it doesnt seem as if the charge is getting to the first toroid
The charge lightning only appears every so often ( and is configurable ), so in screenshots it always does that. The purple means he is giving it an enormous amount of charge, and it appears the VDG is further back than that, so the charge is fine ( although as mentioned, overkill. If this wasn't creative, it'd probably be waste. )
by default rf cables require: 1 diamond, 1 block of gold, 1 ender pearl, 2 blast glass, 4 block of redstone. So they require jet fuel to make
I think we're talking two different things; I was referring to the RF mod native power transfer blocks that add up all adjacent power supplies into one big number. That "free addition" is what I wanted to gate behind bedrock dust, and I'm wondering if that's even the right material to gate behind.
===
As of V8, what are the various gating materials, and where do they wind up in the tech tree? For example, I know of four: The new Silicon Aluminum alloy that requires a power supply past stream engines, bedrock dust that indicates completion of the tech tree, Tungsten flakes that require a running extractor, and cooked Tungsten that requires a late-game power supply (but I don't know which one).
===
Regarding ore dict issues with Tungsten: If your ore-dicted item was the flake, rather than the cooked product, does that satisfy people who want cross mod compatibility without breaking stuff, or would it make your flakes too common?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Ii have added your rotary, reactor, and electric craft to the FTB infinity pack. cause i like them so much everything goes smoothly. but when i did craft the extractor i could only take the vanilla ore... not even electric craft or reactor craft ores. BUT! the grinder from your mod can take all of them :S why? is it some ore directory problems with some other mods in the infinity pack that causing this problems?
I think we're talking two different things; I was referring to the RF mod native power transfer blocks that add up all adjacent power supplies into one big number. That "free addition" is what I wanted to gate behind bedrock dust, and I'm wondering if that's even the right material to gate behind.
As
of V8, what are the various gating materials, and where do they wind up
in the tech tree? For example, I know of four: The new Silicon Aluminum
alloy that requires a power supply past stream engines, bedrock dust
that indicates completion of the tech tree, Tungsten flakes that require
a running extractor, and cooked Tungsten that requires a late-game
power supply (but I don't know which one).
HSLA - Entry level
Lubricant - 4kW to make, unlocks nonwood gearboxes and some machines; also provides logistical challenge to some machines
Aluminum Alloy - 131kW to make, unlocks performance engine
Jet fuel - 65kW, 8192 rad/s to make
Spring Steel - 262144kW to make, unlocks hydrokinetic engine
Inductive Metal - 131072W, Jet fuel to make, unlocks Microturbine
Tungsten - 2MW to make, unlocks Gas Turbine and Bedrock Breaker
Tungsten: If your ore-dicted item was the flake, rather than the cooked
product, does that satisfy people who want cross mod compatibility
without breaking stuff, or would it make your flakes too common?
It certainly makes it less of a problem, but you still end up making it not need the Extractor to get.
Ii
have added your rotary, reactor, and electric craft to the FTB infinity
pack. cause i like them so much everything goes smoothly. but when i
did craft the extractor i could only take the vanilla ore... not even
electric craft or reactor craft ores. BUT! the grinder from your mod can
take all of them :S why? is it some ore directory problems with some
other mods in the infinity pack that causing this problems?
Great regards Punchdown1337
AOBD.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Heyo. I'm having a weird issue with the performance engine, its speed isn't stable despite being full of ethanol and gunpowder as an additive. , I would have made it a GFY but gfycat was being dumb.
[Edit] I don't know how not to make that link a video.
[Edit #2] Disregard this post. I don't know exactly what the issue was but I fixed it by moving the ME Fluid Level Emitter that was underneath the PE's ECU.
This was in regard to my idea/plan/desire to have RoC as the entry-level power generation to run RfTools' dimension creation system, as well as forestry/binnies/gendustry.
I learned that RF normally has "Different power sources just add freely", and I want to prevent that. I probably can do nothing about "Just hook 4 or 5 power sources up to a given machine". I can probably do nothing about "Machines needing nnn RF/t will run fine, just slower, with less".
