That must be the extra seed chance, because they always drop at least one seed (would be ridiculous otherwise).
They do not always drop one seed. I've harvested a large amount with fans and still haven't gotten three of the 16 colors to expand the farm. They have definitely grown as the small crystal on top has disappeared multiple times.
I think it's a 1/4 chance but that's just a random guess. Either way, there's somewhere of the true drop rate but since I don't read code, I won't know.
Does anyone know what page of the handbook the information for the solar heart exchanger is on? Because I'd like to read the manual to figure out if it's an addon/replacement for RoC's solar tower, a new reactor and/or one I Wasn't aware of, or if I just stick it in the sun.
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I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I'm not sure this was a bug, but I think it may be worth looking into:
I was using a teleportation pump to remove some lava hanging in the air after clearing out an area with the BC Filler. I got about 1.5 kB of lava from it, which seemed implausible. My impression was that the pump gave me lava from flowing lava blocks that were in the process of disappearing due to the blocks above them being removed, and since the removal of flowing lava would trigger flow-in from a neighbouring lava block, it appeared that you could get more than one bucket of lava from one block of flowing lava, as long as such flow-in was still possible.
That used to be the case, but I fixed it long ago. I strongly suspect its radius is just larger than you realize.
The Meaning of Life, the Universe, and Everything.
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Reika, I can't get over how pretty your mod is.
ATTACHMENTS
2016-07-01_13.27.53
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"The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" but 'That's funny..." - Isaac Asimov
"To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in science." - Albert Einstein
They do not always drop one seed. I've harvested a large amount with fans and still haven't gotten three of the 16 colors to expand the farm. They have definitely grown as the small crystal on top has disappeared multiple times.
If you're harvesting when the crystal isn't on top, then it isn't grown. I wait til that finishes growing, and always get at least one seed back.
Also, is there a reasonable way to find Ocean Temples, or am I just supposed to search every ocean in my entire world until I find a single one?
Lastly, how do I unlock item casting stuff? I have all the stands made and placed, but the progression hasn't triggered fully yet for it, and I have no recipes that actually use the stands yet (except the Tinted Lenses, which are oddly placed in the Lexicon, much earlier than it's possible to make them, as they require some items much further into the progression. I still don't know what the central item is yet).
If you're harvesting when the crystal isn't on top, then it isn't grown. I wait til that finishes growing, and always get at least one seed back.
You didn't catch that right. I always wait for the shard to be grown as it can't be harvested any other way. If you're breaking the plant, of course you're going to get a seed. Most just right-click it to "harvest" it as that was the intended way.
Also, is there a reasonable way to find Ocean Temples, or am I just supposed to search every ocean in my entire world until I find a single one?
You must explore I'm afraid. There are no compasses or suchlike for them. They're not supposed to be super-rare, and flying around with night vision makes them easy to see. Having said that, certain worldgen mods (such as RTG and climate control) make them extremely rare. I have those mods and spent 16 hours looking before I decided to cheat.
Lastly, how do I unlock item casting stuff? I have all the stands made and placed, but the progression hasn't triggered fully yet for it, and I have no recipes that actually use the stands yet (except the Tinted Lenses, which are oddly placed in the Lexicon, much earlier than it's possible to make them, as they require some items much further into the progression. I still don't know what the central item is yet).
Try some Runecrafting, for instance by making a heat lamp. You need to craft something, but in most cases it's not something specific, but rather one of a class of items that uses a specific casting method. The rationale is that you need casting experience in the methods you've discovered before being able to move on. If the heat lamp doesn't work, try other items from the constructs tab. I'm reasonably sure the heat lamp will do it though. You only need to craft one item per new research level. You get a message when ascending a research level, but these messages are easily overllooked because they usually occur within a string of fragment unlocks, so some levels are a little obscure. They also don't correspond to the casting structure levels.
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Reika, I finally got to the CC Dimension on my new world (I haven't been to the Dimension since you added it because of college) and I have to say I love the music and new generation! It is super badass! Bravo good sir!
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"The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" but 'That's funny..." - Isaac Asimov
"To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in science." - Albert Einstein
Greets, I got some questions about the cloaking tower and possibly in connection to this, about the ritual table.
I imbued myself with two enchantments,"Pylon Surge Protection" and "Arrow Shield", but after building the cloaking tower, the latter vanished from me.
