The Meaning of Life, the Universe, and Everything.
Join Date:
2/28/2016
Posts:
47
Member Details
Your discord link expired care to put up another one lol. I'm finding my way back to Minecraft since school and life is completely under control now. Still your mods is the reason I play Minecraft :).
Also I just updated my old pack SetGameDifficulty Reika, probably will add more quests after I catch up with any additions/new information that I could have missed.
I'm having a strange problem with trying to get RotaryCraft and ReactorCraft on a modded server. I just updated to the latest version of Dragon API, RotaryCraft and ReactorCraft, but this issue has been around for as long as I've been trying to use the mod (a couple months now, at least). Essentially, every time I install the mod on the server, after starting it, the console instantly fills with this error message being printed at least 20 times a second:
[18:12:38] [Netty IO #3/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.writev0(Native Method) ~[?:1.8.0_172]
at sun.nio.ch.SocketDispatcher.writev(Unknown Source) ~[?:1.8.0_172]
at sun.nio.ch.IOUtil.write(Unknown Source) ~[?:1.8.0_172]
at sun.nio.ch.SocketChannelImpl.write(Unknown Source) ~[?:1.8.0_172]
at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?]
at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?]
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_172]
This usually lags the server out to the point where the game becomes unplayable for everyone connected to it. Another side effect of this is players not being removed from the world once they leave the server. Their character just freezes in place and doesn't go away until the server is restarted.
I managed to stop it from spamming the errors in console by changing a few config settings in Dragon API's config to this (though I haven't narrowed down yet which setting actually stops the errors):
[...]
"control setup" {
B:"Admins Bypass Permissions"=true
B:"Attempt to Repair Environment Sanity"=true
I:"Automatic Reboot Interval (Seconds)"=-1
B:"Biome Humidity Dependent Fire Spread"=false
B:"Cache Skins"=true
B:"Check Environment Sanity"=true
B:"Compare mod file hashes between client and server"=false
B:"Direct OpenComputers Support"=true
B:"Disallow Null-Item ItemStacks to Prevent Crashes"=true
B:"Extra Block Ticks When Raining"=false
B:"Force Gregtech Ore Compatibility"=true
B:"Log Sync Packet CME Avoidance"=false
B:"Merge XP Orbs Like Items"=false
I:"Minimum Delay (ms) for 'Can't Keep Up!' Log Warning"=0
B:"Only show update notice to Ops or SSP"=true
B:"Only show update notice to pack creator"=false
B:"Prevent Mobs From Targeting Players Immediately After Logging In"=true
B:"Restore Obsidian Blast Resistance"=true
B:"Slow Sync Packets - Only use this as a last resort"=false
I:"Sync Packet ID"=182
B:"Use HashMap for Sound Categories - Only use if necessary"=false
}
But the server is still extremely slow after doing this, so the game is still barely playable. I also tried slowing the sync packets, but that made the server even slower for whatever reason.
I'm running the latest version of forge for 1.7.10, Java 1.8.0_172 and the following mods:
I'm having a strange problem with trying to get RotaryCraft and ReactorCraft on a modded server. I just updated to the latest version of Dragon API, RotaryCraft and ReactorCraft, but this issue has been around for as long as I've been trying to use the mod (a couple months now, at least). Essentially, every time I install the mod on the server, after starting it, the console instantly fills with this error message being printed at least 20 times a second:
[18:12:38] [Netty IO #3/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.writev0(Native Method) ~[?:1.8.0_172]
at sun.nio.ch.SocketDispatcher.writev(Unknown Source) ~[?:1.8.0_172]
at sun.nio.ch.IOUtil.write(Unknown Source) ~[?:1.8.0_172]
at sun.nio.ch.SocketChannelImpl.write(Unknown Source) ~[?:1.8.0_172]
at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?]
at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?]
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_172]
This usually lags the server out to the point where the game becomes unplayable for everyone connected to it. Another side effect of this is players not being removed from the world once they leave the server. Their character just freezes in place and doesn't go away until the server is restarted.
I managed to stop it from spamming the errors in console by changing a few config settings in Dragon API's config to this (though I haven't narrowed down yet which setting actually stops the errors):
[...]
"control setup" {
B:"Admins Bypass Permissions"=true
B:"Attempt to Repair Environment Sanity"=true
I:"Automatic Reboot Interval (Seconds)"=-1
B:"Biome Humidity Dependent Fire Spread"=false
B:"Cache Skins"=true
B:"Check Environment Sanity"=true
B:"Compare mod file hashes between client and server"=false
B:"Direct OpenComputers Support"=true
B:"Disallow Null-Item ItemStacks to Prevent Crashes"=true
B:"Extra Block Ticks When Raining"=false
B:"Force Gregtech Ore Compatibility"=true
B:"Log Sync Packet CME Avoidance"=false
B:"Merge XP Orbs Like Items"=false
I:"Minimum Delay (ms) for 'Can't Keep Up!' Log Warning"=0
B:"Only show update notice to Ops or SSP"=true
B:"Only show update notice to pack creator"=false
B:"Prevent Mobs From Targeting Players Immediately After Logging In"=true
B:"Restore Obsidian Blast Resistance"=true
B:"Slow Sync Packets - Only use this as a last resort"=false
I:"Sync Packet ID"=182
B:"Use HashMap for Sound Categories - Only use if necessary"=false
}
But the server is still extremely slow after doing this, so the game is still barely playable. I also tried slowing the sync packets, but that made the server even slower for whatever reason.