Basically, a RoC DC engine running a pump into 4 steam engines is a simple way to get 64KiW, which (if I did the math right) turns into 126 RF/t, or being able to run a 500 RF/t machine trivially without any progression in RoC past the blast furnace.
I was referring to RF-native power cables that just add power; the person that responded to me was, I think, referring to the RF converter cables in ElectricCraft.
Re-ordering slightly:
HSLA - Entry level
Lubricant - 4KiW to make, unlocks nonwood gearboxes and some machines; also provides logistical challenge to some machines
Jet fuel - 64KiW, 8192 rad/s to make
Aluminum Alloy - 128KiW to make, unlocks performance engine
Inductive Metal - 128KiW, Jet fuel to make, unlocks Microturbine
Spring Steel - 256KiW to make, unlocks hydrokinetic engine
Tungsten - 2MiW to make, unlocks Gas Turbine and Bedrock Breaker
Bedrock - 16MiW to make, Endgame RC
(Using the "Ki/Mi" prefixes to indicate power-of-2 numbers)
So, Jet Fuel can be made with 4 steam engines, but the Jet Fuel is used by the micro-turbine, which also needs Inductive Metal, correct? So at least one of (2xGas engine, AC Electric Engine) has to be made for either performance engine or microturbine, twice that for the Hydro ... but looking at the power output of the microturbine vs the hydro ...
Basically, the Hydro now looks out of place. It's harder to make the requirements than the requirements for micro turbine, both Hydros and Micros have consumables, you've mentioned that the power needed for the lube for the Hydro is a significant portion of the Hydro's power output ...
What if the Inductive Metal for the micro turbine was raised to 300-512KiW -- it can no longer be made with 4 gas engines, so you have to go to AC, Performance, or hydro. The Hydro, with the need for spring steel, might need less lube, or ... what else might make the Hydro attractive given the power output from the Micro?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
do you always bump the version number for changes reika? just asking because i had a crash with the api problem relating to project e and dragonapi/chromicraft again on the clientside (was fixed earlier by project e update as well as fresh download versions of your two) and was able to fix it by copying the (supposedly same version) newly downloaded files i'd placed earlier on the server to the client instance again and POOF, gone no api crash anymore and yet by your versioning system.... nothing changed?
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I've found that if you fill superconducting wire with liquid nitrogen, then craft it into insulated superconducting wire, it becomes unfilled
This is a known issue that can't be fixed easily because of vanilla's crafting system ignoring nbt, which is where the LN2 content is stored, making it very difficult to transfer the content.
got 2 ''bugs'' tinkers construct will not take hsla steel form rotary.
and extractor from reika can only take minecraft ores. (not even ores form other reiksa mods)
BUT.... the grinder form rotarycraft takes all ores ... from every single mods.
I Playing normal 1.7.10 infinity from FTB. +have added reikas:
ROTARY REACTORCRAFT ELECTRICRAFT Dragon api
do u know what i can do ?
Great regards Punchdown1337:D
Answer from ganymedes01
AOBD only supports ores that have an ingot,
HSLA Steel has an ingot, but no ore, so AOBD won't support it (this
isn't just a random decision I've made, the mod works dynamically, I
don't code support for any specific ore).
As for the Extractor not picking up the recipes added by AOBD...
that's on Reika's side (afaik). I've reported it to him and I'm waiting
for a response.
got 2 ''bugs'' tinkers construct will not take hsla steel form rotary.
and extractor from reika can only take minecraft ores. (not even ores form other reiksa mods)
BUT.... the grinder form rotarycraft takes all ores ... from every single mods.
I Playing normal 1.7.10 infinity from FTB. +have added reikas:
ROTARY REACTORCRAFT ELECTRICRAFT Dragon api
do u know what i can do ?
Great regards Punchdown1337:D
Answer from ganymedes01
AOBD only supports ores that have an ingot,
HSLA Steel has an ingot, but no ore, so AOBD won't support it (this
isn't just a random decision I've made, the mod works dynamically, I
don't code support for any specific ore).
