What you're asking for is probably doable, actually. The higher-end Industrial Coil can output up to 16 MW, and can be charged by any source as long as there is sufficient torque. I don't recall the specific thresholds, but I imagine a line of torque-gearboxed watermills would charge it to a reasonable extent. The only catches are that 1) the coil can't accept and output power simultaneously, and 2) it's at the endgame of RotaryCraft, requiring bedrock stuff.
I've noticed that some of the machine gates are based on power output, like the micro-turbine being needed for some of the higher tier things. The problem I have with this - not a game problem, just a personal one - is that it's a fuel based power source... and particularly a non-renewable one at that! Or, at least I'm fairly sure it was non-renewable. Whenever possible, I try to make my power sources be either perpetual, or at least renewable - something I can grow in a farm and refine from there.
You can do that, although I don't think it's possible to avoid temporary use of non-renewable power - and of course the pulse jet furnace needs jet fuel. It's not needed as a power source but it does mean you'll never be 100% renewable with all of RotaryCraft unless you use ChromatiCraft as well (see below). Here are a few things I have done in the past:
(1) Tier 1 - up to 4kW (4 DC engines): DC Engines are, for all practical purposes, perpetual motion machines.
(2) Tier 2 - up to 64kW (4 Steam engines): Steam Engines are, for all practical purposes, perpetual motion machines given the right setup.
(3) Tier 3: up to 256kW (4 Gasoline Engines): Ethanol can be made completely renewable. Sugar and leaves from farming, and you can make dirt using, I think sand and compost, and you can make sand from gravel and gravel from cobblestone with the grinder, which can be run by four steam engines.
(4) Tier 4: up to 1MW (4 Performance Engines): Gunpowder can made renewable by mob farming, and if you have AgriCraft and ThaumCraft, Blaze Powder can be made from Cinder Pearls which can be farmed.
(5) Tier 5: up to 8MW (4 Microturbines, later switched to 16 Hydrokinetic Engines): Here you need temporary non-renewable power since you need jet fuel for the microturbines, and you won't be able to link 16 hydrokinetic engines until you have bedrock tech. Having said that, if you have ChromatiCraft, eventually you can make pretty much anything in item fabricators, and pylon energy is renewable. Once you have bedrock technology, you can switch from microturbines to a setup with 16 hydrokinetic engines (I use 4x4, since then I can link as required), though I'd still keep the microturbines around, since they're extremely efficient.
(6) Tier 6: up tp 268MW (4 Gas Turbines): This is going to get difficult. I usually don't need that much power on a permanent basis, but of course the gas turbine needs jet fuel. I once got around this by building a sodium-based solar tower in an RFTools dimension with eternal day. This gets you renewable 268MW, but the interdimensional power transmission wasn't completely stable since some RotaryCraft function which traces the power to its sources caused problems now and then.
...
(7) The fusion reactor can also be made 100% renewable. You will need an initial source of tritium, for which you need to run a regular fission reactor for some time, but before you start up the fusion reactor, place a few irradiation chambers between the solenoid and the neutron absorbers and pump deuterium into them while the reactor is running, and you'll get more than enough tritium for your needs. It won't even impact the power output significantly, I still got 120GW out of my reactor, and if you place the irradiation chambers at the right places, they might even mitigate the risk of melting neutron absorbers.
My friend and I are making a fusion reactor from ReactorCraft and I would like to know how I can read values from blocks such as the toroid magnets with opencomputers.
Any suggestions?
I don't know if it is possible to read values from toroid magnets specifically, but many ReactorCraft components can be read that way. You do this by using the OpenComputers component interface. ReactorCraft automatically registers many of its blocks as OpenComputers components so that you can read their API from them. The API will tell you, as a rule, what you can do with OpenComputers to manipulate them and read their status. Any other registered component connected to a registered component can also be read by OpenComputers. Since a typical Reactor has many components, it will often be required that you increase the maximum number of components controllable from an tier 3 OpenComputers computer. This is a config option. I increased the value from 32 to 1024 for my last fusion reactor, for instance.
The following code is an example that finds out how many plasma injectors there are in the system and displays which kinds of fluid they contain and their amount. A precondition, if I recall correctly, is that an OpenComputers computer is connected to the fusion plasma piping system:
local p = {}
local co = require("component")
local n = 0
for k,v in co.list() do
if string.find(v,"Injector") ~= nil then
n = n + 1
p[n] = k
end
end
print(tostring(n).." ".."Injectors found:")
for i = 1, n do
print("Injector #"..tostring(i)..": "..p[[i]])
ph = co.proxy(p[[[i]])
x,y,z = ph.getCoords()
print("Location: x="..x..", y="..y..", z="..z)
c = "Contains "
for j = 0, 2 do
fluid, capacity, contents = ph.readTank(j)
if j ~= 0 then c = c..", " end
if fluid == nil then
c = c.."Nothing"
else
c = c..contents.."mB "..fluid
end
c = c.." in tank #"..j
end
print(c)
end
In the above code, replace the double square brackets with single square brackets. I don't know how to do this without messing with post formatting. This example is from 2016. Things may have changed - I recall something about OpenComputers in a changelog not all that far back.
Also also, things 1.10 de-optimized have apparently been compensated or accounted for, because 1.12 tends to run better than 1.7 on most computers if you have sufficient RAM. The CPU and GPU usage is significantly lower, but it's much more RAM hungry. Like, 6-8Gb recommended for most mod packs instead of 2Gb.
Considering my 1.7.10 pack requires 8GB of RAM, and that with 12GB of RAM installed, it is already enough to send me into an out-of-memory deathspin the moment I open a browser...
Considering my 1.7.10 pack requires 8GB of RAM, and that with 12GB of RAM installed, it is already enough to send me into an out-of-memory deathspin the moment I open a browser...
...Okay, I'm pretty curious about what's in your pack now. I run Revolution 3, a very beefy pack by most standards, on 4 GB (SMP) or 5-6 GB (SSP) and have no apparent memory-related troubles. (Unless, of course, you're running client and server on the same machine.)
...Okay, I'm pretty curious about what's in your pack now. I run Revolution 3, a very beefy pack by most standards, on 4 GB (SMP) or 5-6 GB (SSP) and have no apparent memory-related troubles. (Unless, of course, you're running client and server on the same machine.)
I have the same problem with my pack as Reika has. It is a personal pack intended to capture what Revolution 1 had been to some extent. I reserved 8 GB for Minecraft, but I often ran into RAM problems whenever I had a few other standard applications (no games or heavy-duty stuff) on my 16MB machine. Memory checks revealed my pack grabs 11 GB at times if it can.
BTW, I would actually like to go public with this pack but it has one very annoying crash bug left I can't seem to get rid of. It only appears when I move around enough for some chunkloading and -unloading to happen while ChromatiCraft's crystal network is active (crash frequency increases with network activity), and it's always some Biome check in ClimateControl which is failing, but the block which is checked doesn't necessarily have anything to do with ChromatiCraft. I posted this on the previous page, but the "solution" wasn't one. Gods, I hate the idea of having to build a crystal network in a new test world just to track this thing.
