I have 7.8.1.738 - yours.
Closer inspection, however, reveals the problem. Another freaking version-specific and totally unnecessary @SideOnly(Side.CLIENT). I will fix this, seeing how serious the problem is.
Also: The copy-paste from the forge site was not very appreciated, as here is what I had to sift through when replying:
well fix it.
If I understand you have found the cause?
and say at once will be fixed to the 152? so that I would not expect or waiting
Thank you for your answers
well fix it.
If I understand you have found the cause?
and say at once will be fixed to the 152? so that I would not expect or waiting
Thank you for your answers
The 1.6.4 version seems to be working...mostly. Sounds are not working, and NEI support does not currently exist because the downloaded NEI and CCC src gives me 27000 errors.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
thank you
effects are displayed appear but do not work, the server does not crash. but spam errors in server logs.
I hope this is not critical error. http://pastebin.com/FSwZ9ztS
2013-10-04 06:51:53 [INFO] [STDERR] java.lang.NoSuchFieldException: isBadEffect
2013-10-04 06:51:53 [INFO] [STDERR] at java.lang.Class.getDeclaredField(Unknown Source)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.DragonAPI.Libraries.ReikaPotionHelper.isBadEffect(ReikaPotionHelper.java:46)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.GeoStrata.Base.CrystalBlock.isPotionAllowed(CrystalBlock.java:189)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.GeoStrata.Base.CrystalBlock.getEffectFromColor(CrystalBlock.java:173)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.GeoStrata.Base.CrystalBlock.updateEffects(CrystalBlock.java:114)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.GeoStrata.GeoPackets.handleData(GeoPackets.java:84)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.GeoStrata.ServerPackets.process(ServerPackets.java:21)
2013-10-04 06:51:53 [INFO] [STDERR] at Reika.GeoStrata.GeoPackets.onPacketData(GeoPackets.java:34)
2013-10-04 06:51:53 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
2013-10-04 06:51:53 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
2013-10-04 06:51:53 [INFO] [STDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:84)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1098)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
2013-10-04 06:51:53 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
and the effects of SSP are not displayed. and the same spam in the logs of the client.
well fix it.
If I understand you have found the cause?
and say at once will be fixed to the 152? so that I would not expect or waiting
Thank you for your answers
also for future reference DO NOT TALK LIKE THAT TO A MOD DEV. if you do some will hold back the update,
also for future reference DO NOT TALK LIKE THAT TO A MOD DEV. if you do some will hold back the update,
I believe that the mod should work if it posted the development, on the other versions of the game which he wrote at least without crashes and breakdowns. otherwise why put out this version?
so thanks to the author for trying to fix
OK, I have re-updated to 1.6.4, and PonyKuu, I cannot replicate half of your bugs (like the CVT GUI in a worm gear).
well, I just took a big modpack instance and put RC in so maybe there are some issues because of some other mods. It also was 1.6.2, not 1.6.4. And I was playing with CVTs before I found that. Maybe it somehow appears when you open CVT GUI first. Can't test that right now since I'll go to work soon.
Which bugs you cannot replicate other than that?
Here you go Reika, I just made an amazing video tutorial of how to make a tunnel bore using Expanded Redstone, Redstone in Motion, and Extra Utilities. Pretty sure this is the greatest tutorial video ever created, you better take a look.
I believe that the mod should work if it posted the development, on the other versions of the game which he wrote at least without crashes and breakdowns. otherwise why put out this version?
so thanks to the author for trying to fix
well fix it.
and say at once will be fixed to the 152? so that I would not expect or waiting
I did not even notice your rudeness at first, but now that I have, I will call your attention to it and use you as an example of what not to do.
To be perfectly honest, a response of "well, fix it" is almost amusing in that it is the kind of thing that one would assume nobody would be tactless enough to say straight to the developer.
Then to go on and say, once I correct for your broken English, "Fix it for 1.5.2 at once, so I do not have to wait"...Really? Under what insane piece of logic did that seem appropriate? Is this just a case of people acting like they please through the internet, or do you act like that in real life, too?
I believe that the mod should work if it posted the development, on the other versions of the game which he wrote at least without crashes and breakdowns. otherwise why put out this version?
Because crashes and bugs are totally forseeable and preventable 100% of the time. Which is why even big mods like Forestry and ChickenChunks have bugs as well, right? How about you put your money where your mouth is and make a mod yourself, totally free of bugs as you demand of others?
