How to properly duplicate flowers/items in chromaticraft?
Pickaxe with silk touch/fortune/Transmutation core/Rotarycraft grinder? Or save it for fabrication unit?
Ways of getting more plant resources:
(1) Farm them. Cut one off with shears and just plant it somewhere. Most plants will multply. IIRC the Ender Forest plants also grow faster if there's some liquid Ender under the grass. Haven't tried to automate farming, it was never necessary. The only plant I haven't been able to farm is the rock flower, which is extremely annoying because it's the most important one.
(2) Many plants cut off with shears can be put through a grinder for increased output. Again, this doesn't work with Rock Flowers, grr.
(3) Use a Transformation Flame. Many powders etc.. can be duplicated using that. For raw materials use chroma berries. Harvesting dye trees with a tool with Fortune V gives you tons of those. I've used a Excavation Star with Fortune V as soon as it became available. Be sure to have an empty inventory - or an Inventory Warp. You can't automate the Transformation Flame, but the time you spend feeding it is usually worth it, depending on the kind of resource you want to make.
I don't recall if you can duplicate plant resources with an Item Fabricator, but I'm reasonably sure Purification Powder didn't work, else it would've seen extensive use.
I am Doc_Miner, and was wondering if I could join your discord. I have heard about your pack called Dragon Realm. And just wanted to get the discord for the download.
Just to clarify; all plants you can shear, will spread on their own. Or grow like sugarcane, in case of void reeds. You can also put all of them through a grinder.
For the ones that don't work with shears, use fortune (or a bedrock pick).
The Meaning of Life, the Universe, and Everything.
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Had a quick question regarding the ChromatiCraft dimension & mod configs, and was hoping someone here might be able to help.
I am working on a modpack for use on a private server (a "SemiPrivate" pack as per the site's permissions page). I plan to include ChromatiCraft, DragonAPI, ElectriCraft, RotaryCraft and ReactorCraft. I am also using JAS (justanotherspawner) to manage mob spawns.
So the question is, what JAS settings do people suggest for the ChromatiCraft dimension/biomes? I've got a pretty good handle on EnderForest and RainbowForest--I've run into them before playing older versions of ChromatiCraft. However, I've never seen LuminousCliffs, and never progressed far enough to get to the dimension. So I wasn't sure what sort of mob experience players should have.
Had a quick question regarding the ChromatiCraft dimension & mod configs, and was hoping someone here might be able to help.
I am working on a modpack for use on a private server (a "SemiPrivate" pack as per the site's permissions page). I plan to include ChromatiCraft, DragonAPI, ElectriCraft, RotaryCraft and ReactorCraft. I am also using JAS (justanotherspawner) to manage mob spawns.
So the question is, what JAS settings do people suggest for the ChromatiCraft dimension/biomes? I've got a pretty good handle on EnderForest and RainbowForest--I've run into them before playing older versions of ChromatiCraft. However, I've never seen LuminousCliffs, and never progressed far enough to get to the dimension. So I wasn't sure what sort of mob experience players should have.
Any help would be greatly appreciated.
LuminousCliffs, and likely any other biome you're not familiar with, should be completely mob-free.
LuminousCliffs, and likely any other biome you're not familiar with, should be completely mob-free.
No, the luminous cliffs has mobs. However, it disallows Creeper spawns, and light - especially sky light - is more effective than usual at preventing the spawns of everything else.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Ah, my bad - it's been awhile. (Honestly didn't know about the light thing, though; that's interesting.)