...Okay, I'm pretty curious about what's in your pack now. I run Revolution 3, a very beefy pack by most standards, on 4 GB (SMP) or 5-6 GB (SSP) and have no apparent memory-related troubles. (Unless, of course, you're running client and server on the same machine.)
No, this is just singleplayer, or a client connected to a server. Either way, my 5GB allocation results in an actual (as reported by Task Manager) use of 8.5GB or so.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
question for anyone who can help me: is there a configuration option for both electricraft and reactor craft to disable spawning in with the books on world load? if so what do i have to enter? thanks =) (yes im aware that some may disable it and then report bugs because they didnt do the research, i dont intend to let that happen.)
also secondary question: one mod i use allows me to edit the possible loot found inside chests. what would happen if i made it so a piece of nuclear waste spawned in a chest i intend to make it as a troll item with super low chances of showing up,
question for anyone who can help me: is there a configuration option for both electricraft and reactor craft to disable spawning in with the books on world load? if so what do i have to enter? thanks =) (yes im aware that some may disable it and then report bugs because they didnt do the research, i dont intend to let that happen.)
There is no such option in either ElectriCraft or ReactorCraft as far as I'm aware of - btw., don't you think they'd already be in the config if they existed? - but there may be mods that let you control exactly what you get on spawn. A quick search finds "Custom Starter Gear", but unfortunately, it's only 1.10 and up.
also secondary question: one mod i use allows me to edit the possible loot found inside chests. what would happen if i made it so a piece of nuclear waste spawned in a chest i intend to make it as a troll item with super low chances of showing up,
I suspect the usual: pick it up and it gives you radiation sickness, which will kill you. At least, I haven't had any such item in my hands that didn't eventually kill me, but I tried it intentionally only once and accidentally picked one up only one more time.
question for anyone who can help me: is there a configuration option for both electricraft and reactor craft to disable spawning in with the books on world load? if so what do i have to enter? thanks =) (yes im aware that some may disable it and then report bugs because they didnt do the research, i dont intend to let that happen.)
There is no such option in either ElectriCraft or ReactorCraft as far as I'm aware of - btw., don't you think they'd already be in the config if they existed? - but there may be mods that let you control exactly what you get on spawn. A quick search finds "Custom Starter Gear", but unfortunately, it's only 1.10 and up.
There is a config for this.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
The only such options I have found are in the RotaryCraft config and the ChromatiCraft config. If the RotaryCraft option also applies to ElectriCraft and ReactorCraft, that fact is not obvious since the text says "Spawn with RC handbook".
You can do that, although I don't think it's possible to avoid temporary use of non-renewable power - and of course the pulse jet furnace needs jet fuel. It's not needed as a power source but it does mean you'll never be 100% renewable with all of RotaryCraft unless you use ChromatiCraft as well (see below). Here are a few things I have done in the past:
(1) Tier 1 - up to 4kW (4 DC engines): DC Engines are, for all practical purposes, perpetual motion machines.
(2) Tier 2 - up to 64kW (4 Steam engines): Steam Engines are, for all practical purposes, perpetual motion machines given the right setup.
(3) Tier 3: up to 256kW (4 Gasoline Engines): Ethanol can be made completely renewable. Sugar and leaves from farming, and you can make dirt using, I think sand and compost, and you can make sand from gravel and gravel from cobblestone with the grinder, which can be run by four steam engines.
(4) Tier 4: up to 1MW (4 Performance Engines): Gunpowder can made renewable by mob farming, and if you have AgriCraft and ThaumCraft, Blaze Powder can be made from Cinder Pearls which can be farmed.
(5) Tier 5: up to 8MW (4 Microturbines, later switched to 16 Hydrokinetic Engines): Here you need temporary non-renewable power since you need jet fuel for the microturbines, and you won't be able to link 16 hydrokinetic engines until you have bedrock tech. Having said that, if you have ChromatiCraft, eventually you can make pretty much anything in item fabricators, and pylon energy is renewable. Once you have bedrock technology, you can switch from microturbines to a setup with 16 hydrokinetic engines (I use 4x4, since then I can link as required), though I'd still keep the microturbines around, since they're extremely efficient.
(6) Tier 6: up tp 268MW (4 Gas Turbines): This is going to get difficult. I usually don't need that much power on a permanent basis, but of course the gas turbine needs jet fuel. I once got around this by building a sodium-based solar tower in an RFTools dimension with eternal day. This gets you renewable 268MW, but the interdimensional power transmission wasn't completely stable since some RotaryCraft function which traces the power to its sources caused problems now and then.
...
(7) The fusion reactor can also be made 100% renewable. You will need an initial source of tritium, for which you need to run a regular fission reactor for some time, but before you start up the fusion reactor, place a few irradiation chambers between the solenoid and the neutron absorbers and pump deuterium into them while the reactor is running, and you'll get more than enough tritium for your needs. It won't even impact the power output significantly, I still got 120GW out of my reactor, and if you place the irradiation chambers at the right places, they might even mitigate the risk of melting neutron absorbers.
Jet fuel is almost completely renewable with just RoC. The hardest part is actually coal. So you need to have a mod which allows you to get coal from a renewable source, which often enough there is one. Unless you count automining, which is technically not renewable, but practically infinite anyways.
Netherrack is made with cobble+jet fuel in a liquefication machine.
Same for soulsand, except with sand+lubricant.
blaze powder and slimes can be gotten from mob farms, or other (possibly easier) ways, depending on what else is available.
Ethanol was already explained.
And then, as mentioned, coal.
Besides that, it's entirely possible to go up the RoC techtree and get bedrock without making a single drop of jet fuel.
It's rather painful to do so, however, and probably far from worth it. Also, you'll be locked out of ReC, since that needs jet fuel for the pulse jet furnace.
As for your (5); I wouldn't count Hydrokinetics under that, if you're chaining 16 of them. Since that already requires bedrock, which means you could chain however many you want, via bedrock junctions.
On a sidenote...
with the grinder, which can be run by four steam engines.
Ooooor gearboxes. Because why 4 steam engines for a single grinder when a single engine can run 2 grinder for about the same overall speed (slightly faster, even). Seriously people, use gearboxes.
Ooooor gearboxes. Because why 4 steam engines for a single grinder when a single engine can run 2 grinder for about the same overall speed (slightly faster, even). Seriously people, use gearboxes.Wh
What makes you think I don't use gearboxes? I just have a different design philosophy.
4 Steam engines give you exactly the minimum torque required for a grinder. Assuming you mean a performance engine when you say you can run two grinders with one at a slightly higher speed (because with one steam engine you certainly can't), well, yes, but that requires an ethanol and blaze powder production line already in place, as opposed to just a single water source and a pump. Not worth it at the point when you can do it for the slightly higher speed, especially given that grinders in a typical RotaryCraft setup tend to run permanently. And lastly, at the point where you need the grinder for the first time you can't make lubricant since that requires running a grinder, so you actually require a setup that can run one without using a gearbox. I just tend to leave that setup in place and even duplicate it until I get to hydrokinetics, four of which can now run a grinder at 1-operation-per-tick speed.
