That is bad, however, I can understand your decision.
So I want to make sure I understand this and why.
As I understand it, your biggest concern was performance -- trying to deal with lumen paths crossing dimensions makes solving "can this energy flow to this table, and if so from which source" really hard, and kills cache hits. A secondary issue was thematic -- the idea of colored light energy crossing dimension portals not fitting into the theme of Chromatic Craft. (In fairness, if I'm understanding that part correctly, then I'm not understanding that part correctly -- i.e., if that actually is the thematic problem, then I don't understand why colored light energy can't cross a dimensional portal).
Lets say that someone is able to solve the pathing/caching problem.
Lets say that someone has a well-explored overworld, and they want to add some 1.7.10 mods like RotaryCraft, Forestry, and ChromaticCraft.
RC adds to a world just fine. Forestry ... you have to find bees, but you can easily find them in Mystcraft ages. ChromaticCraft?
For ChC, you can make a mystcraft age with ChC structures, so you can get the pylons, temples, burrows, etc.; your new structures will generate in already explored/generated overworld chunks. So all the pieces you need are there.
If Lumen cannot be used in a different dimension, then someone playing ChC in such a world will basically have to abandon the overworld and focus entirely on that mystcraft age. This of course breaks a server group up into small fragmented groups -- instead of several players working out of a shared base, you'll have one person with a base in this ChC age, and others staying in the existing base.
(And no, this is not a purely hypothetical question. In fairness, the world in question is currently 1.4.7, and if I had any idea that updating even a lightly modded world was going to be so painful that the world basically ground to a halt long enough for one player to get into med school, I would never have tried updating to the moving target of 151/152/162. Maybe I'd have done 164 -- it came close enough -- but it wasn't really "fully updateable" until 1.7.10.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
(And no, this is not a purely hypothetical question. In fairness, the world in question is currently 1.4.7, and if I had any idea that updating even a lightly modded world was going to be so painful that the world basically ground to a halt long enough for one player to get into med school, I would never have tried updating to the moving target of 151/152/162. Maybe I'd have done 164 -- it came close enough -- but it wasn't really "fully updateable" until 1.7.10.)
yep updating modded worlds is very very hard i've done it once from 1.6.2 to 1.7.10 because mods were updated and to add more mods and it was extreme, a lot of ores bugged, modded blocks deleted, if you tried to update it like a vanilla world it would lag a lot (0.2 FPS lol) and then crash and corrupt the world so using MC edit and creative i've updated it after a lot of work and it was only like 8 mods ._. also if you update from 1.4 to 1.7 you will see horrible cuts in the chunks from changes in the generator so i reccomend using MCmerge it worked for me and maybe retrogen could help with this problem but idk
Has anyone else had issues getting shafts to work through Mystcraft portals? I have the two portals placed in precisely the same locations in the Overworld and my Mystcraft age, both of them being exactly the same size. I may be having a Mystcraft issue to be honest, because when I put linking books in both portals, they cease to function properly. When I walk into one, it teleports me back to the same dimension, at the location I linked the book to that is in the other portal. One at a time, they work fine. In other words, I can put my Overworld linking book in my Mystcraft age's portal, and it will send me to the Overworld normally, and vice-versa, but if I put both books in, the portals start taking me to the dimension I'm already in.
I posted about this issue in the Mystcraft forums, but I figured I'd throw it out here in case anyone had seen it trying to get RoC shafts to work through Mystcraft portals.
I have a issue after installing rotarycraft in my .minecraft (1.5.2), i think maybe it's caused by immibs core or another chickenbones mods, version 1.5.2,
Dragon API works perfectly with the other mods, pls help :c
Minecraft has crashed! ----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\João Peterson\AppData\Roaming\.minecraft\crash-reports\crash-2017-07-21_12.29.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 30b4efec --------Full report at:C:\Users\João Peterson\AppData\Roaming\.minecraft\crash-reports\crash-2017-07-21_12.29.45-client.txtPlease show that file to Mojang, NOT just this screen!