Call me crazy, but I am not exactly on the edge of my seat for the results.
I said on the first page of this thread that rude responses and impatient demanding of immediate results will be met with a response like above. Congratulations on being the first.
Let this be a warning to anyone else contemplating demanding immediate updates just for you, or aggressively trying to have a feature implemented, or simply responding with blatant rudeness.
Here you go Reika, I just made an amazing video tutorial of how to make a tunnel bore using Expanded Redstone, Redstone in Motion, and Extra Utilities. Pretty sure this is the greatest tutorial video ever created, you better take a look.
The laptop I am currently on lacks the processing power to run YT videos, so I will watch it when I get home (7h from now). That said, this sounds interesting.
well, I just took a big modpack instance and put RC in so maybe there are some issues because of some other mods. It also was 1.6.2, not 1.6.4. And I was playing with CVTs before I found that. Maybe it somehow appears when you open CVT GUI first. Can't test that right now since I'll go to work soon.
Which bugs you cannot replicate other than that?
It should not matter which GUI you open first, as that has no effect on what TileEntities are present in any given block (which is what matters). It could be due to your pack - but then again, I have not had issues in four separate FTB-derived packs.
Reika I would like to say, I REALLY like your Mod. Everyone is done very well. The ReactorCraft look cool too. Haven;t play it yet. Will, when I finish watching youtube video's. I still learning all the machines, and tools in RotaryCraft handbook does help, thanks for including that. Just trying to get power, enough to run grinder, and other machine that need lot power. I don't have BC install, i feel if you want to experience the Mod, you do it w/o add Mod that would take fun out. One machine trying to understand is the Solar Tower. I have made couple tower, few mirror. But not sure where water come in play. can someone explain a Basic Setup. I using the 1.6 version. (note) if i have to pump water into the tower, what the point of it. i need more power to get pumps to work. FYI. i still haven't got any my pumps to work yet. really need good wiki.
Well... are you still going to make a port to 1.6 from scratch? If so, I'll just test it again when you do that and see if the issue is gone. And I ran into that only once.
BTW, are you going to port it directly to 1.6.4?
Searched the thread and didn't found the question (I'm surprised, though)
Are you going to add a way to convert ethanol to liquid other than clicking the engine with a bucket, and an ability to pump the ethanol to controller like with Jet Fuel?
Also didn't found this one:
I'm kinda worried about infinite buffer of liquid pipes... Is there a reason why did you made it so? Am I getting it correctly that if I have, say a jet fuel producer that produces fuel and if I filled all the targets using a fuel line - would it still draw fuel from the producer and store it somewhere inside the line?
Or a pump that fills steam engines with water - does that mean that water will accumulate in the pipes and can overflow some variable eventually?
Reika I would like to say, I REALLY like your Mod. Everyone is done very well. The ReactorCraft look cool too. Haven;t play it yet. Will, when I finish watching youtube video's. I still learning all the machines, and tools in RotaryCraft handbook does help, thanks for including that. Just trying to get power, enough to run grinder, and other machine that need lot power. I don't have BC install, i feel if you want to experience the Mod, you do it w/o add Mod that would take fun out. One machine trying to understand is the Solar Tower. I have made couple tower, few mirror. But not sure where water come in play. can someone explain a Basic Setup. I using the 1.6 version. (note) if i have to pump water into the tower, what the point of it. i need more power to get pumps to work. FYI. i still haven't got any my pumps to work yet. really need good wiki.
It produces far more than a pump requires. And the water is a replacement for the liquid sodium used in real solar collection arrays. As for the design:
Well... are you still going to make a port to 1.6 from scratch? If so, I'll just test it again when you do that and see if the issue is gone. And I ran into that only once.
BTW, are you going to port it directly to 1.6.4?
Searched the thread and didn't found the question (I'm surprised, though)
Are you going to add a way to convert ethanol to liquid other than clicking the engine with a bucket, and an ability to pump the ethanol to controller like with Jet Fuel?
Stick ethanol crystals in a magma crucible to get liquid ethanol. As for the liquid, I can and probably will make it pipeable into an ECU.
Also didn't found this one:
I'm kinda worried about infinite buffer of liquid pipes... Is there a reason why did you made it so? Am I getting it correctly that if I have, say a jet fuel producer that produces fuel and if I filled all the targets using a fuel line - would it still draw fuel from the producer and store it somewhere inside the line?
