I just updated to V22, and while my client seems to have started without issues so far, my server crashes with a really weird "Could not parse XML at relative to Reika.ChromatiCraft.ChromatiCraft", and this shows up for Rotarycraft and the other mods of yours. There's a double space in the message between "at" and "relative", like there's something missing and I can't figure out what this crash means.
The log is too large to be posted into pastebin entirely, so I'll include what is hopefully the relevant section, and a link to the log on google drive.
No, these are issues in the ClimateControl worldgen system, of an unknown nature to me.
Yes, I believe I found the problem. Just in case anyone else has it, the mod AntiIdConflict actually does not find all biome Id conflicts, so I had a conflict that went undetected because one of the pair was never used in any world I had so far explored, but when some function went to check a coordinate's biome, some other function returned an out-of-range ID (negative or above 255), which caused ClimateControl to throw an exception. If I had to make a wild guess, it probably returned an array that was interpreted as a scalar, with completely unpredictable results. I can't be 100% sure it's gone, but I haven't had it for some time.
I am not sure, but I am not against adding that if not.
How would I go about to find out?
That is both too dangerous and too complex (requiring many hooks in several places across the codebase) to be something that could be allowed through configs.
Hmm...what about scripts? I was thinking about scripts being able to define crafting recipes for some knowledge fragments - IIRC, you can use NBT tags in Minetweaker scripts - and then have ChromatiCraft code remove them from the list of fragments that can be generated when you take undefined fragments into your inventory, if a crafting recipe is present. CrC progression depends on having a full set of fragments for each research level, and this way you couldn't get it without using a tweaked crafting recipe.
Hmm...what about scripts? I was thinking about scripts being able to define crafting recipes for some knowledge fragments - IIRC, you can use NBT tags in Minetweaker scripts - and then have ChromatiCraft code remove them from the list of fragments that can be generated when you take undefined fragments into your inventory, if a crafting recipe is present. CrC progression depends on having a full set of fragments for each research level, and this way you couldn't get it without using a tweaked crafting recipe.
No, the progression system is far too complex to allow that.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Trying to create a new personal server and I am getting a crash while ticking screen while connecting. I have tested these mods in single player with no issues and the server runs fine and does not have any errors when the client crashes except the normal connection reset one. Just wanting to see if this is a Chromaticraft issue or if it is something else.
There are null pointer errors starting at 24734 with chromaticraft and reliquary listed in the stack trace. The crash report is here but even less informative.
Trying to create a new personal server and I am getting a crash while ticking screen while connecting. I have tested these mods in single player with no issues and the server runs fine and does not have any errors when the client crashes except the normal connection reset one. Just wanting to see if this is a Chromaticraft issue or if it is something else.
Hey - back with another "this is probably an error but I'm not 100% confident, so I'm posting it here first" post.
I built a fusion reactor a few versions back - 8 HP turbines feeding into induction generators. Then I saw the changelog note that "Induction Generators can no longer safely accept turbine-level power" - presumably meaning that if you want to convert turbine power to electricity, you need to use a turbine generator. No problem; I like having more excuses to build giant machines. So I put together a few turbine generators.
The problem is that - AFAICT - they're absurdly lossy, to the point where either I must be doing something terribly wrong, or there's a bug. The Angular Transducer shows (see screenshots) that the turbine is working at full power, 8.590 GW @ 131krad/s and 65kNm, but the generator is producing only 1593 amps, instead of the expected 8192. (The voltage conversion is fine.) In other words, the generators work at about 19% efficiency, which I highly doubt is how they're supposed to function.
Can someone explain me what is going on just by looking at this crashlog?
[20:18:29] [main/INFO]: [micdoodle8.mods.miccore.DepLoader$DepLoadInst:scanDepInfo:654]: Failed to load dependanciesGC.info from RecurrentComplex-0.9.7.1.jar as JSON
[20:18:29] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.util.zip.ZipException: error in opening zip file
Your RecurrentComplex-0.9.7.1.jar is damaged.
Next time try using your eyes to read the crashlog.
Hey - back with another "this is probably an error but I'm not 100% confident, so I'm posting it here first" post.
I built a fusion reactor a few versions back - 8 HP turbines feeding into induction generators. Then I saw the changelog note that "Induction Generators can no longer safely accept turbine-level power" - presumably meaning that if you want to convert turbine power to electricity, you need to use a turbine generator. No problem; I like having more excuses to build giant machines. So I put together a few turbine generators.
The problem is that - AFAICT - they're absurdly lossy, to the point where either I must be doing something terribly wrong, or there's a bug. The Angular Transducer shows (see screenshots) that the turbine is working at full power, 8.590 GW @ 131krad/s and 65kNm, but the generator is producing only 1593 amps, instead of the expected 8192. (The voltage conversion is fine.) In other words, the generators work at about 19% efficiency, which I highly doubt is how they're supposed to function.