Generated 21/07/17 12:29
-- System Details --Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_141, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 275012840 bytes (262 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 86 mods loaded, 86 mods active mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) 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MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatPams{1.5.1R2.6.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatRP2{1.5.1R2.6.4} [MFR Compat: RP2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.4} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatThaumcraft{1.5.1R2.6.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatVanilla{1.5.1R2.6.4} [MFR Compat: Vanilla] (MineFactoryReloaded
-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized ModularForceFieldSystem{2.3.0.1.15} [Modular ForceField System V2] (ModularForcefieldSystem-2.3.0.1.15.jar) Unloaded->Constructed->Pre-initialized->Initialized mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-534.jar) Unloaded->Constructed->Pre-initialized->Initialized NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized PortalGun{1.5.1} [PortalGun] (PortalGunMod1.5.11.zip) Unloaded->Constructed->Pre-initialized->Initialized Railcraft{7.3.0.0} [Railcraft] (Railcraft_1.5.2-7.3.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized PowerConverters{1.5.1R2.3.1} [Power Converters] (PowerConverters-2.3.1-58.jar) Unloaded->Constructed->Pre-initialized->Initialized RedLogic{55.4.1} [RedLogic] (redlogic-55.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized JAKJ_RedstoneInMotion{1.2.0.1} [Redstone In Motion] (RedstoneInMotion_1.2.0.1_mc1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft Final 1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized TConstruct{1.5.2_1.4.3d7} [Tinkers' Construct] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized Translocator{1.1.0.5} [Translocator] (Translocator 1.1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized Tubestuff{55.0.5} [Tubestuff] (tubestuff-55.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized Waila{1.3.10} [Waila] (Waila_1.3.10_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Core{1.4.0.1} [WR-CBE Core] (WR-CBE Core 1.4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Addons{1.4} [WR-CBE Addons] (WR-CBE Addons 1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Logic{1.4.0.3} [WR-CBE Logic] (WR-CBE Logic 1.4.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized IDResolver{1.5.1.0} [ID Resolver] (IDResolver-1.5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized LWJGL: 2.4.2 OpenGL: AMD Radeon HD 6670 GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 4092 is already occupied by Reika.RotaryCraft.Blocks.BlockLightblock@edea0b when adding mods.immibis.ars.BlockForceField@8ecc02 at net.minecraft.block.Block.<init>(Block.java:340) at net.minecraft.block.BlockContainer.<init>(SourceFile:9) at mods.immibis.ars.BlockForceField.<init>(BlockForceField.java:44) at mods.immibis.ars.ARSMod.load(ARSMod.java:169) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Unknown Source)--- END ERROR REPORT 9211a14b ---------
Has anyone else had issues getting shafts to work through Mystcraft portals? I have the two portals placed in precisely the same locations in the Overworld and my Mystcraft age, both of them being exactly the same size. I may be having a Mystcraft issue to be honest, because when I put linking books in both portals, they cease to function properly. When I walk into one, it teleports me back to the same dimension, at the location I linked the book to that is in the other portal. One at a time, they work fine. In other words, I can put my Overworld linking book in my Mystcraft age's portal, and it will send me to the Overworld normally, and vice-versa, but if I put both books in, the portals start taking me to the dimension I'm already in.
I posted about this issue in the Mystcraft forums, but I figured I'd throw it out here in case anyone had seen it trying to get RoC shafts to work through Mystcraft portals.
I have not played with shafts through portals yet, but I want to check something:
When you have one portal on, and the other portal off, going into the active portal will take you directly inside the portal frame in the other dimension, not one block off?
I've never used "exact spots" for my mystcraft portals, because I had issues with that in the 0.7 series in 1.2.5. I've never done exact spots since then, and frankly, I'm actually surprised that I didn't test that when I was doing testing for the 1.7 port. I've just gotten so used to making the landings just outside the destination portal.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I have not played with shafts through portals yet, but I want to check something:
When you have one portal on, and the other portal off, going into the active portal will take you directly inside the portal frame in the other dimension, not one block off?
I've never used "exact spots" for my mystcraft portals, because I had issues with that in the 0.7 series in 1.2.5. I've never done exact spots since then, and frankly, I'm actually surprised that I didn't test that when I was doing testing for the 1.7 port. I've just gotten so used to making the landings just outside the destination portal.