Or a pump that fills steam engines with water - does that mean that water will accumulate in the pipes and can overflow some variable eventually?
This prevents other undesirable side-effects like liquid loss over long pipes. It is also not truly infinite; it is limited by Integer.MAX_VALUE (2^31-1, about 2.147 billion).
I found two issues with the latest 1.5.2 version of DragonAPI and ReactorCraft.
DragonAPI would crash when using "U" to look up recipes (that's seeing what recipes the highlighted item is used.) The error message said something about not finding DyeTrees. Installing DyeTrees fixed the crash. http://paste.ubuntu.com/6192081/
With ReactorCraft, most items crash the game when I try to harvest them. http://paste.ubuntu.com/6192096/
Thanks in advance for your time. My friend is loving RotaryCraft and looking forward to ReactorCraft at it's best. I personally can't understand a damn thing about either mod, but I appreciate and respect the hard work you put into it Keep up the good work. I love DyeTrees myself. It's all so pretty.
The NEI crash was fixed in the last update (uploaded last night around 2230 EST). As for the ReactorCraft bug, I will fix this for 1.6, rather than make a fourth "last" 1.5.2 release.
Oh my, Reika, you are fast...I thought porting will take like... a week maybe.
Magma Crucible is nice. There're not TE for 1.6 yet, though but it seems like they will port it eventually. Speaking of which, as I understood you are not going to use Forge liquid API for ECUs and other stuff, right? So, am I understaning that correctly that the only block that would interact with pipes and conduits is the Pressure Balancer, or you want to change that later on?
Oh my, Reika, you are fast...I thought porting will take like... a week maybe.
Magma Crucible is nice. There're not TE for 1.6 yet, though but it seems like they will port it eventually. Speaking of which, as I understood you are not going to use Forge liquid API for ECUs and other stuff, right? So, am I understaning that correctly that the only block that would interact with pipes and conduits is the Pressure Balancer, or you want to change that later on?
That is changing in 1.6. In fact, I already removed the Pressure Balancer in 1.6.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Got this after installing dragonapi and rotarycraft on my 1.6.2 server
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/4/13 4:22 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thaumcraft/api/ObjectTags
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:702)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: thaumcraft/api/ObjectTags
at mods.natura.common.NContent.modIntegration(NContent.java:1195)
at mods.natura.Natura.postInit(Natura.java:92)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
... 15 more
Caused by: java.lang.ClassNotFoundException: thaumcraft.api.ObjectTags
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
Caused by: java.lang.NullPointerException
Everything worked before adding rotarycraft and dragonapi, added those two and this happened, removed those two and everything worked again so it would seem they must be the culprit.'
Edit: After looking at it more it seems it may have something to do with your mod and Natura conflicting?
Edit Edit: Welp everything was fixed after updating Natura from 2.1.7 to 2.1.9. Sorry for false alarm can't wait to finally try your mod
Furry Kingdom... hmm... as you said, Millianer style... with a twist... Seems interesting, could the twist possibly be the fact that the villagers are... Furries? if so... I happily wait for this mod to come out, it seems very well thought out.
I remember playing with Millianer along time ago, before it got complicated and yucky... anyway! Can't wait!
Got this after installing dragonapi and rotarycraft on my 1.6.2 server
Everything worked before adding rotarycraft and dragonapi, added those two and this happened, removed those two and everything worked again so it would seem they must be the culprit.' Edit: After looking at it more it seems it may have something to do with your mod and Natura conflicting? Edit Edit: Welp everything was fixed after updating Natura from 2.1.7 to 2.1.9. Sorry for false alarm can't wait to finally try your mod
The older Natura was using the old Thaumcraft API.
Furry Kingdom... hmm... as you said, Millianer style... with a twist... Seems interesting, could the twist possibly be the fact that the villagers are... Furries? if so... I happily wait for this mod to come out, it seems very well thought out. I remember playing with Millianer along time ago, before it got complicated and yucky... anyway! Can't wait!
