[java.lang.Throwable$WrappedPrintStream:println:-1]: at
Reika.DragonAPI.IO.ReikaFileReader.deleteFolderWithContents(ReikaFileReader.java:311)
in the server console lately, is this something wrong or not a problem?
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I've set up a port forward LAN server with forge this morning and I want to import an existing world onto the server and continue working on it with my friends. Everything appeared to be working, however when I put my saved game in, it doesn't seem to be loading some of the mods correctly. Geostrata is definitely one of the mods that isn't loading properly, so I'm hoping you can help me, since the problem doesn't appear to be related to it being a 'client only' mod!
I'm using forge version 1291 and have loaded all the same mod jars into the server mod folder as was in client side, as well as the configs. The version of geostrata I'm using is V6a.
I've set up a port forward LAN server with forge this morning and I want to import an existing world onto the server and continue working on it with my friends. Everything appeared to be working, however when I put my saved game in, it doesn't seem to be loading some of the mods correctly. Geostrata is definitely one of the mods that isn't loading properly, so I'm hoping you can help me, since the problem doesn't appear to be related to it being a 'client only' mod!
I'm using forge version 1291 and have loaded all the same mod jars into the server mod folder as was in client side, as well as the configs. The version of geostrata I'm using is V6a.
Any ideas? Thanks so much!
This tells me nothing about why the mods are not loading, though it does indicate that they are not at all installed. I have never seen this issue before, so try removing other mods, and if you find one - especially a small mod - that seems to be "uninstalling" mine, tell me immediately.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
This tells me nothing about why the mods are not loading, though it does indicate that they are not at all installed. I have never seen this issue before, so try removing other mods, and if you find one - especially a small mod - that seems to be "uninstalling" mine, tell me immediately.
I think you're right that forge is somehow not installing any of my mods - or at least, hardly any! I went into the world and a lot of the items were gone. Others appeared to still be there (like some opal cobblestone) but when I clicked on it it vanished.
I appreciate you taking the time to look at this, if you're willing. I fired up the forge jar again on the server to see the log and this is what it did: (I had to break it into three pastes because it's so long)
I am nearly done with my Fusionreactor build the half reactor can power 4 HPTurbines with approximately 35 GW (70 GW for the hole reactor) output with water coolant so I would ask for your opinion if this is a good output for the Fusionreactor
Apparently a four injector build can power 17 HPTs.
I am nearly done with my Fusionreactor build the half reactor can power 4 HPTurbines with approximately 35 GW (70 GW for the hole reactor) output with water coolant so I would ask for your opinion if this is a good output for the Fusionreactor
Apparently a four injector build can power 17 HPTs.
With 4 injectors, this should be correct. I haven't tested since I believe V5, but I also don't know of any changes that could have affected that.
For testing your design, you only need to build stage 1 of the HPTs btw. Their steam consumption does not change with higher stages. So, if you can manage 17 stage 1 HPTs, you can manage 17 stage 7 as well. This makes the building and testing a whole lot easier.
Does anyone have any tips on finding Buried Hollows? I need to find one to finish up the first tier of discoveries, but so far they've eluded me. I hope they're not as rare as ocean monuments...
Does anyone have any tips on finding Buried Hollows? I need to find one to finish up the first tier of discoveries, but so far they've eluded me. I hope they're not as rare as ocean monuments...
From what I've seen from others posting ( I haven't done any chromaticraft really yet ), they are relatively common, and are basically just a hole in the ground. If you start looking back through the pages, someone make a simple picture of what one would look like from the side.
Do you have ChromatiCraft, and is the folder DIM60?
not sure, i think so.
i do have chromicraft and i see dim60.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Does anyone have any tips on finding Buried Hollows? I need to find one to finish up the first tier of discoveries, but so far they've eluded me. I hope they're not as rare as ocean monuments...
They are relatively common but are often extremely well hidden. My friend set his home up right next to one, nearly tunneled into it and was around his home all the time. He never found it, which was the source of many laughs.
Instead of a mound of dirt piled over a burial, a hole is dug into the ground. Sort of a mix between modern cemetery and a burial mound. This means they blend in quite well.
What's with the Signature? Was mine not good enough..
There's only 4 entries that are structures in the Tier 1.
Crystal Shrine - Underground Black rooms with crystals and runes.
Burrows - The thing you just found.
Water Temples - Temples in the ocean. Not the spooky Vanilla ones.
Spawner Picture - Which is just simply just murder any spawner.
I don't know the names of them because everyone calls them different things. But yes.