No, as far as I know, that would cause a portal loop. The portals always take you to the exact spot that you activated the link book, at least when they're working. The physical portals are located at the exact same coordinates in each dimension, but the books link to a spot nearby in the same chunks as their companion portals. If thats's necessary to get the shaft transfer working, then that was not at all clear from the small blurb in the Rotarycraft handbook, nor any other description of it that I could find.
Oh. I somehow thought that the shafts had to have a shaft block inside the portal frame, not just next to the portal frame. Although, now that I think about that, would the portal form if there was a block inside the frame?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
No, the portal won't form with a shaft inside the frame. When you put the output (red) side of a shaft against the portal block, it extends the shaft into the portal.
I'm sure this has been asked a million times before, but why doesn't the lower tier Magnetostatic take water as a coolant?
Actually, it doesn't even matter, because the engine won't recognize the RF provider anyways.
i use a tier 1 magnetostatic to run a grinder and it doesn't need coolant at all but i think water as a low-mid tier coolant might be cool but i don't know about balance.
and what do you mean with the provider? i use buildcraft kinesis pipes to transport RF from railcraft engines to the magnetostatic and it works fine
The Meaning of Life, the Universe, and Everything.
Join Date:
8/3/2013
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It's pretty stupid, actually, the only mod I have that uses RF is Immersive Engineering, and literally the only reason I'm converting between RotaryCraft and Immersive Engineering is that I find IE's actual wires to be very aesthetically pleasing and like to have them snaking around my base. ElectriCraft just doesn't really do it for me. Of course, it doesn't work though, because the Magnetostatic Engine doesn't work with IE's connectors or capacitors. Wierdly, I went into Creative to figure out what was going on, and if I used IE's creative capacitor, everything went fine, and if I spawned a magnetostatic engine by middle clicking, which I'm assuming creates one that lacks some kind of NBT data, then it also works fine. It doesn't really matter, though, because the conversion is too inefficient to justify using it simply because it looks good.
EDIT: ElectriCraft's RF wires are also not working, even though they connect properly when a capacitor is set to output, and disconnect when it's not. I'm assuming that means it knows it's there, but why isn't it taking power from it?
It's pretty stupid, actually, the only mod I have that uses RF is Immersive Engineering, and literally the only reason I'm converting between RotaryCraft and Immersive Engineering is that I find IE's actual wires to be very aesthetically pleasing and like to have them snaking around my base. ElectriCraft just doesn't really do it for me. Of course, it doesn't work though, because the Magnetostatic Engine doesn't work with IE's connectors or capacitors. Wierdly, I went into Creative to figure out what was going on, and if I used IE's creative capacitor, everything went fine, and if I spawned a magnetostatic engine by middle clicking, which I'm assuming creates one that lacks some kind of NBT data, then it also works fine. It doesn't really matter, though, because the conversion is too inefficient to justify using it simply because it looks good.
EDIT: ElectriCraft's RF wires are also not working, even though they connect properly when a capacitor is set to output, and disconnect when it's not. I'm assuming that means it knows it's there, but why isn't it taking power from it?
i know that i use it because of buildcraft i don't even have thermal expansion pipes installed xD
It's pretty stupid, actually, the only mod I have that uses RF is Immersive Engineering, and literally the only reason I'm converting between RotaryCraft and Immersive Engineering is that I find IE's actual wires to be very aesthetically pleasing and like to have them snaking around my base. ElectriCraft just doesn't really do it for me. Of course, it doesn't work though, because the Magnetostatic Engine doesn't work with IE's connectors or capacitors. Wierdly, I went into Creative to figure out what was going on, and if I used IE's creative capacitor, everything went fine, and if I spawned a magnetostatic engine by middle clicking, which I'm assuming creates one that lacks some kind of NBT data, then it also works fine. It doesn't really matter, though, because the conversion is too inefficient to justify using it simply because it looks good.
EDIT: ElectriCraft's RF wires are also not working, even though they connect properly when a capacitor is set to output, and disconnect when it's not. I'm assuming that means it knows it's there, but why isn't it taking power from it?