Since I have absolutely no clue if the Cloaking tower were working or not ( I suspected it would show up like the ritual enchantments or stuff), I tried to re-enchant myself with "Arrow Shield" again, which lead to this error message:
Hey guys, long time no see!
Anyways, updated Rotarycraft, Dragon api and Reactorcraft to v15 from v8 and I'm experiencing very low FPS in any world now. even freshly genned ones.
I updated Fastcraft to v1.23, Optifine to 1.7.10_HD_U_D6 but the FPS still hovers round 25FPS. I am using the shaders mod.
I used to get 54FPS+..
Has this happened to anyone else?
List of installed mods if this helps at all:
If this isn't the right place to post this question, let me know so I can remove it.
Other than the low FPS, I'm loving your mods Reika. You've put in many, many hours of hard work into it and it shows!
You must explore I'm afraid. There are no compasses or suchlike for them. They're not supposed to be super-rare, and flying around with night vision makes them easy to see. Having said that, certain worldgen mods (such as RTG and climate control) make them extremely rare.
The best advice I can give for RTG is to raise your cave and ravine rate up to vanilla normal (RTG normally makes the cave systems smaller and less common, and it will affect the ocean temples).
You could just raise it up, go into new chunks, and look around, just long enough to find one.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
You didn't catch that right. I always wait for the shard to be grown as it can't be harvested any other way. If you're breaking the plant, of course you're going to get a seed. Most just right-click it to "harvest" it as that was the intended way.
I thought that another mod added the right-click to harvest, and that the crystal seeds weren't supported, so that's why nothing was dropping.
You must explore I'm afraid. There are no compasses or suchlike for them. They're not supposed to be super-rare, and flying around with night vision makes them easy to see. Having said that, certain worldgen mods (such as RTG and climate control) make them extremely rare. I have those mods and spent 16 hours looking before I decided to cheat.
Try some Runecrafting, for instance by making a heat lamp. You need to craft something, but in most cases it's not something specific, but rather one of a class of items that uses a specific casting method. The rationale is that you need casting experience in the methods you've discovered before being able to move on. If the heat lamp doesn't work, try other items from the constructs tab. I'm reasonably sure the heat lamp will do it though. You only need to craft one item per new research level. You get a message when ascending a research level, but these messages are easily overllooked because they usually occur within a string of fragment unlocks, so some levels are a little obscure. They also don't correspond to the casting structure levels.
I've done lots of Rune Crafting, mostly the various plants, but also quite a bit of other stuff. My casting table now has two diamonds normally, and two more diamonds crossed out ready for when I finish collecting materials for the Casting Temple.
Also, I don't have any terrain-gen mods. Just vanilla-type worldgen with mod biomes.
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~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Greets, I got some questions about the cloaking tower and possibly in connection to this, about the ritual table.
I
imbued myself with two enchantments,"Pylon Surge Protection" and "Arrow
Shield", but after building the cloaking tower, the latter vanished
from me.
Since I have absolutely no clue if the Cloaking tower
were working or not ( I suspected it would show up like the ritual
enchantments or stuff), I tried to re-enchant myself with "Arrow Shield"
again, which lead to this error message:
Anyone have any idea what I'm doing wrong that's causing the Dew Point Aggregator to not function? So long as I'm not targeting it, it visually looks like it works - fills with water and everything. As soon as I target it though, it just sits there with the WAILA display flickering between 819 and 0 mB, and as you can see, no water is actually being drawn into the reservoir.
EDIT: ...and I logged out and back in, changing literally nothing, and now it works properly.
The cloaking tower does exactly what it sounds like. Also, are you sure you lost the ability (as opposed to disabling it)?
I did not disable it, I just noticed the icon for the Arrow shield was gone. When trying to reactivate it, I got the error message I posted.
You got any clue what could be going on ?
I just tried to re-enable it after completely restarting the client, still to no avail. Every time I click on the Bar (middle mouse button menu) above the Icon, I only get a Zonk sound.
Activating the ritual table works, when selecting the Arrow Shield it loads up with Lumen, hovers me in the air a bit and then throws out the same error message in the chat.
Also, about the Cloaking tower, maybe it were a good idea to actually show an icon if the Cloaking were active or not. ( Or maybe it does and mine is just not active?)
Since there is nothing to indicate it uses Lumen to work, I guessed it will do it's work anyway, but since there is no indication at all if it was active or not, it is a bit hard to do troubleshooting etc. Also, I would guess it has a maximum range ?