Vanilla for comparison:
@SubscribeEvent
public void preventCliffCreepers(LivingSpawnEvent.CheckSpawn evt) {
int x = MathHelper.floor_double(evt.x);
int z = MathHelper.floor_double(evt.z);
if (BiomeGlowingCliffs.isGlowingCliffs(evt.world.getBiomeGenForCoords(x, z))) {
if (evt.entityLiving instanceof EntityCreeper)
evt.setResult(Result.DENY);
else if (evt.entityLiving instanceof EntitySkeleton || evt.entityLiving instanceof EntitySpider || evt.entityLiving instanceof EntityZombie) {
int y = MathHelper.floor_double(evt.entityLiving.boundingBox.minY);
float block = evt.world.getSavedLightValue(EnumSkyBlock.Block, x, y, z);
float sky = evt.world.getSavedLightValue(EnumSkyBlock.Sky, x, y, z)*Math.max(0, 1-Math.min(evt.world.skylightSubtracted, 8)/8F);
if (sky > 4)
evt.setResult(Result.DENY);
float c = block*1.25F+sky*2F;
if (c >= 7 || rand.nextInt(7) < c)
evt.setResult(Result.DENY);
}
}
}
@SubscribeEvent
public void preventCliffCreepers(LivingSpawnEvent evt) {
if (BiomeGlowingCliffs.isGlowingCliffs(evt.world.getBiomeGenForCoords(MathHelper.floor_double(evt.x), MathHelper.floor_double(evt.z)))) {
if (evt.entityLiving instanceof EntityCreeper)
evt.entityLiving.setDead();
}
}
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
just installed this old mod for 1.7.10 called TerritoryZone, i see mention of a "Allow GotoTerritory Command Interdimensionally" boolean but have found no documentation about how this works, i've set up 2 zones and can't tp to either. the command appears to tp me to world spawn. am i missing something and what do i do with the "Teleport Command State" option?
just installed this old mod for 1.7.10 called TerritoryZone, i see mention of a "Allow GotoTerritory Command Interdimensionally" boolean but have found no documentation about how this works, i've set up 2 zones and can't tp to either. the command appears to tp me to world spawn. am i missing something and what do i do with the "Teleport Command State" option?
It takes you to the center of the territory.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
right well that's what i figured it should do.. does that client need to have the zones edited into their config too?
these are the zones for my server (names/uuids redacted)
0, -30250, 64, 9375, 500, 0x00ff00, 63, 1, PRISM, [names/uuids] 0, -33200, 64, 12160, 500, 0xff0000, [names/uuids] and when i use the command i tp to -47, 65, -69... actually, scratch that, idk if it was server restart or changing the state option to 4 but it now works as intended
edited the following suggestions and comments into their own sections.
next thing is the border colours appear to be white for both zones (server), the Item Pickup appears not to function (server and client) and Opening GUIs looks like it only works for tile entities like chests and furnaces...
i tried entering the bitflag as 127 and could still pickup items in testing, i've not had the chance to test pvp or firespread just yet..
additional, whilst i'm still here i'd like to point out that the overlay "fade" doesn't appear to do anything for either the server or the client.
could the "Opening GUIs" option be made to disable player guis too? things like main inventory and backpacks from various mods.
also would it be possible to disable the use of items such as food, potions, portal/gravity guns and the enhanced charm of dislocation from draconic evo
possibly having a "disable click" to stop left and right click from doing anything, that way i can't walk into someone elses zone and destroy them and everything they've built with buckets of lava etc
a further suggestion is to add just the first person in the overlay readout so when there's a large team the team members aren't projected offscreen
could there be an option to treat the border as "solid" preventing non-owner players from entering and even having the ability to prevent them from using commands, essentially placing them in a "jail" scenario whilst in a claim owned by someone else
maybe also add the option to disable players from dropping items so they can't interact with things like weighted pressure plates, hopper clocks and similars
in this picture i am griefing another zone with water and lavaeven tho block placement and firespread is supposed to be disabled.. maybe possible because i'm admin?
Idk its a bug or feature, hope someone explain this:
Edit: i can use ElectriCraft quartz dust for crafting AE2 quartz glass and fiber but i cant smelt it for AE2 silicon (feature?) so im forced to use grindstone to grind nether quartz, or grind certuz quartz in RC grinder.
in this picture i am griefing another zone with water and lavaeven tho block placement and firespread is supposed to be disabled.. maybe possible because i'm admin?
Would you expect restrictions to apply to admins?
Also, a major update:
Forge has just broken a JSON file on which all of their build systems rely (a version file). This has broken my ability to compile my mods. The issue has also affected every other version of MC up to and including 1.12, and might also affect other Forge-using systems like MultiMC. LexManos (the lead of Forge) has expressed reticence to actually fix the issue, doubly so in a way that will restore 1.7.10 functionality, and triply so given that his opinion of me (see below).