If you don't have your ElectriCraft cables connected to a sink of some kind (i.e. something that is requesting power), then no power flows through the cable, similar to how electricity behaves in RL. Contrast this with RoC shaft power, which is always delivering power.
If you don't have your ElectriCraft cables connected to a sink of some kind (i.e. something that is requesting power), then no power flows through the cable, similar to how electricity behaves in RL. Contrast this with RoC shaft power, which is always delivering power.
Even the RF cables, or just the electricity cables?
Even the RF cables, or just the electricity cables?
Oh, you mean the RF Transfer Cable? I know it is implied in the manual that it somehow is used to convert ElectriCraft power to RF, but it doesn't do that. It's just an RF conduit that has infinite capacity. It also happens to be cheaper and faster to make than some other mods versions of this (cryo-stabilized fluxduct comes to mind). That's it though. In the future, Reika may extend ElectriCraft to have an item similar to the Induction Motor, but to generate RF. I imagine it would be similar to the Magnetostatic Engine in Rotarycraft though. It may also be necessary for getting power out of ElectriCraft's RF Storage Battery.
Oh, you mean the RF Transfer Cable? I know it is implied in the manual that it somehow is used to convert ElectriCraft power to RF, but it doesn't do that. It's just an RF conduit that has infinite capacity. It also happens to be cheaper and faster to make than some other mods versions of this (cryo-stabilized fluxduct comes to mind).
It predates them. When it was created in 1.6.4, Mekanism had just added limits to the universal cables, and there was no limitless cable at all.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
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I'm planning to build a fully functional nuclear power plant with the fancy lights and everything else but i would like a block or something else to monitor the reactor i mean maybe not screens but at least some information i can display in the control room maybe the position of the control rods, the average temperature of the core a redstone signal if the CPU performs a SCRAM and that kind of info.
that and a block to control the CPU to make it an actual control room
So I want to make sure I understand this and why.
As I understand it, your biggest concern was performance -- trying to deal with lumen paths crossing dimensions makes solving "can this energy flow to this table, and if so from which source" really hard, and kills cache hits. A secondary issue was thematic -- the idea of colored light energy crossing dimension portals not fitting into the theme of Chromatic Craft. (In fairness, if I'm understanding that part correctly, then I'm not understanding that part correctly -- i.e., if that actually is the thematic problem, then I don't understand why colored light energy can't cross a dimensional portal).
Lets say that someone is able to solve the pathing/caching problem.
Lets say that someone has a well-explored overworld, and they want to add some 1.7.10 mods like RotaryCraft, Forestry, and ChromaticCraft.
RC adds to a world just fine. Forestry ... you have to find bees, but you can easily find them in Mystcraft ages. ChromaticCraft?
For ChC, you can make a mystcraft age with ChC structures, so you can get the pylons, temples, burrows, etc.; your new structures will generate in already explored/generated overworld chunks. So all the pieces you need are there.
If Lumen cannot be used in a different dimension, then someone playing ChC in such a world will basically have to abandon the overworld and focus entirely on that mystcraft age. This of course breaks a server group up into small fragmented groups -- instead of several players working out of a shared base, you'll have one person with a base in this ChC age, and others staying in the existing base.
(And no, this is not a purely hypothetical question. In fairness, the world in question is currently 1.4.7, and if I had any idea that updating even a lightly modded world was going to be so painful that the world basically ground to a halt long enough for one player to get into med school, I would never have tried updating to the moving target of 151/152/162. Maybe I'd have done 164 -- it came close enough -- but it wasn't really "fully updateable" until 1.7.10.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
yep updating modded worlds is very very hard i've done it once from 1.6.2 to 1.7.10 because mods were updated and to add more mods and it was extreme, a lot of ores bugged, modded blocks deleted, if you tried to update it like a vanilla world it would lag a lot (0.2 FPS lol) and then crash and corrupt the world so using MC edit and creative i've updated it after a lot of work and it was only like 8 mods ._. also if you update from 1.4 to 1.7 you will see horrible cuts in the chunks from changes in the generator so i reccomend using MCmerge it worked for me and maybe retrogen could help with this problem but idk
Has anyone else had issues getting shafts to work through Mystcraft portals? I have the two portals placed in precisely the same locations in the Overworld and my Mystcraft age, both of them being exactly the same size. I may be having a Mystcraft issue to be honest, because when I put linking books in both portals, they cease to function properly. When I walk into one, it teleports me back to the same dimension, at the location I linked the book to that is in the other portal. One at a time, they work fine. In other words, I can put my Overworld linking book in my Mystcraft age's portal, and it will send me to the Overworld normally, and vice-versa, but if I put both books in, the portals start taking me to the dimension I'm already in.