I built it like shown and now the Core is wobbling around, but mobs still attack me, so I believe there is still something wrong.
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I have a question, I have been exploring the dimension and I thought that the breadcrumb ability would be really useful for the mazes, however, even though I infused myself and activated the ability, I don't see any trail or anything. Reloading the world, re-infusing myself, or activating and deactivating the ability changes nothing. Is this a bug, or am I missing some other way to activate it?
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"The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" but 'That's funny..." - Isaac Asimov
"To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in science." - Albert Einstein
Need help setting up a Sodium Solar Tower in V15a.
I set up a solar tower and am generating shaft energy. Then I added constantly pumping "Molten sodium" to the tower from near the 2-tall top (1800C), and generating tons of shaft energy. But I can't seem to get the sodium tower heat exchanger to do anything, and I mean anything. I hate to be THAT guy, but I can't find so much as a sentence on this block beyond the few words spoken about it in this thread.
As far as I know, the heat exchanger might as well be cobblestone, because I can't get it to accept any liquids, or make a beep. WAILA shows both tanks empty, and a steam boiler next to it gets no heat. I've tried placing it below the towers far below the mirror level, at mirror level, below mirror level, on top of the tower. Nothing. I've connected it to creative shaft power with conduits of Molten Sodium feeding it in every side with no change in anything. The angular Transducer confirms it receives power from below. Meanwhile, my reactor's Carbon Dioxide exchanger was easy-peasy.
I'd appreciate any help. I know it probably seems so obvious, but I must be blind to it.
Okay, I know it's extremely spoilery to ask that, but I'm stuck with my progression. Since I lost all my progress at one point and had to do everything anew, I have no clue what I have crafted until now. I got 165 Fragments in my book and don't have the slightest idea what is gating me off now.
I still can't see some of the ores for example, so I can't cast any of the energy Cores ( Specifically the purple ore dust in the Energized Transformation Core or the bright blue one in the radiant Gem) and Upgrades is X-ed out. I have built from any tier up to Pylon casting at least one item, obviously besides Cores and Upgrades.
I also can't craft the Energy Focus because of that unknown purple dust .
In the progression Tab I only miss the Enderdragon and the Recharge Achievements, but I can't build those Power up thingies.
So could anyone tell / PM me any tips how to advance ? Do I have to cast anything at least once for progression or only specific items ? Does a Lumen beacon help with progression ?
@Riyshn For me it works fine with Cooling fins. Maybe you should try this.
@Toroxus: Sodium input must be on one of the Tower pieces ( i build the mirrors one level over the last tower piece to input the sodium under the mirrors. The Sodium heat exchanger needs Power from the bottom to output hot molten sodium. For output put one Pipe on the side of the exchanger.
Do You have enough power for the Exchanger? It needs much more power than the normal heat exchanger and at least 2 048 rad/s.
@LionsMane79 maybe you should kill an enderdragon then... AFAIK it is an Important Gating Progression (im not sure). If the Dragon is killed you should resurrect them with Draconic evolution.
I see now. So I'll present my findings for others who, like me, needed a little help:
The sodium heat exchanger goes on the bottom of the solar tower. The sodium exchanger must have adequate power from below to even accept any liquids, but once it does, it will "generate" Hot Molten Sodium from the Molten Sodium within the tower. The Hot sodium is pumped out the side of the sodium exchanger into the top of a normal heat exchanger. The Molten Sodium is than exhausted through a pipe of the side of the heat exchanger back into the tower from the side of any tower block.
They do not always drop one seed. I've harvested a large amount with fans and still haven't gotten three of the 16 colors to expand the farm. They have definitely grown as the small crystal on top has disappeared multiple times.
I think it's a 1/4 chance but that's just a random guess. Either way, there's somewhere of the true drop rate but since I don't read code, I won't know.
I'm the best kind of weeb trash.
Does anyone know what page of the handbook the information for the solar heart exchanger is on? Because I'd like to read the manual to figure out if it's an addon/replacement for RoC's solar tower, a new reactor and/or one I Wasn't aware of, or if I just stick it in the sun.
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That used to be the case, but I fixed it long ago. I strongly suspect its radius is just larger than you realize.
Go ahead.
Reika, I can't get over how pretty your mod is.
