It doesn’t melt down, and powers at least 5 HPTs. I stopped testing for a while after I blew up 3 rows of HTPs because I built them too close together and updated them. I will test again with how many HPTs it can power though.
I recall some handful of versions ago
that there was a tile accelerator, only a single type at the time I
think, that sped up how things could work. Since then they have been
split up into different groups and new forms added. When first
introduced I found the base accelerator could work with Ender IO
Steriling Generators but I cannot find any of the modern versions
that do. Has this capacity been lost or have I misused the modern
accelerators and failed to find the one that does?
I've noticed Chromaticraft warp nodes
floating here and there but the ideas to interact with them I have
tried have not really come up with anything. Do they have a function
implemented as of now they appear inert.
It is just some April Fool's 'fun'. Either change your computer clock for a while or go into the Rotarycraft config and change Enable Temporally Dependent Amusement Behavior from True to False. You could also try to play with it while it lasts for a laugh and install Chromaticraft as well and enjoy the awesomeface on the pylons.
It is just some April Fool's 'fun'. Either change your computer clock for a while or go into the Rotarycraft config and change Enable Temporally Dependent Amusement Behavior from True to False. You could also try to play with it while it lasts for a laugh and install Chromaticraft as well and enjoy the awesomeface on the pylons.
I was going to leave the name of the config out because it seemed, from the name, to be only for those who could figure it out or who were told of it. And, yes, love the awesomeface. Rotarycraft is hard to play, though.
I was coming here to report this issue and ask for help when I noticed there was a config and decided to give it a try and now its working again.
Three strange things with this error:
I dont have an enderquarry running
Its already April 2nd 23:20 and its still happening
I could replicate the error on a Windows server during April 1st but it started working again on April 2nd. Linux server is still crashing until I disabled this option!
Reika, your published mods on Curse are missing DragonAPI dependency.
I can second this. I don’t see DragonAPI listed as a dependency. I don’t know how much of a problem it is though, as many other places say it is a dependency.
EDIT: Yes, I could see that, but when I was making my (currently shelved) modpack, I would run the game to test crashes or bugs, so the needed dependencies screen would show if I was missing one. Might still be a problem though, I see your point.
How would it be aproblem?
As a pack creator it's your job to know your way around the mods you're using - dependencies are pretty trivial compared to techtrees and crafting/progress paths...
Also curse is a pretty unreliable source for dependency/compatability/version related info if you don't double-check all of the file details in my experience.
You know, the attitude "F! off and make me pleased!" is understandable, but rarely tolerated.
Yes, if I create a modpack, it is my responsibility to ensure its consistency. But responsibility does not need to be a burden. And Curse is only as authoritative, as the mod authors let it to be.
Reika, your published mods on Curse are missing DragonAPI dependency.
This is because those links need to be rebuilt any time any file referencing DragonAPI is updated, which makes it infeasible to maintain dependency links.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I was afraid that would be the answer… :-/
Wonder, how other mod authors do that. Isn't there an API for that kind of tasks?
P.S.
I hate to be That Guy, but… Do you have plans to bless the 1.12 landscape with your majestic presence? Not to point fingers, but with return of Thaumcraft, the gameplay value of newer versions jumped significantly.
I was afraid that would be the answer… :-/
Wonder, how other mod authors do that. Isn't there an API for that kind of tasks?
P.S.
I hate to be That Guy, but… Do you have plans to bless the 1.12 landscape with your majestic presence? Not to point fingers, but with return of Thaumcraft, the gameplay value of newer versions jumped significantly.
This has been asked and even answered ad nauseam. Even if it can be understood as enthusiasm, he must be getting annoyed at being asked this.
I know that probably better than you do. And I have my own justifications to ask the question I asked at the time I did it.
There's not many content mods out there. Galacticraft is there, ExU been around for a while, so does Twilight Forest. Eternal Frost is stuck at 1.7.10. Forestry is more a gameplay enhancer than an actual content mod, so is Railcraft and other tech mods. TiCon is a debatable candidate.
There was no other significant changes that warranted the question, up until now.
I was going to leave the name of the config out because it seemed, from the name, to be only for those who could figure it out or who were told of it. And, yes, love the awesomeface. Rotarycraft is hard to play, though.
i think most of us understand the meaning of the world temporally without being told....
