1.7.10
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Its GregTech. I tested numerous mod combinations and GregTech seems to be the culprit. I used a combination of NEI, IC2, DragonAPI, Rotarycraft, and Gregtech and every time the ball bearing recipe is simply non existent. This same combination of mods after subtracting only Gregtech fixes the recipe. All builds of all mods were the most recent, downloaded today, and installed completely fresh. I don't even use Gregtech, I was just trying to find out which mod could be messing with Rotarycraft.
I isolated the problem to Gregtech.. do you know what in gregtech could cause this and maybe how to fix it?
Edit: Didn't see the above post.. but yeah, its gregtech alright.
PROUD USER OF THE STEVE SKIN
I can't try out any of your mods.
EntityDischarge is the spark from the Van De Graaff. This is vanilla code, so I have no idea what is making it happen aside from mod interactions.
It cannot function, at all, without my registries. Those have to be coded by me. There is more to the functionality than Block IDs and metadatas.
It would be directly into flakes, but I will consider this idea.
I tried to implement shift-clicking. All it did was cause problems. As for NEI support, I doubt that is possible.
Prefilled reservoirs are only available if their fluid exists in the Fluid Registry. Something is adding them.
Not a bug, but more a mildly undesirable result of intended behavior. Try setting the config option "Instant Woodcutter" to true, as it boosts the efficiency of the machine.
The machine reads the entire tree it is cutting down. This is not going to change.
Already done.
The next question is:
Deliberate action ("balancing" my mod?) or accidental?
Asking Greg, waiting for response.
I hate message spam as much as the next guy, but this would be informational rather than the usual "UPDATE ME NOW" garbage.
Or maybe add an alternative shaped recipe of 2 steel nuggets == 1 ball bearing in case the shapeless one gets overridden.
EDIT: This can't be right. I looks like it's ingotHSLA == 4 ball bearings, not ingotSteel ... Digging deeper to see what else is might be.
Magical Essence finished as in this version or an upcoming update? Either way, amazing news. Now I can configure my dream modpack XD.
Got the same problem with v8
edit:
It seems alot of the galacticraft fluids are missing textures in the fluid dictionary or have weird ones, should i bring this to their attention?
If you go back one page in the thread working links are posted.
or wait a bit. like a new release soon
Have to agree - thought it was because of other mods but just tried on vanilla 1.6.4 with nothing else and still getting vanilla Zombie Reinforcements, Zombie Babies, Skeleton fast firing etc..
btw. THANKS for all your efforts your mod ideas are awesome
Check your config options to ensure those options are selected.
Yes, tell them to give their fluids proper non-null icons.
In the meantime, I have added a sanity check which will override any null icons with bedrock texture.
Try it in vanilla+RC.
No.
No. This may need rebalancing.
SolitaryCraft or SolidarityCraft?