"The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" but 'That's funny..." - Isaac Asimov
"To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in science." - Albert Einstein
If you're harvesting when the crystal isn't on top, then it isn't grown. I wait til that finishes growing, and always get at least one seed back.
Also, is there a reasonable way to find Ocean Temples, or am I just supposed to search every ocean in my entire world until I find a single one?
Lastly, how do I unlock item casting stuff? I have all the stands made and placed, but the progression hasn't triggered fully yet for it, and I have no recipes that actually use the stands yet (except the Tinted Lenses, which are oddly placed in the Lexicon, much earlier than it's possible to make them, as they require some items much further into the progression. I still don't know what the central item is yet).
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
You didn't catch that right. I always wait for the shard to be grown as it can't be harvested any other way. If you're breaking the plant, of course you're going to get a seed. Most just right-click it to "harvest" it as that was the intended way.
I'm the best kind of weeb trash.
You must explore I'm afraid. There are no compasses or suchlike for them. They're not supposed to be super-rare, and flying around with night vision makes them easy to see. Having said that, certain worldgen mods (such as RTG and climate control) make them extremely rare. I have those mods and spent 16 hours looking before I decided to cheat.
Reika, I finally got to the CC Dimension on my new world (I haven't been to the Dimension since you added it because of college) and I have to say I love the music and new generation! It is super badass! Bravo good sir!
"The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" but 'That's funny..." - Isaac Asimov
"To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in science." - Albert Einstein
Greets, I got some questions about the cloaking tower and possibly in connection to this, about the ritual table.
I imbued myself with two enchantments,"Pylon Surge Protection" and "Arrow Shield", but after building the cloaking tower, the latter vanished from me.
Since I have absolutely no clue if the Cloaking tower were working or not ( I suspected it would show up like the ritual enchantments or stuff), I tried to re-enchant myself with "Arrow Shield" again, which lead to this error message:
[02/7/2016 10:51:42 AM] [Client thread/INFO]: [CHAT]
[02/7/2016 10:51:42 AM] [10:51:42] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: Tile Entity Ritual Table @ DIM0: -135, 19, 2166 [CLIENT] is throwing class java.lang.NullPointerException on update: null
[02/7/2016 10:51:42 AM] [10:51:42] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.NullPointerException
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at Reika.ChromatiCraft.Registry.Chromabilities.setToPlayer(Chromabilities.java:532)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at Reika.ChromatiCraft.Registry.Chromabilities.give(Chromabilities.java:502)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at Reika.ChromatiCraft.TileEntity.Recipe.TileEntityRitualTable.giveAbility(TileEntityRitualTable.java:247)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at Reika.ChromatiCraft.TileEntity.Recipe.TileEntityRitualTable.onRitualTick(TileEntityRitualTable.java:173)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at Reika.ChromatiCraft.TileEntity.Recipe.TileEntityRitualTable.updateEntity(TileEntityRitualTable.java:88)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at Reika.DragonAPI.Base.TileEntityBase.func_145845_h(TileEntityBase.java:464)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.world.World.func_72939_s(World.java:1939)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.client.main.Main.main(SourceFile:148)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at java.lang.reflect.Method.invoke(Unknown Source)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[02/7/2016 10:51:42 AM] [Client thread/INFO] [FML]: DRAGONAPI:
[02/7/2016 10:53:01 AM] [Client thread/INFO] [inventorytweaks]: Reika.ChromatiCraft.GUI.GuiAbilitySelect
[02/7/2016 10:53:36 AM] [Client thread/INFO] [inventorytweaks]: net.minecraft.client.gui.inventory.GuiInventory
[02/7/2016 10:53:36 AM] [Client thread/INFO] [inventorytweaks]: net.minecraft.inventory.ContainerPlayer
[02/7/2016 10:53:44 AM] [Client thread/INFO] [inventorytweaks]: Automatic stack replacement.
[02/7/2016 10:53:48 AM] [Client thread/INFO] [inventorytweaks]: net.minecraft.client.gui.inventory.GuiInventory
[02/7/2016 10:53:48 AM] [Client thread/INFO] [inventorytweaks]: net.minecraft.inventory.ContainerPlayer
So my questions are, how do I know the cloaking tower works, is the loss of "Arrow Shield" intended and what exactly does this message mean ?
Anyways, updated Rotarycraft, Dragon api and Reactorcraft to v15 from v8 and I'm experiencing very low FPS in any world now. even freshly genned ones.