I'm not saying you're wrong, but as I see it, running a machine with one powerful engine is not necessarily more efficient (both in space required and resources consumed) than running it with four weaker ones, depending on the complexity of the additional infrastructure required by the former. And just making ethanol is already very complex, then add blaze powder. Which is why I tend to use ethanol- and jet fuel-consuming engines only for facilities that don't run permanently. Grinders actually qualify, but not early in the game. Early in the game, they run permanently.
What makes you think I don't use gearboxes? I just have a different design philosophy.
Oh, that was meant more in general, since I often see people not using gearboxes and getting stuck when trying to do things.
And no, I meant a steam engine, not performance. I've also said overall speed.Sorry if I wasn't clear enough.
4 steam engines on a grinder will run it at 15s (rounded), while a single steam engine can run 2 grinders at 24s, which leads to an overall processing time of 12s per item.
Why do you need a gearbox-less setup for first-time usage of a grinder?
Given how wooden gearboxes can run a grinder just fine when powered by steam engines, I don't see why not yet having access to lubricant is relevant. And there's also the wormgear.
As for the whats more efficient; purely powerwise, it's pretty much always more efficient to run machines at their absolute lowest power/speed requirement, until you hit the breakpoint of 1tick operations. Instead using multiple machines running parallel.
Of course this quickly stops being feasible and also requires you to split the items being processed. I wouldn't suggest running 16 grinders with 4 steam engines, even if that'd be an overall processing speed of 1,7s per item (or 26,9 per 16 items) and thus far faster than the 15s you get with a single grinder. But if we're talking about a single steam engine running 2 or 4 grinders, that's more than realistic.
Also, I wasn't trying to say my way is "better". You do seem to know what you're doing (going by your overall understanding of the mod), and in the end everyone will do things the way they want to. But there's a lot of people who seem to do things the way you do, but without having spent a thought on alternative ways. So I guess this is more for people reading this, than you personally.
When connecting an opencomputers case to a reatorcraft block such as the fusion heater, it does not recognize the block if only connected by a cable. However, when placing an adapter block next to it allows for readings. This is an issue because the fusion heater is part of a multiblock and if that multiblock is tampered with, it breaks. How do I get around this? Before, I could just attach a cable to the block and thats that. Now I can't. Any solutions??
When connecting an opencomputers case to a reatorcraft block such as the fusion heater, it does not recognize the block if only connected by a cable. However, when placing an adapter block next to it allows for readings. This is an issue because the fusion heater is part of a multiblock and if that multiblock is tampered with, it breaks. How do I get around this? Before, I could just attach a cable to the block and thats that. Now I can't. Any solutions??
IIRC, you can input both deuterium and tritium into the heater block from the same side, leaving the other one free for an adapter, if you use a transport mechanism from another mod. I don't recall what I used, though. Ender conduits or export buses probably.
My knowledge is somewhat limited but most times I can understand what is wrong from reading the crash report, but this time I'm having trouble. Think you can take a look Reika?
EDIT: It appears there's a solution earlier in the thread. Adding "-Dfile.encoding=UTF-8 -Dsun.jnu.encoding=UTF-8" to the launch options fixes this crash.
---- Minecraft Crash Report -------- Minecraft Crash Report ----// My bad.
Time: 1/23/19 7:59 PMDescription: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError at cpw.mods.fml.common.LoadController.transition(LoadController.java:163) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ExceptionInInitializerError at Reika.RotaryCraft.RotaryCraft.load(RotaryCraft.java:349) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737) ... 10 moreCaused by: java.lang.RuntimeException: Could not load XML at Resources/trans.xml relative to Reika.RotaryCraft.RotaryCraft at Reika.DragonAPI.Instantiable.IO.XMLInterface.init(XMLInterface.java:102) at Reika.RotaryCraft.Auxiliary.RotaryDescriptions.loadData(RotaryDescriptions.java:113) at Reika.RotaryCraft.Auxiliary.RotaryDescriptions.<clinit>(RotaryDescriptions.java:103) ... 37 moreCaused by: com.sun.org.apache.xerces.internal.impl.io.MalformedByteSequenceException: Invalid byte 2 of 2-byte UTF-8 sequence. at com.sun.org.apache.xerces.internal.impl.io.UTF8Reader.invalidByte(UTF8Reader.java:691) at com.sun.org.apache.xerces.internal.impl.io.UTF8Reader.read(UTF8Reader.java:372) at com.sun.org.apache.xerces.internal.impl.XMLEntityScanner.load(XMLEntityScanner.java:1743) at com.sun.org.apache.xerces.internal.impl.XMLEntityScanner.skipChar(XMLEntityScanner.java:1413) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2823) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:606) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:848) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:777) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:141) at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:243) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:348) at javax.xml.parsers.DocumentBuilder.parse(DocumentBuilder.java:121) at Reika.DragonAPI.IO.ReikaXMLBase.getXMLDocument(ReikaXMLBase.java:37) at Reika.DragonAPI.Instantiable.IO.XMLInterface.init(XMLInterface.java:84) ... 39 more
What you're asking for is probably doable, actually. The higher-end Industrial Coil can output up to 16 MW, and can be charged by any source as long as there is sufficient torque. I don't recall the specific thresholds, but I imagine a line of torque-gearboxed watermills would charge it to a reasonable extent. The only catches are that 1) the coil can't accept and output power simultaneously, and 2) it's at the endgame of RotaryCraft, requiring bedrock stuff.
You can do that, although I don't think it's possible to avoid temporary use of non-renewable power - and of course the pulse jet furnace needs jet fuel. It's not needed as a power source but it does mean you'll never be 100% renewable with all of RotaryCraft unless you use ChromatiCraft as well (see below). Here are a few things I have done in the past:
(1) Tier 1 - up to 4kW (4 DC engines): DC Engines are, for all practical purposes, perpetual motion machines.
(2) Tier 2 - up to 64kW (4 Steam engines): Steam Engines are, for all practical purposes, perpetual motion machines given the right setup.
(3) Tier 3: up to 256kW (4 Gasoline Engines): Ethanol can be made completely renewable. Sugar and leaves from farming, and you can make dirt using, I think sand and compost, and you can make sand from gravel and gravel from cobblestone with the grinder, which can be run by four steam engines.
(4) Tier 4: up to 1MW (4 Performance Engines): Gunpowder can made renewable by mob farming, and if you have AgriCraft and ThaumCraft, Blaze Powder can be made from Cinder Pearls which can be farmed.
(5) Tier 5: up to 8MW (4 Microturbines, later switched to 16 Hydrokinetic Engines): Here you need temporary non-renewable power since you need jet fuel for the microturbines, and you won't be able to link 16 hydrokinetic engines until you have bedrock tech. Having said that, if you have ChromatiCraft, eventually you can make pretty much anything in item fabricators, and pylon energy is renewable. Once you have bedrock technology, you can switch from microturbines to a setup with 16 hydrokinetic engines (I use 4x4, since then I can link as required), though I'd still keep the microturbines around, since they're extremely efficient.
(6) Tier 6: up tp 268MW (4 Gas Turbines): This is going to get difficult. I usually don't need that much power on a permanent basis, but of course the gas turbine needs jet fuel. I once got around this by building a sodium-based solar tower in an RFTools dimension with eternal day. This gets you renewable 268MW, but the interdimensional power transmission wasn't completely stable since some RotaryCraft function which traces the power to its sources caused problems now and then.
