I can't seem to figure out how to activate the infusions after I have infused myself in chromaticraft. I can open the infusion menu but I can not click on any of them
I guess it would be much easier to show and don't tell) So, heres what I got:
Actually all three setups should be broken, however due the Reika's way of doing things may be his machines are smart enough to realize that the number of sources is a multiple of the number of sinks so they don't exceed restriction of maximum of 4 sources.
The last setup is a bit more interesting. All numbers in rotarycraft (and with it in electricraft) tend to be power of two. But when you divide some power of two by three you get fractions, and all this power numbers must be integers so there is round up process (and for obvious reasons it uses floor, not ceil). So I advise you to use parallel lines if you want to use 3 grinders or switch to power of two numbers to avoid losses in your lines.
Ok, theres another question (sorry if I newb): With my 2 induction motors (4x amplifiers) my system runs - ok, but implementing 3rd row of 4 hydrokinetic engines and add 3rd induction motor (so it's still 4 sources to 1 motor) system stops. I managed to trace the problem with the Electric Meter to amperage. At the moment I put the wire to connect 3rd induction motor, amperage in the intake wires leading out of hydrokinetic drops from 48A to 45A, so all grinders stops. I'm honestly doesnt know why. Any help?
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I know that it looks like I'm just spamming hydro's to get power, but it's really not the way it was intended to be. Playing rotarycraft for the first time as the backbone of modpack, I'm assuming hydro's as next step after perfomance engine, before micro's and than jet engine. So I planned the base architecture to bear a water pillar for powering bedrock breaker, but it turns out that it's easier to power bedrock breaker with the jet engine, so I decided to use hydros to power jet fuel production. Turns out that my lube production can't keep up with 4 hydros, so being cheap ******* I cant force myself to throw away hydro's and use micro's instead, by that I make another set of hydros: one for lube, one for jet fuel. But 1 set of hydros can't make enough lube for two set of hydros, not even two sets of hydro, can keep one set over. So' I can't fight myself just to give up and admit that resources I put into hydros just lost) Basically, what I'm trying to do is to find any use for my water pillar, becouse getting ri of hydros makes it just useless dicoration.
I just tested 24KW(1 1/2 steam engines) powering grinders to make lube, which more then keeps up with 4 hydros. If you can't make huge amounts of lube with 2MW, then you need to look at how grinders and shaft junctions work.
I found hydros were pretty good for running a tunnel bore.
If you're set for mineral wealth, a second option could be using the chain drive or ElectriCraft to bring the power back up into your base.
If you scrap the hydros, keep the waterfall anyway- you can jump down the hole and land in the water to prevent splatting.
Place a fan vertically for a quick way out.
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Reika, I may have found a non-crash bug. Not sure though,, so i'll post it here with a brief description of what I did.
I have a solenoid magnet set up with a steel shaft going into it. I am feeding the absolute minimum power from an infinite industrial coil (265 rad/s at 32768 nM) through a North-Up bevel gear. the shift tooltip says the steel shaft can only handle 6,711 nM, just over 1/5 of what I'm giving it. Sure enough, it visually breaks, but it still seems to transfer power. The solenoid keep spinning, and if i break the shaft block it starts slowing down immediately. Tested it with a diamond shaft, and that carries the power and does not visually break.
Is this truly a bug, or am I missing something obvious?
Note: by visually break I mean the shaft disappears from inside the frame.
Edit1: hit post too early. fixed.
Edit2: slight visual bug on the lower-right corners of the rear of plasma injectors. screenshot attached. The shading is reversed on that one corner.
Reika, I may have found a non-crash bug. Not sure though,, so i'll post it here with a brief description of what I did.
I have a solenoid magnet set up with a steel shaft going into it. I am feeding the absolute minimum power from an infinite industrial coil (265 rad/s at 32768 nM) through a North-Up bevel gear. the shift tooltip says the steel shaft can only handle 6,711 nM, just over 1/5 of what I'm giving it. Sure enough, it visually breaks, but it still seems to transfer power. The solenoid keep spinning, and if i break the shaft block it starts slowing down immediately. Tested it with a diamond shaft, and that carries the power and does not visually break.
Is this truly a bug, or am I missing something obvious?
Note: by visually break I mean the shaft disappears from inside the frame.
Edit1: hit post too early. fixed.
Edit2: slight visual bug on the lower-right corners of the rear of plasma injectors. screenshot attached. The shading is reversed on that one corner.
The first sounds like a sync issue; the second has been fixed.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I can't figure out what I'm supposed to be doing next in ChromatiCraft. The available progress unlocks are Broadcasting, Unity of the Elements, and Lumen Storage. Broadcasting requires the repeaters, and I don't have a fragment for those. Lumen Storage requires the item pictured in Unity of the Elements, and I don't have a fragment for that either. I tried putting one of each elemental stone in the outer ring of the tier 3 altar, with diamond, then crystal core, then crystal star in the very middle, to try and make that item since it mentions all of the elements, but none of those combinations worked. I'm seeing posts from other people further along, so could someone give a small hint as to what it is I've got to do next?
first lane says there are conflicting enchant IDs, and between what. Looks to be id 100. I dont know what mods MagicTouch and EnchantMagicDamage are from, but go to either of those mod's config files and do a ctrl-f (cmd-f on mac) for 100, and change that ID. to help prevent this from happening again, shift all ids in that range up a bit. the maximum any value can be is 255 for enchant IDs though, so stay below that.
