im getting a crash running in a modified 1.7.10 direwolf 20 pack, related to chromaticraft, something about misused API but i cant find any mention of the offending mod in the crash report.
the other. idk why there is an error about mystcraft i deleted that mod after i saw it UCHIE erroring in the logs, and the configs for mystcraft too. sorry if the error is obvious.
It is possible to use boring machine with chromaticraft? My 1 tick boring machine works about 40s and stop cuz crystal shrine. Is there a way to generate new chunk by boring machine without chance to get a next one shrine in next update?
No, but having your maxhine stopped by a shrine is very rare. It is unlikely you will encounter that again. Also, shrines are rare, that was a good find.
I already got 199/247 pages progress and have a lot blank pages in a chest. If i need those i better find some sandy burrows (12 chests vs 2 chests). I do some experiments with boring machine and it sometimes stops after digging 1k blocks per X coord, sometimes 3k blocks. Its annoying to broke dat pylon every 1-3 minutes. Currently i running it for 1024 torque - thats 262MW of energy waste after being stuck, quite expensive for me now.
Depends on which height, if you run at at diamond levels it'll rarely get stuck, the shrines barely there (never? not sure if I ever saw one at that y level).
I do have the exchanger, with the full setup driving a five stage low pressure turbine. I'm using Thermal Expansion hardened fluiducts with servos and retrievers to drive the hot and cold side of the molten sodium cycling between heat exchangers and tower, but there seems to be a somewhat random net loss in working fluid over time.
Is it possible that the solar tower is consuming the fluid when the sodium exchanger is not receiving enough power? I have it powered by a secondary solar tower on water, so the exchanger doesn't receive operating power at night.
Is it possible that the solar tower is consuming the fluid when the sodium exchanger is not receiving enough power? I have it powered by a secondary solar tower on water, so the exchanger doesn't receive operating power at night.
This is plausible.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
How to properly duplicate flowers/items in chromaticraft?
Pickaxe with silk touch/fortune/Transmutation core/Rotarycraft grinder? Or save it for fabrication unit?
Ways of getting more plant resources:
(1) Farm them. Cut one off with shears and just plant it somewhere. Most plants will multply. IIRC the Ender Forest plants also grow faster if there's some liquid Ender under the grass. Haven't tried to automate farming, it was never necessary. The only plant I haven't been able to farm is the rock flower, which is extremely annoying because it's the most important one.
(2) Many plants cut off with shears can be put through a grinder for increased output. Again, this doesn't work with Rock Flowers, grr.
(3) Use a Transformation Flame. Many powders etc.. can be duplicated using that. For raw materials use chroma berries. Harvesting dye trees with a tool with Fortune V gives you tons of those. I've used a Excavation Star with Fortune V as soon as it became available. Be sure to have an empty inventory - or an Inventory Warp. You can't automate the Transformation Flame, but the time you spend feeding it is usually worth it, depending on the kind of resource you want to make.
I don't recall if you can duplicate plant resources with an Item Fabricator, but I'm reasonably sure Purification Powder didn't work, else it would've seen extensive use.
I am Doc_Miner, and was wondering if I could join your discord. I have heard about your pack called Dragon Realm. And just wanted to get the discord for the download.
Just to clarify; all plants you can shear, will spread on their own. Or grow like sugarcane, in case of void reeds. You can also put all of them through a grinder.
For the ones that don't work with shears, use fortune (or a bedrock pick).
The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2014
Posts:
59
Member Details
Had a quick question regarding the ChromatiCraft dimension & mod configs, and was hoping someone here might be able to help.
I am working on a modpack for use on a private server (a "SemiPrivate" pack as per the site's permissions page). I plan to include ChromatiCraft, DragonAPI, ElectriCraft, RotaryCraft and ReactorCraft. I am also using JAS (justanotherspawner) to manage mob spawns.
So the question is, what JAS settings do people suggest for the ChromatiCraft dimension/biomes? I've got a pretty good handle on EnderForest and RainbowForest--I've run into them before playing older versions of ChromatiCraft. However, I've never seen LuminousCliffs, and never progressed far enough to get to the dimension. So I wasn't sure what sort of mob experience players should have.
Had a quick question regarding the ChromatiCraft dimension & mod configs, and was hoping someone here might be able to help.
I am working on a modpack for use on a private server (a "SemiPrivate" pack as per the site's permissions page). I plan to include ChromatiCraft, DragonAPI, ElectriCraft, RotaryCraft and ReactorCraft. I am also using JAS (justanotherspawner) to manage mob spawns.
So the question is, what JAS settings do people suggest for the ChromatiCraft dimension/biomes? I've got a pretty good handle on EnderForest and RainbowForest--I've run into them before playing older versions of ChromatiCraft. However, I've never seen LuminousCliffs, and never progressed far enough to get to the dimension. So I wasn't sure what sort of mob experience players should have.
Any help would be greatly appreciated.
LuminousCliffs, and likely any other biome you're not familiar with, should be completely mob-free.
LuminousCliffs, and likely any other biome you're not familiar with, should be completely mob-free.