...
(7) The fusion reactor can also be made 100% renewable. You will need an initial source of tritium, for which you need to run a regular fission reactor for some time, but before you start up the fusion reactor, place a few irradiation chambers between the solenoid and the neutron absorbers and pump deuterium into them while the reactor is running, and you'll get more than enough tritium for your needs. It won't even impact the power output significantly, I still got 120GW out of my reactor, and if you place the irradiation chambers at the right places, they might even mitigate the risk of melting neutron absorbers.
I don't know if it is possible to read values from toroid magnets specifically, but many ReactorCraft components can be read that way. You do this by using the OpenComputers component interface. ReactorCraft automatically registers many of its blocks as OpenComputers components so that you can read their API from them. The API will tell you, as a rule, what you can do with OpenComputers to manipulate them and read their status. Any other registered component connected to a registered component can also be read by OpenComputers. Since a typical Reactor has many components, it will often be required that you increase the maximum number of components controllable from an tier 3 OpenComputers computer. This is a config option. I increased the value from 32 to 1024 for my last fusion reactor, for instance.
The following code is an example that finds out how many plasma injectors there are in the system and displays which kinds of fluid they contain and their amount. A precondition, if I recall correctly, is that an OpenComputers computer is connected to the fusion plasma piping system:
In the above code, replace the double square brackets with single square brackets. I don't know how to do this without messing with post formatting. This example is from 2016. Things may have changed - I recall something about OpenComputers in a changelog not all that far back.
Considering my 1.7.10 pack requires 8GB of RAM, and that with 12GB of RAM installed, it is already enough to send me into an out-of-memory deathspin the moment I open a browser...
...Okay, I'm pretty curious about what's in your pack now. I run Revolution 3, a very beefy pack by most standards, on 4 GB (SMP) or 5-6 GB (SSP) and have no apparent memory-related troubles. (Unless, of course, you're running client and server on the same machine.)
I have the same problem with my pack as Reika has. It is a personal pack intended to capture what Revolution 1 had been to some extent. I reserved 8 GB for Minecraft, but I often ran into RAM problems whenever I had a few other standard applications (no games or heavy-duty stuff) on my 16MB machine. Memory checks revealed my pack grabs 11 GB at times if it can.
BTW, I would actually like to go public with this pack but it has one very annoying crash bug left I can't seem to get rid of. It only appears when I move around enough for some chunkloading and -unloading to happen while ChromatiCraft's crystal network is active (crash frequency increases with network activity), and it's always some Biome check in ClimateControl which is failing, but the block which is checked doesn't necessarily have anything to do with ChromatiCraft. I posted this on the previous page, but the "solution" wasn't one. Gods, I hate the idea of having to build a crystal network in a new test world just to track this thing.
No, this is just singleplayer, or a client connected to a server. Either way, my 5GB allocation results in an actual (as reported by Task Manager) use of 8.5GB or so.
question for anyone who can help me: is there a configuration option for both electricraft and reactor craft to disable spawning in with the books on world load? if so what do i have to enter? thanks =) (yes im aware that some may disable it and then report bugs because they didnt do the research, i dont intend to let that happen.)
also secondary question: one mod i use allows me to edit the possible loot found inside chests. what would happen if i made it so a piece of nuclear waste spawned in a chest i intend to make it as a troll item with super low chances of showing up,
There is no such option in either ElectriCraft or ReactorCraft as far as I'm aware of - btw., don't you think they'd already be in the config if they existed? - but there may be mods that let you control exactly what you get on spawn. A quick search finds "Custom Starter Gear", but unfortunately, it's only 1.10 and up.
I suspect the usual: pick it up and it gives you radiation sickness, which will kill you. At least, I haven't had any such item in my hands that didn't eventually kill me, but I tried it intentionally only once and accidentally picked one up only one more time.
@leldra2 Thanks!!!
There is a config for this.
The only such options I have found are in the RotaryCraft config and the ChromatiCraft config. If the RotaryCraft option also applies to ElectriCraft and ReactorCraft, that fact is not obvious since the text says "Spawn with RC handbook".
Jet fuel is almost completely renewable with just RoC. The hardest part is actually coal. So you need to have a mod which allows you to get coal from a renewable source, which often enough there is one. Unless you count automining, which is technically not renewable, but practically infinite anyways.
Netherrack is made with cobble+jet fuel in a liquefication machine.
Same for soulsand, except with sand+lubricant.
blaze powder and slimes can be gotten from mob farms, or other (possibly easier) ways, depending on what else is available.
Ethanol was already explained.
And then, as mentioned, coal.
Besides that, it's entirely possible to go up the RoC techtree and get bedrock without making a single drop of jet fuel.
It's rather painful to do so, however, and probably far from worth it. Also, you'll be locked out of ReC, since that needs jet fuel for the pulse jet furnace.
As for your (5); I wouldn't count Hydrokinetics under that, if you're chaining 16 of them. Since that already requires bedrock, which means you could chain however many you want, via bedrock junctions.
On a sidenote...
Ooooor gearboxes. Because why 4 steam engines for a single grinder when a single engine can run 2 grinder for about the same overall speed (slightly faster, even). Seriously people, use gearboxes.
What makes you think I don't use gearboxes? I just have a different design philosophy.
4 Steam engines give you exactly the minimum torque required for a grinder. Assuming you mean a performance engine when you say you can run two grinders with one at a slightly higher speed (because with one steam engine you certainly can't), well, yes, but that requires an ethanol and blaze powder production line already in place, as opposed to just a single water source and a pump. Not worth it at the point when you can do it for the slightly higher speed, especially given that grinders in a typical RotaryCraft setup tend to run permanently. And lastly, at the point where you need the grinder for the first time you can't make lubricant since that requires running a grinder, so you actually require a setup that can run one without using a gearbox. I just tend to leave that setup in place and even duplicate it until I get to hydrokinetics, four of which can now run a grinder at 1-operation-per-tick speed.
I'm not saying you're wrong, but as I see it, running a machine with one powerful engine is not necessarily more efficient (both in space required and resources consumed) than running it with four weaker ones, depending on the complexity of the additional infrastructure required by the former. And just making ethanol is already very complex, then add blaze powder. Which is why I tend to use ethanol- and jet fuel-consuming engines only for facilities that don't run permanently. Grinders actually qualify, but not early in the game. Early in the game, they run permanently.
Oh, that was meant more in general, since I often see people not using gearboxes and getting stuck when trying to do things.
And no, I meant a steam engine, not performance. I've also said overall speed.Sorry if I wasn't clear enough.
4 steam engines on a grinder will run it at 15s (rounded), while a single steam engine can run 2 grinders at 24s, which leads to an overall processing time of 12s per item.
Why do you need a gearbox-less setup for first-time usage of a grinder?
Given how wooden gearboxes can run a grinder just fine when powered by steam engines, I don't see why not yet having access to lubricant is relevant. And there's also the wormgear.
As for the whats more efficient; purely powerwise, it's pretty much always more efficient to run machines at their absolute lowest power/speed requirement, until you hit the breakpoint of 1tick operations. Instead using multiple machines running parallel.