So yeah - arcane user error or weird bug?
The turbine generator has a built in Turbine Flywheel; that might be related.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Sorry, but I have another crash report, after update your mods to last version, I have same crash on client and server, here is paste: https://pastebin.com/rCqdgT64
telling some incompatibility with minefactory reloaded, but not any problem with previous version.
I'm putting a few things here because I don't know what else to do with them. Some may be issues:
(1) Is there a reason why the Multitool can't be enchanted with anything useful? Neither Efficiency, nor Mending, nor Silk Touch works.
(2) I have gotten some fragments for magical abilities after I completed the first dimension structure, but I can't select them in my (enhanced) ritual altar because they don't appear in the list. Is this a bug or a progression issue?
(3) Not sure if this is intended behaviour, but when entering the chroma dimension repeatedly, if I leave from an area around the entry point, that area is not reset when I re-enter some time later. Rather, when I travel away and complete a structure puzzle, the area around the entry point is reset when I return. If that is intended behaviour, then it can happen that a structure is damaged if it generates too close to the entry point, since it partly attempts to generate in an area that already exists. I have had one instance of an incomplete structure that appeared to be caused by this.
(4) Is there a reason why Night Vision does not work in the chroma dimension? There is a minimal effect, but most shadows remain in the landscape, which makes things hard to see. Also, some structure areas are so dark that you can't see anything. IMO at least the enhanced Nila pendant should be of some help.
I'm putting a few things here because I don't know what else to do with them. Some may be issues:
(1) Is there a reason why the Multitool can't be enchanted with anything useful? Neither Efficiency, nor Mending, nor Silk Touch works.
(2) I have gotten some fragments for magical abilities after I completed the first dimension structure, but I can't select them in my (enhanced) ritual altar because they don't appear in the list. Is this a bug or a progression issue?
(3) Not sure if this is intended behaviour, but when entering the chroma dimension repeatedly, if I leave from an area around the entry point, that area is not reset when I re-enter some time later. Rather, when I travel away and complete a structure puzzle, the area around the entry point is reset when I return. If that is intended behaviour, then it can happen that a structure is damaged if it generates too close to the entry point, since it partly attempts to generate in an area that already exists. I have had one instance of an incomplete structure that appeared to be caused by this.
(4) Is there a reason why Night Vision does not work in the chroma dimension? There is a minimal effect, but most shadows remain in the landscape, which makes things hard to see. Also, some structure areas are so dark that you can't see anything. IMO at least the enhanced Nila pendant should be of some help.
1 is a bug; report it on the GitHub. 2 is not a bug. 3 is a bug, but not of my doing - something is locking some of the chunk data. 4. The dimension requires the existence of darkness, including some puzzle elements.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Page not found
Edit: Works now 
I'm guessing it allows tweaking of loot tables?
Super pumped for V22!
[See edit below]
=====
I just updated to V22, and while my client seems to have started without issues so far, my server crashes with a really weird "Could not parse XML at relative to Reika.ChromatiCraft.ChromatiCraft", and this shows up for Rotarycraft and the other mods of yours. There's a double space in the message between "at" and "relative", like there's something missing and I can't figure out what this crash means.
The log is too large to be posted into pastebin entirely, so I'll include what is hopefully the relevant section, and a link to the log on google drive.
Pastebin of partial log file: https://pastebin.com/jncGLLR2
Log file: fml-server-latest.log
=====
[Edit] This issue was fixed with V22c update.
Done.
Yes, I believe I found the problem. Just in case anyone else has it, the mod AntiIdConflict actually does not find all biome Id conflicts, so I had a conflict that went undetected because one of the pair was never used in any world I had so far explored, but when some function went to check a coordinate's biome, some other function returned an out-of-range ID (negative or above 255), which caused ClimateControl to throw an exception. If I had to make a wild guess, it probably returned an array that was interpreted as a scalar, with completely unpredictable results. I can't be 100% sure it's gone, but I haven't had it for some time.
How would I go about to find out?
Hmm...what about scripts? I was thinking about scripts being able to define crafting recipes for some knowledge fragments - IIRC, you can use NBT tags in Minetweaker scripts - and then have ChromatiCraft code remove them from the list of fragments that can be generated when you take undefined fragments into your inventory, if a crafting recipe is present. CrC progression depends on having a full set of fragments for each research level, and this way you couldn't get it without using a tweaked crafting recipe.
Testing.
No, the progression system is far too complex to allow that.
Thank you very much Reika for the prompt update which fixed the crash I was having <3
Trying to create a new personal server and I am getting a crash while ticking screen while connecting. I have tested these mods in single player with no issues and the server runs fine and does not have any errors when the client crashes except the normal connection reset one. Just wanting to see if this is a Chromaticraft issue or if it is something else.