I was banned from the discord almost immediately after taking the below images, so I can no longer directly follow the issue, the discussion, or any fixes. I ask that A ) people investigate if systems like MultiMC have also stopped functioning - including what MC versions are affected - and B ) try to act as a relay of information so that I can remain informed.
I will post more as I know more.
Also, I do have a compile that was close to being a v23 release; if this issue looks like it will not be resolved, I will release it as v23.
I also have a copy of the unbroken JSON file, but I have no idea how to use it; something to do with maven repositories which ForgeGradle looks to; if someone knows how to set up a maven repository on my PC, and tell the build script to look there, please explain.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
well i did try to set admin override to false just in case, i thought it odd that placing lava and water via buckets would be the only thing altered by this change but tried anyway, maybe i need to try again, last time i tried tho nothing changed even after deop, if it's only me tho that's not an issue i'm known for not being great at understanding pretty much entirely anything json related, lex was very blunt in his assertion that i'm just not good enough to learn, i may agree but i'm certainly not going to be forthcoming in attempting any kind of future contact with the feller, such a shame.
just to clarify the statement at the start of this post, all other restrictions appear to bbbe applied to me, so yes, i would expect that
@Reika I don't know much but maybe some googling can help you with your maven repositories. Sucks to see such close minded people. I did find this link which tells how to make a maven repository, maybe it can help you?
Is there any information I can give you about my setup that might help investigate the cause? Would you like screenshots?
Ways of getting more plant resources:
(1) Farm them. Cut one off with shears and just plant it somewhere. Most plants will multply. IIRC the Ender Forest plants also grow faster if there's some liquid Ender under the grass. Haven't tried to automate farming, it was never necessary. The only plant I haven't been able to farm is the rock flower, which is extremely annoying because it's the most important one.
(2) Many plants cut off with shears can be put through a grinder for increased output. Again, this doesn't work with Rock Flowers, grr.
(3) Use a Transformation Flame. Many powders etc.. can be duplicated using that. For raw materials use chroma berries. Harvesting dye trees with a tool with Fortune V gives you tons of those. I've used a Excavation Star with Fortune V as soon as it became available. Be sure to have an empty inventory
- or an Inventory Warp. You can't automate the Transformation Flame, but the time you spend feeding it is usually worth it, depending on the kind of resource you want to make.
I don't recall if you can duplicate plant resources with an Item Fabricator, but I'm reasonably sure Purification Powder didn't work, else it would've seen extensive use.
Hello!
I am Doc_Miner, and was wondering if I could join your discord. I have heard about your pack called Dragon Realm. And just wanted to get the discord for the download.
Discord: Doc_Miner#7632
Thanks,
Doc_Miner
Just to clarify; all plants you can shear, will spread on their own. Or grow like sugarcane, in case of void reeds. You can also put all of them through a grinder.
For the ones that don't work with shears, use fortune (or a bedrock pick).
Had a quick question regarding the ChromatiCraft dimension & mod configs, and was hoping someone here might be able to help.
I am working on a modpack for use on a private server (a "SemiPrivate" pack as per the site's permissions page). I plan to include ChromatiCraft, DragonAPI, ElectriCraft, RotaryCraft and ReactorCraft. I am also using JAS (justanotherspawner) to manage mob spawns.
So the question is, what JAS settings do people suggest for the ChromatiCraft dimension/biomes? I've got a pretty good handle on EnderForest and RainbowForest--I've run into them before playing older versions of ChromatiCraft. However, I've never seen LuminousCliffs, and never progressed far enough to get to the dimension. So I wasn't sure what sort of mob experience players should have.
Any help would be greatly appreciated.
LuminousCliffs, and likely any other biome you're not familiar with, should be completely mob-free.
No, the luminous cliffs has mobs. However, it disallows Creeper spawns, and light - especially sky light - is more effective than usual at preventing the spawns of everything else.
Ah, my bad - it's been awhile. (Honestly didn't know about the light thing, though; that's interesting.)