Of course this quickly stops being feasible and also requires you to split the items being processed. I wouldn't suggest running 16 grinders with 4 steam engines, even if that'd be an overall processing speed of 1,7s per item (or 26,9 per 16 items) and thus far faster than the 15s you get with a single grinder. But if we're talking about a single steam engine running 2 or 4 grinders, that's more than realistic.
Also, I wasn't trying to say my way is "better". You do seem to know what you're doing (going by your overall understanding of the mod), and in the end everyone will do things the way they want to. But there's a lot of people who seem to do things the way you do, but without having spent a thought on alternative ways. So I guess this is more for people reading this, than you personally.
Ok. Hi again.
I was just wondering if you will consider to add the localization lang files that I've uploaded.
I have opened a pull request on Github.
When connecting an opencomputers case to a reatorcraft block such as the fusion heater, it does not recognize the block if only connected by a cable. However, when placing an adapter block next to it allows for readings. This is an issue because the fusion heater is part of a multiblock and if that multiblock is tampered with, it breaks. How do I get around this? Before, I could just attach a cable to the block and thats that. Now I can't. Any solutions??
IIRC, you can input both deuterium and tritium into the heater block from the same side, leaving the other one free for an adapter, if you use a transport mechanism from another mod. I don't recall what I used, though. Ender conduits or export buses probably.
My knowledge is somewhat limited but most times I can understand what is wrong from reading the crash report, but this time I'm having trouble. Think you can take a look Reika?
EDIT: It appears there's a solution earlier in the thread. Adding "-Dfile.encoding=UTF-8 -Dsun.jnu.encoding=UTF-8" to the launch options fixes this crash.
---- Minecraft Crash Report -------- Minecraft Crash Report ----// My bad.
Time: 1/23/19 7:59 PMDescription: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError at cpw.mods.fml.common.LoadController.transition(LoadController.java:163) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ExceptionInInitializerError at Reika.RotaryCraft.RotaryCraft.load(RotaryCraft.java:349) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737) ... 10 moreCaused by: java.lang.RuntimeException: Could not load XML at Resources/trans.xml relative to Reika.RotaryCraft.RotaryCraft at Reika.DragonAPI.Instantiable.IO.XMLInterface.init(XMLInterface.java:102) at Reika.RotaryCraft.Auxiliary.RotaryDescriptions.loadData(RotaryDescriptions.java:113) at Reika.RotaryCraft.Auxiliary.RotaryDescriptions.<clinit>(RotaryDescriptions.java:103) ... 37 moreCaused by: com.sun.org.apache.xerces.internal.impl.io.MalformedByteSequenceException: Invalid byte 2 of 2-byte UTF-8 sequence. at com.sun.org.apache.xerces.internal.impl.io.UTF8Reader.invalidByte(UTF8Reader.java:691) at com.sun.org.apache.xerces.internal.impl.io.UTF8Reader.read(UTF8Reader.java:372) at com.sun.org.apache.xerces.internal.impl.XMLEntityScanner.load(XMLEntityScanner.java:1743) at com.sun.org.apache.xerces.internal.impl.XMLEntityScanner.skipChar(XMLEntityScanner.java:1413) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2823) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:606) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:848) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:777) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:141) at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:243) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:348) at javax.xml.parsers.DocumentBuilder.parse(DocumentBuilder.java:121) at Reika.DragonAPI.IO.ReikaXMLBase.getXMLDocument(ReikaXMLBase.java:37) at Reika.DragonAPI.Instantiable.IO.XMLInterface.init(XMLInterface.java:84) ... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 453336072 bytes (432 MB) / 2656043008 bytes (2533 MB) up to 6103236608 bytes (5820 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6548m -Xms256m -XX:PermSize=256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 200 mods loaded, 200 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHI appliedenergistics2-core{rv3-beta-6} [Applied Energistics 2 Core] (minecraft.jar) UCHI Aroma1997Core{1.0.2.16} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.16.jar) UCHI CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHI InfiniBows{1.3.0 build 20} [InfiniBows] (minecraft.jar) UCHI NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar) UCHI OpenComputers|Core{1.7.3.1258} [OpenComputers (Core)] (minecraft.jar) UCHI ThE-core{1.0.0.1} [Thaumic Energistics Core] (minecraft.jar) UCHI ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) UCHI OpenModsCore{0.10} [OpenModsCore] (minecraft.jar) UCHI <CoFH ASM>{000} [CoFH ASM] (minecraft.jar) UCHI <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar) UCHI FastCraft{1.25} [FastCraft] (fastcraft-1.25.jar) UCHI debug{1.0} [debug] (denseores-1.6.2.jar) UCHI bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) UCHI ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) UCHI CoFHCore{1.7.10R3.1.4} [CoFH Core] (CoFHCore-[1.7.10]3.1.4-329.jar) UCHI BuildCraft|Core{7.1.23} [BuildCraft] (buildcraft-7.1.23.jar) UCHI BuildCraft|Energy{7.1.23} [BC Energy] (buildcraft-7.1.23.jar) UCHI ActuallyAdditions{1.7.10-r21} [Actually Additions] (ActuallyAdditions-1.7.10-r21.jar) UCHI appliedenergistics2{rv3-beta-6} [Applied Energistics 2] (appliedenergistics2-rv3-beta-6.jar) UCHI bdlib{1.9.4.109} [BD Lib] (bdlib-1.9.4.109-mc1.7.10.jar) UCHI ae2stuff{0.5.1.61} [AE2 Stuff] (ae2stuff-0.5.1.61-mc1.7.10.jar) UCHI AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar) UCHI AppleCore{3.1.1} [AppleCore] (AppleCore-mc1.7.10-3.1.1.jar) UCHI Aroma1997CoreHelper{1.0.2.16} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.16.jar) UCHI Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.10-1.1.0.1.jar) UCHI AromaBackup{0.1.0.0} [AromaBackup] (AromaBackup-1.7.10-0.1.0.0.jar) UCHI AromaBackupRecovery{1.0} [AromaBackup Recovery] (AromaBackup-1.7.10-0.1.0.0.jar) UCHI AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar) UCHI Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) UCHI Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) UCHI Botania{r1.8-249} [Botania] (Botania r1.8-249.jar) UCHI Avaritia{1.13} [Avaritia] (Avaritia-1.13.jar) UCHI wanionlib{1.7.10-1.8} [WanionLib] (WanionLib-1.7.10-1.8.jar) UCHI avaritiaddons{1.4b} [Avaritiaddons] (Avaritiaddons-1.4b.jar) UCHI Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) UCHI