It doesn’t melt down, and powers at least 5 HPTs. I stopped testing for a while after I blew up 3 rows of HTPs because I built them too close together and updated them. I will test again with how many HPTs it can power though.
Advanced Rocketry and Reika's mods
I recall some handful of versions ago
that there was a tile accelerator, only a single type at the time I
think, that sped up how things could work. Since then they have been
split up into different groups and new forms added. When first
introduced I found the base accelerator could work with Ender IO
Steriling Generators but I cannot find any of the modern versions
that do. Has this capacity been lost or have I misused the modern
accelerators and failed to find the one that does?
I've noticed Chromaticraft warp nodes
floating here and there but the ideas to interact with them I have
tried have not really come up with anything. Do they have a function
implemented as of now they appear inert.
Please, help! What do I have with the RotaryCraft textures?
link: http://prntscr.com/izp6nz
Those are the april fools textures. There is a config in DragonAPI for them, or you can set your system time forward.
EDIT: The config option will require you to restart your client.
Advanced Rocketry and Reika's mods
It is just some April Fool's 'fun'. Either change your computer clock for a while or go into the Rotarycraft config and change Enable Temporally Dependent Amusement Behavior from True to False. You could also try to play with it while it lasts for a laugh and install Chromaticraft as well and enjoy the awesomeface on the pylons.
I was going to leave the name of the config out because it seemed, from the name, to be only for those who could figure it out or who were told of it. And, yes, love the awesomeface. Rotarycraft is hard to play, though.
Advanced Rocketry and Reika's mods
Oh, my God! Thank you, thank you, thank you! This line is in DragonAPI.cfg
You’re welcome, I had a problem too at first, but then remembered discussions on this thread about how it was a bug.
Advanced Rocketry and Reika's mods
Probably some error similar to this one: https://gist.github.com/Nagapito/165a8c1b47c7a3f1c968e41731a25f97
I was coming here to report this issue and ask for help when I noticed there was a config and decided to give it a try and now its working again.
Three strange things with this error:
Reika, your published mods on Curse are missing DragonAPI dependency.
I can second this. I don’t see DragonAPI listed as a dependency. I don’t know how much of a problem it is though, as many other places say it is a dependency.
EDIT: Yes, I could see that, but when I was making my (currently shelved) modpack, I would run the game to test crashes or bugs, so the needed dependencies screen would show if I was missing one. Might still be a problem though, I see your point.
Advanced Rocketry and Reika's mods
For modpack creators, this IS a problem.
How would it be aproblem?
As a pack creator it's your job to know your way around the mods you're using - dependencies are pretty trivial compared to techtrees and crafting/progress paths...
Also curse is a pretty unreliable source for dependency/compatability/version related info if you don't double-check all of the file details in my experience.
You know, the attitude "F! off and make me pleased!" is understandable, but rarely tolerated.
Yes, if I create a modpack, it is my responsibility to ensure its consistency. But responsibility does not need to be a burden. And Curse is only as authoritative, as the mod authors let it to be.
This is because those links need to be rebuilt any time any file referencing DragonAPI is updated, which makes it infeasible to maintain dependency links.
I was afraid that would be the answer… :-/
Wonder, how other mod authors do that. Isn't there an API for that kind of tasks?
P.S.
I hate to be That Guy, but… Do you have plans to bless the 1.12 landscape with your majestic presence? Not to point fingers, but with return of Thaumcraft, the gameplay value of newer versions jumped significantly.
This has been asked and even answered ad nauseam. Even if it can be understood as enthusiasm, he must be getting annoyed at being asked this.
I know that probably better than you do. And I have my own justifications to ask the question I asked at the time I did it.
There's not many content mods out there. Galacticraft is there, ExU been around for a while, so does Twilight Forest. Eternal Frost is stuck at 1.7.10. Forestry is more a gameplay enhancer than an actual content mod, so is Railcraft and other tech mods. TiCon is a debatable candidate.
There was no other significant changes that warranted the question, up until now.
I, though I dislike Thaumcraft, will agree that more mods that add actual content have been updated. I, though, for one, an content on 1.7.10.
Advanced Rocketry and Reika's mods
i think most of us understand the meaning of the world temporally without being told....