly, and I'm pretty sure he's answered it on quite a fair number of occasions but to my knowledge that's his view on it still. If you want a concrete answer, search this thread for the times he's answered the question, or just be content with what he offers.
Update to testing configurations with the Solar Tower molten sodium cycling equipment:
Latest configuration did not prove to reduce or eliminate loss of working fluid. I don't have any ideas remaining of what I could test, but if anyone has a suggestion I could try it.
Update to testing configurations with the Solar Tower molten sodium cycling equipment:
Latest configuration did not prove to reduce or eliminate loss of working fluid. I don't have any ideas remaining of what I could test, but if anyone has a suggestion I could try it.
Here is a picture of my latest configuration:
I am building one of these in my world; that might yield further info.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Do you have any plans on implementing a setting for adjustable or toggleable rendering LOD for rotarycraft and reactorcraft machinery? I like that I can at least hold sneak to disable LOD on demand, but I wish there was a configuration for it of some kind.
I don't know how difficult this might be to implement, and I'm also not sure if the setting exists already and I just haven't found it.
Hey, we've been running this in a modpack, and recently upgraded to v22d from v21b (I think. I don't remember off the top of my head). Now that we've upgraded, it crashes upon fighting a boss from another mod. It seems to be an issue with Chromaticraft because the only thing changed between this version and the last version of the modpack was the version of your mods (and Chromaticraft is listed in the crash report.
By the way, the boss did not crash the game in the previous version of Chromaticraft, so it seems to be a new error. Any potential fixes?
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
java.lang.ClassCastException: am2.utility.DummyEntityPlayer cannot be cast to net.minecraft.entity.player.EntityPlayerMP
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.updateChunks(ProgressionManager.java:798)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:712)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:637)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:633)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.stepPlayerTo(ProgressionManager.java:562)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.access$000(ProgressionManager.java:86)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager$ProgressStage.stepPlayerTo(ProgressionManager.java:194)
at Reika.ChromatiCraft.ChromaticEventManager.triggerBossProgress(ChromaticEventManager.java:1958)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_448_ChromaticEventManager_triggerBossProgress_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at am2.spell.SpellHelper.attackTargetSpecial(SpellHelper.java:330)
at am2.entities.EntitySpellEffect.rainOfFireUpdate(EntitySpellEffect.java:293)
at am2.entities.EntitySpellEffect.func_70071_h_(EntitySpellEffect.java:133)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.updateChunks(ProgressionManager.java:798)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:712)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:637)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:633)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.stepPlayerTo(ProgressionManager.java:562)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.access$000(ProgressionManager.java:86)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager$ProgressStage.stepPlayerTo(ProgressionManager.java:194)
at Reika.ChromatiCraft.ChromaticEventManager.triggerBossProgress(ChromaticEventManager.java:1958)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_448_ChromaticEventManager_triggerBossProgress_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at am2.spell.SpellHelper.attackTargetSpecial(SpellHelper.java:330)
at am2.entities.EntitySpellEffect.rainOfFireUpdate(EntitySpellEffect.java:293)
at am2.entities.EntitySpellEffect.func_70071_h_(EntitySpellEffect.java:133)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
-- Entity being ticked --
Details:
Entity Type: arsmagica2.ZoneSpell (am2.entities.EntitySpellEffect)
Entity ID: 2047140
Entity Name: entity.arsmagica2.ZoneSpell.name
Entity's Exact location: 543.70, 3.74, 1224.45
Entity's Block location: World: (543,3,1224), Chunk: (at 15,0,8 in 33,76; contains blocks 528,0,1216 to 543,255,1231), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Entity's Momentum: 0.10, 0.07, 0.00
Stacktrace:
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
-- Affected level --
Details:
Level name: Test
All players: 1 total; [EntityPlayerMP['DiamondSentinel'/1746772, l='Test', x=524.26, y=4.00, z=1267.41]]
Chunk stats: ServerChunkCache: 952 Drop: 0
Level seed: 2943121379438136423
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (528,4,1169), Chunk: (at 0,0,1 in 33,73; contains blocks 528,0,1168 to 543,255,1183), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Level time: 194338 game time, 194338 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 146934 (now: false), thunder time: 24158 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I reduced the number of solar mirrors on the tower cycling molten sodium, so that the heat exchanger driving the boilers isn't at maximum input capacity. Since doing this, I haven't noticed any loss in total working fluid. I'll keep monitoring it and update as I find new information, but hopefully this helps you a bit.
edit: Something I noticed while running the heat exchanger at maximum input tank capacity, is that every few ticks of operation it would skip one entirely. I don't know if this is related at all to the loss in fluid, but it's not skipping any ticks of operation in this current configuration and I also don't appear to be losing fluid.
