I am submitting a private pack to the FTB team and i am including DragonAPI and RotaryCraft. I have linked your FAQ and a screenshot of the section where you say this is fine, i am just communicating that i have included them, as you said you like.
i have a question about the power system, if i need a good power/torque/rad quantity, multiple engines with torque is the way? because shaft junction merge torque but dont merge rad, another way is changing the ratio of all engines to torque, then use the shaft junction, other posibilities? im right? im new playing on this mod.
You only need two things: Power, and ratio conversion. Power is Torque * Speed, and it's rarely used as you receive it, because usually engines are set on high torque and relatively low speed, while a lot of machines (eg grinder) requires low torque and high speed.
Conversion shafts (CVT units and gearboxes) allow you to change the Torque/Speed ratio, so if you're receiving a lot of torque with low speed, you can use a gearbox set on speed to lower torque and increase speed, and viceversa.
You dont get the point i think... Some machinnes need lot of torque, rad and power like the ore preccesing, for get this quantity you have to make some merge engines and if you merge power/torque/rad with shaft you loss for the rad merge. I dont know if i explain the point.
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What you do is early on is use industrial coils to store power from any engine that can then be output at whatever is the optimum torque/speed if there isn't a good engine fit within your capabilities.. Once you have lube production going you can use gears to change torque/speed in line.
You dont get the point i think... Some machinnes need lot of torque, rad and power like the ore preccesing, for get this quantity you have to make some merge engines and if you merge power/torque/rad with shaft you loss for the rad merge. I dont know if i explain the point.
Nor do I. You do not lose any power when merging, nor do you need multiple engines when requiring greater torque.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
finally i get the point, hydrokinetic engine is a little OP by my guess with a chain of 8 you can get extractor work on all stages, you need 16 performance engine for the same power and lots of materials(redstone/blaze/gunpowder and ethanol(dirt, sugar and sappling) vs lubricant.
@thekazador I just use an industrial coil to store the energy and output it at whatever I want for the bigger machines, like extractors.
The one thing yo might be missing is, you can change to function of a gear box between speed/torque by shift right clicking with a screwdriver.
I recently released a resource (texture) pack for various mods' ore and stones. "Geostrata" is in there.
I've been trying to ensure that everyone's version of any particular type of stone matches. For example, Limestone from GeoStrata and Mariculture match, as does Marble from Chisel, etc, while being able to tell them all apart, so that Red Granite (Gregtech, Underground Biomes, Witches and More) doesn't look like Red Rock (Biomes O' Plenty), Quarried Stone (Railcraft) doesn't look like Onyx or Schist (GeoStrata).
Please let me know of any improvements or problems you see, thank you.
Link is the banner in my signature. At least, if I did it right.
@thekazador I just use an industrial coil to store the energy and output it at whatever I want for the bigger machines, like extractors.
The one thing yo might be missing is, you can change to function of a gear box between speed/torque by shift right clicking with a screwdriver.
i know this, the problem is when you want to keep extractor working all the time (proccesing ores from quarry for example), you should have a coil to send the exact rad and torque for extractor, the problem is in some point you have to keep coil with energy, like i said with 8 hydrokinetic engine or 16 performance engine you can do it.
I got into rotarycraft a little later in my Horizons pack, so I started with 32 steam engines hooked up to a coil via many junctions. I stores enough energy to run my extractor when I want.
Hey, sorry if someone suggested this before, but I had a couple ideas for Spider Pets.
The first, have you here of The Erebus mod? There are a few spiders and relatives in there that would be cool additions.
The other is relating to the Useful Pets mod. I already suggested this to SpaceChase, but it would cool if the SpiderPets spiders where compatible with Useful Pets.
Just a couple ideas anyway. It would be cool to see them in the future, but I doubt they would be a high priority.
Hey, sorry if someone suggested this before, but I had a couple ideas for Spider Pets.
The first, have you here of The Erebus mod? There are a few spiders and relatives in there that would be cool additions.
The other is relating to the Useful Pets mod. I already suggested this to SpaceChase, but it would cool if the SpiderPets spiders where compatible with Useful Pets.
Just a couple ideas anyway. It would be cool to see them in the future, but I doubt they would be a high priority.