Furry characters, yes. I really need to plan more for this one.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
ever figure out why your mod causes the following error with forestry worktables? Since adding your mod rightclicking a worktable gives the user an internal server error. This error goes away after removing rotarycraft and dragonapi. My guess is its something in dragonapi causing a conflict
java.lang.NullPointerException
02:08:15 java.lang.NullPointerException
02:08:15 at forestry.factory.gadgets.TileWorktable$RecipeBridge.getRecipe(TileWorktable.java:56)
02:08:15 at forestry.factory.gadgets.TileWorktable.setRecipe(TileWorktable.java:360)
02:08:15 at forestry.factory.gui.ContainerWorktable.updateRecipe(ContainerWorktable.java:90)
02:08:15 at forestry.factory.gui.ContainerWorktable.<init>(ContainerWorktable.java:61)
02:08:15 at forestry.factory.GuiHandlerFactory.getServerGuiElement(GuiHandlerFactory.java:120)
02:08:15 at forestry.core.GuiHandler.getServerGuiElement(GuiHandler.java:65)
02:08:15 at cpw.mods.fml.common.network.NetworkRegistry.openRemoteGui(NetworkRegistry.java:308)
02:08:15 at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:352)
02:08:15 at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2480)
02:08:15 at forestry.factory.gadgets.TileWorktable.openGui(TileWorktable.java:303)
02:08:15 at forestry.core.gadgets.BlockBase.func_71903_a(BlockBase.java:135)
02:08:15 at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
02:08:15 at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:554)
02:08:15 at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
02:08:15 at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
02:08:15 at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
02:08:15 at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
02:08:15 at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
02:08:15 at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
02:08:15 at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
02:08:15 at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
02:08:15 at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
02:08:15 at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
well fix it.
If I understand you have found the cause?
and say at once will be fixed to the 152? so that I would not expect or waiting
Thank you for your answers
Sorry for bad English
I have fixed it. Here you go:
DragonAPI:
http://adf.ly/Wtfiw
RotaryCraft:
http://adf.ly/WtfiC
ReactorCraft:
http://adf.ly/WtfhA
GeoStrata:
http://adf.ly/Wtfg1
ExpandedRedstone:
http://adf.ly/WtfeA
DyeTrees:
http://adf.ly/Wtfem
UsefulTNT:
http://adf.ly/Wtfd8
The 1.6.4 version seems to be working...mostly. Sounds are not working, and NEI support does not currently exist because the downloaded NEI and CCC src gives me 27000 errors.
thank you
effects are displayed appear but do not work, the server does not crash. but spam errors in server logs.
I hope this is not critical error.
http://pastebin.com/FSwZ9ztS
Sorry for bad English
also for future reference DO NOT TALK LIKE THAT TO A MOD DEV. if you do some will hold back the update,
I believe that the mod should work if it posted the development, on the other versions of the game which he wrote at least without crashes and breakdowns. otherwise why put out this version?
so thanks to the author for trying to fix
Sorry for bad English
well, I just took a big modpack instance and put RC in so maybe there are some issues because of some other mods. It also was 1.6.2, not 1.6.4. And I was playing with CVTs before I found that. Maybe it somehow appears when you open CVT GUI first. Can't test that right now since I'll go to work soon.
Which bugs you cannot replicate other than that?
Congrats you have been rewarded with silence.
Until now.
I did not even notice your rudeness at first, but now that I have, I will call your attention to it and use you as an example of what not to do.
To be perfectly honest, a response of "well, fix it" is almost amusing in that it is the kind of thing that one would assume nobody would be tactless enough to say straight to the developer.
Then to go on and say, once I correct for your broken English, "Fix it for 1.5.2 at once, so I do not have to wait"...Really? Under what insane piece of logic did that seem appropriate? Is this just a case of people acting like they please through the internet, or do you act like that in real life, too?
Because crashes and bugs are totally forseeable and preventable 100% of the time. Which is why even big mods like Forestry and ChickenChunks have bugs as well, right? How about you put your money where your mouth is and make a mod yourself, totally free of bugs as you demand of others?
Call me crazy, but I am not exactly on the edge of my seat for the results.
I said on the first page of this thread that rude responses and impatient demanding of immediate results will be met with a response like above. Congratulations on being the first.
Let this be a warning to anyone else contemplating demanding immediate updates just for you, or aggressively trying to have a feature implemented, or simply responding with blatant rudeness.
The laptop I am currently on lacks the processing power to run YT videos, so I will watch it when I get home (7h from now). That said, this sounds interesting.
It should not matter which GUI you open first, as that has no effect on what TileEntities are present in any given block (which is what matters). It could be due to your pack - but then again, I have not had issues in four separate FTB-derived packs.