Hello Reika, I have noticed an odd "bug", I seem to recall that the Turbine Flywheel voided steam. On the current version of Reactorcraft, this does not seem to be the case, and I have not found a way to deal with the steam, I have tried using a condenser, but short of completely covering the roof of the building housing the turbine in them, they fail to keep up. I have gotten some pretty interesting rendering bugs due to excessive steam, and wanted to see if this was either an actual bug with the flywheel, or if there was a potentially more elegant solution to the problem outside of spamming condensers.
(edit: For Clarity, I have added the mods to FTB's Infinity evolved: Expert pack along with Ore excavation and Iron backpacks)
I appear to still be losing fluid, and I wonder if it has anything to do with the odd behavior of fluid handling by the solar tower once the molten sodium fluid level drops below what looks like 15mB of fluid. I've recorded a brief video showing the behavior as shown in WAILA.
Edit: Currently testing to see if keeping the fluid levels high on both the cold and hot side eliminates the fluid loss, which should verify if the below-threshold behavior of the solar tower is the cause or not.
Edit 2: Fluid loss is still occurring, so I'm guessing it's not the low fluid behavior of the solar tower. I've also been running the system exclusively at daytime so I don't think it's the varying input power on the machinery involved in the sodium cycling either.
Edit 3: If anyone can think of any other things to test for fluid loss, do let me know and I'll test it.
For now, I'm just going to be using creative portable tanks in place of my reservoirs until the issue causing the fluid loss is fixed.Testing a configuration with a reservoir on only the cold side.
Edit 4: A small refactor with large implications, the reservoirs on cold and hot side now function purely as a "pressure relief", rather than an inline tank. This allows the total volume of fluid throughout the cold and hot side cycle to fluctuate, the excess of which going into the tank with the servos and retrievers serving effectively as pressure regulators. Probably easier to understand with the picture. Hopefully this results in no net loss of fluid - I'll find out with time.

Is there any hope for Thermal Dynamics fluiducts (such as the Superlaminar fluiduct shown in the image) connecting to steam grates so they can be used for transferring steam instead of Steam Lines?
No. Its hardcoded only to work with steamline
This, especially because having steam as the forge fluid would allow for conversions to it, and for things like RailCraft boilers to produce it. This would cause severe problems as it would be allowed to spin turbines, possibly causing severe power loops and other things. The biggest problems is allowing other producers to feed ReC turbines. If you want steam to gather all in one place, use the pipe pump. When you power it, it will move all steam behind it ahead of it.
Advanced Rocketry and Reika's mods
The steam used by ReactorCraft turbines is already an entirely different type of steam from Railcraft steam. There's even a machine of Reika's which lowers the pressure of ReactorCraft steam to be able to function in Railcraft systems, so this is irrelevant.
Indeed it is, but as soon as the same ducts can handle them, people expect interchangeability. People already expect - really, demand - that of ethanol and lubricant as it is, and for the same reasons.
Also, new features:
------------------------------
That's kind of ridiculous, and yeah I can definitely understand not supporting it for that reason. All I wanted was to be able to use the connectivity functionality of TD fluiducts to manage my steam lines. lol
Also those screenshots always look amazing, I'm excited lol
Hello Reika,
Any updates on moving up to 1.12.2? I have read a lot of your previous comments and there was some indication you would do so when there was sufficient reason to. I am really missing your mods but I don't really want to go back to 1.7.10. Just inquiring to see if there has been enough interest to make it worth it for you to port up. Thank you for your fantastic mods.
No intention that I see currently to do so, you will have to play 1.7.10 if you want Reika’s mods.
Advanced Rocketry and Reika's mods
Hello Reika
I need help about how to interact with Control Rods Individually, using OpenComputers?
I've been creating a Nuclear Power Plant since a year or so. I want to update my reactor security system, and I used OpenComputers to do the work. The thing is I'm new in coding Reactorcraft components, and I dont know how to lower only a control rod.
My reactor set-up is this:
I think the better question should be if there is anything we can do to help Reika? Assuming, of course, he even wants to update and there is something concrete to update to. 1.12.2 is the current standard but who knows over the months it will probably take to port things forward.
A bold assumption.
Last I heard, the latest version(s) of minecraft have been moving far too rapidly code wise to make it feasibly worth porting to, at least without being driven utterly mad. Reika gets this question constantly, and I'm pretty sure he's answered it on quite a fair number of occasions but to my knowledge that's his view on it still. If you want a concrete answer, search this thread for the times he's answered the question, or just be content with what he offers.