I updated Fastcraft to v1.23, Optifine to 1.7.10_HD_U_D6 but the FPS still hovers round 25FPS. I am using the shaders mod. I used to get 54FPS+..
Has this happened to anyone else?
List of installed mods if this helps at all:
1.7.10-MB_Battlegear2-Bullseye-1.0.8.2.jar
1.7.10-zeldaswordskills-2.2.5.b.jar
aether-1.7.10-1.6.jar
AgriCraft-1.7.10-1.5.0.jar
Aquaculture-1.7.10-1.2.5.15.jar
Atum-1.7.10-0.6.77.jar
ATV Mod Revive-1.0.jar
BigTrees-172b-forge1060.jar
BiomesOPlenty-1.7.10-2.1.0.1465-universal.jar
buildcraft-7.1.14.jar
ChestTransporter-2.0.3-MC1.7.10.jar
ChickenChunks-1.7.10-1.3.4.16-universal.jar
CodeChickenCore-1.7.10-1.0.4.29-universal.jar
coralmod-1.7.10-3.14.jar
DoomlikeDungeons-1.7.3-MC1.7.10.jar
DragonAPI 1.7.10 V15a.jar
EnchantingPlus-1.7.10-3.0.1.jar
EnderIO-1.7.10-2.2.8.381.jar
extfar-1.7.10-4.0.jar
fastcraft-1.23.jar
FinderCompass-1.7.10.jar
Flans Mod-1.7.10-4.10.0.jar
gilded-games-util-1.7.10-1.9.jar
GraviSuite-1.7.10-2.0.3.jar
growthcraft-1.7.10-2.3.1-complete.jar
IC2NuclearControl-2.3.4a.jar
industrialcraft-2-2.2.820-experimental.jar
Mantle-1.7.10-0.3.2.jar
matmos
MSM-SNAP-3.0.0e-For-MC-1.7.10.jar
MultiPageChest-1.3.4-MC1.7.10.jar
NotEnoughItems-1.7.10-1.0.4.83-universal.jar
OptiFine_1.7.10_HD_U_D6.jar
plantmegapack-4.29-1.7.10-1492.jar
Railcraft_1.7.10-9.5.0.0.jar
ReactorCraft 1.7.10 V15a.jar
RotaryCraft 1.7.10 V15a.jar
RWG-alpha-1.3.2.jar
ShadersModCore-v2.3.28-mc1.7.10-f.jar
SuperEnchants-0.4.1.jar
TConstruct-1.7.10-1.8.3b.jar
Thaumcraft-1.7.10-4.2.3.5.jar
TiCTooltips-mc1.7.10-1.2.3.jar
TooMuchLoot-1.7.10-4.0.1.B0.jar
Waila-1.5.10_1.7.10.jar
whoosh.ogg
[1.7.10]ArmorStatusHUD-client-1.28.jar
[1.7.10]bspkrsCore-universal-6.16
Baubles-1.7.10-1.0.1.10
CodeChickenLib-1.7.10-1.1.1.99-universal
If this isn't the right place to post this question, let me know so I can remove it.
Other than the low FPS, I'm loving your mods Reika. You've put in many, many hours of hard work into it and it shows!
The best advice I can give for RTG is to raise your cave and ravine rate up to vanilla normal (RTG normally makes the cave systems smaller and less common, and it will affect the ocean temples).
You could just raise it up, go into new chunks, and look around, just long enough to find one.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I thought that another mod added the right-click to harvest, and that the crystal seeds weren't supported, so that's why nothing was dropping.
I've done lots of Rune Crafting, mostly the various plants, but also quite a bit of other stuff. My casting table now has two diamonds normally, and two more diamonds crossed out ready for when I finish collecting materials for the Casting Temple.
Also, I don't have any terrain-gen mods. Just vanilla-type worldgen with mod biomes.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
The cloaking tower does exactly what it sounds like. Also, are you sure you lost the ability (as opposed to disabling it)?
Anyone have any idea what I'm doing wrong that's causing the Dew Point Aggregator to not function? So long as I'm not targeting it, it visually looks like it works - fills with water and everything. As soon as I target it though, it just sits there with the WAILA display flickering between 819 and 0 mB, and as you can see, no water is actually being drawn into the reservoir.
EDIT: ...and I logged out and back in, changing literally nothing, and now it works properly.