I cannot find either of these mods.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Blocks high in Hydrogen should stop neutrons more efficiently, this would be water, wool and wood primarily, as well as any plastics that other mods add. Neutrons are more effectively stopped by colliding with something of similar mass, unlike photons which need to collide with a large charged object.
have the turbines point in a fixed direction, changeable with the screwdriver, right now it is somewhat glitchy with them changing back and forth when a long turbine is placed.
for obtaining uranium when it becomes hard to find mining, maybe add a method of extracting it from seawater? iirc right now it is about 10x more expensive to get from sea water than to mine out of the ground.
Questions about Reactor Craft:
is there any way to get the water/heavy water into the coolant cells besides a reservoir placed directly on top? and is there any reason to have anything in the coolant cells? it seems that having a steam boiler next to the cell, with nothing in it produces steam, and a coolant cell that is kept full of liquid never produces the steam.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Is there any way to transfer power from/to Rotary Craft and EnderIO or Redflux?
I am using FTB Horizons.
It seems that
Air Compressor - convert shaft power into MJ
Pneumatic Engine - convert MJ into shaft power
might work, but they are disabled without BuildCraft.
I didn't see anything that would convert Redflux.
Is there any way to transfer power from/to Rotary Craft and EnderIO or Redflux?
I am using FTB Horizons.
It seems that
Air Compressor - convert shaft power into MJ
Pneumatic Engine - convert MJ into shaft power
might work, but they are disabled without BuildCraft.
I didn't see anything that would convert Redflux.
You are using a version that is two months old.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Hey Reika, the Thaumcraft support is much appreciated! I also wanted to give you a heads up that Magical Crops has updated yet again.
I know that you're working on integration with it so here's the change log if it helps...
Change log:
- Added: 16 Stained clay obsidian infused blocks, like wool and wood these are fire spread and explosion proof.
- Fix: Crafting mossy stone with nature essence now gives 8 blocks instead of the incorrect 16.
- Change: Dye seeds now only require weak essence to be crafted instead of regular.
- Added: Infused Diamond Armor has returned, Same damage reduction as diamond but with better durability and the entchantibility of gold armor.
- Added: Item; Infused Diamond, used in infused armor recipe, surround a diamond with 4 obsidian and 4 gold essence.
- Added: Crops; The return of the standard food crops, Tomato, Sweetcorn, Cucumber, Strawberry, Blackberry, Raspberry, Grape and Chilli.
- Added: Magical Food; Food made from other crop food, Fills 4 hunger and gives Regeneration III for 3 seconds.
- Added: Config option to turn off the ability to get crop seeds from tall grass.
- Change: When right clicking with any of the magic essence it will return you the essence it was made with.
- Change: Crafting magic essence requires much less to craft.
- Removed: Master essence has been removed and the hardcore crafting conifg has been removed, this is because it wasn't being used, there is still normal and hard crafting modes.
- Change: Element crop seeds now only require regular magic essence.
- Change: Essence crops now drop 2 essence dust instead of 1.
- Change: Crafting the different essence tiers are now half'd and don't require as much.
- Change: Ender pearl and ender stone recipes changed.
- Added: New item, Rain orb can toggle rain on or off, 1 use made with nature essence, water essence and a ender pearl.
Good luck! And thank you for all the work you put into these mods. You're ridiculously dedicated!
I am submitting a private pack to the FTB team and i am including DragonAPI and RotaryCraft. I have linked your FAQ and a screenshot of the section where you say this is fine, i am just communicating that i have included them, as you said you like.
You dont get the point i think... Some machinnes need lot of torque, rad and power like the ore preccesing, for get this quantity you have to make some merge engines and if you merge power/torque/rad with shaft you loss for the rad merge. I dont know if i explain the point.
The other way around, actually.
Nor do I. You do not lose any power when merging, nor do you need multiple engines when requiring greater torque.
thx for the answers btw
The one thing yo might be missing is, you can change to function of a gear box between speed/torque by shift right clicking with a screwdriver.
"Geostrata" is in there.
I've been trying to ensure that everyone's version of any particular type of stone matches. For example, Limestone from GeoStrata and Mariculture match, as does Marble from Chisel, etc, while being able to tell them all apart, so that Red Granite (Gregtech, Underground Biomes, Witches and More) doesn't look like Red Rock (Biomes O' Plenty), Quarried Stone (Railcraft) doesn't look like Onyx or Schist (GeoStrata).