betterbuilderswands{0.8.1} [Better Builder's Wands] (BetterBuildersWands-0.8.1-1.7.10r92+aec06c3.jar) UCHI BiblioCraft{1.11.7} [BiblioCraft] (BiblioCraft[v1.11.7][MC1.7.10].jar) UCHI ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.6-118.jar) UCHI ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.5-248.jar) UCHI BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar) UCHI Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar) UCHI Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) UCHI Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar) UCHI BinnieCore{2.0.22.7} [Binnie Core] (binnie-mods-1.7.10-2.0.22.7.jar) UCHI Botany{2.0.22.7} [Botany] (binnie-mods-1.7.10-2.0.22.7.jar) UCHI ExtraTrees{2.0.22.7} [Extra Trees] (binnie-mods-1.7.10-2.0.22.7.jar) UCHI Genetics{2.0.22.7} [Genetics] (binnie-mods-1.7.10-2.0.22.7.jar) UCHI ExtraBees{2.0.22.7} [Extra Bees] (binnie-mods-1.7.10-2.0.22.7.jar) UCHI BrandonsCore{1.0.0.12} [Brandon's Core] (BrandonsCore-1.0.0.12.jar) UCHI BuildCraft|Transport{7.1.23} [BC Transport] (buildcraft-7.1.23.jar) UCHI BuildCraft|Factory{7.1.23} [BC Factory] (buildcraft-7.1.23.jar) UCHI BuildCraft|Silicon{7.1.23} [BC Silicon] (buildcraft-7.1.23.jar) UCHI BuildCraft|Robotics{7.1.23} [BC Robotics] (buildcraft-7.1.23.jar) UCHI BuildCraft|Builders{7.1.23} [BC Builders] (buildcraft-7.1.23.jar) UCHI BuildCraft|Compat{7.1.7} [BuildCraft Compat] (buildcraft-compat-7.1.7.jar) UCHI TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) UCHI ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) UCHI chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar) UCHI CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar) UCHI MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.1.0.33-universal.jar) UCHI ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar) UCHI ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar) UCHI ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar) UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar) UCHI DragonAPI{v22d} [DragonAPI] (DragonAPI 1.7.10 V22d.jar) UCHI CaveControl{v22a} [CaveControl] (CaveControl 1.7.10 V22a.jar) UCHI ChestTransporter{2.0.6} [Chest Transporter] (ChestTransporter-1.7.10-2.0.6.jar) UCHI ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar) UCHI ChromatiCraft{v22d} [ChromatiCraft] (ChromatiCraft 1.7.10 V22d.jar) UCHI compacter{1.1.0.12} [Compacter] (compacter-1.1.0.12-mc1.7.10.jar) UCHI compactstorage{v2.0.0a} [CompactStorage] (compactstorage-1.7.10-release-2.1.0-lts.21-universal.jar) UCHI CondensedOres{v22a} [Condensed Ores] (CondensedOres 1.7.10 V22a.jar) UCHI controlling{1.0.0} [Controlling] (Controlling-1.7.10-1.0.0.jar) UCHI cookingbook{1.0.140} [Cooking for Blockheads] (cookingbook-mc1.7.10-1.0.140.jar) UCHI CritterPet{v22a} [Critter Pet] (CritterPet 1.7.10 V22a.jar) UCHI dimensionalcake{0.0.1} [Dimensional Cake] (dimensionalcakes-0.0.1.jar) UCHI DraconicEvolution{1.0.2h} [Draconic Evolution] (Draconic-Evolution-1.7.10-1.0.2h.jar) UCHI dualhotbar{1.6} [Dual Hotbar] (dualhotbar-1.7.10-1.6.jar) UCHI DynamicLights{1.3.9a} [Dynamic Lights] (Dynamic Lights-1.3.9a-MC1.7.10.jar) UCHE RotaryCraft{v22d} [RotaryCraft] (RotaryCraft 1.7.10 V22d.jar) UCHE ElectriCraft{v22a} [ElectriCraft] (ElectriCraft 1.7.10 V22a.jar) UCHI eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) UCHI endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.39_beta.jar) UCHI EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.429_beta.jar) UCHI waterhooks{1.2.1} [Water Hooks] (waterhooks-1.2.1.jar) UCHI enderioaddons{0.10.13} [Ender IO Addons] (EnderIOAddons-1.7.10-2.3.0.427_beta-0.10.13.56_beta.jar) UCHI EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar) UCHI ewysworkshop{Ewy's Workshop-1.7.10-1.1.5} [Ewy's Workshop] (Ewy's Workshop-1.1.6.jar) UCHI ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) UCHI ExpandedRedstone{v22a} [Expanded Redstone] (ExpandedRedstone 1.7.10 V22a.jar) UCHI extracells{2.3.14} [Extra Cells 2] (ExtraCells-1.7.10-2.3.14b200.jar) UCHI harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar) UCHI ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar) UCHI ezstorage{1.1.0} [EZ Storage] (ezstorage-1.1.0.jar) UCHI fgtXray{1.0.8} [Fgt X-Ray] (fgtXray-1.7.10-1.0.8.jar) UCHI FTBL{1.0.18.2} [FTBLib] (FTBLib-1.7.10-1.0.18.3.jar) UCHI FTBU{1.0.18.2} [FTBUtilities] (FTBUtilities-1.7.10-1.0.18.3.jar) UCHI Project_Alchemy{1.0.18} [FullThrottle Alchemist] (FullThrottle_Alchemist-1.7.10-1.0.18a.jar) UCHI gendustry{1.6.3.132} [GenDustry] (gendustry-1.6.3.132-mc1.7.10.jar) UCHI advgenerators{0.9.20.123} [Advanced Generators] (generators-0.9.20.123-mc1.7.10.jar) UCHI GeoStrata{v22a} [GeoStrata] (GeoStrata 1.7.10 V22a.jar) UCHI Growthcraft{1.7.10-2.7.2} [Growthcraft] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Cellar{1.7.10-2.7.2} [Growthcraft Cellar] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Apples{1.7.10-2.7.2} [Growthcraft Apples] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Bamboo{1.7.10-2.7.2} [Growthcraft Bamboo] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Bees{1.7.10-2.7.2} [Growthcraft Bees] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Fishtrap{1.7.10-2.7.2} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Grapes{1.7.10-2.7.2} [Growthcraft Grapes] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Hops{1.7.10-2.7.2} [Growthcraft Hops] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Milk{1.7.10-2.7.2} [Growthcraft Milk] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI Growthcraft|Rice{1.7.10-2.7.2} [Growthcraft Rice] (growthcraft-1.7.10-2.7.2-complete.jar) UCHI guideapi{1.7.10-1.0.1-29} [Guide-API] (Guide-API-1.7.10-1.0.1-29.jar) UCHI iChunUtil{4.2.3} [iChunUtil] (iChunUtil-4.2.3.jar) UCHI inventorytweaks{1.59-dev-152-cf6e