I'm running the latest version of forge for 1.7.10, Java 1.8.0_172 and the following mods:
=( i almost wanna ask why the purposefully expiring links to discord, but i figure you have your reasons =3.
Also may i have an invite link as well?
Also a question: been watching sentinel h's rotary craft tutorial series and just finished watching the forcefield/containment field episodes. And im curious: do these affect the void monster, and if so: how much power is needed?
=( i almost wanna ask why the purposefully expiring links to discord, but i figure you have your reasons =3.
Also may i have an invite link as well?
Also a question: been watching sentinel h's rotary craft tutorial series and just finished watching the forcefield/containment field episodes. And im curious: do these affect the void monster, and if so: how much power is needed?
Yeah... I missed your last two invite links before they expired. (I asked on the FTB forum a bit back.) I don't know if it's impolite to ask you for a third, but I guess I will.
Yeah... I missed your last two invite links before they expired. (I asked on the FTB forum a bit back.) I don't know if it's impolite to ask you for a third, but I guess I will.
So, please?
Also...
Could you explain why?
So that they only work for people reasonably active on the forums, not people who are not very interested and check once a month.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I figured that was the case x). Im on mobile 85% of the time so i tend towards lurking on forums, Still it appears sentinel H isnt doing much more for his chromaticraft tutorial which is a shame. I plan to begin a lets play recording with a modpack that ill be building which will mainly feature your mods. And i guess on the side do a tutorial for them. Figure itd be easiest to ask you questions if i were in the discord. But i can understand why you wouldnt want a lurker =p
Does anyone know if it's possible to spawn in chromaticraft structures via commands? I've traveled my world for literal hours and can't find a chromaticraft ocean temple. I'm playing with the 21a version of the mod in case that makes a difference.
Your discord link expired care to put up another one lol. I'm finding my way back to Minecraft since school and life is completely under control now. Still your mods is the reason I play Minecraft :).
Also I just updated my old pack SetGameDifficulty Reika, probably will add more quests after I catch up with any additions/new information that I could have missed.
Thanks.
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika
I'm having a strange problem with trying to get RotaryCraft and ReactorCraft on a modded server. I just updated to the latest version of Dragon API, RotaryCraft and ReactorCraft, but this issue has been around for as long as I've been trying to use the mod (a couple months now, at least). Essentially, every time I install the mod on the server, after starting it, the console instantly fills with this error message being printed at least 20 times a second:
This usually lags the server out to the point where the game becomes unplayable for everyone connected to it. Another side effect of this is players not being removed from the world once they leave the server. Their character just freezes in place and doesn't go away until the server is restarted.
I managed to stop it from spamming the errors in console by changing a few config settings in Dragon API's config to this (though I haven't narrowed down yet which setting actually stops the errors):
But the server is still extremely slow after doing this, so the game is still barely playable. I also tried slowing the sync packets, but that made the server even slower for whatever reason.
I'm running the latest version of forge for 1.7.10, Java 1.8.0_172 and the following mods:
This is fixed for the next release.
=( i almost wanna ask why the purposefully expiring links to discord, but i figure you have your reasons =3.
Also may i have an invite link as well?
Also a question: been watching sentinel h's rotary craft tutorial series and just finished watching the forcefield/containment field episodes. And im curious: do these affect the void monster, and if so: how much power is needed?
Yeah... I missed your last two invite links before they expired. (I asked on the FTB forum a bit back.) I don't know if it's impolite to ask you for a third, but I guess I will.
So, please?
Also...
Could you explain why?
I know little Java and less Forge. Working to improve it!
So that they only work for people reasonably active on the forums, not people who are not very interested and check once a month.
I figured that was the case x). Im on mobile 85% of the time so i tend towards lurking on forums, Still it appears sentinel H isnt doing much more for his chromaticraft tutorial which is a shame. I plan to begin a lets play recording with a modpack that ill be building which will mainly feature your mods. And i guess on the side do a tutorial for them. Figure itd be easiest to ask you questions if i were in the discord. But i can understand why you wouldnt want a lurker =p
That aforementioned fixed release has been made public, in the form of v21.
Deleted
Please use https://gist.github.com/ to upload your crashlogs.
Sorry, I understand.
It is an additional note.
The same phenomenon occurred when I approached the tower on a server with only chromaticraft 21a dragonapi 21a.
If you understand, then fix your footcloth.
People coming to forums to talk to each other, not to scroll through five screens of garbage.
What is this? I just randomly found it in the sky, and it doesn't seem to do anything (besides for making a sound when I use the em on it)
(Also yes I do spam beacons)
grins
Something "fun" i take it?
I prob should have said "is this a bug" since that is what I meant when I said that lel.
My bevel gear keeps resetting its position every time I restart the world, but with only your mods it doesn't, hrrmrmmmmmmmmmm.
Are you on forge or fake server? Any pseudo-backup mods?
Does anyone know if it's possible to spawn in chromaticraft structures via commands? I've traveled my world for literal hours and can't find a chromaticraft ocean temple. I'm playing with the 21a version of the mod in case that makes a difference.
I noticed a bug with condensed ores in combination with minetweaker. With Condensed ores installed Minetweaker doesn't load furnace recipes.
I use the latest version of both mods.
Other scripts work fine.
Nether Biomes for 1.7.10: Netherlicious