Please let me know of any improvements or problems you see, thank you.
Link is the banner in my signature. At least, if I did it right.
i know this, the problem is when you want to keep extractor working all the time (proccesing ores from quarry for example), you should have a coil to send the exact rad and torque for extractor, the problem is in some point you have to keep coil with energy, like i said with 8 hydrokinetic engine or 16 performance engine you can do it.
regards.
I only recently tried out Hydrokinetics.
The first, have you here of The Erebus mod? There are a few spiders and relatives in there that would be cool additions.
The other is relating to the Useful Pets mod. I already suggested this to SpaceChase, but it would cool if the SpiderPets spiders where compatible with Useful Pets.
Just a couple ideas anyway. It would be cool to see them in the future, but I doubt they would be a high priority.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
This was fixed but not yet uploaded. For now, the easiest way to fix it is to add either TiC or ThermalExpansion.
I cannot find either of these mods.
Really? My bad, I would have linked there if I didn't think they would be easier to find.
The Erebus- http://www.minecraftforum.net/topic/1652014-162011a-the-erebus-dimension-of-the-arthropods-bugfix-update-a-new-underground-world-ruled-by-giant-arthropods/
And SpaceChase's mods with Useful Pets- http://www.minecraftforum.net/topic/455895-164-spacechase0s-mods-updated-01042013/
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
Erebus uses custom models which SpiderPet cannot access. Unless there is a vanilla-model version, I cannot make them look good.
As for useful pets, I do not see what the interaction would be.
Also, I just added something for those using packs like MagicWorld:
Blocks high in Hydrogen should stop neutrons more efficiently, this would be water, wool and wood primarily, as well as any plastics that other mods add. Neutrons are more effectively stopped by colliding with something of similar mass, unlike photons which need to collide with a large charged object.
have the turbines point in a fixed direction, changeable with the screwdriver, right now it is somewhat glitchy with them changing back and forth when a long turbine is placed.
for obtaining uranium when it becomes hard to find mining, maybe add a method of extracting it from seawater? iirc right now it is about 10x more expensive to get from sea water than to mine out of the ground.
Questions about Reactor Craft:
is there any way to get the water/heavy water into the coolant cells besides a reservoir placed directly on top? and is there any reason to have anything in the coolant cells? it seems that having a steam boiler next to the cell, with nothing in it produces steam, and a coolant cell that is kept full of liquid never produces the steam.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I am using FTB Horizons.
It seems that
Air Compressor - convert shaft power into MJ
Pneumatic Engine - convert MJ into shaft power
might work, but they are disabled without BuildCraft.
I didn't see anything that would convert Redflux.
You are using a version that is two months old.
I know that you're working on integration with it so here's the change log if it helps...
Download: Magical_Crops_1.6.4_3.16.zip
Change log:
- Added: 16 Stained clay obsidian infused blocks, like wool and wood these are fire spread and explosion proof.
- Fix: Crafting mossy stone with nature essence now gives 8 blocks instead of the incorrect 16.
- Change: Dye seeds now only require weak essence to be crafted instead of regular.
- Added: Infused Diamond Armor has returned, Same damage reduction as diamond but with better durability and the entchantibility of gold armor.
- Added: Item; Infused Diamond, used in infused armor recipe, surround a diamond with 4 obsidian and 4 gold essence.
- Added: Crops; The return of the standard food crops, Tomato, Sweetcorn, Cucumber, Strawberry, Blackberry, Raspberry, Grape and Chilli.
- Added: Magical Food; Food made from other crop food, Fills 4 hunger and gives Regeneration III for 3 seconds.
- Added: Config option to turn off the ability to get crop seeds from tall grass.
- Change: When right clicking with any of the magic essence it will return you the essence it was made with.
- Change: Crafting magic essence requires much less to craft.
- Removed: Master essence has been removed and the hardcore crafting conifg has been removed, this is because it wasn't being used, there is still normal and hard crafting modes.
- Change: Element crop seeds now only require regular magic essence.
- Change: Essence crops now drop 2 essence dust instead of 1.
- Change: Crafting the different essence tiers are now half'd and don't require as much.
- Change: Ender pearl and ender stone recipes changed.
- Added: New item, Rain orb can toggle rain on or off, 1 use made with nature essence, water essence and a ender pearl.