I just experienced a minor problem that I'm curious if there's already a way to fix, if not to simply bring it to your attention.
I was running my pulse jet furnace with oxygen accelerant to make HSLA steel and I noticed the temperature would frequently and randomly dip below 900C, sometimes staying below for several seconds at a time. The temperature of my lab seems slightly on the cool side; a performance engine properly cooled runs at 18C so that may be contributing, but it's just a warm forest-like biome - no snow or ice at all.
I might be wrong, but it's my understanding that oxygen accelerant is intended to keep the furnace above 900C, since it does increase the temperature when being used from around 850C, but I don't know for sure.
I recorded a short video of the temperature dipping below 900C, though it didn't stay below during the recording.
If there's any information I can provide that might help or otherwise be useful, I'd be more than happy to give it.
Sorry to interrupt the vernal festivities Master Reika,
but Gregorious hexii Artorus will be ready for beta launch to the public by week's end. So, to re-word my request for permission made on March 11th (and response to your concerns later that same day) in semi-legalese...
Users of the pack do not have permission to reupload and redistribute the pack.
Under no circumstances may I or the users of the pack extract your mods from the pack and rehost them.
The pack must comply with the rules regarding third-party modification discussed below.
The pack is strictly non-commercial.
I neither claim any credit for your work, nor imply a contributory relationship to the authoring of the packaged mods.
Only the official release versions of the mods as hosted on your official download locations, like Curse or your own site, will be used.
The pack does not use external mods to significantly change the way your mods work, such that a guide for the default setup would be misleading or useless for the pack (or vice versa), nor that the mods' techtrees, if applicable, are radically altered, nor are features missing.
In order to achieve pack coherence, and in good faith with the above condition, CraftTweaker has been used to:
* add a replacement screwdriver shaped recipe requiring HSLA-steel, since you deleted the standard one to avoid a HarvestCraft conflict.
* Change the Floodlamp recipe to include Lumium like all the other anti-mob lanterns in this pack.
* add an alternate rad suit material recipe from rubber, lead sheet, and leather.
* Several intermediate recipes given additional variations using GT parts
-- the previously proposed Impellor change has been cancelled
-- Mount: use Tin or TinAlloy ring (0.25 or 1 ingot) for the upper ingots, and TinAlloy, Iron, or Steel ingots for lower corners. A HSLA base plate remains. [2 TinAlloy = 1 Iron + 1 Tin, derived from Railcraft's "tin plate"]
-- ball bearing: 3 from 4 Rounds = polished nuggets of HSLA.
-- shaft bearing: two curved plates, a ring, and four ball bearings all in HSLA = 2.842 to 5.592 vs 3 ingots worth
-- mirror part: optionally replace the 3 silver plates with 3 silver foil (0.25 or 1 ingot each);
option the glass blocks with cast glass panels (equal material) to allow aluminum foil backing.
-- 1mT magnet from 4 magnetized iron or 3 magnetized steel (gregT's ore dict = ferromagnetic ingots), vs two magnetite gems
-- 256mT magnet from 3 magnetized neodymium [takes 9x as long at 4x power tier], vs 16 1mT magnets
[I was considering full Tesla, but Nd is only slightly rarer than nickel with the ore-processing chain expected at that power tier].
(Noting that the fusion reactor parts are made from 4T or higher magnets.)
The provided configs are used for:
making oregen more lumpy and de-duplicated where possible,
allowing machines to be assembled in standard crafting tables,
and providing Extractor uses for the many new ores (if not accurate ones).
Sorry it just genuinely pissed me off. At exactly midnight (of the 1st of april), all of my machinery and blocks of your mods changed to magenta-black checkerboard and the server crashed with an error that took me 40 minutes to diagnose. Disabling the above mentioned config entry fixed the server crash. It's my personal opinion that this is a bit too far for an april fools joke is all.
Ya I got the crashes too but this config change seems to have fixed it.
No, that was going to be today because I had to stop yesterday. I was thinking it may be different in practice, but I don’t think it will meltdown because if the fairly low temperatures in the simulator. Off to test!
No, that was going to be today because I had to stop yesterday. I was thinking it may be different in practice, but I don’t think it will meltdown because if the fairly low temperatures in the simulator. Off to test!
Definitely do this in a test world first, the results of a failed design can be less than ideal to clean up.
It doesn’t melt down, and powers at least 5 HPTs. I stopped testing for a while after I blew up 3 rows of HTPs because I built them too close together and updated them. I will test again with how many HPTs it can power though.
I recall some handful of versions ago
that there was a tile accelerator, only a single type at the time I
think, that sped up how things could work. Since then they have been
split up into different groups and new forms added. When first
introduced I found the base accelerator could work with Ender IO
Steriling Generators but I cannot find any of the modern versions
that do. Has this capacity been lost or have I misused the modern
accelerators and failed to find the one that does?
I've noticed Chromaticraft warp nodes
floating here and there but the ideas to interact with them I have
tried have not really come up with anything. Do they have a function
implemented as of now they appear inert.
It is just some April Fool's 'fun'. Either change your computer clock for a while or go into the Rotarycraft config and change Enable Temporally Dependent Amusement Behavior from True to False. You could also try to play with it while it lasts for a laugh and install Chromaticraft as well and enjoy the awesomeface on the pylons.
It is just some April Fool's 'fun'. Either change your computer clock for a while or go into the Rotarycraft config and change Enable Temporally Dependent Amusement Behavior from True to False. You could also try to play with it while it lasts for a laugh and install Chromaticraft as well and enjoy the awesomeface on the pylons.