263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) UCHI ironbackpacks{1.7.10-1.2.20} [Iron Backpacks] (IronBackpacks-1.7.10-1.2.20.jar) UCHI IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) UCHI JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar) UCHI journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar) UCHI LegacyCraft{v22a} [LegacyCraft] (LegacyCraft 1.7.10 V22a.jar) UCHI llor{1.0.7-mc1.7.10} [Light Level Overlay Reloaded] (LLOverlayReloaded-1.0.7-mc1.7.10.jar) UCHI LogisticsPipes{0.9.3.132} [Logistics Pipes] (logisticspipes-0.9.3.132.jar) UCHI LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.21-universal.jar) UCHE ReactorCraft{v22a} [ReactorCraft] (ReactorCraft 1.7.10 V22a.jar) UCHI Mimicry{1.7.x_1492_1.0.10} [Mimicry] (Mimicry-1.7.10_1492_1.0.10c.jar) UCHI testdummy{1.0} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.7.10-1.9.jar) UCHI MoreFurnaces{1.3.9} [More Furnaces] (MoreFurnaces-1.3.9-MC1.7.10.jar) UCHI VoidMonster{v22c} [Void Monster] (VoidMonster 1.7.10 V22c.jar) UCHI Morph{0.9.3} [Morph] (Morph-Beta-0.9.3.jar) UCHI MouseTweaks{2.4.4} [Mouse Tweaks] (MouseTweaks-2.4.4-mc1.7.10.jar) UCHI naturescompass{1.3.1} [Nature's Compass] (NaturesCompass-1.7.10-1.3.1.jar) UCHI NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHI neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar) UCHI notenoughkeys{@MOD_VERSION@} [NotEnoughKeys] (NotEnoughKeys-1.7.10-3.0.0b45-dev-universal.jar) UCHI neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-128.jar) UCHI bt{1.0.2} [NotEnoughThaumcraftTabs] (NotEnoughThaumcraftTabs-1.0.2.jar) UCHI NotEnoughWands{1.2.3} [Not Enough Wands] (notenoughwands-1.2.3.jar) UCHI numina{1.7.10} [Numina] (Numina-0.4.1.105.jar) UCHI OpenMods{0.10} [OpenMods] (OpenModsLib-1.7.10-0.10.jar) UCHI OpenBlocks{1.6} [OpenBlocks] (OpenBlocks-1.7.10-1.6.jar) UCHI OpenComputers{1.7.3.1258} [OpenComputers] (OpenComputers-MC1.7.10-1.7.3.1258-universal.jar) UCHI p455w0rdslib{1.0.4} [p455w0rd's Library] (p455w0rdslib-1.7.10-1.0.4.jar) UCHI getalltheseeds{1.7.10a} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.7.10a.jar) UCHI PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6-fix-1.jar) UCHI ProjRed|Transportation{4.7.0pre12.95} [ProjectRed Transportation] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) UCHI ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar) UCHI ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) UCHI ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar) UCHI ProjRed|Expansion{4.7.0pre12.95} [ProjectRed Expansion] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) UCHI RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar) UCHI RedstoneArsenal{1.7.10R1.1.2} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.2-92.jar) UCHI RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar) UCHI libsandstone{1.0.0} [libsandstone] (Reliquary-1.7.10-1.2.1.483.jar) UCHI xreliquary{1.2} [Reliquary] (Reliquary-1.7.10-1.2.1.483.jar) UCHI ResourceLoader{1.3} [Resource Loader] (ResourceLoader-MC1.7.10-1.3.jar) UCHI rftools{4.23} [RFTools] (rftools-4.23.jar) UCHI Schematica{1.7.6.131} [Schematica] (Schematica-1.7.10-1.7.6.131-universal.jar) UCHI SimilsaxTranstructors{1.7.10.15} [Similsax Transtructors] (SimilsaxTranstructors-1.7.10.15.jar) UCHI simplyjetpacks{1.5.3} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.3.jar) UCHI snad{1.7.10-1.6.01.31a} [Snad] (Snad-1.7.10-1.6.01.31a.jar) UCHI SolarFlux{1.7.10-0.8b} [Solar Flux] (SolarFlux-1.7.10-0.8b.jar) UCHI StorageDrawers{1.7.10-1.10.9} [Storage Drawers] (StorageDrawers-1.7.10-1.10.9.jar) UCHI tchelper{1.7.10-1.4} [TC Research-Helper] (tchelper-1.7.10-1.4.jar) UCHI tcinventoryscan{1.0.11} [TC Inventory Scanning] (tcinventoryscan-mc1.7.10-1.0.11.jar) UCHI tcnodetracker{1.1.2} [TC Node Tracker] (tcnodetracker-1.7.10-1.1.2.jar) UCHI TerritoryZone{v22a} [TerritoryZone] (TerritoryZone 1.7.10 V22a.jar) UCHI thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar) UCHI thaumicenergistics{1.1.3.0} [Thaumic Energistics] (thaumicenergistics-1.1.3.0.jar) UCHI ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar) UCHI ThermalDynamics{1.7.10R1.2.1} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.2.1-172.jar) UCHI TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5.jar) UCHI Torcherino{2.2s} [Torcherino] (Torcherino-1.7.10-2.2s.jar) UCHI UsefulTNT{v22a} [Useful TNT] (UsefulTNT 1.7.10 V22a.jar) UCHI VeinMiner{0.36.0_1.7.10-28a7f13} [Vein Miner] (VeinMiner-1.7.10-0.36.0.496+28a7f13.jar) UCHI VeinMinerModSupport{0.36.0_1.7.10-28a7f13} [Mod Support] (VeinMiner-1.7.10-0.36.0.496+28a7f13.jar) UCHI WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar) UCHI wawla{1.3.1} [What Are We Looking At] (Wawla-1.0.5.120.jar) UCHI ae2wct{1.7.10-rv3-1.8.7.9b} [AE2 Wireless Crafting Terminal] (WirelessCraftingTerminal-1.7.10-rv3-1.8.7.9b.jar) UCHI WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) UCHI WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) UCHI WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) UCHI Ztones{1.7.10} [Ztones] (Ztones-1.7.10-2.2.1.jar) UCHI McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) UCHI ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-0.0.1.4-universal.jar) UCHI MCFrames{1.0} [MCFrames] (ForgeRelocation-0.0.1.4-universal.jar) UCHI RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-0.0.1.2-universal.jar) UCHI denseores{1.0} [Dense Ores] (denseores-1.6.2.jar) UCHI IguanaTweaksTConstruct{1.7.10-2.1.6.163} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.6.jar) UCHI UniDict{1.7.10-2.9.2} [UniDict] (UniDict-1.7.10-2.9.2.jar) UCHI ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 417.71' Renderer: 'GeForce GTX 950/PCIe/SSE2' OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[player_damage_hook:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED] Class transformer null safety: all safe CoFHCore: -[1.7.10]3.1.4-329 AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448 ThermalFoundation: -[1.7.10]1.2.6-118 ThermalExpansion: -[1.7.10]4.1.5-248 Mantle Environment: Environment healthy. TConstruct Environment: Environment healthy. RedstoneArsenal: -[1.7.10]1.1.2-92 ThermalDynamics: -[1.7.10]1.2.1-172 List of loaded APIs: * ActuallyAdditionsAPI (3) from ActuallyAdditions-1.7.10-r21.jar * ae2wct|API (1.7.10-rv3-1.8.6b) from WirelessCraftingTerminal-1.7.10-rv3-1.8.7.9b.jar * AgriCraftAPI (1.0) from AgriCraft-1.7.10-1.5.0.jar * API_NEK (1.2.0) from NotEnoughKeys-1.7.10-3.0.0b45-dev-universal.jar * AppleCoreAPI (3.1.0) from AppleCore-mc1.7.10-3.1.1.jar * appliedenergistics2|API (rv2) from ThaumicTinkerer-2.5-1.7.10-164.jar * AromaBackupAPI (1.0) from AromaBackup-1.7.10-0.1.0.0.jar * Baubles|API (1.0.1.10) from ThermalFoundation-[1.7.10]1.2.6-118.jar * BloodMagicAPI (1.3.3-13) from BloodMagic-1.7.10-1.3.3-17.jar * BotaniaAPI (61) from Avaritia-1.13.jar * BuildCraftAPI|blocks (1.0) from buildcraft-7.1.23.jar * BuildCraftAPI|blueprints (1.5) from buildcraft-7.1.23.jar * BuildCraftAPI|boards (2.0) from buildcraft-7.1.23.jar * BuildCraftAPI|core (2.0) from buildcraft-7.1.23.jar * BuildCraftAPI|crops (1.1) from buildcraft-7.1.23.jar * BuildCraftAPI|events (2.0) from buildcraft-7.1.23.jar * BuildCraftAPI|facades (1.1) from buildcraft-7.1.23.jar * BuildCraftAPI|filler (4.0) from buildcraft-7.1.23.jar * BuildCraftAPI|fuels (2.0) from buildcraft-7.1.23.jar * BuildCraftAPI|gates (4.1) from buildcraft-7.1.23.jar * BuildCraftAPI|items (1.1) from buildcraft-7.1.23.jar * BuildCraftAPI|library (2.0) from buildcraft-7.1.23.jar * BuildCraftAPI|lists (1.0) from buildcraft-7.1.23.jar * BuildCraftAPI|power (1.3) from buildcraft-7.1.23.jar * BuildCraftAPI|recipes (3.1) from buildcraft-7.1.23.jar * BuildCraftAPI|robotics (3.0) from buildcraft-7.1.23.jar * BuildCraftAPI|statements (1.1) from buildcraft-7.1.23.jar * BuildCraftAPI|tablet (1.0) from buildcraft-7.1.23.jar * BuildCraftAPI|tiles (1.2) from buildcraft-7.1.23.jar * BuildCraftAPI|tools (1.0) from growthcraft-1.7.10-2.7.2-complete.jar * BuildCraftAPI|transport (4.1) from buildcraft-7.1.23.jar * CarpentersBlocks|API (3.3.7) from Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar * ChiselAPI (0.1.1) from Chisel-2.9.5.11.jar * ChiselAPI|Carving (0.1.1) from Chisel-2.9.5.11.jar * ChiselAPI|Rendering (0.1.1) from Chisel-2.9.5.11.jar * CoFHAPI (1.7.10R1.0.2) from ActuallyAdditions-1.7.10-r21.jar * CoFHAPI|block (1.7.10R1.0.13B1) from extrautilities-1.2.12.jar * CoFHAPI|core (1.7.10R1.3.