As for the Extractor not picking up the recipes added by AOBD...
that's on Reika's side (afaik). I've reported it to him and I'm waiting
for a response.
is
there any chance to "remove" thaumcraft compatibility ? I am having
some issues with to many tabs in taumonomicon and your mod (rotarycraft)
have least items
------
I am not native English so: sorry for any mistakes
There is a modtweaker script to move the researches around....
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Then it is easily implementable. I assume the recipe works both ways, so adding a 3x multiplier is out of the question?
My post is redundant in fact, but possibly simplifies the explaination.
Given that yes, you can process 2 fluix dust -> 4 fluix seeds -> 4 pure fluix -> 1 fluix crystal block -> 2 fluix crystals, a 3x multiplier for 1x fluix crystals -> 3x fluix dust would be unbalanced.
To fall in line with how everything else handles Fluix Crystals -> fluix dust, it should only be a 1:1 recipe in the grinder.
Reika does't do "silent' updates. Not unless he catches a really stupid mistake within literally hours of posting a new version.
The only thing that could change here is your files. Considering how many potential issues can sometimes be fixed by messing with DragonAPI's bundled APIs, did you mess with it before redownloading a fresh file?
never have with reikas mods i don't think, it's not an issue really, just wanting to be sure whether or not the version numbers will always be accurate for future reference mostly, i will admit additionally, it seemed odd to me as well because the file size and other attributes matched completely in the windows replace file dialogue, yet it changed what was observed anyway.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Well now I use coolant (liquid nitrogen), but it still this:
My test level archive: https://www.dropbox.com/s/7dav9u9d7doez2q/test.7z?dl=0
Please tell me what I should to fix...Or I do something Wrong?
it doesnt seem as if the charge is getting to the first toroid
Oops! Problem is fix... Because I need to restart the level...
The charge lightning only appears every so often ( and is configurable ), so in screenshots it always does that. The purple means he is giving it an enormous amount of charge, and it appears the VDG is further back than that, so the charge is fine ( although as mentioned, overkill. If this wasn't creative, it'd probably be waste. )
Zem I couldnt see an issue and given he said he had a problem I suggested what might be a problem. but meh.
I think we're talking two different things; I was referring to the RF mod native power transfer blocks that add up all adjacent power supplies into one big number. That "free addition" is what I wanted to gate behind bedrock dust, and I'm wondering if that's even the right material to gate behind.
===
As of V8, what are the various gating materials, and where do they wind up in the tech tree? For example, I know of four: The new Silicon Aluminum alloy that requires a power supply past stream engines, bedrock dust that indicates completion of the tech tree, Tungsten flakes that require a running extractor, and cooked Tungsten that requires a late-game power supply (but I don't know which one).
===
Regarding ore dict issues with Tungsten: If your ore-dicted item was the flake, rather than the cooked product, does that satisfy people who want cross mod compatibility without breaking stuff, or would it make your flakes too common?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
hello Reika
I just wondering about 1thing.
Ii have added your rotary, reactor, and electric craft to the FTB infinity pack. cause i like them so much everything goes smoothly. but when i did craft the extractor i could only take the vanilla ore... not even electric craft or reactor craft ores. BUT! the grinder from your mod can take all of them :S why? is it some ore directory problems with some other mods in the infinity pack that causing this problems?
Great regards Punchdown1337
???
ReC:
It certainly makes it less of a problem, but you still end up making it not need the Extractor to get.
AOBD.
Heyo. I'm having a weird issue with the performance engine, its speed isn't stable despite being full of ethanol and gunpowder as an additive. , I would have made it a GFY but gfycat was being dumb.
[Edit] I don't know how not to make that link a video.
[Edit #2] Disregard this post. I don't know exactly what the issue was but I fixed it by moving the ME Fluid Level Emitter that was underneath the PE's ECU.
This was in regard to my idea/plan/desire to have RoC as the entry-level power generation to run RfTools' dimension creation system, as well as forestry/binnies/gendustry.