Here is the client log.
https://pastebin.com/h4S6Zqrn
Thanks for the update from me, too! Also for the in-game Christmas greeting and merry Christmas to you and everyone else here!
@icedown74512:
The log does not mention anything related to ChromatiCraft as far as I can see. Is there a crash report?
There are null pointer errors starting at 24734 with chromaticraft and reliquary listed in the stack trace. The crash report is here but even less informative.
https://pastebin.com/eJMiabKm
Reliquary is firing a LivingAttackEvent with a null entity. This is a blatant bug on their end.
Can someone explain me what is going on just by looking at this crashlog?
https://pastebin.com/6G58QGBQ
Well... I don't know to find the problem in this logs...
Just one more question: Reika, can you add these translations into these mods?
(I'm talking about RotaryCraft and ReactorCraft)
https://github.com/ReikaKalseki/RotaryCraft/pull/38
https://github.com/ReikaKalseki/ReactorCraft/pull/10
I wasn't able to find the "en_US.lang" file in that Github, so... here it is:
https://pastebin.com/1tuxhq3t <- RotaryCraft
https://pastebin.com/37wQwZBg <- ReactorCraft
Also translated...
Thank you, anyways... This mod is awesome.
Hey - back with another "this is probably an error but I'm not 100% confident, so I'm posting it here first" post.
I built a fusion reactor a few versions back - 8 HP turbines feeding into induction generators. Then I saw the changelog note that "Induction Generators can no longer safely accept turbine-level power" - presumably meaning that if you want to convert turbine power to electricity, you need to use a turbine generator. No problem; I like having more excuses to build giant machines. So I put together a few turbine generators.
The problem is that - AFAICT - they're absurdly lossy, to the point where either I must be doing something terribly wrong, or there's a bug. The Angular Transducer shows (see screenshots) that the turbine is working at full power, 8.590 GW @ 131krad/s and 65kNm, but the generator is producing only 1593 amps, instead of the expected 8192. (The voltage conversion is fine.) In other words, the generators work at about 19% efficiency, which I highly doubt is how they're supposed to function.
So yeah - arcane user error or weird bug?
Your RecurrentComplex-0.9.7.1.jar is damaged.
Next time try using your eyes to read the crashlog.
The turbine generator has a built in Turbine Flywheel; that might be related.
And my suspicion has been confirmed. Fixed.
Sorry, man...
(People here don't even try to be a little bit more gentle... Geez...)
Sorry, but I have another crash report, after update your mods to last version, I have same crash on client and server, here is paste: https://pastebin.com/rCqdgT64
telling some incompatibility with minefactory reloaded, but not any problem with previous version.
I'm putting a few things here because I don't know what else to do with them. Some may be issues:
(1) Is there a reason why the Multitool can't be enchanted with anything useful? Neither Efficiency, nor Mending, nor Silk Touch works.
(2) I have gotten some fragments for magical abilities after I completed the first dimension structure, but I can't select them in my (enhanced) ritual altar because they don't appear in the list. Is this a bug or a progression issue?
(3) Not sure if this is intended behaviour, but when entering the chroma dimension repeatedly, if I leave from an area around the entry point, that area is not reset when I re-enter some time later. Rather, when I travel away and complete a structure puzzle, the area around the entry point is reset when I return. If that is intended behaviour, then it can happen that a structure is damaged if it generates too close to the entry point, since it partly attempts to generate in an area that already exists. I have had one instance of an incomplete structure that appeared to be caused by this.
(4) Is there a reason why Night Vision does not work in the chroma dimension? There is a minimal effect, but most shadows remain in the landscape, which makes things hard to see. Also, some structure areas are so dark that you can't see anything. IMO at least the enhanced Nila pendant should be of some help.
I am Chinese so I can't use English very well, sorry for that.
I used RotaryCraft V21b in the past and it is OK.
However when I update to V22d, it crashed.
The crash report is below
https://pastebin.com/pitsAcRg
It only crashed when the language is set to Chinese.
Sorry for I can't translate the crash report to English.
I guess the error is caused by loading xml files.
When I google this problem, it tells me that this is caused by the encoding way isn't as same as which written at the head of the xml files.
However, when I added encoding="UTF-8", then it crashed again with a Chinese info which means
"File closed before exception" (I can't translate properly).
Save files in UTF-8 without byte order mark.
Start your Minecraft with JVM switches to tell it to interpret all unclassified input as UTF-8.
1 is a bug; report it on the GitHub. 2 is not a bug. 3 is a bug, but not of my doing - something is locking some of the chunk data. 4. The dimension requires the existence of darkness, including some puzzle elements.