No, the luminous cliffs has mobs. However, it disallows Creeper spawns, and light - especially sky light - is more effective than usual at preventing the spawns of everything else.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
im getting a crash running in a modified 1.7.10 direwolf 20 pack, related to chromaticraft, something about misused API but i cant find any mention of the offending mod in the crash report.
https://gist.github.com/49a7903748bc1314919c86c86e50e916
crash report from crash report folders^^
https://gist.github.com/7977865dadfdb09534393edc19397430
latest.log^^
https://gist.github.com/26cb22b6662a1399dd8f48159084f77b
one of the class data error files
https://gist.github.com/431be4b1544c1456bd351e045490713b
the other. idk why there is an error about mystcraft i deleted that mod after i saw it UCHIE erroring in the logs, and the configs for mystcraft too. sorry if the error is obvious.
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
It is possible to use boring machine with chromaticraft? My 1 tick boring machine works about 40s and stop cuz crystal shrine. Is there a way to generate new chunk by boring machine without chance to get a next one shrine in next update?
No, but having your maxhine stopped by a shrine is very rare. It is unlikely you will encounter that again. Also, shrines are rare, that was a good find.
Advanced Rocketry and Reika's mods
I already got 199/247 pages progress and have a lot blank pages in a chest. If i need those i better find some sandy burrows (12 chests vs 2 chests). I do some experiments with boring machine and it sometimes stops after digging 1k blocks per X coord, sometimes 3k blocks. Its annoying to broke dat pylon every 1-3 minutes. Currently i running it for 1024 torque - thats 262MW of energy waste after being stuck, quite expensive for me now.
Depends on which height, if you run at at diamond levels it'll rarely get stuck, the shrines barely there (never? not sure if I ever saw one at that y level).
Yep level Y=15. See attachments below:
red line - crystal shrine
Still cant feet true power of 1-tick boring machine
Edit: and the last one shrine at the end of green line.
How to properly duplicate flowers/items in chromaticraft?
Pickaxe with silk touch/fortune/Transmutation core/Rotarycraft grinder? Or save it for fabrication unit?
Is the solar tower sodium cycling equipment consuming molten sodium an intended mechanic?
If you do not have the exchanger, yes.
I do have the exchanger, with the full setup driving a five stage low pressure turbine. I'm using Thermal Expansion hardened fluiducts with servos and retrievers to drive the hot and cold side of the molten sodium cycling between heat exchangers and tower, but there seems to be a somewhat random net loss in working fluid over time.
Is it possible that the solar tower is consuming the fluid when the sodium exchanger is not receiving enough power? I have it powered by a secondary solar tower on water, so the exchanger doesn't receive operating power at night.
This is plausible.
Is there any information I can give you about my setup that might help investigate the cause? Would you like screenshots?
Ways of getting more plant resources:
(1) Farm them. Cut one off with shears and just plant it somewhere. Most plants will multply. IIRC the Ender Forest plants also grow faster if there's some liquid Ender under the grass. Haven't tried to automate farming, it was never necessary. The only plant I haven't been able to farm is the rock flower, which is extremely annoying because it's the most important one.
(2) Many plants cut off with shears can be put through a grinder for increased output. Again, this doesn't work with Rock Flowers, grr.
(3) Use a Transformation Flame. Many powders etc.. can be duplicated using that. For raw materials use chroma berries. Harvesting dye trees with a tool with Fortune V gives you tons of those. I've used a Excavation Star with Fortune V as soon as it became available. Be sure to have an empty inventory - or an Inventory Warp. You can't automate the Transformation Flame, but the time you spend feeding it is usually worth it, depending on the kind of resource you want to make.
I don't recall if you can duplicate plant resources with an Item Fabricator, but I'm reasonably sure Purification Powder didn't work, else it would've seen extensive use.
Hello!
I am Doc_Miner, and was wondering if I could join your discord. I have heard about your pack called Dragon Realm. And just wanted to get the discord for the download.
Discord: Doc_Miner#7632
Thanks,
Doc_Miner
Just to clarify; all plants you can shear, will spread on their own. Or grow like sugarcane, in case of void reeds. You can also put all of them through a grinder.
For the ones that don't work with shears, use fortune (or a bedrock pick).
Had a quick question regarding the ChromatiCraft dimension & mod configs, and was hoping someone here might be able to help.
I am working on a modpack for use on a private server (a "SemiPrivate" pack as per the site's permissions page). I plan to include ChromatiCraft, DragonAPI, ElectriCraft, RotaryCraft and ReactorCraft. I am also using JAS (justanotherspawner) to manage mob spawns.
So the question is, what JAS settings do people suggest for the ChromatiCraft dimension/biomes? I've got a pretty good handle on EnderForest and RainbowForest--I've run into them before playing older versions of ChromatiCraft. However, I've never seen LuminousCliffs, and never progressed far enough to get to the dimension. So I wasn't sure what sort of mob experience players should have.
Any help would be greatly appreciated.
LuminousCliffs, and likely any other biome you're not familiar with, should be completely mob-free.
No, the luminous cliffs has mobs. However, it disallows Creeper spawns, and light - especially sky light - is more effective than usual at preventing the spawns of everything else.