I posted about this issue in the Mystcraft forums, but I figured I'd throw it out here in case anyone had seen it trying to get RoC shafts to work through Mystcraft portals.
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\João Peterson\AppData\Roaming\.minecraft\crash-reports\crash-2017-07-21_12.29.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
Generated 21/07/17 12:29
-- System Details --Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_141, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 275012840 bytes (262 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 86 mods loaded, 86 mods active mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) Unloaded->Constructed->Pre-initialized->Initialized ImmibisCore_InstalledAsCoreMod{55.1.6} [Immibis Core] (coremods) Unloaded->Constructed->Pre-initialized->Errored NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion{2.4.6.0} [Thermal Expansion] (ThermalExpansion-2.4.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2{1.117.385-lf} [IndustrialCraft 2] (industrialcraft-2_1.117.385-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized ImmibisCore{55.1.6} [Immibis Core] (immibis-core-55.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized OpenBlocks{1.0.3} [OpenBlocks] (14174056466_OpenBlocks-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Core{3.7.2} [BuildCraft] (BuildCraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Factory{3.7.2} [BC Factory] (BuildCraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Transport{3.7.2} [BC Transport] (BuildCraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Silicon{3.7.2} [BC Silicon] (BuildCraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized APUnofficial{2.3.1} [Additional Pipes] (AdditionalPipes2.3.1-BC3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedRepulsionSystems{55.1.4} [Advanced Repulsion Systems] (adv-repulsion-systems-55.1.4.jar) Unloaded->Constructed->Pre-initialized->Errored AdvancedMachines{55.0.3} [Advanced Machines] (advanced-machines-55.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedSolarPanel{3.3.7} [Advanced Solar Panels] (Advanced-Solar-Panels-Addon-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Builders{3.7.2} [BC Builders] (BuildCraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Energy{3.7.2} [BC Energy] (BuildCraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded{1.5.1R2.6.4} [MineFactory Reloaded] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized AppliedEnergistics{rv13.b} [Applied Energistics] (Applied-Energistics-rv13-b-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized AtomicScience{0.6.2} [Atomic Science] (Atomic_Science_v0.6.2.117.jar) Unloaded->Constructed->Pre-initialized->Initialized Backpack{1.12.15} [Backpack] (Backpacks-1.12.15-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized ExtraRecipes{0.10.0} [ExtraRecipes] (BetterRecipes_Alpha_v1.00.0_.zip) Unloaded->Constructed->Pre-initialized->Initialized Additional-Buildcraft-Objects{1.0.6.159} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.159.jar) Unloaded->Constructed->Pre-initialized->Initialized ChargePads{2.7.1} [Charge Pads] (chargepads-1.5.2-universal-2.7.1.89.jar) Unloaded->Constructed->Pre-initialized->Initialized ChickenChunks{1.3.2.14} [ChickenChunks] (ChickenChunks 1.3.2.14.jar) Unloaded->Constructed->Pre-initialized->Initialized CompactSolars{4.1.4.35} [Compact Solar Arrays] (CompactSolars-Addon-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized ComputerCraft{1.53} [ComputerCraft] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized CCTurtle{1.53} [ComputerCraft Turtles] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized DragonAPI{release} [DragonAPI] (DragonAPI Final 1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized EnderIO{0.3.6} [Ender IO] (EnderIO-1.5.2-0.3.6.98.jar) Unloaded->Constructed->Pre-initialized->Initialized EnderStorage{1.4.2.16} [EnderStorage] (EnderStorage 1.4.2.16.