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GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
zero5211, do you have the fragment that gives you the transformation core, it looks like an energetic core, it tell you the recipe needed for unity of the elements.
zero5211, you are going to have to make a few items with the crafting system like some crystal cores or some other items (i cant quite remember what you need to make to trigger the fragment.)
reika, there is an issue with GT6 or Railcraft with Rotarycraft. they both have alternatives for rails and that makes a iron dupe issue with your recycling to iron scrap recipe. can you add something to disable it if one of them mods are present? also with gold rails, and you are missing activator rails for the recycling.
if this is do to the broken version then ignore, I will check later today to see if there is a newer version, but Reactorcraft is crashing without Chromaticraft
I can't seem to figure out how to activate the infusions after I have infused myself in chromaticraft. I can open the infusion menu but I can not click on any of them
Actually all three setups should be broken, however due the Reika's way of doing things may be his machines are smart enough to realize that the number of sources is a multiple of the number of sinks so they don't exceed restriction of maximum of 4 sources.
The last setup is a bit more interesting. All numbers in rotarycraft (and with it in electricraft) tend to be power of two. But when you divide some power of two by three you get fractions, and all this power numbers must be integers so there is round up process (and for obvious reasons it uses floor, not ceil). So I advise you to use parallel lines if you want to use 3 grinders or switch to power of two numbers to avoid losses in your lines.
I just tested 24KW(1 1/2 steam engines) powering grinders to make lube, which more then keeps up with 4 hydros. If you can't make huge amounts of lube with 2MW, then you need to look at how grinders and shaft junctions work.
I found hydros were pretty good for running a tunnel bore.
If you're set for mineral wealth, a second option could be using the chain drive or ElectriCraft to bring the power back up into your base.
If you scrap the hydros, keep the waterfall anyway- you can jump down the hole and land in the water to prevent splatting.
Place a fan vertically for a quick way out.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Reika, I may have found a non-crash bug. Not sure though,, so i'll post it here with a brief description of what I did.
I have a solenoid magnet set up with a steel shaft going into it. I am feeding the absolute minimum power from an infinite industrial coil (265 rad/s at 32768 nM) through a North-Up bevel gear. the shift tooltip says the steel shaft can only handle 6,711 nM, just over 1/5 of what I'm giving it. Sure enough, it visually breaks, but it still seems to transfer power. The solenoid keep spinning, and if i break the shaft block it starts slowing down immediately. Tested it with a diamond shaft, and that carries the power and does not visually break.
Is this truly a bug, or am I missing something obvious?
Note: by visually break I mean the shaft disappears from inside the frame.
Edit1: hit post too early. fixed.
Edit2: slight visual bug on the lower-right corners of the rear of plasma injectors. screenshot attached. The shading is reversed on that one corner.
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
The first sounds like a sync issue; the second has been fixed.
Please help. I no know, how to fix it: http://pastebin.com/SnnwxGzG
P.S. My English is poor
My Language is Russian.
I can't figure out what I'm supposed to be doing next in ChromatiCraft. The available progress unlocks are Broadcasting, Unity of the Elements, and Lumen Storage. Broadcasting requires the repeaters, and I don't have a fragment for those. Lumen Storage requires the item pictured in Unity of the Elements, and I don't have a fragment for that either. I tried putting one of each elemental stone in the outer ring of the tier 3 altar, with diamond, then crystal core, then crystal star in the very middle, to try and make that item since it mentions all of the elements, but none of those combinations worked. I'm seeing posts from other people further along, so could someone give a small hint as to what it is I've got to do next?
first lane says there are conflicting enchant IDs, and between what. Looks to be id 100. I dont know what mods MagicTouch and EnchantMagicDamage are from, but go to either of those mod's config files and do a ctrl-f (cmd-f on mac) for 100, and change that ID. to help prevent this from happening again, shift all ids in that range up a bit. the maximum any value can be is 255 for enchant IDs though, so stay below that.
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
zero5211, do you have the fragment that gives you the transformation core, it looks like an energetic core, it tell you the recipe needed for unity of the elements.
Nope, I don't have a fragment for that. And none of my blank fragments are revealing anything either.
Computer restart fixed this, therefore is removed now.
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
zero5211, you are going to have to make a few items with the crafting system like some crystal cores or some other items (i cant quite remember what you need to make to trigger the fragment.)
v12 has been released.
Note for peeps: Reika accidentally uploaded a broken version of DragonAPI and ChromatiCraft. Just need Curse to approve the fixed files.
I'm the best kind of weeb trash.
reika, there is an issue with GT6 or Railcraft with Rotarycraft. they both have alternatives for rails and that makes a iron dupe issue with your recycling to iron scrap recipe. can you add something to disable it if one of them mods are present? also with gold rails, and you are missing activator rails for the recycling.
Check out my channel for Gregtech and HQM content https://www.youtube.com/user/abear989
if this is do to the broken version then ignore, I will check later today to see if there is a newer version, but Reactorcraft is crashing without Chromaticraft
http://pastebin.com/RFZ7HPrG
Check out my channel for Gregtech and HQM content https://www.youtube.com/user/abear989
A startup crash
http://pastebin.com/7qzyU465
You'll need to wait for Curse to approve the fixed files, could take a few hours.
I'm the best kind of weeb trash.