BTW, are you going to port it directly to 1.6.4?
Searched the thread and didn't found the question (I'm surprised, though)
Are you going to add a way to convert ethanol to liquid other than clicking the engine with a bucket, and an ability to pump the ethanol to controller like with Jet Fuel?
Also didn't found this one:
I'm kinda worried about infinite buffer of liquid pipes... Is there a reason why did you made it so? Am I getting it correctly that if I have, say a jet fuel producer that produces fuel and if I filled all the targets using a fuel line - would it still draw fuel from the producer and store it somewhere inside the line?
Or a pump that fills steam engines with water - does that mean that water will accumulate in the pipes and can overflow some variable eventually?
It produces far more than a pump requires. And the water is a replacement for the liquid sodium used in real solar collection arrays. As for the design:
I already did, and yes, it is 1.6.4.
Stick ethanol crystals in a magma crucible to get liquid ethanol. As for the liquid, I can and probably will make it pipeable into an ECU.
This prevents other undesirable side-effects like liquid loss over long pipes. It is also not truly infinite; it is limited by Integer.MAX_VALUE (2^31-1, about 2.147 billion).
The NEI crash was fixed in the last update (uploaded last night around 2230 EST). As for the ReactorCraft bug, I will fix this for 1.6, rather than make a fourth "last" 1.5.2 release.
Magma Crucible is nice. There're not TE for 1.6 yet, though but it seems like they will port it eventually. Speaking of which, as I understood you are not going to use Forge liquid API for ECUs and other stuff, right? So, am I understaning that correctly that the only block that would interact with pipes and conduits is the Pressure Balancer, or you want to change that later on?
That is changing in 1.6. In fact, I already removed the Pressure Balancer in 1.6.
I ran out of time, unfortunately, and making the turbines work took longer than expected.
By the way, I am also redoing the pipe renders. The new ones will look far better, I hope.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/4/13 4:22 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thaumcraft/api/ObjectTags
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:702)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: thaumcraft/api/ObjectTags
at mods.natura.common.NContent.modIntegration(NContent.java:1195)
at mods.natura.Natura.postInit(Natura.java:92)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
... 15 more
Caused by: java.lang.ClassNotFoundException: thaumcraft.api.ObjectTags
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
Caused by: java.lang.NullPointerException
Everything worked before adding rotarycraft and dragonapi, added those two and this happened, removed those two and everything worked again so it would seem they must be the culprit.'
Edit: After looking at it more it seems it may have something to do with your mod and Natura conflicting?
Edit Edit: Welp everything was fixed after updating Natura from 2.1.7 to 2.1.9. Sorry for false alarm can't wait to finally try your mod
I remember playing with Millianer along time ago, before it got complicated and yucky... anyway! Can't wait!
The older Natura was using the old Thaumcraft API.
Furry characters, yes. I really need to plan more for this one.
java.lang.NullPointerException
02:08:15 java.lang.NullPointerException
02:08:15 at forestry.factory.gadgets.TileWorktable$RecipeBridge.getRecipe(TileWorktable.java:56)
02:08:15 at forestry.factory.gadgets.TileWorktable.setRecipe(TileWorktable.java:360)
02:08:15 at forestry.factory.gui.ContainerWorktable.updateRecipe(ContainerWorktable.java:90)
02:08:15 at forestry.factory.gui.ContainerWorktable.<init>(ContainerWorktable.java:61)
02:08:15 at forestry.factory.GuiHandlerFactory.getServerGuiElement(GuiHandlerFactory.java:120)
02:08:15 at forestry.core.GuiHandler.getServerGuiElement(GuiHandler.java:65)
02:08:15 at cpw.mods.fml.common.network.NetworkRegistry.openRemoteGui(NetworkRegistry.java:308)
02:08:15 at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:352)
02:08:15 at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2480)
02:08:15 at forestry.factory.gadgets.TileWorktable.openGui(TileWorktable.java:303)
02:08:15 at forestry.core.gadgets.BlockBase.func_71903_a(BlockBase.java:135)
02:08:15 at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
02:08:15 at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:554)
02:08:15 at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
02:08:15 at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
02:08:15 at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
02:08:15 at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
02:08:15 at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
02:08:15 at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
02:08:15 at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
02:08:15 at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
02:08:15 at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
02:08:15 at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)