I was going to leave the name of the config out because it seemed, from the name, to be only for those who could figure it out or who were told of it. And, yes, love the awesomeface. Rotarycraft is hard to play, though.
I was coming here to report this issue and ask for help when I noticed there was a config and decided to give it a try and now its working again.
Three strange things with this error:
I dont have an enderquarry running
Its already April 2nd 23:20 and its still happening
I could replicate the error on a Windows server during April 1st but it started working again on April 2nd. Linux server is still crashing until I disabled this option!
Reika, your published mods on Curse are missing DragonAPI dependency.
I can second this. I don’t see DragonAPI listed as a dependency. I don’t know how much of a problem it is though, as many other places say it is a dependency.
EDIT: Yes, I could see that, but when I was making my (currently shelved) modpack, I would run the game to test crashes or bugs, so the needed dependencies screen would show if I was missing one. Might still be a problem though, I see your point.
Hello~
I just experienced a minor problem that I'm curious if there's already a way to fix, if not to simply bring it to your attention.
I was running my pulse jet furnace with oxygen accelerant to make HSLA steel and I noticed the temperature would frequently and randomly dip below 900C, sometimes staying below for several seconds at a time. The temperature of my lab seems slightly on the cool side; a performance engine properly cooled runs at 18C so that may be contributing, but it's just a warm forest-like biome - no snow or ice at all.
I might be wrong, but it's my understanding that oxygen accelerant is intended to keep the furnace above 900C, since it does increase the temperature when being used from around 850C, but I don't know for sure.
I recorded a short video of the temperature dipping below 900C, though it didn't stay below during the recording.
If there's any information I can provide that might help or otherwise be useful, I'd be more than happy to give it.
- Sumiko
is there any plans for versions for current version of minecraft?
not asking when, just want to know and did not see an answer on your site.
B:"[EAE994752] Enable Temporally Dependent Amusement Behavior"=true
That was a d*ck move. Making weird stuff happen is fine, but crashing the server? That's a step ahead of just being a joke.
What are you talking about?
Go ahead.
------------------------------------------------------
https://soundcloud.com/reikakalseki/chromaticraft-dimension-score-12-forgotten-constructs
Have you tested this in practice?
Ya I got the crashes too but this config change seems to have fixed it.
Sorry it just genuinely pissed me off. At exactly midnight (of the 1st of april), all of my machinery and blocks of your mods changed to magenta-black checkerboard and the server crashed with an error that took me 40 minutes to diagnose. Disabling the above mentioned config entry fixed the server crash. It's my personal opinion that this is a bit too far for an april fools joke is all.
No, that was going to be today because I had to stop yesterday. I was thinking it may be different in practice, but I don’t think it will meltdown because if the fairly low temperatures in the simulator. Off to test!
Advanced Rocketry and Reika's mods
Definitely do this in a test world first, the results of a failed design can be less than ideal to clean up.
It doesn’t melt down, and powers at least 5 HPTs. I stopped testing for a while after I blew up 3 rows of HTPs because I built them too close together and updated them. I will test again with how many HPTs it can power though.
Advanced Rocketry and Reika's mods
I recall some handful of versions ago
that there was a tile accelerator, only a single type at the time I
think, that sped up how things could work. Since then they have been
split up into different groups and new forms added. When first
introduced I found the base accelerator could work with Ender IO
Steriling Generators but I cannot find any of the modern versions
that do. Has this capacity been lost or have I misused the modern
accelerators and failed to find the one that does?
I've noticed Chromaticraft warp nodes
floating here and there but the ideas to interact with them I have
tried have not really come up with anything. Do they have a function
implemented as of now they appear inert.
Please, help! What do I have with the RotaryCraft textures?
link: http://prntscr.com/izp6nz
Those are the april fools textures. There is a config in DragonAPI for them, or you can set your system time forward.
EDIT: The config option will require you to restart your client.
Advanced Rocketry and Reika's mods
It is just some April Fool's 'fun'. Either change your computer clock for a while or go into the Rotarycraft config and change Enable Temporally Dependent Amusement Behavior from True to False. You could also try to play with it while it lasts for a laugh and install Chromaticraft as well and enjoy the awesomeface on the pylons.
I was going to leave the name of the config out because it seemed, from the name, to be only for those who could figure it out or who were told of it. And, yes, love the awesomeface. Rotarycraft is hard to play, though.
Advanced Rocketry and Reika's mods
Oh, my God! Thank you, thank you, thank you! This line is in DragonAPI.cfg
You’re welcome, I had a problem too at first, but then remembered discussions on this thread about how it was a bug.
Advanced Rocketry and Reika's mods
Probably some error similar to this one: https://gist.github.com/Nagapito/165a8c1b47c7a3f1c968e41731a25f97
I was coming here to report this issue and ask for help when I noticed there was a config and decided to give it a try and now its working again.
Three strange things with this error:
Reika, your published mods on Curse are missing DragonAPI dependency.
I can second this. I don’t see DragonAPI listed as a dependency. I don’t know how much of a problem it is though, as many other places say it is a dependency.
EDIT: Yes, I could see that, but when I was making my (currently shelved) modpack, I would run the game to test crashes or bugs, so the needed dependencies screen would show if I was missing one. Might still be a problem though, I see your point.
Advanced Rocketry and Reika's mods
For modpack creators, this IS a problem.