That is what i need, thanks!
Vanilla for comparison:
just installed this old mod for 1.7.10 called TerritoryZone, i see mention of a "Allow GotoTerritory Command Interdimensionally" boolean but have found no documentation about how this works, i've set up 2 zones and can't tp to either. the command appears to tp me to world spawn. am i missing something and what do i do with the "Teleport Command State" option?
It takes you to the center of the territory.
right well that's what i figured it should do.. does that client need to have the zones edited into their config too?these are the zones for my server (names/uuids redacted)0, -30250, 64, 9375, 500, 0x00ff00, 63, 1, PRISM, [names/uuids]0, -33200, 64, 12160, 500, 0xff0000, [names/uuids]and when i use the command i tp to -47, 65, -69...actually, scratch that, idk if it was server restart or changing the state option to 4 but it now works as intendededited the following suggestions and comments into their own sections.
next thing is the border colours appear to be white for both zones (server), the Item Pickup appears not to function (server and client) and Opening GUIs looks like it only works for tile entities like chests and furnaces...
i tried entering the bitflag as 127 and could still pickup items in testing, i've not had the chance to test pvp or firespread just yet..
additional, whilst i'm still here i'd like to point out that the overlay "fade" doesn't appear to do anything for either the server or the client.
could the "Opening GUIs" option be made to disable player guis too? things like main inventory and backpacks from various mods.
also would it be possible to disable the use of items such as food, potions, portal/gravity guns and the enhanced charm of dislocation from draconic evo
possibly having a "disable click" to stop left and right click from doing anything, that way i can't walk into someone elses zone and destroy them and everything they've built with buckets of lava etc
a further suggestion is to add just the first person in the overlay readout so when there's a large team the team members aren't projected offscreen
could there be an option to treat the border as "solid" preventing non-owner players from entering and even having the ability to prevent them from using commands, essentially placing them in a "jail" scenario whilst in a claim owned by someone else
maybe also add the option to disable players from dropping items so they can't interact with things like weighted pressure plates, hopper clocks and similars
disabling flight would be another good option
in this picture i am griefing another zone with water and lava

even tho block placement and firespread is supposed to be disabled.. maybe possible because i'm admin?
Idk its a bug or feature, hope someone explain this:
Edit: i can use ElectriCraft quartz dust for crafting AE2 quartz glass and fiber but i cant smelt it for AE2 silicon (feature?) so im forced to use grindstone to grind nether quartz, or grind certuz quartz in RC grinder.
Would you expect restrictions to apply to admins?
Also, a major update:
Forge has just broken a JSON file on which all of their build systems rely (a version file). This has broken my ability to compile my mods. The issue has also affected every other version of MC up to and including 1.12, and might also affect other Forge-using systems like MultiMC. LexManos (the lead of Forge) has expressed reticence to actually fix the issue, doubly so in a way that will restore 1.7.10 functionality, and triply so given that his opinion of me (see below).
I was banned from the discord almost immediately after taking the below images, so I can no longer directly follow the issue, the discussion, or any fixes. I ask that A ) people investigate if systems like MultiMC have also stopped functioning - including what MC versions are affected - and B ) try to act as a relay of information so that I can remain informed.
I will post more as I know more.
Also, I do have a compile that was close to being a v23 release; if this issue looks like it will not be resolved, I will release it as v23.
I also have a copy of the unbroken JSON file, but I have no idea how to use it; something to do with maven repositories which ForgeGradle looks to; if someone knows how to set up a maven repository on my PC, and tell the build script to look there, please explain.
just to clarify the statement at the start of this post, all other restrictions appear to bbbe applied to me, so yes, i would expect that
"Forge for LexManos".
@Reika I don't know much but maybe some googling can help you with your maven repositories. Sucks to see such close minded people. I did find this link which tells how to make a maven repository, maybe it can help you?
https://gist.github.com/fernandezpablo85/03cf8b0cd2e7d8527063
I have good news:
https://www.reddit.com/r/feedthebeast/comments/ar2216/forge_has_broken_compilability_of_older_versions/