Update to testing configurations with the Solar Tower molten sodium cycling equipment:
Latest configuration did not prove to reduce or eliminate loss of working fluid. I don't have any ideas remaining of what I could test, but if anyone has a suggestion I could try it.
Here is a picture of my latest configuration:
I am building one of these in my world; that might yield further info.
Some images for further reference of my configuration:
Overhead view of the secondary solar tower powering the primary one's cycling equipment
Do you have any plans on implementing a setting for adjustable or toggleable rendering LOD for rotarycraft and reactorcraft machinery? I like that I can at least hold sneak to disable LOD on demand, but I wish there was a configuration for it of some kind.
I don't know how difficult this might be to implement, and I'm also not sure if the setting exists already and I just haven't found it.
Hey, we've been running this in a modpack, and recently upgraded to v22d from v21b (I think. I don't remember off the top of my head). Now that we've upgraded, it crashes upon fighting a boss from another mod. It seems to be an issue with Chromaticraft because the only thing changed between this version and the last version of the modpack was the version of your mods (and Chromaticraft is listed in the crash report.
By the way, the boss did not crash the game in the previous version of Chromaticraft, so it seems to be a new error. Any potential fixes?
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 3/13/19 11:31 PM
Description: Ticking entity
java.lang.ClassCastException: am2.utility.DummyEntityPlayer cannot be cast to net.minecraft.entity.player.EntityPlayerMP
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.updateChunks(ProgressionManager.java:798)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:712)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:637)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:633)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.stepPlayerTo(ProgressionManager.java:562)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.access$000(ProgressionManager.java:86)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager$ProgressStage.stepPlayerTo(ProgressionManager.java:194)
at Reika.ChromatiCraft.ChromaticEventManager.triggerBossProgress(ChromaticEventManager.java:1958)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_448_ChromaticEventManager_triggerBossProgress_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at am2.spell.SpellHelper.attackTargetSpecial(SpellHelper.java:330)
at am2.entities.EntitySpellEffect.rainOfFireUpdate(EntitySpellEffect.java:293)
at am2.entities.EntitySpellEffect.func_70071_h_(EntitySpellEffect.java:133)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.updateChunks(ProgressionManager.java:798)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:712)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:637)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.setPlayerStage(ProgressionManager.java:633)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.stepPlayerTo(ProgressionManager.java:562)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager.access$000(ProgressionManager.java:86)
at Reika.ChromatiCraft.Auxiliary.ProgressionManager$ProgressStage.stepPlayerTo(ProgressionManager.java:194)
at Reika.ChromatiCraft.ChromaticEventManager.triggerBossProgress(ChromaticEventManager.java:1958)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_448_ChromaticEventManager_triggerBossProgress_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at am2.spell.SpellHelper.attackTargetSpecial(SpellHelper.java:330)
at am2.entities.EntitySpellEffect.rainOfFireUpdate(EntitySpellEffect.java:293)
at am2.entities.EntitySpellEffect.func_70071_h_(EntitySpellEffect.java:133)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
-- Entity being ticked --
Details:
Entity Type: arsmagica2.ZoneSpell (am2.entities.EntitySpellEffect)
Entity ID: 2047140
Entity Name: entity.arsmagica2.ZoneSpell.name
Entity's Exact location: 543.70, 3.74, 1224.45
Entity's Block location: World: (543,3,1224), Chunk: (at 15,0,8 in 33,76; contains blocks 528,0,1216 to 543,255,1231), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Entity's Momentum: 0.10, 0.07, 0.00
Stacktrace:
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
-- Affected level --
Details:
Level name: Test
All players: 1 total; [EntityPlayerMP['DiamondSentinel'/1746772, l='Test', x=524.26, y=4.00, z=1267.41]]
Chunk stats: ServerChunkCache: 952 Drop: 0
Level seed: 2943121379438136423
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (528,4,1169), Chunk: (at 0,0,1 in 33,73; contains blocks 528,0,1168 to 543,255,1183), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Level time: 194338 game time, 194338 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 146934 (now: false), thunder time: 24158 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1968530864 bytes (1877 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
JVM Flags: 5 total; -Xms4096m -Xmx4096m -XX:+UseG1GC -XX:MaxGCPauseMillis=4 -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 12, tcache: 77, allocated: 1, tallocated: 17