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatForestryPre{1.5.1R2.6.4} [MFR Compat: Forestry (2)] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized Forestry{2.2.8.4} [Forestry for Minecraft] (forestry-A-2.2.8.4.jar) Unloaded->Constructed->Pre-initialized->Initialized CCMultipart{1.0.0.149} [Forge Multipart] (ForgeMultipart-universal-1.5.2-1.0.0.149.jar) Unloaded->Constructed->Pre-initialized->Initialized CCMicroblock{1.0.0.149} [Forge Microblocks] (ForgeMultipart-universal-1.5.2-1.0.0.149.jar) Unloaded->Constructed->Pre-initialized->Initialized McMultipart{1.0.0.149} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.5.2-1.0.0.149.jar) Unloaded->Constructed->Pre-initialized->Initialized GraviSuite{1.9.2} [Gravitation Suite] (Gravitation-Suite-Addon-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized iChunUtil{1.0.1} [iChunUtil] (iChunUtilMod1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized InfiniTubes{55.0.6} [InfiniTubes] (infinitubes-55.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaksMod1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized MapWriter{2.0} [MapWriter] (mapwriter-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatAppliedEnergistics{1.5.1R2.6.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatAtum{1.5.1R2.6.4} [MFR Compat: Atum] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatBackTools{1.5.1R2.6.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatBiomesOPlenty{1.5.1R2.6.4} [MFR Compat: Biomes O' Plenty] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatChococraft{1.5.1R2.6.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatExtraBiomes{1.5.1R2.6.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatForestry{1.5.1R2.6.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatIC2{1.5.1R2.6.4} [MFR Compat: IC2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatPams{1.5.1R2.6.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatRP2{1.5.1R2.6.4} [MFR Compat: RP2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.4} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatThaumcraft{1.5.1R2.6.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatVanilla{1.5.1R2.6.4} [MFR Compat: Vanilla] (MineFactoryReloaded
-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized ModularForceFieldSystem{2.3.0.1.15} [Modular ForceField System V2] (ModularForcefieldSystem-2.3.0.1.15.jar) Unloaded->Constructed->Pre-initialized->Initialized mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-534.jar) Unloaded->Constructed->Pre-initialized->Initialized NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized PortalGun{1.5.1} [PortalGun] (PortalGunMod1.5.11.zip) Unloaded->Constructed->Pre-initialized->Initialized Railcraft{7.3.0.0} [Railcraft] (Railcraft_1.5.2-7.3.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized PowerConverters{1.5.1R2.3.1} [Power Converters] (PowerConverters-2.3.1-58.jar) Unloaded->Constructed->Pre-initialized->Initialized RedLogic{55.4.1} [RedLogic] (redlogic-55.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized JAKJ_RedstoneInMotion{1.2.0.1} [Redstone In Motion] (RedstoneInMotion_1.2.0.1_mc1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft Final 1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized TConstruct{1.5.2_1.4.3d7} [Tinkers' Construct] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized Translocator{1.1.0.5} [Translocator] (Translocator 1.1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized Tubestuff{55.0.5} [Tubestuff] (tubestuff-55.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized Waila{1.3.10} [Waila] (Waila_1.3.10_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Core{1.4.0.1} [WR-CBE Core] (WR-CBE Core 1.4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Addons{1.4} [WR-CBE Addons] (WR-CBE Addons 1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Logic{1.4.0.3} [WR-CBE Logic] (WR-CBE Logic 1.4.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized IDResolver{1.5.1.0} [ID Resolver] (IDResolver-1.5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized LWJGL: 2.4.2 OpenGL: AMD Radeon HD 6670 GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 4092 is already occupied by Reika.RotaryCraft.Blocks.BlockLightblock@edea0b when adding mods.immibis.ars.BlockForceField@8ecc02 at net.minecraft.block.Block.<init>(Block.java:340) at net.minecraft.block.BlockContainer.<init>(SourceFile:9) at mods.immibis.ars.BlockForceField.<init>(BlockForceField.java:44) at mods.immibis.ars.ARSMod.load(ARSMod.java:169) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Unknown Source)--- END ERROR REPORT 9211a14b ---------
1.5.2 stopped being supported more than three years ago.
I have not played with shafts through portals yet, but I want to check something:
When you have one portal on, and the other portal off, going into the active portal will take you directly inside the portal frame in the other dimension, not one block off?