I did not disable it, I just noticed the icon for the Arrow shield was gone. When trying to reactivate it, I got the error message I posted.
You got any clue what could be going on ?
I just tried to re-enable it after completely restarting the client, still to no avail. Every time I click on the Bar (middle mouse button menu) above the Icon, I only get a Zonk sound.
Activating the ritual table works, when selecting the Arrow Shield it loads up with Lumen, hovers me in the air a bit and then throws out the same error message in the chat.
Also, about the Cloaking tower, maybe it were a good idea to actually show an icon if the Cloaking were active or not. ( Or maybe it does and mine is just not active?)
Since there is nothing to indicate it uses Lumen to work, I guessed it will do it's work anyway, but since there is no indication at all if it was active or not, it is a bit hard to do troubleshooting etc. Also, I would guess it has a maximum range ?
I built it like shown and now the Core is wobbling around, but mobs still attack me, so I believe there is still something wrong.
I have a question, I have been exploring the dimension and I thought that the breadcrumb ability would be really useful for the mazes, however, even though I infused myself and activated the ability, I don't see any trail or anything. Reloading the world, re-infusing myself, or activating and deactivating the ability changes nothing. Is this a bug, or am I missing some other way to activate it?
"The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" but 'That's funny..." - Isaac Asimov
"To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in science." - Albert Einstein
Need help setting up a Sodium Solar Tower in V15a.
I set up a solar tower and am generating shaft energy. Then I added constantly pumping "Molten sodium" to the tower from near the 2-tall top (1800C), and generating tons of shaft energy. But I can't seem to get the sodium tower heat exchanger to do anything, and I mean anything. I hate to be THAT guy, but I can't find so much as a sentence on this block beyond the few words spoken about it in this thread.
As far as I know, the heat exchanger might as well be cobblestone, because I can't get it to accept any liquids, or make a beep. WAILA shows both tanks empty, and a steam boiler next to it gets no heat. I've tried placing it below the towers far below the mirror level, at mirror level, below mirror level, on top of the tower. Nothing. I've connected it to creative shaft power with conduits of Molten Sodium feeding it in every side with no change in anything. The angular Transducer confirms it receives power from below. Meanwhile, my reactor's Carbon Dioxide exchanger was easy-peasy.
I'd appreciate any help. I know it probably seems so obvious, but I must be blind to it.
Okay, I know it's extremely spoilery to ask that, but I'm stuck with my progression. Since I lost all my progress at one point and had to do everything anew, I have no clue what I have crafted until now. I got 165 Fragments in my book and don't have the slightest idea what is gating me off now.
I still can't see some of the ores for example, so I can't cast any of the energy Cores ( Specifically the purple ore dust in the Energized Transformation Core or the bright blue one in the radiant Gem) and Upgrades is X-ed out. I have built from any tier up to Pylon casting at least one item, obviously besides Cores and Upgrades.
I also can't craft the Energy Focus because of that unknown purple dust .
In the progression Tab I only miss the Enderdragon and the Recharge Achievements, but I can't build those Power up thingies.
So could anyone tell / PM me any tips how to advance ? Do I have to cast anything at least once for progression or only specific items ? Does a Lumen beacon help with progression ?
@Riyshn For me it works fine with Cooling fins. Maybe you should try this.
@Toroxus: Sodium input must be on one of the Tower pieces ( i build the mirrors one level over the last tower piece to input the sodium under the mirrors. The Sodium heat exchanger needs Power from the bottom to output hot molten sodium. For output put one Pipe on the side of the exchanger.
Do You have enough power for the Exchanger? It needs much more power than the normal heat exchanger and at least 2 048 rad/s.
@LionsMane79 maybe you should kill an enderdragon then... AFAIK it is an Important Gating Progression (im not sure). If the Dragon is killed you should resurrect them with Draconic evolution.
@Kobra331
I see now. So I'll present my findings for others who, like me, needed a little help:
The sodium heat exchanger goes on the bottom of the solar tower. The sodium exchanger must have adequate power from below to even accept any liquids, but once it does, it will "generate" Hot Molten Sodium from the Molten Sodium within the tower. The Hot sodium is pumped out the side of the sodium exchanger into the top of a normal heat exchanger. The Molten Sodium is than exhausted through a pipe of the side of the heat exchanger back into the tower from the side of any tower block.