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 138 mods loaded, 130 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar)
UCHIJAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
UCHIJAAAA additionalresources{0.0.2} [Additional Resources] (additionalresources-1.7.10_0.1.0.unknown.jar)
UCHIJAAAA appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
UCHIJAAAA Aroma1997Core{1.0.2.16} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.16.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAAAA ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
UCHIJAAAA OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
UCHIJAAAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
UCHIJAAAA debug{1.0} [debug] (denseores-1.6.2.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
UCHIJAAAA abyssalcraft{1.9.1.3} [AbyssalCraft] (AbyssalCraft-1.7.10-1.9.1.3-FINAL.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA acintegration{1.4.7} [AbyssalCraft Integration] (AbyssalCraft+Integration-1.7.10-1.4.7.jar)
UCHIJAAAA appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
UCHIJAAAA bdlib{1.9.4.109} [BD Lib] (bdlib-1.9.4.109-mc1.7.10.jar)
UCHIJAAAA ae2stuff{0.5.0.56} [AE2 Stuff] (ae2stuff-0.5.0.56-mc1.7.10.jar)
UCHIJAAAA AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
UCHIJAAAA antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-1.3.5-1.7.10.jar)
UCHIJAAAA Aroma1997CoreHelper{1.0.2.16} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.16.jar)
UCHIJAAAA Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.10-1.1.0.1.jar)
UCHIJAAAA BiblioCraft{1.11.7} [BiblioCraft] (BiblioCraft[v1.11.7][MC1.7.10].jar)
UCHIJAAAA CoFHCore{1.7.10R3.1.4} [CoFH Core] (CoFHCore-[1.7.10]3.1.4-329.jar)
UCHIJAAAA ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.6-118.jar)
UCHIJAAAA ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.5-248.jar)
UCHIJAAAA BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UCHIJAAAA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar)
UCHIJAAAA Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar)
UCHIJAAAA BinnieCore{2.0.22.7} [Binnie Core] (binnie-mods-1.7.10-2.0.22.7.jar)
UCHIJAAAA Botany{2.0.22.7} [Botany] (binnie-mods-1.7.10-2.0.22.7.jar)
UCHIJAAAA ExtraTrees{2.0.22.7} [Extra Trees] (binnie-mods-1.7.10-2.0.22.7.jar)
UCHIJAAAA Genetics{2.0.22.7} [Genetics] (binnie-mods-1.7.10-2.0.22.7.jar)
UCHIJAAAA ExtraBees{2.0.22.7} [Extra Bees] (binnie-mods-1.7.10-2.0.22.7.jar)
UCHIJAAAA AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)
UCHIJAAAA Botania{r1.8-249} [Botania] (Botania+r1.8-249.jar)
UCHIJAAAA BuildCraft|Core{7.1.23} [BuildCraft] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Transport{7.1.23} [BC Transport] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Factory{7.1.23} [BC Factory] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.23} [BC Silicon] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.23} [BC Robotics] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Energy{7.1.23} [BC Energy] (buildcraft-7.1.23.jar)
UCHIJAAAA BuildCraft|Builders{7.1.23} [BC Builders] (buildcraft-7.1.23.jar)
UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHIJAAAA CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's+Blocks+v3.3.8.1+-+MC+1.7.10.jar)
UCHIJAAAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar)
UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
UCHIJAAAA MineFactoryReloaded{1.7.10R2.8.2B1} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
UCHIJAAAA ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar)
UCHIJAAAA MagicBees{2.4.4} [Magic Bees] (magicbees-1.7.10-2.4.4.jar)
UCHIJAAAA DragonAPI{v22d} [DragonAPI] (DragonAPI+1.7.10+V22d.jar)
UCHIJAAAA ChromatiCraft{v22d} [ChromatiCraft] (ChromatiCraft+1.7.10+V22d.jar)
UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.4.2_1.7.10.jar)
UCHIJAAAA props{2.4.2} [Decocraft] (Decocraft-2.4.2_1.7.10.jar)
UCHIJAAAA RotaryCraft{v22d} [RotaryCraft] (RotaryCraft+1.7.10+V22d.jar)
UCHIJAAAA ElectriCraft{v22a} [ElectriCraft] (ElectriCraft+1.7.10+V22a.jar)
UCHIJAAAA endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.39_beta.jar)
UCHIJAAAA EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.429_beta.jar)
UCHIJAAAA EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar)
UCHIJAAAA extracells{2.3.9} [Extra Cells 2] (ExtraCells-1.7.10-2.3.9b188.jar)
UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's+HarvestCraft+1.7.10Lb.jar)
UCHIJAAAA ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar)
UCHIJAAAA ForbiddenMagic{1.7.10-0.575} [Forbidden Magic] (Forbidden+Magic-1.7.10-0.575.jar)
UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAAAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar)
UCHIJAAAA GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.504.jar)
UCHIJAAAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.504.jar)
UCHIJAAAA gendustry{1.6.3.132} [GenDustry] (gendustry-1.6.3.132-mc1.7.10.jar)
UCHIJAAAA headcrumbs{1.7.4} [Headcrumbs] (Headcrumbs-1.7.4.jar)
UCHIJAAAA HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7.jar)
UCHIJAAAA iChunUtil{4.2.3} [iChunUtil] (iChunUtil-4.2.3.jar)
UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHIJAAAA IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar)
UCHIJAAAA JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar)
UCHIJAAAA journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)
UCHIJAAAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
UCHIJAAAA malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
UCHIJAAAA MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.2B1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.2B1} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatForestry{1.7.10R2.8.2B1} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.2B1} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.2B1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.2B1} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.2B1} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.2B1} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.2B1} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UCHIJAAAA Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-1.7.10-1.6.21.jar)
UCHIJAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
UCHIJAAAA NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
UCHIJAAAA netherportalfix{1.0} [Nether Portal Fix] (netherportalfix-mc1.7.10-1.1.0.jar)
UCHIJAAAA recipehandler{1.7.10} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.3(1.7.10).jar)
UCHIJAAAA OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
UCHIJAAAA OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
UCHIJAAAA RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar)
UCHIJAAAA ReactorCraft{v22a} [ReactorCraft] (ReactorCraft+1.7.10+V22a.jar)
UCHIJAAAA libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar)
UCHIJAAAA xreliquary{1.2} [Reliquary] (Reliquary-1.2.jar)
UCHIJAAAA runicdungeons{1.1.7b} [Runic Dungeons] (RunicDungeons-1.1.7b.jar)
UCHIJAAAA thaumcraftneiplugin{@[email protected]} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA ThermalDynamics{1.7.10R1.2.1} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.2.1-172.jar)
UCHIJAAAA TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5.jar)
UCHIJAAAA WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
UCHIJAAAA wanionlib{1.7.10-1.8} [WanionLib] (WanionLib-1.7.10-1.8.jar)
UCHIJAAAA wawla{1.3.1} [What Are We Looking At] (Wawla-1.0.5.120.jar)
UCHIJAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA denseores{1.0} [Dense Ores] (denseores-1.6.2.jar)
UCHIJAAAA UniDict{1.7.10-2.9.2} [UniDict] (UniDict-1.7.10-2.9.2.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UD MineFactoryReloaded|CompatAtum{1.7.10R2.8.2B1} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatBackTools{1.7.10R2.8.2B1} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatChococraft{1.7.10R2.8.2B1} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.2B1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatIC2{1.7.10R2.8.2B1} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatProjRed{1.7.10R2.8.2B1} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.2B1} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
UD MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.2B1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:ACTIVATED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer([email protected]) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer([email protected]) returned non-null result: 0
AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
CoFHCore: -[1.7.10]3.1.4-329
ThermalFoundation: -[1.7.10]1.2.6-118
ThermalExpansion: -[1.7.10]4.1.5-248
Mantle Environment: Environment healthy.
MineFactoryReloaded: -[1.7.10]2.8.2B1-201
TConstruct Environment: Environment healthy.
NetherOres: -[1.7.10]2.3.1-22
ThermalDynamics: -[1.7.10]1.2.1-172
List of loaded APIs:
Solar Tower Update:
I reduced the number of solar mirrors on the tower cycling molten sodium, so that the heat exchanger driving the boilers isn't at maximum input capacity. Since doing this, I haven't noticed any loss in total working fluid. I'll keep monitoring it and update as I find new information, but hopefully this helps you a bit.
edit: Something I noticed while running the heat exchanger at maximum input tank capacity, is that every few ticks of operation it would skip one entirely. I don't know if this is related at all to the loss in fluid, but it's not skipping any ticks of operation in this current configuration and I also don't appear to be losing fluid.
Hello Reika, I have noticed an odd "bug", I seem to recall that the Turbine Flywheel voided steam. On the current version of Reactorcraft, this does not seem to be the case, and I have not found a way to deal with the steam, I have tried using a condenser, but short of completely covering the roof of the building housing the turbine in them, they fail to keep up. I have gotten some pretty interesting rendering bugs due to excessive steam, and wanted to see if this was either an actual bug with the flywheel, or if there was a potentially more elegant solution to the problem outside of spamming condensers.
(edit: For Clarity, I have added the mods to FTB's Infinity evolved: Expert pack along with Ore excavation and Iron backpacks)