I've never used "exact spots" for my mystcraft portals, because I had issues with that in the 0.7 series in 1.2.5. I've never done exact spots since then, and frankly, I'm actually surprised that I didn't test that when I was doing testing for the 1.7 port. I've just gotten so used to making the landings just outside the destination portal.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
No, as far as I know, that would cause a portal loop. The portals always take you to the exact spot that you activated the link book, at least when they're working. The physical portals are located at the exact same coordinates in each dimension, but the books link to a spot nearby in the same chunks as their companion portals. If thats's necessary to get the shaft transfer working, then that was not at all clear from the small blurb in the Rotarycraft handbook, nor any other description of it that I could find.
I remade my link books to test this theory of possibly needing to be standing in the portals, and it didn't seem to make a difference.
Here's some screenshots:
Here's the Overworld portal -
And here's the Mystcraft age portal -
That coil (on the other side of the bevel gear) is outputting 1MW, which isn't transferring through the portal.
Oh. I somehow thought that the shafts had to have a shaft block inside the portal frame, not just next to the portal frame. Although, now that I think about that, would the portal form if there was a block inside the frame?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
No, the portal won't form with a shaft inside the frame. When you put the output (red) side of a shaft against the portal block, it extends the shaft into the portal.
I'm sure this has been asked a million times before, but why doesn't the lower tier Magnetostatic take water as a coolant?
Actually, it doesn't even matter, because the engine won't recognize the RF provider anyways.
One more potential inspiration for a CC dimension puzzle, yet again from something I remember from long ago...
i use a tier 1 magnetostatic to run a grinder and it doesn't need coolant at all but i think water as a low-mid tier coolant might be cool but i don't know about balance.
and what do you mean with the provider? i use buildcraft kinesis pipes to transport RF from railcraft engines to the magnetostatic and it works fine
It's pretty stupid, actually, the only mod I have that uses RF is Immersive Engineering, and literally the only reason I'm converting between RotaryCraft and Immersive Engineering is that I find IE's actual wires to be very aesthetically pleasing and like to have them snaking around my base. ElectriCraft just doesn't really do it for me. Of course, it doesn't work though, because the Magnetostatic Engine doesn't work with IE's connectors or capacitors. Wierdly, I went into Creative to figure out what was going on, and if I used IE's creative capacitor, everything went fine, and if I spawned a magnetostatic engine by middle clicking, which I'm assuming creates one that lacks some kind of NBT data, then it also works fine. It doesn't really matter, though, because the conversion is too inefficient to justify using it simply because it looks good.
EDIT: ElectriCraft's RF wires are also not working, even though they connect properly when a capacitor is set to output, and disconnect when it's not. I'm assuming that means it knows it's there, but why isn't it taking power from it?
i know that i use it because of buildcraft i don't even have thermal expansion pipes installed xD
If you don't have your ElectriCraft cables connected to a sink of some kind (i.e. something that is requesting power), then no power flows through the cable, similar to how electricity behaves in RL. Contrast this with RoC shaft power, which is always delivering power.
Even the RF cables, or just the electricity cables?
Oh, you mean the RF Transfer Cable? I know it is implied in the manual that it somehow is used to convert ElectriCraft power to RF, but it doesn't do that. It's just an RF conduit that has infinite capacity. It also happens to be cheaper and faster to make than some other mods versions of this (cryo-stabilized fluxduct comes to mind). That's it though. In the future, Reika may extend ElectriCraft to have an item similar to the Induction Motor, but to generate RF. I imagine it would be similar to the Magnetostatic Engine in Rotarycraft though. It may also be necessary for getting power out of ElectriCraft's RF Storage Battery.
It predates them. When it was created in 1.6.4, Mekanism had just added limits to the universal cables, and there was no limitless cable at all.
I'm planning to build a fully functional nuclear power plant with the fancy lights and everything else but i would like a block or something else to monitor the reactor i mean maybe not screens but at least some information i can display in the control room maybe the position of the control rods, the average temperature of the core a redstone signal if the CPU performs a SCRAM and that kind of info.
that and a block to control the CPU to make it an actual control room