I learned that RF normally has "Different power sources just add freely", and I want to prevent that. I probably can do nothing about "Just hook 4 or 5 power sources up to a given machine". I can probably do nothing about "Machines needing nnn RF/t will run fine, just slower, with less".
Basically, a RoC DC engine running a pump into 4 steam engines is a simple way to get 64KiW, which (if I did the math right) turns into 126 RF/t, or being able to run a 500 RF/t machine trivially without any progression in RoC past the blast furnace.
I was referring to RF-native power cables that just add power; the person that responded to me was, I think, referring to the RF converter cables in ElectricCraft.
Re-ordering slightly:
(Using the "Ki/Mi" prefixes to indicate power-of-2 numbers)
So, Jet Fuel can be made with 4 steam engines, but the Jet Fuel is used by the micro-turbine, which also needs Inductive Metal, correct? So at least one of (2xGas engine, AC Electric Engine) has to be made for either performance engine or microturbine, twice that for the Hydro ... but looking at the power output of the microturbine vs the hydro ...
Basically, the Hydro now looks out of place. It's harder to make the requirements than the requirements for micro turbine, both Hydros and Micros have consumables, you've mentioned that the power needed for the lube for the Hydro is a significant portion of the Hydro's power output ...
What if the Inductive Metal for the micro turbine was raised to 300-512KiW -- it can no longer be made with 4 gas engines, so you have to go to AC, Performance, or hydro. The Hydro, with the need for spring steel, might need less lube, or ... what else might make the Hydro attractive given the power output from the Micro?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
do you always bump the version number for changes reika? just asking because i had a crash with the api problem relating to project e and dragonapi/chromicraft again on the clientside (was fixed earlier by project e update as well as fresh download versions of your two) and was able to fix it by copying the (supposedly same version) newly downloaded files i'd placed earlier on the server to the client instance again and POOF, gone no api crash anymore and yet by your versioning system.... nothing changed?
wat?
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I've found that if you fill superconducting wire with liquid nitrogen, then craft it into insulated superconducting wire, it becomes unfilled.
This is a known issue that can't be fixed easily because of vanilla's crafting system ignoring nbt, which is where the LN2 content is stored, making it very difficult to transfer the content.
got 2 ''bugs'' tinkers construct will not take hsla steel form rotary.
and extractor from reika can only take minecraft ores. (not even ores form other reiksa mods)
BUT.... the grinder form rotarycraft takes all ores ... from every single mods.
I Playing normal 1.7.10 infinity from FTB. +have added reikas:
ROTARY REACTORCRAFT ELECTRICRAFT Dragon api
do u know what i can do ?
Great regards Punchdown1337:D
Answer from ganymedes01
AOBD only supports ores that have an ingot,
HSLA Steel has an ingot, but no ore, so AOBD won't support it (this
isn't just a random decision I've made, the mod works dynamically, I
don't code support for any specific ore).
As for the Extractor not picking up the recipes added by AOBD...
that's on Reika's side (afaik). I've reported it to him and I'm waiting
for a response.
You can follow up on the issue here: https://github.com/ganymedes01/Another-One-Bites-the-Dust/issues/72
For the first - is RC's "use steel in other mods" config on?
There is a modtweaker script to move the researches around....
My post is redundant in fact, but possibly simplifies the explaination.
Given that yes, you can process 2 fluix dust -> 4 fluix seeds -> 4 pure fluix -> 1 fluix crystal block -> 2 fluix crystals, a 3x multiplier for 1x fluix crystals -> 3x fluix dust would be unbalanced.
To fall in line with how everything else handles Fluix Crystals -> fluix dust, it should only be a 1:1 recipe in the grinder.
More specifically, Fluix Crystals are NOT ORES. Multiplication should not apply to them.
never have with reikas mods i don't think, it's not an issue really, just wanting to be sure whether or not the version numbers will always be accurate for future reference mostly, i will admit additionally, it seemed odd to me as well because the file size and other attributes matched completely in the windows replace file dialogue, yet it changed what was observed anyway.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
The grinder does 3x multiplication with everything. Bones, sugarcane, blaze rods...