I'm pretty sure the proper name for the "Crystal Shrine" is "Buried Hollows", judging by the code. The "Cavern" is filled with runes and crystals, and Cavern is the code name for the Buried Hollows entry in the lexicon.
i notice a lot of
in the server console lately, is this something wrong or not a problem?24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I keep crashing when using the newest versions of:
RotaryCraft
ReactorCraft
DragonAPI
Crash log http://paste.ee/p/1KqY6
Do you have ChromatiCraft, and is the folder DIM60?
I've set up a port forward LAN server with forge this morning and I want to import an existing world onto the server and continue working on it with my friends. Everything appeared to be working, however when I put my saved game in, it doesn't seem to be loading some of the mods correctly. Geostrata is definitely one of the mods that isn't loading properly, so I'm hoping you can help me, since the problem doesn't appear to be related to it being a 'client only' mod!
Here is the latest log: http://pastebin.com/t7Ue6WEn
I'm using forge version 1291 and have loaded all the same mod jars into the server mod folder as was in client side, as well as the configs. The version of geostrata I'm using is V6a.
Any ideas? Thanks so much!
This tells me nothing about why the mods are not loading, though it does indicate that they are not at all installed. I have never seen this issue before, so try removing other mods, and if you find one - especially a small mod - that seems to be "uninstalling" mine, tell me immediately.
I think you're right that forge is somehow not installing any of my mods - or at least, hardly any! I went into the world and a lot of the items were gone. Others appeared to still be there (like some opal cobblestone) but when I clicked on it it vanished.
I appreciate you taking the time to look at this, if you're willing. I fired up the forge jar again on the server to see the log and this is what it did: (I had to break it into three pastes because it's so long)
http://pastebin.com/SqRjX1Sg
http://pastebin.com/mVu251wm
http://pastebin.com/rpkXv9rq
Apparently a four injector build can power 17 HPTs.
OK I will try adding them in one at a time to try to figure out which one that is. Thank you!
Well...at least it is not the alternative...
With 4 injectors, this should be correct. I haven't tested since I believe V5, but I also don't know of any changes that could have affected that.
For testing your design, you only need to build stage 1 of the HPTs btw. Their steam consumption does not change with higher stages. So, if you can manage 17 stage 1 HPTs, you can manage 17 stage 7 as well. This makes the building and testing a whole lot easier.
Does anyone have any tips on finding Buried Hollows? I need to find one to finish up the first tier of discoveries, but so far they've eluded me. I hope they're not as rare as ocean monuments...
From what I've seen from others posting ( I haven't done any chromaticraft really yet ), they are relatively common, and are basically just a hole in the ground. If you start looking back through the pages, someone make a simple picture of what one would look like from the side.
not sure, i think so.
i do have chromicraft and i see dim60.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
They are relatively common but are often extremely well hidden. My friend set his home up right next to one, nearly tunneled into it and was around his home all the time. He never found it, which was the source of many laughs.
Does that mean they're able to be found from the surface? I've been digging around at y 11 since I thought they'd be deeper.
Yes, but not so much from the sky due to their hidden nature. Think a level version of:
https://www.google.com/search?q=burial mounds&espv=2&biw=1440&bih=839&source=lnms&tbm=isch&sa=X&ei=FYU9VcilL4mpogTPt4G4DQ&ved=0CAYQ_AUoAQ
Instead of a mound of dirt piled over a burial, a hole is dug into the ground. Sort of a mix between modern cemetery and a burial mound. This means they blend in quite well.
Here's the post/image I mentioned:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291655-reikas-mods-tech-worldgen-civilization-and-more?comment=20091
You can read around it too for some other info from people who have actually found them.
What's with the Signature? Was mine not good enough..
There's only 4 entries that are structures in the Tier 1.
Crystal Shrine - Underground Black rooms with crystals and runes.
Burrows - The thing you just found.
Water Temples - Temples in the ocean. Not the spooky Vanilla ones.
Spawner Picture - Which is just simply just murder any spawner.
I don't know the names of them because everyone calls them different things. But yes.
Ok, I know which one you're talking about now.
It is indeed an underground structure. It has some "cloak" blocks, which you have to find the hole to get in.
Unfortunately, I haven't seen much discussion on this one, so I have no more information than that.
If you want to explore the code, it is referred to in the code as "Cavern".
I'm pretty sure the proper name for the "Crystal Shrine" is "Buried Hollows", judging by the code. The "Cavern" is filled with runes and crystals, and Cavern is the code name for the Buried Hollows entry in the lexicon.
Taken from the progression.xml:
Title: Buried Hollows
Hint: Surely many treasures lie underground.
Reveal: Buried deep in the rock, these crystal-rich cavities hold further intrigue.
I'm not sure what they're actually called, although it seems like the Crystal Shrine is the only thing left.
And I haven't really posted on here for a few hundred pages, so I've missed that siggy