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHAPI|energy (1.7.10R1.0.2) from RandomThings-2.2.4.jar * CoFHAPI|fluid (1.7.10R1.3.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHAPI|inventory (1.7.10R1.0.13) from EnderIO-1.7.10-2.3.0.429_beta.jar * CoFHAPI|item (1.7.10R1.0.13B2) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHAPI|
modhelpers (1.7.10R1.0.13B2) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHAPI|tileentity (1.7.10R1.3.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHAPI|transport (1.7.10R1.0.13) from EnderCore-1.7.10-0.2.0.39_beta.jar * CoFHAPI|world (1.7.10R1.0.13B2) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|audio (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|gui (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|gui|container (1.7.10R1.2.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHLib|gui|element (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|gui|element|listbox (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|gui|slot (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|inventory (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|render (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|render|particle (1.7.10R1.2.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHLib|util (1.7.10R1.2.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHLib|util|helpers (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|util|position (1.7.10R1.2.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHLib|world (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.2.1-185.jar * CoFHLib|world|feature (1.7.10R1.2.1) from CoFHCore-[1.7.10]3.1.4-329.jar * compactstorage (v2.0.0a) from compactstorage-1.7.10-release-2.1.0-lts.21-universal.jar * DraconicEvolution|API (1.2) from Draconic-Evolution-1.7.10-1.0.2h.jar * EnderIOAPI (0.0.2) from EnderIO-1.7.10-2.3.0.429_beta.jar * EnderIOAPI|Redstone (0.0.2) from EnderIO-1.7.10-2.3.0.429_beta.jar * EnderIOAPI|Teleport (0.0.2) from EnderIO-1.7.10-2.3.0.429_beta.jar * EnderIOAPI|Tools (0.0.2) from EnderIO-1.7.10-2.3.0.429_beta.jar * ForestryAPI|apiculture (4.8.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|arboriculture (4.2.1) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|circuits (3.1.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|core (5.0.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|farming (2.1.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|food (1.1.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|genetics (4.7.1) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|hives (4.1.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|lepidopterology (1.3.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|mail (3.0.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|multiblock (3.0.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|recipes (5.4.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|storage (3.0.0) from forestry_1.7.10-4.2.16.64.jar * ForestryAPI|world (2.1.0) from forestry_1.7.10-4.2.16.64.jar * ForgeRelocation|API (0.0.1.4) from ForgeRelocation-0.0.1.4-universal.jar * gendustryAPI (2.3.0) from gendustry-1.6.3.132-mc1.7.10.jar * GrowthcraftAPI|Bees (2.6.0) from growthcraft-1.7.10-2.7.2-complete.jar * GrowthcraftAPI|Cellar (2.6.0) from growthcraft-1.7.10-2.7.2-complete.jar * GrowthcraftAPI|Core (2.6.0) from growthcraft-1.7.10-2.7.2-complete.jar * GrowthcraftAPI|FishTrap (2.6.0) from growthcraft-1.7.10-2.7.2-complete.jar * GrowthcraftAPI|Milk (2.6.0) from growthcraft-1.7.10-2.7.2-complete.jar * Guide-API|API (1.7.10-1.0.1-29) from Guide-API-1.7.10-1.0.1-29.jar * ImmersiveEngineering|API (1.0) from ImmersiveEngineering-0.7.7.jar * McJtyLib (1.8.1) from mcjtylib-1.8.1.jar * minechemAPI (1.7.10R1) from DragonAPI 1.7.10 V22d.jar * neresources|API (1.0) from NotEnoughResources-1.7.10-0.1.0-128.jar * OpenBlocks|API (1.1) from OpenBlocks-1.7.10-1.6.jar * OpenComputersAPI|Component (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Core (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Driver (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Driver|Item (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Event (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|FileSystem (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Internal (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Machine (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Manual (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Network (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * OpenComputersAPI|Prefab (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.3.1258-universal.jar * RailcraftAPI|crafting (1.0.0) from ImmersiveEngineering-0.7.7.jar * SchematicaAPI (1.1) from Schematica-1.7.10-1.7.6.131-universal.jar * SchematicaAPI|Events (1.1) from Schematica-1.7.10-1.7.6.131-universal.jar * StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|config (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|inventory (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|pack (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|registry (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|storage (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.10.9.jar * Thaumcraft|API (4.2.2.0) from Pam's HarvestCraft 1.7.10Lb.jar * thaumicenergistics|API (1.1) from thaumicenergistics-1.1.3.0.jar * VeinMinerApi (0.3) from VeinMiner-1.7.10-0.36.0.496+28a7f13.jar * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar * waterhooks|API (1.0) from waterhooks-1.2.1.jar Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it. EnderIO: No known problems detected. Stencil buffer state: Function set: GL30, pool: forge, bits: 8