1.7.10
Forge
Blocks
Items
Magic
Realism
V12b is released.
should reikas mods work with HEE as of v12b? let's not worry about who caused what, just hoping not to have to sacrifice either.
Read the changelog.
not sure what caused it, so i hope that's a yes in which case thanks a lot!
still getting crashes, it mentions chromaticraft, same index out of bounds array 5 crash as before:
http://pastebin.com/7SJWjLvm
Updated to 12b from 11b and this happened:
http://pastebin.com/VstWxU5j
AC engine still dupes shaft cores when broke with the core inside after updating to V12. also hot CO2 and CO2 are both 300K heat.
Check out my channel for Gregtech and HQM content https://www.youtube.com/user/abear989
i got that one too, it mentioned fastcraft 1.22 (just updated) so i tried both reverting to 1.21 first and then using neither and got the crashlog i posted.
PlayerAPI issue, just wait for an update
i wonder if it has to do with HEE mod's phantom player thing you can summon? i had that one, did you
I beg to differ here, hydros are absolutely fine, especially for something like Canola, where you can get obscene amounts of seeds easily. Be mindful of the power requirements for a grinder to run. Compared to the 2MW 4 hydros put out, it's miniscule. Also be mindful of the fact that doubling the speed going into a grinder, doesn't double the production speed. But then also, halving your input speed by doubling your grinders, doubles output, while not going half as slow.
That said, 2 grinders on 4 hydros at minimum torque (IIRC, 128nm) have an ~6s operation time. 4 grinders at half the rad/s drops to ~9s. Doing some napkin math, 2 grinders at 8192r/s do 200 total operations in 600 seconds. 4 grinders at 4096r/s do 266.67 operations in 600 seconds. I don't recall if you can expand that to a 3rd tier, for 8 at 2048r/s, but if so, you'll get even more out. (my torque requirement number may be off, but the rest of the math makes sense even when corrected)
Absolutely run your hydrokinetics, and run a crapton of grinders off them. They'll make enough to feed themselves, plus any other needs you may have (shaft bus, sand->soul sand->tar, etc). Even if you switch from hydros to a different power source, be mindful of the scaling of speed vs parallel grinding I mentioned.
OH yeah, I've also found the 2MW from 4xhydros to be perfect for charging industrial coils or windsprings with the massive torque they output. Also, with a comparator output, you can easily instantly shut off the water flow to stop charging.
While all the above is true, it's true for low to mid-game. End-game changes that a bit. With only 2 MW from hydros you can run 4 grinders at 9 sec per operation or 2 grinders at 6 sec per operation or 1 grinder at 3 sec per operation. But if you have more power you should go for maxing out machines, not for duplicating them. For example with 4 MW you can run 256 grinders with total OPM of 1140,6 (operations per minute) while single maxed out grinder provides 1200 OPM (and you need around 4 MW to reach 1 operation per tick with grinder).
This. Hydrokinetics are only as useful as you make them, and they arespecifically designed to not be amenable to simple "plop, gear, and run".
This is a minor (bug?), but here ya go...
My Reika mods (all are latest versions):
RotaryCraft
ReactorCraft
ExpandedRedstone
It's about the Angular Transducer.
You know how you can hit the "forward slash" key, then the "up arrow" to go through a list of your past entered commands?
Whenever I use the Angular Transducer, it clears this history (so I have to re-type the commands).
LOVE the mods, Reika. Cool style.
Thanks!
(edited to shorten)
Something tells me that this is not intended behavior. Running v12b now.
Did I just place the turbine incorrectly?
I have the same glitch, but for me it stabilizes after spinning up and about 20 seconds at max speed.
This happens to me aswell. the last version worked great, but just replacing the last one with the new one yields these failure to start errors.
Yeah, removed PlayerAPI and it started right up. Thanks.
Has anybody played with thorium reactors already? I can't find a way to liquify thorium. Also some names around thorium are missing and displaying their internal names (tile.ThoriumFuel.name, machine.fueldump, fluid.tc libfe fuel).
from greg's IRC by request
(8:02:12 PM) GregoriusTechneticies: Reika has caused an Error that should have triggered his sanity checker
(8:02:27 PM) GregoriusTechneticies: at least it triggered an error message in GT
(8:06:18 PM) GregoriusTechneticies: Bear989 , one of the Crafting Recipes outputting a Magnetite Gem doesn't copy the output item before using it, meaning the Recipe Output is a Stack that is inside the OreDict. The Error itself is Reika assuming a call-by-value where actually a call-by-reference is used, since he forgot to make a copy of the Output Stack before using it.
Check out my channel for Gregtech and HQM content https://www.youtube.com/user/abear989